1
0
mirror of https://github.com/fadden/6502bench.git synced 2024-11-18 00:06:48 +00:00
6502bench/SourceGen/Symbol.cs

457 lines
20 KiB
C#
Raw Normal View History

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Diagnostics;
using System.Text;
namespace SourceGen {
/// <summary>
/// Symbolic representation of a value. Instances are immutable.
/// </summary>
public class Symbol {
public const char UNCERTAIN_CHAR = '?';
private const char NO_ANNO_CHAR = '\ufffd'; // REPLACEMENT CHARACTER '<27>'
private const char UNIQUE_TAG_CHAR = '\u00a7'; // SECTION SIGN
private const int NON_UNIQUE_LEN = 7; // NON_UNIQUE_CHAR + 6 hex digits
/// <summary>
/// How was the symbol defined?
/// </summary>
public enum Source {
// These are in order of highest to lowest precedence. This matters when
// looking up a symbol by value from the symbol table, because multiple symbols
// can have the same value.
Unknown = 0,
User, // user-defined; only used for internal address labels
Project, // external address or const, from project configuration file
Platform, // external address or const, from platform definition file
Auto, // auto-generated internal address label
Variable // external address or const, from local variable table
}
/// <summary>
/// Unique or non-unique address label? Is it required to be global or exported?
/// Constants get a separate type.
/// </summary>
/// <remarks>
/// There's really just three types: unique address symbol, non-unique address symbol,
/// and constant. There's also a set of boolean flags indicating whether the symbol
/// should be forced to be global, whether it should be included in the export table,
/// and whether it's internal or external.
///
/// It turns out that many combinations of type and flag don't actually make sense,
/// e.g. I don't know what a non-unique exported external constant is, so we just
/// enumerate the combinations that make sense.
/// </remarks>
public enum Type {
Unknown = 0,
NonUniqueLocalAddr, // non-unique local symbol, may be promoted to global
LocalOrGlobalAddr, // unique local symbol, may be promoted to global
GlobalAddr, // unique global symbol
GlobalAddrExport, // unique global symbol; included in linker export table
ExternalAddr, // reference to address outside program (e.g. platform sym file)
Constant // constant value
}
/// <summary>
/// User-specified commentary on the label.
/// </summary>
public enum LabelAnnotation {
None = 0,
Uncertain, // user isn't sure if this is correct
Generated // label was generated, e.g. address table formatter
}
/// <summary>
/// Unique label.
/// </summary>
/// <remarks>
/// Non-unique labels have extra stuff at the end to make them unique. That is
/// included here, so that the Label field is still viable as a unique identifier.
/// </remarks>
public string Label { get; private set; }
/// <summary>
/// Symbol's 32-bit numeric value.
/// </summary>
/// <remarks>
/// For address types, the value should be constained to [0,2^24). For constants,
/// all values are valid.
/// </remarks>
public int Value { get; private set; }
/// <summary>
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
/// Symbol origin, e.g. auto-generated or entered by user. Enum values are in
/// priority order.
/// </summary>
public Source SymbolSource { get; private set; }
/// <summary>
/// Type of symbol, e.g. local or global.
/// </summary>
public Type SymbolType { get; private set; }
/// <summary>
/// Notes on the label.
/// </summary>
public LabelAnnotation LabelAnno { get; private set; }
/// <summary>
/// Two-character string representation of Source and Type, for display in the UI.
/// Generated from SymbolSource and SymbolType.
/// </summary>
public string SourceTypeString { get; private set; }
/// <summary>
/// Label without the non-unique tag. Used for serialization.
/// </summary>
public string LabelWithoutTag {
get {
if (SymbolType != Type.NonUniqueLocalAddr) {
return Label;
} else {
return Label.Substring(0, Label.Length - NON_UNIQUE_LEN);
}
}
}
/// <summary>
/// True if the symbol's type is an internal label (auto or user). Will be false
/// for external addresses (including variables) and constants.
/// </summary>
public bool IsInternalLabel {
get { return SymbolSource == Source.User || SymbolSource == Source.Auto; }
}
/// <summary>
/// True if the symbol is a local variable.
/// </summary>
public bool IsVariable {
get { return SymbolSource == Source.Variable; }
}
/// <summary>
/// True if the symbol is a non-unique local.
/// </summary>
public bool IsNonUnique {
get { return SymbolType == Type.NonUniqueLocalAddr; }
}
public bool CanBeLocal {
get { return SymbolType == Type.LocalOrGlobalAddr ||
SymbolType == Type.NonUniqueLocalAddr; }
}
/// <summary>
/// True if the symbol represents a constant value.
/// </summary>
public bool IsConstant {
get { return SymbolType == Type.Constant; }
}
// No nullary constructor.
private Symbol() { }
/// <summary>
/// Basic constructor.
/// </summary>
/// <param name="label">Label string. Syntax assumed valid.</param>
/// <param name="value">Symbol value.</param>
/// <param name="source">User-defined, auto-generated, ?</param>
/// <param name="type">Type of symbol this is.</param>
/// <param name="labelAnno">Optional annotation.</param>
public Symbol(string label, int value, Source source, Type type,
LabelAnnotation labelAnno) {
Debug.Assert(Asm65.Label.ValidateLabel(label));
Debug.Assert(type != Type.NonUniqueLocalAddr || value == 0xdead); // use other ctor
Label = label;
Value = value;
SymbolType = type;
SymbolSource = source;
LabelAnno = labelAnno;
// Generate SourceTypeString.
char sc, tc;
switch (SymbolSource) {
case Source.Auto: sc = 'A'; break;
case Source.User: sc = 'U'; break;
case Source.Platform: sc = 'P'; break;
case Source.Project: sc = 'J'; break;
case Source.Variable: sc = 'V'; break;
default: sc = '?'; break;
}
switch (SymbolType) {
case Type.NonUniqueLocalAddr: tc = 'N'; break;
case Type.LocalOrGlobalAddr: tc = 'L'; break;
case Type.GlobalAddr: tc = 'G'; break;
case Type.GlobalAddrExport: tc = 'X'; break;
case Type.ExternalAddr: tc = 'E'; break;
case Type.Constant: tc = 'C'; break;
default: tc = '?'; break;
}
SourceTypeString = "" + sc + tc;
}
/// <summary>
/// Constructor for non-unique labels.
/// </summary>
/// <param name="label">Label string. Syntax assumed valid.</param>
/// <param name="value">Symbol value.</param>
/// <param name="labelAnno">Optional annotation.</param>
/// <param name="uniqueTag">Tag that makes a non-unique label unique, e.g. the
/// offset for which a user label has been created.</param>
public Symbol(string label, int value, LabelAnnotation labelAnno, int uniqueTag)
: this(label, 0xdead, Source.User, Type.NonUniqueLocalAddr, labelAnno) {
Debug.Assert(uniqueTag >= 0 && uniqueTag < 0x01000000); // fit in 6 hex digits
Debug.Assert(label.IndexOf(UNIQUE_TAG_CHAR) < 0); // already extended?
Value = value; // passed a bogus value to base ctor for assert
// Add tag to label to make it unique.
Label = label + UNIQUE_TAG_CHAR + uniqueTag.ToString("x6");
}
/// <summary>
/// Generates a displayable form of the label. This will have the non-unique label
/// prefix and annotation suffix, and will have the non-unique tag removed.
/// </summary>
/// <param name="formatter">Formatter object.</param>
/// <returns>Label suitable for display.</returns>
public string GenerateDisplayLabel(Asm65.Formatter formatter) {
return ConvertLabelForDisplay(Label, LabelAnno, true, formatter);
}
/// <summary>
/// Returns the annotation suffix character, or NO_ANNO_CHAR if nothing appropriate.
/// </summary>
private static char GetLabelAnnoChar(LabelAnnotation anno) {
char ch = NO_ANNO_CHAR;
if (anno == LabelAnnotation.Uncertain) {
ch = UNCERTAIN_CHAR;
} else if (anno == LabelAnnotation.Generated) {
//ch = '\u00a4'; // CURRENCY SIGN '¤'
}
return ch;
}
/// <summary>
/// Converts a label to displayable form by stripping the uniquification tag (if any),
/// inserting the non-unique label prefix if appropriate, and appending the optional
/// annotation character.
/// </summary>
/// <remarks>
/// There's generally two ways to display a label:
/// (1) When displaying labels on-screen, we get a label with the uniquification tag,
/// and we want to show the non-unique label prefix ('@' or ':') and annotation.
/// (2) When generating assembly source, we get a remapped label with no uniquification
/// tag, and we don't want to show the prefix or annotation.
/// For case #2, there's no reason to call here. (We're currently doing so because
/// remapping isn't happening yet, but that should change soon. When that happens, we
/// should be able to eliminate the showNonUnique arg.)
/// </remarks>
/// <param name="label">Base label string. Has the uniquification tag, but no
/// annotation char or non-unique prefix.</param>
/// <param name="anno">Annotation; may be None.</param>
/// <param name="showNonUnique">Set true if the returned label should show the
/// non-unique label prefix.</param>
/// <param name="formatter">Format object that holds the non-unique label prefix
/// string.</param>
/// <returns>Formatted label.</returns>
public static string ConvertLabelForDisplay(string label, LabelAnnotation anno,
bool showNonUnique, Asm65.Formatter formatter) {
StringBuilder sb = new StringBuilder(label.Length + 2);
if (label.Length > NON_UNIQUE_LEN &&
label[label.Length - NON_UNIQUE_LEN] == UNIQUE_TAG_CHAR) {
// showNonUnique may be false if generating assembly code (but by this
// point the unique tag should be remapped away)
if (showNonUnique) {
sb.Append(formatter.NonUniqueLabelPrefix);
}
sb.Append(label.Substring(0, label.Length - NON_UNIQUE_LEN));
} else {
sb.Append(label);
}
char annoChar = GetLabelAnnoChar(anno);
if (annoChar != NO_ANNO_CHAR) {
sb.Append(annoChar);
}
return sb.ToString();
}
/// <summary>
/// Performs a detailed validation of a symbol label, breaking out different failure
/// causes for the benefit of code that reports errors to the user. The label may
/// have additional characters, such as annotations, which are trimmed away. The
/// trimmed version of the string is returned.
/// </summary>
/// <param name="label">Label to examine.</param>
/// <param name="nonUniquePrefix">For address symbols, the prefix string for
/// non-unique labels (e.g. '@' or ':'). May be null if not validating a user
/// label.</param>
/// <param name="isValid">True if the entire label is valid.</param>
/// <param name="isLenValid">True if the label has a valid length.</param>
/// <param name="isFirstCharValid">True if the first character is valid.</param>
/// <param name="hasNonUniquePrefix">True if the first character indicates that this is
/// a non-unique label.</param>
/// <param name="anno">Annotation found, or None if none found.</param>
/// <returns>Trimmed version of the string.</returns>
public static string TrimAndValidateLabel(string label, string nonUniquePrefix,
out bool isValid, out bool isLenValid, out bool isFirstCharValid,
out bool hasNonUniquePrefix, out LabelAnnotation anno) {
anno = LabelAnnotation.None;
hasNonUniquePrefix = false;
// Do we have at least one char?
if (string.IsNullOrEmpty(label)) {
isValid = isLenValid = isFirstCharValid = false;
return label;
}
string trimLabel = label;
// Check for an annotation char, remove it if found.
if (trimLabel[trimLabel.Length - 1] == UNCERTAIN_CHAR) {
anno = LabelAnnotation.Uncertain;
trimLabel = trimLabel.Substring(0, trimLabel.Length - 1);
}
// Check for leading non-unique ident char.
if (trimLabel.Length > 0 && !string.IsNullOrEmpty(nonUniquePrefix)) {
if (trimLabel[0] == nonUniquePrefix[0]) {
hasNonUniquePrefix = true;
trimLabel = trimLabel.Substring(1);
}
}
// Now that we're down to the base string, do the full validation test. If it
// passes, we don't need to dig any deeper.
isValid = Asm65.Label.ValidateLabelDetail(trimLabel, out isLenValid,
out isFirstCharValid);
return trimLabel;
}
public override string ToString() {
return Label + "{" + SymbolSource + "," + SymbolType +
",val=$" + Value.ToString("x4") + "," + LabelAnno + "}";
}
public static bool operator ==(Symbol a, Symbol b) {
if (ReferenceEquals(a, b)) {
return true; // same object, or both null
}
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
return false; // one is null
}
// All fields must be equal. Ignore SourceTypeString and AnnotatedLabel, since
// they're generated from other fields.
return Asm65.Label.LABEL_COMPARER.Equals(a.Label, b.Label) && a.Value == b.Value &&
a.SymbolSource == b.SymbolSource && a.SymbolType == b.SymbolType &&
a.LabelAnno == b.LabelAnno;
}
public static bool operator !=(Symbol a, Symbol b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is Symbol && this == (Symbol)obj;
}
public override int GetHashCode() {
// Convert label to "normal form" if we're doing case-insensitive. (We're not
// anymore, so it's a no-op now.)
return Asm65.Label.ToNormal(Label).GetHashCode() ^
Value ^ (int)SymbolType ^ (int)SymbolSource ^ (int)LabelAnno;
}
//
// Comparison function, used when sorting the symbol table.
//
public enum SymbolSortField { CombinedType, Value, Name };
public static int Compare(SymbolSortField sortField, bool isAscending,
Symbol a, Symbol b) {
// In the symbol table, only the label field is guaranteed to be unique. We
// use it as a secondary sort key when comparing the other fields.
switch (sortField) {
case SymbolSortField.CombinedType:
if (isAscending) {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
int aDir = 0;
int bDir = 0;
if (a is DefSymbol) {
aDir = (int)((DefSymbol)a).Direction;
}
if (b is DefSymbol) {
bDir = (int)((DefSymbol)b).Direction;
}
cmp = aDir - bDir;
}
if (cmp == 0) {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
} else {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
// secondary sort is always ascending, so negate
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
}
case SymbolSortField.Value:
if (isAscending) {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
} else {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
}
case SymbolSortField.Name:
if (isAscending) {
return string.Compare(a.Label, b.Label);
} else {
return -string.Compare(a.Label, b.Label);
}
default:
Debug.Assert(false);
return 0;
}
}
}
}