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Commit Graph

35 Commits

Author SHA1 Message Date
Jason Turner
24012c1ff7 Fix use of address 1 to literal 1 for skip instructions
Thank you to the viewers who pointed out the issue at the
end of the stream.

At this point, simple code works, but the conditional
from the joystick input does not seem to work yet.

 * also add location header for linker
 * also filter errors and directives better
2021-04-22 18:54:00 -06:00
Jason Turner
5591249f2a Almost working programs with AVR conversion
* need to add a decent header address
 * probably need to fix sbrc and sbrs
2021-04-22 15:52:35 -06:00
Jason Turner
13af1e8cca Get AVR code starting to work, make debuggable 2021-04-22 10:42:21 -06:00
Jason Turner
2a2ce54d32 add jst 2021-04-18 16:50:56 -06:00
Jason Turner
ba5fa6c978 Merge pull request #7 from aeon-dev/fix_osx_build
Fix build on OSX by telling CMake we require C++14
2017-07-29 16:05:25 -06:00
Robin Degen
9c9e6bf7ed Fix build on OSX by telling CMake we require C++14, which is not enabled by default. 2017-07-04 17:02:43 +02:00
Jason Turner
da8dcfe213 Merge branch 'master' of github.com:lefticus/x86-to-6502 2016-10-26 15:35:08 -06:00
Jason Turner
717b79f32f Merge pull request #2 from dr-m/master
Initialize the Pong sprite data at compilation time, and adjust the translation.
2016-10-26 15:34:30 -06:00
Jason Turner
36ad50fa32 Make copy of original pong template based version 2016-10-26 15:33:57 -06:00
Marko Mäkelä
617e11244e Move the sprite declarations to the main() function.
This change does not affect the generated code, other than the
assembler labels for the data. The data will still be initialized
at compilation time.
2016-10-09 21:05:01 +03:00
Marko Mäkelä
ee36c4c08f Define a constexpr VIC_II::Sprite constructor.
write_multi_color_line(), write_line(): Remove.

VIC_II::SpriteLine<bool multicolor>: A line of sprite bitmap data.
The constructor converts one line of data at a time.

VIC_II::Sprite<bool multicolor>: An array of SpriteLine.

This change does not affect the generated binary code.
In the assembler code generated by clang++-4.0, the binary data
will be formatted in groups of 3 bytes instead of 3*21 bytes.
2016-10-09 21:03:28 +03:00
Marko Mäkelä
24df091a6f Introduce VIC_II::HighResSprite and VIC_II::MultiColorSprite.
write_multi_color_line(): Replaces write_multi_color_pixel().

write_line(): Replaces write_pixel().

The generated code is not affected by this change.
2016-10-09 18:35:40 +03:00
Marko Mäkelä
504d13a527 Initialize the sprite data at compilation time, not at runtime.
VIC_II::SPRITE_ALIGNMENT: The MOS 6566/6567/6569 VIC-II expects
sprite data to be aligned at 64 bytes.

VIC_II::SPRITE_STARTING_BANK: Remove.

VIC_II::write_multi_color_pixel(), VIC_II::write_pixel(): Make static.
Write to the specified memory address.

VIC_II::Sprite::Sprite(): Refactored from VIC_II::make_sprite().

VIC_II::enable_sprite(): Take a Sprite reference.

sBall, sBat: Sprite images, declared at global scope.

FIXME: How to ensure that the VIC_II::Sprite addresses do not end up in
the range 0x1000..0x1fff or 0x9000..0x9fff (where the character generator
ROM is overriding RAM)? Any portable alternative to using GCC-style
__attribute__((section("sprites"))) and a linker script?

Note: Declaring the sprite images as static const objects in main()
would cause clang++4.0-svn279916-1 to generate code for initializing them.
So, we will declare the objects in the global scope.

This has been tested on a Commodore 64 with the following steps:

clang++-4.0 -m32 -O3 -std=c++1z -S pong.cpp
x86-to-6502 < pong.s > pong.asm
edit pong.asm to define code start at 0x900 and to adapt the output
invoke some 6502 assembler
SYS2304 to run the output on a Commodore 64
2016-10-06 18:00:58 +03:00
Marko Mäkelä
4ed4e6a94c Implement some more instructions, and fix typos.
Implement 16-bit shrl (new instruction).

Implement movl with a 16-bit literal value. Add the 6502 ROR instruction.
2016-10-06 17:41:33 +03:00
Jason Turner
88d197e0d7 Docs and cleanups of pong example 2016-09-20 15:14:10 -06:00
Jason Turner
9b204a4af0 Pong rework-working 2016-09-08 19:16:52 -06:00
Jason Turner
aa9657f0b8 Handle retl to some extent 2016-09-08 18:57:10 -06:00
Jason Turner
03d360ac56 Cleanups for Conf 2016-08-24 16:56:07 -06:00
Jason Turner
e3ebc954fa Reorganize file structure 2016-08-24 16:55:08 -06:00
Jason Turner
74b2f129bf Pong fully working 2016-08-13 08:13:27 -06:00
Jason Turner
70aa76dce9 Basic two player pong working 2016-08-09 14:02:56 -06:00
Jason Turner
68d93b0a1e Several CPU translator fixes 2016-08-08 17:05:16 -06:00
Jason Turner
6dcb39e300 Automatically reroute long branch instructions 2016-08-06 21:01:01 -06:00
Jason Turner
d59fbdaf4c Reorg of register handling 2016-08-06 19:58:24 -06:00
Jason Turner
622354e6b2 Updates to work better with compiler explorer
yy
2016-08-06 13:08:24 -06:00
Jason Turner
974c907a3b Support much more translation
* many opcodes added
 * more registers
 * bug fixes
 * parsing of clang output enabled
2016-07-15 22:24:59 -06:00
Jason Turner
6439a13113 Fix hex/dec handling 2016-07-10 13:10:52 -06:00
Jason Turner
87f1962f2b Add some docs and test and cmake support 2016-07-07 15:48:27 -06:00
Jason Turner
8a0b8a107d Put readme.md in correct place 2016-07-07 15:26:12 -06:00
Jason Turner
b5dd153cd4 Add readme.md with basic usage 2016-07-07 15:21:40 -06:00
Jason Turner
76bb4371a7 Add xor AX,AX trick, rts support 2016-07-07 14:58:39 -06:00
Jason Turner
04e0a8dbc9 Use Y over A when possible 2016-07-07 11:20:41 -06:00
Jason Turner
d2e2f311c5 Warning fixes 2016-07-07 11:08:28 -06:00
Jason Turner
f69150b386 Add support for D register, more opcodes 2016-07-07 10:51:54 -06:00
Jason Turner
efcb6fa7ac Initial commit 2016-07-06 18:35:40 -06:00