; head position ldx #$00 stx $00 ; head position low ldx #$e0 stx $01 ; head position high ; old head position ldx #$ff ; start one behind head stx $02 ; old head position low ldx #$e0 stx $03 ; old head position high ; colours ldx #$f0 stx $04 ; paint colour ldx #$00 stx $05 ; rubber colour move_head_right inc $00 lda $04 ldx #$00 sta ($00, x) clv bvc move_rubber_right after_rubbed ldx $00 cpx #$ff beq move_head_down bne move_head_right move_rubber_right inc $02 lda $05 ldx #$02 sta ($00, x) ; ldx $02 ; cpx #$40 ; bne continue_rubbing ; dec $02 clv ; bvc continue_rubbing ;continue_rubbing ldx $02 cpx #$ff beq move_rubber_down clv bvc after_rubbed move_head_down inc $01 ldx $00 stx $00 clv bvc move_head_right move_rubber_down inc $03 ldx $00 stx $02 bvc after_rubbed