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ff0b9953d3 | ||
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6570ba6153 | ||
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04e2f98a18 | ||
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533e59c6f9 | ||
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313dc4092a |
56
demos/outline2024/Makefile
Normal file
56
demos/outline2024/Makefile
Normal file
|
@ -0,0 +1,56 @@
|
|||
include ../../Makefile.inc
|
||||
|
||||
DOS33 = ../../utils/dos33fs-utils/dos33
|
||||
TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
|
||||
EMPTYDISK = ../../empty_disk/empty.dsk
|
||||
LINKERSCRIPTS = ../../linker_scripts/
|
||||
|
||||
all: cosmic_fish.dsk
|
||||
|
||||
cosmic_fish.dsk: HELLO COSMIC_FISH
|
||||
cp $(EMPTYDISK) cosmic_fish.dsk
|
||||
$(DOS33) -y cosmic_fish.dsk SAVE A HELLO
|
||||
$(DOS33) -y cosmic_fish.dsk BSAVE -a 0x2000 COSMIC_FISH
|
||||
|
||||
###
|
||||
|
||||
submit: cosmic_fish.zip cosmic_fish_small.zip
|
||||
|
||||
cosmic_fish.zip: COSMIC_FISH cosmic_fish.s file_id.diz cosmic_fish.dsk
|
||||
mkdir -p outline2024_cosmic_fish
|
||||
cp COSMIC_FISH ./outline2024_cosmic_fish
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||||
cp cosmic_fish.s ./outline2024_cosmic_fish
|
||||
cp file_id.diz ./outline2024_cosmic_fish
|
||||
cp cosmic_fish.dsk ./outline2024_cosmic_fish
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||||
cp cosmic_fish_720p.mp4 ./outline2024_cosmic_fish
|
||||
cp cosmic_fish_screen.png ./outline2024_cosmic_fish
|
||||
zip -r cosmic_fish.zip outline2024_cosmic_fish
|
||||
|
||||
###
|
||||
|
||||
cosmic_fish_small.zip: COSMIC_FISH cosmic_fish.s file_id.diz cosmic_fish.dsk
|
||||
mkdir -p outline2024_cosmic_fish_small
|
||||
cp COSMIC_FISH ./outline2024_cosmic_fish_small
|
||||
cp cosmic_fish.s ./outline2024_cosmic_fish_small
|
||||
cp file_id.diz ./outline2024_cosmic_fish_small
|
||||
cp cosmic_fish.dsk ./outline2024_cosmic_fish_small
|
||||
zip -r cosmic_fish_small.zip outline2024_cosmic_fish_small
|
||||
|
||||
###
|
||||
|
||||
|
||||
HELLO: hello.bas
|
||||
$(TOKENIZE) < hello.bas > HELLO
|
||||
|
||||
###
|
||||
|
||||
COSMIC_FISH: cosmic_fish.o
|
||||
ld65 -o COSMIC_FISH cosmic_fish.o -C $(LINKERSCRIPTS)/apple2_2000.inc
|
||||
|
||||
cosmic_fish.o: cosmic_fish.s
|
||||
ca65 -o cosmic_fish.o cosmic_fish.s -l cosmic_fish.lst
|
||||
|
||||
####
|
||||
|
||||
clean:
|
||||
rm -f *~ *.o *.lst HELLO COSMIC_FISH *.zip
|
441
demos/outline2024/cosmic_fish.s
Normal file
441
demos/outline2024/cosmic_fish.s
Normal file
|
@ -0,0 +1,441 @@
|
|||
; cosmic fish
|
||||
|
||||
; a variation on bubble universe tiny -- Apple II Lores
|
||||
|
||||
; what if you zoom into a bubble universe and it's full of
|
||||
; space fish?
|
||||
|
||||
; by Vince `deater` Weaver
|
||||
|
||||
; this version based on fast c64 code by serato_fig
|
||||
; as posted to the sizecoding discord
|
||||
; based on his TIC-80 variant
|
||||
|
||||
; originally was working off the BASIC code posted on the pouet forum
|
||||
; original effect by yuruyrau on twitter
|
||||
|
||||
; 578 bytes = original color
|
||||
; 531 bytes = remove keyboard code
|
||||
; 527 bytes = inline sine gen
|
||||
; 523 bytes = optimize init a bit
|
||||
; 301 bytes = generate color lookup table
|
||||
; 297 bytes = optimize color lookup table
|
||||
; 282 bytes = optimize color shift
|
||||
; 266 bytes = reduce resolution of sine table x2
|
||||
; 260 bytes = shave off some bytes with unneeded compares
|
||||
; 255 bytes = reoptimize the sine doubler
|
||||
; 264 bytes = add sound (urgh)
|
||||
; 265 bytes = fix colors
|
||||
; 263 bytes = waste a lot of time optimizing color lookup table
|
||||
; 259 bytes = undo self modifying code
|
||||
; 247 bytes = remove extra cosine table
|
||||
; 245 bytes = minor fixes
|
||||
; 268 bytes = back to 64 byte lookup
|
||||
; 264 bytes = optimize sine/cosine init
|
||||
; 262 bytes = optimize var init
|
||||
; 259 bytes = use sine_base in place
|
||||
; 262 bytes = add in movement, reduce sound
|
||||
; 255 bytes = rediculous code that moved table setup to be overwritten
|
||||
; and the linear parts and $59 of sine table generated
|
||||
; 260 bytes = modify panning to be more interesting
|
||||
; 258 bytes = make assumptions on value of Y
|
||||
; 256 bytes = extend linear adjust of sine table
|
||||
|
||||
; soft-switches
|
||||
|
||||
SPEAKER = $C030
|
||||
FULLGR = $C052
|
||||
|
||||
; ROM routines
|
||||
|
||||
PLOT = $F800 ; PLOT AT Y,A
|
||||
SETGR = $FB40 ; enable lores 40x48 mode, split text screen
|
||||
; and clear top of screen
|
||||
|
||||
; zero page
|
||||
|
||||
COLOR = $30 ; used by PLOT
|
||||
|
||||
;SINES_BASE = $C0
|
||||
|
||||
I = $D0
|
||||
J = $D1
|
||||
T = $D7
|
||||
U = $D8
|
||||
V = $D9
|
||||
IS = $DA
|
||||
IT = $DB
|
||||
PAN = $DC
|
||||
|
||||
INL = $FC
|
||||
INH = $FD
|
||||
|
||||
sines = sines_base-$1A ; overlaps some code
|
||||
sines2 = sines+$100 ; duplicate so we can index cosine into it
|
||||
cosines = sines+$c0
|
||||
|
||||
color_map = $1000
|
||||
|
||||
bubble_gr:
|
||||
|
||||
;=======================
|
||||
; init graphics
|
||||
;=======================
|
||||
|
||||
jsr SETGR
|
||||
|
||||
; can't rely on registers after this as different on IIe
|
||||
; with 80 col card
|
||||
|
||||
bit FULLGR
|
||||
|
||||
;========================
|
||||
;========================
|
||||
; initialize lookup tables
|
||||
;========================
|
||||
;========================
|
||||
|
||||
; these moved to the end (at expense of 4 bytes)
|
||||
; so we can over-write part of sine table on top of it
|
||||
|
||||
jsr init_code_to_be_destroyed
|
||||
|
||||
|
||||
|
||||
; X=0 here
|
||||
|
||||
;=========================
|
||||
; reconstruct sine base
|
||||
;=========================
|
||||
; generate the linear $30..$42 part
|
||||
; and also string of $59 on end
|
||||
; removes 26 bytes from table
|
||||
; at expense of 16+4 bytes of code
|
||||
; (4 from jsr/rts of moving over-writable table code)
|
||||
|
||||
;sines:
|
||||
; .byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
|
||||
; .byte $40,$41,$42
|
||||
;
|
||||
;old_sines_base:
|
||||
; .byte $42,$43,$44,$45,$46,$47,$48,
|
||||
;sines_base:
|
||||
; .byte $48,$49,$4A,$4B,$4C,$4C
|
||||
; .byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
|
||||
; .byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58
|
||||
;fifty_nines:
|
||||
; .byte $59,$59,$59,$59,$59,$59
|
||||
; .byte $59
|
||||
|
||||
|
||||
ldy #$19 ; offset
|
||||
ldx #$48 ; want to write $48 downto $30
|
||||
; with $42 doubled
|
||||
looper:
|
||||
txa
|
||||
sta sines,Y ; sines+12 .... sines
|
||||
|
||||
lda #$59 ; also write $59 off the top
|
||||
sta fifty_nines,Y
|
||||
|
||||
cpy #$13 ; we could save more bytes if we didn't
|
||||
beq skipper ; bother trying to be exact
|
||||
dex
|
||||
skipper:
|
||||
dey
|
||||
bpl looper
|
||||
|
||||
|
||||
;==========================
|
||||
; make sine/cosine tables
|
||||
;==========================
|
||||
|
||||
; floor(s*sin((x-96)*PI*2/256.0)+48.5);
|
||||
|
||||
;===================================
|
||||
;
|
||||
;
|
||||
; final_sine[i]=quarter_sine[i]; // 0..64
|
||||
; final_sine[128-i]=quarter_sine[i]; // 64..128
|
||||
; final_sine[128+i]=0x60-quarter_sine[i]; // 128..192
|
||||
; final_sine[256-i]=0x60-quarter_sine[i]; // 192..256
|
||||
|
||||
setup_sine_table:
|
||||
|
||||
ldx #64
|
||||
ldy #64
|
||||
setup_sine_loop:
|
||||
|
||||
lda sines,X
|
||||
|
||||
; sta sines,X
|
||||
sta sines,Y
|
||||
|
||||
lda #$60
|
||||
sec
|
||||
sbc sines,X
|
||||
|
||||
sta sines+128,X
|
||||
sta sines+128,Y
|
||||
|
||||
iny
|
||||
dex
|
||||
bpl setup_sine_loop
|
||||
|
||||
|
||||
; X is $ff here
|
||||
; Y is $81?
|
||||
|
||||
;=======================
|
||||
; init variables
|
||||
;=======================
|
||||
; wipe all of zero page but $FF
|
||||
; we only care about one value, the color at $30
|
||||
|
||||
; in theory we only need to clear/copy $00..$C0
|
||||
; but not sure how to use to our advantage
|
||||
|
||||
; X is $FF
|
||||
inx ; X=0
|
||||
ldy #0 ; Y=0
|
||||
init_loop:
|
||||
; sta a:$D0,X ; force 16-bit so doesn't wrap
|
||||
; because I guess it's bad to wipe zero page?
|
||||
; maybe it isn't?
|
||||
|
||||
sty $D0,X ; clear zero page
|
||||
|
||||
lda sines,X ; duplicate sine table for cosine use
|
||||
sta sines2,X
|
||||
|
||||
dex
|
||||
bne init_loop
|
||||
|
||||
; lda #0
|
||||
; stx U
|
||||
; stx V
|
||||
; stx T
|
||||
; stx INL
|
||||
|
||||
; X = 0 here
|
||||
; Y = 0 here
|
||||
|
||||
dex
|
||||
stx COLOR ; $FF (color white)
|
||||
|
||||
|
||||
;=========================
|
||||
;=========================
|
||||
; main loop
|
||||
;=========================
|
||||
;=========================
|
||||
|
||||
; in theory Y=0 from previous loop, and also from init?
|
||||
|
||||
next_frame:
|
||||
|
||||
; reset I*T
|
||||
|
||||
lda T
|
||||
sta IT
|
||||
|
||||
; reset I*S
|
||||
|
||||
; Y should always be 0 at this point...
|
||||
; lda #0
|
||||
sty IS
|
||||
|
||||
i_smc:
|
||||
lda #13 ; 13
|
||||
sta I
|
||||
|
||||
i_loop:
|
||||
|
||||
j_smc:
|
||||
lda #$18 ; 24
|
||||
sta J
|
||||
j_loop:
|
||||
|
||||
; bit SPEAKER ; click speaker
|
||||
|
||||
; where S=41 (approximately 1/6.28)
|
||||
; calc: a=i*s+v;
|
||||
; calc: b=i+t+u;
|
||||
; u=sines[a]+sines[b];
|
||||
; v=cosines[a]+cosines[b];
|
||||
|
||||
clc ; 2
|
||||
lda IS
|
||||
adc V
|
||||
tay
|
||||
|
||||
clc
|
||||
lda IT
|
||||
adc U
|
||||
tax
|
||||
|
||||
clc
|
||||
lda cosines,Y ; 4+
|
||||
adc cosines,X ; 4+
|
||||
sta V
|
||||
|
||||
; max value for both is $60 so never sets carry
|
||||
|
||||
lda sines,Y ; 4+
|
||||
adc sines,X ; 4+
|
||||
sta U ; 3
|
||||
|
||||
; bit SPEAKER ; click speaker
|
||||
|
||||
;===========================================================
|
||||
; original code is centered at 96,96 (on hypothetical 192x192 screen)
|
||||
|
||||
; we adjust to be 40x48 window centered at 48,48
|
||||
|
||||
; PLOT U-48,V-48
|
||||
|
||||
; U already in A
|
||||
; sec
|
||||
|
||||
u_smc:
|
||||
sbc #48
|
||||
tay ; 2
|
||||
cpy #40
|
||||
bcs no_plot
|
||||
|
||||
; calculate Ypos
|
||||
lda V
|
||||
; sec
|
||||
vsmc:
|
||||
sbc #48
|
||||
cmp #48
|
||||
bcs no_plot
|
||||
|
||||
|
||||
bit SPEAKER ; click speaker
|
||||
|
||||
jsr PLOT ; PLOT AT Y,A
|
||||
|
||||
no_plot:
|
||||
dec J
|
||||
bne j_loop
|
||||
|
||||
done_j:
|
||||
clc
|
||||
lda IS
|
||||
adc #41 ; 1/6.28 = 0.16 = 0 0 1 0 1 0 0 0 = 0x28
|
||||
sta IS
|
||||
dec I
|
||||
bne i_loop
|
||||
done_i:
|
||||
inc T
|
||||
|
||||
; no panning first 256 times
|
||||
|
||||
bne no_t_oflo
|
||||
|
||||
inc PAN
|
||||
|
||||
no_t_oflo:
|
||||
|
||||
clc
|
||||
lda u_smc+1
|
||||
adc PAN
|
||||
sta u_smc+1
|
||||
|
||||
|
||||
|
||||
;=================
|
||||
; cycle colors
|
||||
;=================
|
||||
|
||||
cycle_colors:
|
||||
|
||||
ldy #$0 ; 2
|
||||
lda #4 ; 2
|
||||
sta INH ; 2
|
||||
cycle_color_loop:
|
||||
lda (INL),Y ; 2
|
||||
tax ; 1
|
||||
lda color_map,X ; 3
|
||||
sta (INL),Y ; 2
|
||||
|
||||
iny ; 1
|
||||
bne cycle_color_loop ; 2
|
||||
|
||||
; need to do this for pages 4-7
|
||||
|
||||
inc INH ; 2
|
||||
lda INH ; 2
|
||||
cmp #$8 ; 2
|
||||
bne cycle_color_loop ; 2
|
||||
|
||||
beq next_frame ; bra ; 2
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
init_code_to_be_destroyed:
|
||||
|
||||
|
||||
;========================
|
||||
; color lookup
|
||||
;========================
|
||||
; 34 original
|
||||
; 30 updated
|
||||
; 31 fixed
|
||||
; 29 improved
|
||||
|
||||
setup_color_lookup:
|
||||
;================
|
||||
; current best
|
||||
|
||||
ldx #0 ; init output pointer ; 2
|
||||
first_loop:
|
||||
ldy #$ff ; reset current value ; 2
|
||||
loop1:
|
||||
yloop:
|
||||
iny ; current output value ; 1
|
||||
yloop2:
|
||||
tya ; 1
|
||||
sta color_map,X ; values[y]=a; ; 3
|
||||
|
||||
iny ; 1
|
||||
inx ; 1
|
||||
beq done ; 2
|
||||
cpx #16 ; 2
|
||||
beq first_loop ; 2
|
||||
|
||||
txa ; 1
|
||||
and #$f ; 2
|
||||
|
||||
beq yloop ; if nextcol==0, skip f->0 ; 2
|
||||
|
||||
lsr ; 1
|
||||
|
||||
bne yloop2 ; if nextcol!=1, y=y+1 ; 2
|
||||
|
||||
dey ; if nextcol==1, repeat y ; 1
|
||||
jmp yloop2 ; 3
|
||||
|
||||
done:
|
||||
|
||||
rts
|
||||
|
||||
|
||||
; .byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
|
||||
; .byte $40,$41,$42
|
||||
;old_sines_base:
|
||||
; .byte $42,$43,$44,$45,$46,$47,$48,
|
||||
sines_base:
|
||||
.byte $48,$49,$4A,$4B,$4C,$4C
|
||||
.byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
|
||||
.byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58
|
||||
fifty_nines:
|
||||
; .byte $59,$59,$59,$59,$59,$59
|
||||
; .byte $59
|
||||
|
||||
; floor(s*cos((x-96)*PI*2/256.0)+48.5);
|
||||
|
||||
|
23
demos/outline2024/file_id.diz
Normal file
23
demos/outline2024/file_id.diz
Normal file
|
@ -0,0 +1,23 @@
|
|||
Cosmic Fish
|
||||
-
|
||||
256-byte Intro for Apple II, Outline 2024
|
||||
by Deater / dSr
|
||||
|
||||
If you zoom in on the bubble universe
|
||||
you may find cosmic fish.
|
||||
|
||||
Apple II 'lo-res' 40x48 15 color mode
|
||||
|
||||
Core routine based on serato_fig's
|
||||
C64 version
|
||||
|
||||
A lot of the fun was generating
|
||||
256-entry sine and cosine tables
|
||||
|
||||
Also a 256 entry color-fade table
|
||||
(complicated as two pixels are in the
|
||||
top/bottom of a byte and they fade
|
||||
independently)
|
||||
|
||||
There is sound but admittedly it
|
||||
isn't the best.
|
8
demos/outline2024/hello.bas
Normal file
8
demos/outline2024/hello.bas
Normal file
|
@ -0,0 +1,8 @@
|
|||
5 HOME
|
||||
10 PRINT " COSMIC_FISH -- 256 BYTES FOR OUTLINE 2024"
|
||||
15 PRINT " BY DEATER / DSR"
|
||||
20 PRINT CHR$(4)"CATALOG"
|
||||
25 PRINT:PRINT "PRESS ANY KEY TO 'BRUN COSMIC_FISH'"
|
||||
30 GET A$
|
||||
35 PRINT
|
||||
40 PRINT CHR$(4)"BRUN COSMIC_FISH"
|
|
@ -10,7 +10,8 @@ PNG2GR = ../../../utils/gr-utils/png2gr
|
|||
PNG2SPRITES = ../../../utils/gr-utils/png2sprites
|
||||
HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
|
||||
|
||||
all: keen1_title.hgr.zx02 level1_bg.gr.zx02 parts.gr.zx02
|
||||
all: keen1_title.hgr.zx02 level1_bg.gr.zx02 parts.gr.zx02 \
|
||||
keen1_story.hgr.zx02
|
||||
|
||||
####
|
||||
|
||||
|
@ -27,6 +28,15 @@ keen1_title.hgr: keen1_title.png
|
|||
|
||||
####
|
||||
|
||||
keen1_story.hgr.zx02: keen1_story.hgr
|
||||
$(ZX02) keen1_story.hgr keen1_story.hgr.zx02
|
||||
|
||||
keen1_story.hgr: keen1_story.png
|
||||
$(PNG_TO_HGR) keen1_story.png > keen1_story.hgr
|
||||
|
||||
|
||||
####
|
||||
|
||||
level1_bg.gr.zx02: level1_bg.gr
|
||||
$(ZX02) level1_bg.gr level1_bg.gr.zx02
|
||||
|
||||
|
|
BIN
games/keen/graphics/keen1_story.png
Normal file
BIN
games/keen/graphics/keen1_story.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
21
games/keen/story/Makefile
Normal file
21
games/keen/story/Makefile
Normal file
|
@ -0,0 +1,21 @@
|
|||
CFLAGS = -Wall -O2 -g
|
||||
LFLAGS =
|
||||
|
||||
ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
|
||||
|
||||
all: story_data.zx02
|
||||
|
||||
story_data.zx02: story_data.out
|
||||
$(ZX02) story_data.out story_data.zx02
|
||||
|
||||
story_data.out: story.txt make_story
|
||||
./make_story < story.txt > story_data.out
|
||||
|
||||
make_story: make_story.o
|
||||
$(CC) $(LFLAGS) -o make_story make_story.c
|
||||
|
||||
make_story.o: make_story.c
|
||||
$(CC) $(CFLAGS) -c make_story.c
|
||||
|
||||
clean:
|
||||
rm -f *~ *.o make_story story_data.out story_data.zx02
|
18
games/keen/story/make_story.c
Normal file
18
games/keen/story/make_story.c
Normal file
|
@ -0,0 +1,18 @@
|
|||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
|
||||
char string[BUFSIZ];
|
||||
char *result;
|
||||
|
||||
int inverse=0;
|
||||
|
||||
while(1) {
|
||||
|
||||
result=fgets(string,BUFSIZ,stdin);
|
||||
if (result==NULL) break;
|
||||
printf("%s",string);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
151
games/keen/story/story.txt
Normal file
151
games/keen/story/story.txt
Normal file
|
@ -0,0 +1,151 @@
|
|||
#inverse
|
||||
COMMANDER KEEN
|
||||
IN
|
||||
"INVASION OF THE VORTICONS"
|
||||
#normal
|
||||
|
||||
|
||||
BILLY BLAZE, EIGHT YEAR-OLD GENIUS,
|
||||
WORKING DILIGENTLY IN HIS BACKYARD
|
||||
CLUBHOUSE HAS CREATED AN INTERSTELLAR
|
||||
STARSHIP FROM OLD SOUP CANS, RUBBER
|
||||
CEMENT AND PLASTIC TUBING. WHILE HIS
|
||||
FOLKS ARE OUT ON THE TOWN AND THE
|
||||
BABYSITTER HAS FALLEN ASLEEP, BILLY
|
||||
TRAVELS INTO HIS BACKYARD WORKSHOP,
|
||||
DONS HIS BROTHER'S FOOTBALL HELMET,
|
||||
AND TRANSFORMS INTO...
|
||||
|
||||
COMMANDER KEEN--DEFENDER OF EARTH!
|
||||
|
||||
IN HIS SHIP, THE BEAN-WITH-BACON
|
||||
MEGAROCKET, KEEN DISPENSES GALACTIC
|
||||
JUSTICE WITH AN IRON HAND!
|
||||
|
||||
|
||||
#inverse
|
||||
EPISONE ONE: MAROONED ON MARS
|
||||
#normal
|
||||
|
||||
|
||||
IN THIS EPISODE, ALIENS FROM THE
|
||||
PLANET VORTICON VI FIND OUT ABOUT THE
|
||||
EIGHT YEAR-OLD GENIUS AND PLAN HIS
|
||||
DESTRUCTION. WHILE KEEN IS OUT
|
||||
EXPLORING THE MOUNTAINS OF MARS, THE
|
||||
VORTICONS STEAL VITAL PARTS OF HIS
|
||||
SHIP AND TAKE THEM TO DISTANT MARTIAN
|
||||
CITIES! CAN KEEN RECOVER ALL THE
|
||||
PIECES OF HIS SHIP AND REPEL THE
|
||||
VORTICON INVASION? WILL HE MAKE IT
|
||||
BACK BEFORE HIS PARENTS GET HOME?
|
||||
STAY TUNED!
|
||||
|
||||
#inverse
|
||||
WHAT THE VORTICONS HAVE STOLEN
|
||||
#normal
|
||||
|
||||
THE BEAN-WITH-BACOM MEGAROCKET WAS
|
||||
CONSTRUCTED FROM OBJECTS AROUND THE
|
||||
HOUSE THAT YOU HAVE "MODIFIED" INTO
|
||||
STARSHIP PARTS:
|
||||
|
||||
* JOYSTICK (FROM YOUR BROTHER'S VIDEO
|
||||
GAME) MANUAL FLIGHT CONTROL.
|
||||
|
||||
* CAR BATTERY (FROM YOUR MOM'S CAR)
|
||||
ELECTRICAL SYSTEMS POWER
|
||||
|
||||
* VACUUM CLEANER (FROM THE KITCHEN,
|
||||
HEAVILY MODIFIED) ION PROPULSION UNIT
|
||||
(WITH CARPET HEIGHT ADJUSTMENT).
|
||||
|
||||
* EVERCLEAR (FROM YOUR DAD'S LIQUOR
|
||||
CABINET) FUEL.
|
||||
|
||||
|
||||
THE VORTICONS HAVE TAKEN THESE PIECES
|
||||
TO THE FAR REACHES OF MARS AND ARE
|
||||
GUARDING THEM. YOU MUST FIND THE
|
||||
MEMBERS OF THIS VORTICON OUTPOST AND
|
||||
WREST THE PARTS BACK FROM THEIR
|
||||
WICKED, CLAWED HANDS!
|
||||
|
||||
#inverse
|
||||
INFORMATION ON MARS
|
||||
#normal
|
||||
|
||||
UNBEKNOWNST TO NASA, WHEN THE VIKING
|
||||
LANDER SETTLED TO THE SURFACE OF MARS,
|
||||
IT CAUSED A MAJOR POLITICAL UPHEVAL.
|
||||
VIKING ACTUALLY LANDED ON THE DESPOTIC
|
||||
MARTIAN KING! THE YORPS (THE
|
||||
EXTREMELY FRIENDLY ONE-EYED MARTIANS)
|
||||
WERE FREE FROM ENSLAVEMENT, AND THE
|
||||
GARGS (THE VICIOUS, AGGRESSIVE
|
||||
MARTIANS) WERE ANGRY.
|
||||
|
||||
THE MARTIANS CREATED ROBOTS FOR MENIAL
|
||||
WORK AND GUARD DUTIES. BEWARE OF THE
|
||||
TANK-LIKE GUARD ROBOTS--THEY ARE VERY
|
||||
GOOD AT WHAT THEY DO.
|
||||
|
||||
MARTIANS HAVE BEEN VISITING EARTH IN
|
||||
UFOS FOR DECADES. WHY? THEY COME TO
|
||||
EARTH FOR ONE REASON--THEY WANT OUR
|
||||
TOYS. HULA HOOPS AND SKATEBOARDS ARE
|
||||
HOLY OBJECTS TO THEM! WHO KNOWS...YOU
|
||||
MAY FIND SOME TOYS USEFUL!
|
||||
|
||||
THERE ARE SIGNS EVERYWHERE. YOU
|
||||
HAVEN'T BEEN ABLE TO DECIPHER THEM
|
||||
YET....
|
||||
|
||||
#inverse
|
||||
THE ADVENTURE BEGINS...
|
||||
#normal
|
||||
|
||||
YOUR TASK IS BEFORE YOU. GO GET 'EM,
|
||||
COMMANDER KEEN!
|
||||
|
||||
#inverse
|
||||
|
||||
#normal
|
||||
|
||||
AND DON'T MISS EPISODES TWO AND THREE
|
||||
IN THE "INVASION OF THE VORTICONS"
|
||||
TRILOGY!
|
||||
|
||||
|
||||
#inverse
|
||||
EPISODE TWO: THE EARTH EXPLODES
|
||||
#normal
|
||||
|
||||
KEEN HAS ASSEMBLED HIS SHIP AND
|
||||
RETURNED HOME, ONLY TO FIND THE
|
||||
VORTICON MOTHERSHIP HOVERING OVER THE
|
||||
EARTH, READY TO DESTROY ALL OF EARTH'S
|
||||
CITIES AND WONDERS! KEEN MUST SNEAK
|
||||
ABOART, STOP THE IMMINENT DESTRUCTION
|
||||
OF EARTH, AND FIND A WAY TO NEUTRALIZE
|
||||
THE MOTHERSHIP! IF HE FAILS...THE
|
||||
EARTH EXPLODES! (NO PRESSURE.)
|
||||
|
||||
#inverse
|
||||
EPISODE THREE: KEEN MUST DIE!
|
||||
#normal
|
||||
|
||||
KEEN FLIST TO THE PLANET VORTICON VI
|
||||
TO ONCE AND FOR ALL RID THE GALAXY OF
|
||||
THE VORTICON MENACE . THE ENTIRE
|
||||
PLANET IS WAITING FOR HIS ARRIVAL,
|
||||
WITH ONLY ONE ORDER GIVEN--COMMANDER
|
||||
KEEN MUST DIE! WHAT EVIL BEING IS
|
||||
BEHIND ALL THIS? STAY TUNED FOR THE
|
||||
CLIMACTIC, SHOCKING FINALE!
|
||||
|
||||
(..) COMMANDER KEEN SAYS:
|
||||
/\ "YOU WON'T BELIEVE WHAT HAPPENS
|
||||
IN EPISODE THREE!"
|
||||
|
||||
#ESC TO EXIT / ARROWS TO READ
|
|
@ -1,9 +1,9 @@
|
|||
; bubble universe tiny -- Apple II Lores
|
||||
; cosmic fish
|
||||
|
||||
; cosmic fish?
|
||||
; a variation on bubble universe tiny -- Apple II Lores
|
||||
|
||||
; what if you zoom into a bubble universe and it's full of
|
||||
; angry bees
|
||||
; space fish?
|
||||
|
||||
; by Vince `deater` Weaver
|
||||
|
||||
|
@ -39,22 +39,24 @@
|
|||
; and the linear parts and $59 of sine table generated
|
||||
; 260 bytes = modify panning to be more interesting
|
||||
; 258 bytes = make assumptions on value of Y
|
||||
; 256 bytes = extend linear adjust of sine table
|
||||
|
||||
; soft-switches
|
||||
|
||||
SPEAKER = $C030
|
||||
FULLGR = $C052
|
||||
SPEAKER = $C030
|
||||
FULLGR = $C052
|
||||
|
||||
; ROM routines
|
||||
|
||||
PLOT = $F800 ;; PLOT AT Y,A
|
||||
SETGR = $FB40
|
||||
PLOT = $F800 ; PLOT AT Y,A
|
||||
SETGR = $FB40 ; enable lores 40x48 mode, split text screen
|
||||
; and clear top of screen
|
||||
|
||||
; zero page
|
||||
|
||||
COLOR = $30
|
||||
COLOR = $30 ; used by PLOT
|
||||
|
||||
SINES_BASE = $C0
|
||||
;SINES_BASE = $C0
|
||||
|
||||
I = $D0
|
||||
J = $D1
|
||||
|
@ -68,7 +70,7 @@ PAN = $DC
|
|||
INL = $FC
|
||||
INH = $FD
|
||||
|
||||
sines = sines_base-$13 ; overlaps some code
|
||||
sines = sines_base-$1A ; overlaps some code
|
||||
sines2 = sines+$100 ; duplicate so we can index cosine into it
|
||||
cosines = sines+$c0
|
||||
|
||||
|
@ -115,26 +117,33 @@ bubble_gr:
|
|||
; .byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
|
||||
; .byte $40,$41,$42
|
||||
;
|
||||
;old_sines_base:
|
||||
; .byte $42,$43,$44,$45,$46,$47,$48,
|
||||
;sines_base:
|
||||
; .byte $42,$43,$44,$45,$46,$47,$48,$48,$49,$4A,$4B,$4C,$4C
|
||||
; .byte $48,$49,$4A,$4B,$4C,$4C
|
||||
; .byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
|
||||
; .byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58
|
||||
;fifty_nines:
|
||||
; .byte $59,$59,$59,$59,$59,$59
|
||||
; .byte $59
|
||||
]
|
||||
|
||||
ldx #$42 ; want to write $42 downto $30
|
||||
|
||||
ldy #$19 ; offset
|
||||
ldx #$48 ; want to write $48 downto $30
|
||||
; with $42 doubled
|
||||
looper:
|
||||
txa
|
||||
sta sines-$30,X ; sines+12 .... sines
|
||||
sta sines,Y ; sines+12 .... sines
|
||||
|
||||
lda #$59
|
||||
sta fifty_nines-$30,X
|
||||
lda #$59 ; also write $59 off the top
|
||||
sta fifty_nines,Y
|
||||
|
||||
cpy #$13 ; we could save more bytes if we didn't
|
||||
beq skipper ; bother trying to be exact
|
||||
dex
|
||||
cpx #$2F
|
||||
bne looper
|
||||
skipper:
|
||||
dey
|
||||
bpl looper
|
||||
|
||||
|
||||
;==========================
|
||||
|
@ -323,11 +332,12 @@ done_i:
|
|||
|
||||
; no panning first 256 times
|
||||
|
||||
bne ook
|
||||
bne no_t_oflo
|
||||
|
||||
inc PAN
|
||||
|
||||
ook:
|
||||
no_t_oflo:
|
||||
|
||||
clc
|
||||
lda u_smc+1
|
||||
adc PAN
|
||||
|
@ -356,7 +366,7 @@ cycle_color_loop:
|
|||
; need to do this for pages 4-7
|
||||
|
||||
inc INH ; 2
|
||||
lda INH ; 2g
|
||||
lda INH ; 2
|
||||
cmp #$8 ; 2
|
||||
bne cycle_color_loop ; 2
|
||||
|
||||
|
@ -416,8 +426,10 @@ done:
|
|||
|
||||
; .byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
|
||||
; .byte $40,$41,$42
|
||||
;old_sines_base:
|
||||
; .byte $42,$43,$44,$45,$46,$47,$48,
|
||||
sines_base:
|
||||
.byte $42,$43,$44,$45,$46,$47,$48,$48,$49,$4A,$4B,$4C,$4C
|
||||
.byte $48,$49,$4A,$4B,$4C,$4C
|
||||
.byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
|
||||
.byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58
|
||||
fifty_nines:
|
||||
|
@ -426,3 +438,4 @@ fifty_nines:
|
|||
|
||||
; floor(s*cos((x-96)*PI*2/256.0)+48.5);
|
||||
|
||||
|
||||
|
|
32
graphics/hgr/bubble_tiny/Makefile
Normal file
32
graphics/hgr/bubble_tiny/Makefile
Normal file
|
@ -0,0 +1,32 @@
|
|||
include ../../../Makefile.inc
|
||||
|
||||
DOS33 = ../../../utils/dos33fs-utils/dos33
|
||||
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
|
||||
LINKER_SCRIPTS = ../../../linker_scripts
|
||||
EMPTY_DISK = ../../../empty_disk
|
||||
|
||||
all: bubble.dsk make_table make_table2 make_table3 compact_sine
|
||||
|
||||
bubble.dsk: HELLO BUBBLE_TINY
|
||||
cp $(EMPTY_DISK)/empty.dsk bubble.dsk
|
||||
$(DOS33) -y bubble.dsk SAVE A HELLO
|
||||
$(DOS33) -y bubble.dsk BSAVE -a 0x0C00 BUBBLE_TINY
|
||||
|
||||
###
|
||||
|
||||
HELLO: hello.bas
|
||||
$(TOKENIZE) < hello.bas > HELLO
|
||||
|
||||
###
|
||||
|
||||
BUBBLE_TINY: bubble_tiny.o
|
||||
ld65 -o BUBBLE_TINY bubble_tiny.o -C $(LINKER_SCRIPTS)/apple2_c00.inc
|
||||
|
||||
bubble_tiny.o: bubble_tiny.s
|
||||
ca65 -o bubble_tiny.o bubble_tiny.s -l bubble_tiny.lst
|
||||
|
||||
###
|
||||
|
||||
clean:
|
||||
rm -f *~ *.o *.lst HELLO BUBBLE_TINY
|
||||
|
507
graphics/hgr/bubble_tiny/bubble_tiny.s
Normal file
507
graphics/hgr/bubble_tiny/bubble_tiny.s
Normal file
|
@ -0,0 +1,507 @@
|
|||
; bubble universe -- Apple II Hires
|
||||
|
||||
; even more size optimized version
|
||||
|
||||
; by Vince `deater` Weaver
|
||||
|
||||
; this version based on fast c64 code by serato_fig
|
||||
; as posted to the sizecoding discord
|
||||
; based on his TIC-80 variant
|
||||
|
||||
; originally was working off the BASIC code posted on the pouet forum
|
||||
; original effect by yuruyrau on twitter
|
||||
|
||||
; 534 bytes -- original tiny version
|
||||
|
||||
; soft-switches
|
||||
|
||||
KEYPRESS = $C000
|
||||
KEYRESET = $C010
|
||||
PAGE1 = $C054
|
||||
PAGE2 = $C055
|
||||
|
||||
; ROM routines
|
||||
|
||||
BKGND0 = $F3F4 ; clear current page to A
|
||||
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
|
||||
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
|
||||
HPLOT0 = $F457 ; plot at (Y,X), (A)
|
||||
;HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
|
||||
;COLORTBL = $F6F6
|
||||
;WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
|
||||
|
||||
; zero page
|
||||
|
||||
GBASL = $26
|
||||
GBASH = $27
|
||||
|
||||
|
||||
HPLOTYL = $92
|
||||
|
||||
I = $D0
|
||||
J = $D1
|
||||
T = $D7
|
||||
U = $D8
|
||||
V = $D9
|
||||
|
||||
HGR_PAGE = $E6
|
||||
|
||||
INL = $FC
|
||||
INH = $FD
|
||||
OUTL = $FE
|
||||
OUTH = $FF
|
||||
|
||||
; const
|
||||
|
||||
;NUM = 32
|
||||
;NUM = 24
|
||||
|
||||
bubble:
|
||||
|
||||
;========================
|
||||
; setup lookup tables
|
||||
|
||||
jsr hgr_make_tables
|
||||
|
||||
jsr hgr_clear_codegen
|
||||
|
||||
jsr setup_sine_table
|
||||
|
||||
;=======================
|
||||
; init graphics
|
||||
|
||||
jsr HGR
|
||||
jsr HGR2
|
||||
|
||||
;=======================
|
||||
; init variables
|
||||
|
||||
; HGR leaves A at 0
|
||||
|
||||
; lda #0
|
||||
sta U
|
||||
sta V
|
||||
sta T
|
||||
|
||||
|
||||
;=========================
|
||||
;=========================
|
||||
; main loop
|
||||
;=========================
|
||||
;=========================
|
||||
|
||||
next_frame:
|
||||
|
||||
; reset I*T
|
||||
|
||||
lda T
|
||||
sta it1_smc+1
|
||||
sta it2_smc+1
|
||||
|
||||
; reset I*S
|
||||
|
||||
lda #0
|
||||
sta is1_smc+1
|
||||
sta is2_smc+1
|
||||
|
||||
num1_smc:
|
||||
lda #24 ; 40
|
||||
sta I
|
||||
|
||||
i_loop:
|
||||
num2_smc:
|
||||
lda #24 ; 200
|
||||
|
||||
sta J
|
||||
j_loop:
|
||||
ldx U
|
||||
ldy V
|
||||
|
||||
|
||||
; where S=41 (approximately 1/6.28)
|
||||
|
||||
clc ; 2
|
||||
|
||||
|
||||
|
||||
; calc: b=i+t+u;
|
||||
; u=cosines[a]+cosines[b];
|
||||
is2_smc:
|
||||
lda cosines,Y ; 4+
|
||||
it2_smc:
|
||||
adc cosines,X ; 4+
|
||||
sta V
|
||||
|
||||
; calc: a=i*s+v;
|
||||
; u=sines[a]+sines[b];
|
||||
is1_smc:
|
||||
lda sines,Y ; 4+
|
||||
it1_smc:
|
||||
adc sines,X ; 4+
|
||||
sta U ; 3
|
||||
|
||||
;===========================================================
|
||||
; HPLOT U+44,V+96
|
||||
; U is centered at 96, to get to center of 280 screen add 44
|
||||
|
||||
; U already in A
|
||||
|
||||
adc #44 ; 2
|
||||
tax ; 2
|
||||
|
||||
; calculate Ypos
|
||||
ldy V
|
||||
|
||||
; "fast" hplot, Xpos in X, Ypos in A
|
||||
|
||||
; Apple II hi-res is more-or-less 280x192
|
||||
; two consecutive pixels on are white
|
||||
; single pixels are colored based on palette
|
||||
; we treat things as a monochrome display, on a color
|
||||
; display odd/even pixels will have different colors
|
||||
|
||||
; The Y memory offset is a horrible interleaved mess, so we use
|
||||
; a lookup table we generated at start. We also add in
|
||||
; the proper value for page-flipping
|
||||
|
||||
; Apple II hi-res is 7 pixels/byte, so we also pre-generate
|
||||
; div and mod by 7 tables at start and use those
|
||||
; instead of dividing by 7
|
||||
; We cheat and don't worry about the X positions larger
|
||||
; than 256 because our algorithm only goes up to 208
|
||||
|
||||
lda hposn_low,Y ; 4
|
||||
sta GBASL ; 3
|
||||
lda hposn_high,Y ; 4
|
||||
ora HGR_PAGE ; 3
|
||||
sta GBASH ; 3
|
||||
; 21
|
||||
|
||||
ldy div7_table,X ; 4
|
||||
|
||||
lda mod7_table,X ; 4
|
||||
tax ; 2
|
||||
; 31
|
||||
; get current 7-bit pixel range, OR in to set new pixel
|
||||
|
||||
lda (GBASL),Y ; 5
|
||||
ora log_lookup,X ; 4
|
||||
; eor log_lookup,X ; 4
|
||||
sta (GBASL),Y ; 6
|
||||
; 46
|
||||
|
||||
dec J
|
||||
bne j_loop
|
||||
|
||||
done_j:
|
||||
|
||||
lda is1_smc+1
|
||||
clc
|
||||
adc #41 ; 1/6.28 = 0.16 = 0 0 1 0 1 0 0 0 = 0x28
|
||||
sta is1_smc+1
|
||||
sta is2_smc+1
|
||||
dec I
|
||||
bne i_loop
|
||||
done_i:
|
||||
|
||||
; sty V
|
||||
inc T
|
||||
|
||||
end:
|
||||
|
||||
lda KEYPRESS
|
||||
bpl flip_pages
|
||||
bit KEYRESET
|
||||
; 0110 -> 0100
|
||||
and #$5f ; to handle lowercase too...
|
||||
|
||||
cmp #'A'
|
||||
bne check_z
|
||||
inc num1_smc+1
|
||||
jmp done_keys
|
||||
check_z:
|
||||
cmp #'Z'
|
||||
bne check_j
|
||||
dec num1_smc+1
|
||||
jmp done_keys
|
||||
check_j:
|
||||
cmp #'J'
|
||||
bne check_m
|
||||
inc num2_smc+1
|
||||
jmp done_keys
|
||||
check_m:
|
||||
cmp #'M'
|
||||
bne done_keys
|
||||
dec num2_smc+1
|
||||
|
||||
done_keys:
|
||||
|
||||
flip_pages:
|
||||
; flip pages
|
||||
|
||||
; if $20 (draw PAGE1) draw PAGE2, SHOW page1
|
||||
; if $40 (draw PAGE2) draw PAGE1, SHOW page2
|
||||
|
||||
lda HGR_PAGE
|
||||
eor #$60
|
||||
sta HGR_PAGE
|
||||
|
||||
cmp #$40
|
||||
bne flip2
|
||||
flip1:
|
||||
bit PAGE1
|
||||
lda #0
|
||||
jsr hgr_page2_clearscreen
|
||||
jmp next_frame
|
||||
flip2:
|
||||
bit PAGE2
|
||||
lda #0
|
||||
jsr hgr_page1_clearscreen
|
||||
jmp next_frame
|
||||
|
||||
|
||||
div7_table = $6800
|
||||
mod7_table = $6900
|
||||
hposn_high = $6a00
|
||||
hposn_low = $6b00
|
||||
|
||||
|
||||
hgr_make_tables:
|
||||
|
||||
;=====================
|
||||
; make /7 %7 tables
|
||||
;=====================
|
||||
|
||||
hgr_make_7_tables:
|
||||
|
||||
lda #0
|
||||
tax
|
||||
tay
|
||||
div7_loop:
|
||||
sta div7_table,Y
|
||||
mod7_smc:
|
||||
stx mod7_table
|
||||
|
||||
inx
|
||||
cpx #7
|
||||
bne div7_not7
|
||||
|
||||
clc
|
||||
adc #1
|
||||
ldx #0
|
||||
|
||||
div7_not7:
|
||||
inc mod7_smc+1 ; assume on page boundary
|
||||
iny
|
||||
bne div7_loop
|
||||
|
||||
|
||||
; Hposn table
|
||||
|
||||
; hposn_low, hposn_high will each be filled with $C0 bytes
|
||||
; based on routine by John Brooks
|
||||
; posted on comp.sys.apple2 on 2018-07-11
|
||||
; https://groups.google.com/d/msg/comp.sys.apple2/v2HOfHOmeNQ/zD76fJg_BAAJ
|
||||
; clobbers A,X
|
||||
; preserves Y
|
||||
|
||||
; vmw note: version I was using based on applesoft HPOSN was ~64 bytes
|
||||
; this one is 37 bytes
|
||||
|
||||
build_hposn_tables:
|
||||
ldx #0
|
||||
btmi:
|
||||
txa
|
||||
and #$F8
|
||||
bpl btpl1
|
||||
ora #5
|
||||
btpl1:
|
||||
asl
|
||||
bpl btpl2
|
||||
ora #5
|
||||
btpl2:
|
||||
asl
|
||||
asl
|
||||
sta hposn_low, X
|
||||
txa
|
||||
and #7
|
||||
rol
|
||||
asl hposn_low, X
|
||||
rol
|
||||
; ora #$20
|
||||
sta hposn_high, X
|
||||
inx
|
||||
cpx #$C0
|
||||
bne btmi
|
||||
|
||||
rts
|
||||
|
||||
; which of 7 pixels to draw
|
||||
; note high bit is set to pick blue/orange palette
|
||||
; clear to get purple/green instead
|
||||
log_lookup:
|
||||
.byte $81,$82,$84,$88,$90,$A0,$C0,$80
|
||||
|
||||
; the current "fast" code expects to be aligned on boundary
|
||||
; also have to double things up as the code can go up to 255 off
|
||||
; end for speed reasons
|
||||
|
||||
|
||||
; floor(s*sin((x-96)*PI*2/256.0)+48.5);
|
||||
|
||||
|
||||
.include "hgr_clear_codegen.s"
|
||||
|
||||
|
||||
; note: min=7, around 32
|
||||
; max=89 ($59), around 160
|
||||
; subtract 7, so 0...82? halfway = 41 = $29 + 7 = $30
|
||||
; halfway= 6*16 = 96
|
||||
|
||||
sines = $6c00
|
||||
sines2 = $6d00
|
||||
cosines = $6e00
|
||||
cosines2= $6f00
|
||||
|
||||
;===================================
|
||||
;
|
||||
;
|
||||
; final_sine[i]=quarter_sine[i]; // 0..64
|
||||
; final_sine[128-i]=quarter_sine[i]; // 64..128
|
||||
; final_sine[128+i]=0x60-quarter_sine[i]; // 128..192
|
||||
; final_sine[256-i]=0x60-quarter_sine[i]; // 192..256
|
||||
|
||||
setup_sine_table:
|
||||
|
||||
ldy #64
|
||||
ldx #64
|
||||
setup_sine_loop:
|
||||
|
||||
lda sines_base,Y
|
||||
sta sines,Y
|
||||
sta sines2,Y
|
||||
sta sines,X
|
||||
sta sines2,X
|
||||
|
||||
lda #$60
|
||||
sec
|
||||
sbc sines_base,Y
|
||||
|
||||
sta sines+128,Y
|
||||
sta sines2+128,Y
|
||||
sta sines+128,X
|
||||
sta sines2+128,X
|
||||
|
||||
inx
|
||||
dey
|
||||
bpl setup_sine_loop
|
||||
|
||||
|
||||
ldy #0
|
||||
cosine_loop:
|
||||
lda sines+192,Y
|
||||
sta cosines,Y
|
||||
sta cosines2,Y
|
||||
iny
|
||||
bne cosine_loop
|
||||
|
||||
rts
|
||||
|
||||
sines_base:
|
||||
.byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
|
||||
.byte $40,$41,$42,$42,$43,$44,$45,$46,$47,$48,$48,$49,$4A,$4B,$4C,$4C
|
||||
.byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
|
||||
.byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58,$59,$59,$59,$59,$59,$59
|
||||
.byte $59
|
||||
|
||||
.if 0
|
||||
sines:
|
||||
.byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
|
||||
.byte $40,$41,$42,$42,$43,$44,$45,$46,$47,$48,$48,$49,$4A,$4B,$4C,$4C
|
||||
.byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
|
||||
.byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58,$59,$59,$59,$59,$59,$59
|
||||
|
||||
.byte $59,$59,$59,$59,$59,$59,$59,$58,$58,$58,$58,$58,$57,$57,$57,$56
|
||||
.byte $56,$55,$55,$55,$54,$54,$53,$53,$52,$52,$51,$50,$50,$4F,$4E,$4E
|
||||
.byte $4D,$4C,$4C,$4B,$4A,$49,$48,$48,$47,$46,$45,$44,$43,$42,$42,$41
|
||||
.byte $40,$3F,$3E,$3D,$3C,$3B,$3A,$39,$38,$37,$36,$35,$34,$33,$32,$31
|
||||
|
||||
.byte $30,$2F,$2E,$2D,$2C,$2B,$2A,$29,$28,$27,$26,$25,$24,$23,$22,$21
|
||||
.byte $20,$1F,$1E,$1E,$1D,$1C,$1B,$1A,$19,$18,$18,$17,$16,$15,$14,$14
|
||||
; original start
|
||||
.byte $13,$12,$12,$11,$10,$10,$0F,$0E,$0E,$0D,$0D,$0C,$0C,$0B,$0B,$0B
|
||||
.byte $0A,$0A,$09,$09,$09,$08,$08,$08,$08,$08,$07,$07,$07,$07,$07,$07
|
||||
|
||||
.byte $07,$07,$07,$07,$07,$07,$07,$08,$08,$08,$08,$08,$09,$09,$09,$0A
|
||||
.byte $0A,$0B,$0B,$0B,$0C,$0C,$0D,$0D,$0E,$0E,$0F,$10,$10,$11,$12,$12
|
||||
.byte $13,$14,$14,$15,$16,$17,$18,$18,$19,$1A,$1B,$1C,$1D,$1E,$1E,$1F
|
||||
.byte $20,$21,$22,$23,$24,$25,$26,$27,$28,$29,$2A,$2B,$2C,$2D,$2E,$2F
|
||||
|
||||
sines2:
|
||||
.byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
|
||||
.byte $40,$41,$42,$42,$43,$44,$45,$46,$47,$48,$48,$49,$4A,$4B,$4C,$4C
|
||||
.byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
|
||||
.byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58,$59,$59,$59,$59,$59,$59
|
||||
|
||||
.byte $59,$59,$59,$59,$59,$59,$59,$58,$58,$58,$58,$58,$57,$57,$57,$56
|
||||
.byte $56,$55,$55,$55,$54,$54,$53,$53,$52,$52,$51,$50,$50,$4F,$4E,$4E
|
||||
.byte $4D,$4C,$4C,$4B,$4A,$49,$48,$48,$47,$46,$45,$44,$43,$42,$42,$41
|
||||
.byte $40,$3F,$3E,$3D,$3C,$3B,$3A,$39,$38,$37,$36,$35,$34,$33,$32,$31
|
||||
|
||||
.byte $30,$2F,$2E,$2D,$2C,$2B,$2A,$29,$28,$27,$26,$25,$24,$23,$22,$21
|
||||
.byte $20,$1F,$1E,$1E,$1D,$1C,$1B,$1A,$19,$18,$18,$17,$16,$15,$14,$14
|
||||
|
||||
.byte $13,$12,$12,$11,$10,$10,$0F,$0E,$0E,$0D,$0D,$0C,$0C,$0B,$0B,$0B
|
||||
.byte $0A,$0A,$09,$09,$09,$08,$08,$08,$08,$08,$07,$07,$07,$07,$07,$07
|
||||
|
||||
.byte $07,$07,$07,$07,$07,$07,$07,$08,$08,$08,$08,$08,$09,$09,$09,$0A
|
||||
.byte $0A,$0B,$0B,$0B,$0C,$0C,$0D,$0D,$0E,$0E,$0F,$10,$10,$11,$12,$12
|
||||
.byte $13,$14,$14,$15,$16,$17,$18,$18,$19,$1A,$1B,$1C,$1D,$1E,$1E,$1F
|
||||
.byte $20,$21,$22,$23,$24,$25,$26,$27,$28,$29,$2A,$2B,$2C,$2D,$2E,$2F
|
||||
|
||||
|
||||
; floor(s*cos((x-96)*PI*2/256.0)+48.5);
|
||||
|
||||
cosines:
|
||||
|
||||
; sine[64]
|
||||
.byte $59,$59,$59,$59,$59,$59,$59,$58,$58,$58,$58,$58,$57,$57,$57,$56
|
||||
.byte $56,$55,$55,$55,$54,$54,$53,$53,$52,$52,$51,$50,$50,$4F,$4E,$4E
|
||||
.byte $4D,$4C,$4C,$4B,$4A,$49,$48,$48,$47,$46,$45,$44,$43,$42,$42,$41
|
||||
.byte $40,$3F,$3E,$3D,$3C,$3B,$3A,$39,$38,$37,$36,$35,$34,$33,$32,$31
|
||||
; sine[128]
|
||||
.byte $30,$2F,$2E,$2D,$2C,$2B,$2A,$29,$28,$27,$26,$25,$24,$23,$22,$21
|
||||
.byte $20,$1F,$1E,$1E,$1D,$1C,$1B,$1A,$19,$18,$18,$17,$16,$15,$14,$14
|
||||
.byte $13,$12,$12,$11,$10,$10,$0F,$0E,$0E,$0D,$0D,$0C,$0C,$0B,$0B,$0B
|
||||
.byte $0A,$0A,$09,$09,$09,$08,$08,$08,$08,$08,$07,$07,$07,$07,$07,$07
|
||||
; sine[192]
|
||||
.byte $07,$07,$07,$07,$07,$07,$07,$08,$08,$08,$08,$08,$09,$09,$09,$0A
|
||||
.byte $0A,$0B,$0B,$0B,$0C,$0C,$0D,$0D,$0E,$0E,$0F,$10,$10,$11,$12,$12
|
||||
.byte $13,$14,$14,$15,$16,$17,$18,$18,$19,$1A,$1B,$1C,$1D,$1E,$1E,$1F
|
||||
.byte $20,$21,$22,$23,$24,$25,$26,$27,$28,$29,$2A,$2B,$2C,$2D,$2E,$2F
|
||||
; sine[0]
|
||||
.byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
|
||||
.byte $40,$41,$42,$42,$43,$44,$45,$46,$47,$48,$48,$49,$4A,$4B,$4C,$4C
|
||||
.byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
|
||||
.byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58,$59,$59,$59,$59,$59,$59
|
||||
|
||||
|
||||
cosines2:
|
||||
.byte $59,$59,$59,$59,$59,$59,$59,$58,$58,$58,$58,$58,$57,$57,$57,$56
|
||||
.byte $56,$55,$55,$55,$54,$54,$53,$53,$52,$52,$51,$50,$50,$4F,$4E,$4E
|
||||
.byte $4D,$4C,$4C,$4B,$4A,$49,$48,$48,$47,$46,$45,$44,$43,$42,$42,$41
|
||||
.byte $40,$3F,$3E,$3D,$3C,$3B,$3A,$39,$38,$37,$36,$35,$34,$33,$32,$31
|
||||
.byte $30,$2F,$2E,$2D,$2C,$2B,$2A,$29,$28,$27,$26,$25,$24,$23,$22,$21
|
||||
.byte $20,$1F,$1E,$1E,$1D,$1C,$1B,$1A,$19,$18,$18,$17,$16,$15,$14,$14
|
||||
.byte $13,$12,$12,$11,$10,$10,$0F,$0E,$0E,$0D,$0D,$0C,$0C,$0B,$0B,$0B
|
||||
.byte $0A,$0A,$09,$09,$09,$08,$08,$08,$08,$08,$07,$07,$07,$07,$07,$07
|
||||
.byte $07,$07,$07,$07,$07,$07,$07,$08,$08,$08,$08,$08,$09,$09,$09,$0A
|
||||
.byte $0A,$0B,$0B,$0B,$0C,$0C,$0D,$0D,$0E,$0E,$0F,$10,$10,$11,$12,$12
|
||||
|
||||
.byte $13,$14,$14,$15,$16,$17,$18,$18,$19,$1A,$1B,$1C,$1D,$1E,$1E,$1F
|
||||
.byte $20,$21,$22,$23,$24,$25,$26,$27,$28,$29,$2A,$2B,$2C,$2D,$2E,$2F
|
||||
.byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
|
||||
.byte $40,$41,$42,$42,$43,$44,$45,$46,$47,$48,$48,$49,$4A,$4B,$4C,$4C
|
||||
.byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
|
||||
.byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58,$59,$59,$59,$59,$59,$59
|
||||
.endif
|
13
graphics/hgr/bubble_tiny/hello.bas
Normal file
13
graphics/hgr/bubble_tiny/hello.bas
Normal file
|
@ -0,0 +1,13 @@
|
|||
5 HOME
|
||||
10 PRINT " BUBBLE UNIVERSE EXPERIMENTS"
|
||||
15 PRINT " BY DEATER / FAST CODE BY SERATO_FIG"
|
||||
20 PRINT
|
||||
25 PRINT "THIS VERSION YOU CAN CHANGE"
|
||||
27 PRINT "PARAMETERS ON THE FLY"
|
||||
28 PRINT "+ TRY PRESSING A/Z TO INC/DEC I"
|
||||
29 PRINT "+ TRY PRESSING J/M TO INC/DEC J"
|
||||
30 PRINT:PRINT "PRESS ANY KEY TO START"
|
||||
40 GET A$
|
||||
50 IF A$="Q" THEN END
|
||||
60 PRINT:PRINT CHR$(4)"BRUN BUBBLE_TINY"
|
||||
|
126
graphics/hgr/bubble_tiny/hgr_clear_codegen.s
Normal file
126
graphics/hgr/bubble_tiny/hgr_clear_codegen.s
Normal file
|
@ -0,0 +1,126 @@
|
|||
hgr_page1_clearscreen = $7000
|
||||
hgr_page2_clearscreen = $7300
|
||||
|
||||
|
||||
hgr_clear_codegen:
|
||||
;========================
|
||||
; set up output pointers
|
||||
|
||||
lda #<(hgr_page1_clearscreen) ; assume both start page boundary
|
||||
sta OUTL
|
||||
sta INL
|
||||
|
||||
lda #>(hgr_page1_clearscreen)
|
||||
sta OUTH
|
||||
lda #>(hgr_page2_clearscreen)
|
||||
sta INH
|
||||
|
||||
;=====================
|
||||
; set up prolog
|
||||
|
||||
lda #$A0 ; ldy
|
||||
jsr write_both
|
||||
|
||||
lda #8 ; only part of screen
|
||||
jsr write_both
|
||||
|
||||
ldx #0
|
||||
hgr_clear_codegen_loop:
|
||||
lda #$99 ; STA
|
||||
jsr write_both
|
||||
|
||||
lda hposn_low,X ; low is same both
|
||||
jsr write_both
|
||||
|
||||
lda hposn_high,X
|
||||
ora #$20
|
||||
pha
|
||||
jsr write_p1
|
||||
pla
|
||||
eor #$60
|
||||
jsr write_p2
|
||||
|
||||
inx
|
||||
cpx #192
|
||||
bne hgr_clear_codegen_loop
|
||||
|
||||
;======================================
|
||||
; write epilog
|
||||
|
||||
; TODO: replace with memcpy of some sort?
|
||||
|
||||
lda #$C8 ; INY
|
||||
jsr write_both
|
||||
|
||||
lda #$C0 ; CPY
|
||||
jsr write_both
|
||||
|
||||
lda #32 ; end value
|
||||
jsr write_both
|
||||
|
||||
lda #$F0 ; beq
|
||||
jsr write_both
|
||||
|
||||
lda #$03 ; +3
|
||||
jsr write_both
|
||||
|
||||
lda #$4C ; JMP
|
||||
jsr write_both
|
||||
|
||||
lda #<(hgr_page1_clearscreen+2)
|
||||
jsr write_both
|
||||
|
||||
lda #>(hgr_page1_clearscreen+2)
|
||||
jsr write_p1
|
||||
lda #>(hgr_page2_clearscreen+2)
|
||||
jsr write_p2
|
||||
|
||||
|
||||
lda #$60 ; RTS
|
||||
; jsr write_both
|
||||
|
||||
; rts ; tail call
|
||||
|
||||
; fallthrough
|
||||
|
||||
|
||||
;=============================
|
||||
;
|
||||
write_both:
|
||||
|
||||
pha
|
||||
jsr write_p2
|
||||
pla
|
||||
|
||||
; fallthrough
|
||||
|
||||
write_p1:
|
||||
ldy #0
|
||||
sta (OUTL),Y
|
||||
|
||||
clc
|
||||
lda OUTL
|
||||
adc #1
|
||||
sta OUTL
|
||||
lda #0
|
||||
adc OUTH
|
||||
sta OUTH
|
||||
|
||||
rts
|
||||
|
||||
|
||||
write_p2:
|
||||
|
||||
ldy #0
|
||||
sta (INL),Y
|
||||
|
||||
clc
|
||||
lda INL
|
||||
adc #1
|
||||
sta INL
|
||||
lda #0
|
||||
adc INH
|
||||
sta INH
|
||||
|
||||
rts
|
||||
|
Loading…
Reference in New Issue
Block a user