#include "keyboard.h" #include #include using namespace std; namespace emu_6502 { Keyboard::Keyboard(Memory& memory) : memory(memory) { count = 0; } void Keyboard::read() { SDL_PollEvent(&event); switch (event.type) { case SDL_KEYDOWN: //if(event.key.keysym.scancode < 255) memory.set_at(LAST_KEY_PRESS_ADDR, event.key.keysym.scancode); cout << "CODE: " << event.key.keysym.scancode << endl; // switch (event.key.keysym.sym) { // case SDLK_LEFT: // cout << "LEFT " << (uint16_t) count++ << endl; // break; // case SDLK_RIGHT: // cout << "RIGHT" << (uint16_t) count++ << endl; // break; // case SDLK_UP: // cout << "UP" << (uint16_t) count++ << endl; // break; // case SDLK_DOWN: // cout << "DOWN" << (uint16_t) count++ << endl; // break; // default: // break; // } break; default: return; } } }