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6502bench/SourceGenWPF/DisplayList.cs

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/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Diagnostics;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SourceGenWPF {
/// <summary>
/// List of items formatted for display.
/// </summary>
/// <remarks>
/// This is intended to be useful as an ItemSource for a WPF ListView. We need to implement
/// plain IList to cause ListView to perform data virtualization, and the property/collection
/// changed events so the view will pick up our changes.
///
/// The ItemsControl.ItemsSource property wants an IEnumerable (which IList implements).
/// According to various articles, if the object implements IList, and the UI element
/// is providing *UI* virtualization, you will also get *data* virtualization. This behavior
/// doesn't seem to be documented anywhere, but the consensus is that it's expected to work.
///
/// Implementing generic IList&lt;&gt; doesn't seem necessary for XAML, but may be useful
/// for other consumers of the data.
///
/// The list is initially filled with null references, with FormattedParts instances
/// generated on demand. This is done by requesting individual items from the
/// LineListGen object.
///
/// NOTE: it may or may not be possible to implement this trivially with an
/// ObservedCollection. At an earlier iteration it wasn't, and I'd like to keep this
/// around even if it is now possible, in case the pendulum swings back the other way.
/// </remarks>
public class DisplayList : IList<DisplayList.FormattedParts>, IList,
INotifyCollectionChanged, INotifyPropertyChanged {
/// <summary>
/// List of formatted parts. DO NOT access this directly outside the event-sending
/// method wrappers.
/// </summary>
private List<FormattedParts> mList;
/// <summary>
/// Data generation object.
/// </summary>
/// <remarks>
/// This property is set by the LineListGen constructor.
/// </remarks>
public LineListGen ListGen { get; set; }
/// <summary>
/// Constructs an empty collection, with the default initial capacity.
/// </summary>
public DisplayList() {
mList = new List<FormattedParts>();
}
#region Property / Collection Changed
public event NotifyCollectionChangedEventHandler CollectionChanged;
public event PropertyChangedEventHandler PropertyChanged;
// See ObservableCollection class, e.g.
// https://github.com/Microsoft/referencesource/blob/master/System/compmod/system/collections/objectmodel/observablecollection.cs
private const string CountString = "Count";
private const string IndexerName = "Item[]";
protected virtual void OnPropertyChanged(PropertyChangedEventArgs e) {
PropertyChanged?.Invoke(this, e);
}
private void OnPropertyChanged(string propertyName) {
OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
}
protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs e) {
CollectionChanged?.Invoke(this, e);
}
private void OnCollectionChanged(NotifyCollectionChangedAction action,
object item, int index) {
OnCollectionChanged(new NotifyCollectionChangedEventArgs(action, item, index));
}
private void OnCollectionChanged(NotifyCollectionChangedAction action,
object item, int index, int oldIndex) {
OnCollectionChanged(new NotifyCollectionChangedEventArgs(action, item, index, oldIndex));
}
private void OnCollectionChanged(NotifyCollectionChangedAction action,
object oldItem, object newItem, int index) {
OnCollectionChanged(new NotifyCollectionChangedEventArgs(action, newItem, oldItem, index));
}
private void OnCollectionReset() {
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
}
#endregion Property / Collection Changed
#region IList / IList<T>
public int Count => ((IList<FormattedParts>)mList).Count;
public bool IsReadOnly => ((IList<FormattedParts>)mList).IsReadOnly;
public bool IsFixedSize => ((IList)mList).IsFixedSize;
public object SyncRoot => ((IList)mList).SyncRoot;
public bool IsSynchronized => ((IList)mList).IsSynchronized;
public void Add(FormattedParts item) {
((IList<FormattedParts>)mList).Add(item);
OnPropertyChanged(CountString);
OnPropertyChanged(IndexerName);
OnCollectionReset();
}
public int Add(object value) {
int posn = ((IList)mList).Add(value);
if (posn >= 0) {
OnPropertyChanged(CountString);
OnPropertyChanged(IndexerName);
OnCollectionChanged(NotifyCollectionChangedAction.Add, value, posn);
}
return posn;
}
public void Clear() {
((IList<FormattedParts>)mList).Clear();
OnPropertyChanged(CountString);
OnPropertyChanged(IndexerName);
OnCollectionReset();
}
public bool Contains(FormattedParts item) {
return ((IList<FormattedParts>)mList).Contains(item);
}
bool IList.Contains(object value) {
return Contains((FormattedParts)value);
}
public void CopyTo(FormattedParts[] array, int arrayIndex) {
((IList<FormattedParts>)mList).CopyTo(array, arrayIndex);
}
public void CopyTo(Array array, int index) {
((IList)mList).CopyTo(array, index);
}
public IEnumerator<FormattedParts> GetEnumerator() {
// Use the indexer, rather than mList's enumerator, to get on-demand string gen.
for (int i = 0; i < Count; i++) {
yield return this[i];
}
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
public int IndexOf(FormattedParts item) {
return ((IList<FormattedParts>)mList).IndexOf(item);
}
int IList.IndexOf(object value) {
return IndexOf((FormattedParts)value);
}
public void Insert(int index, FormattedParts item) {
((IList<FormattedParts>)mList).Insert(index, item);
OnPropertyChanged(CountString);
OnPropertyChanged(IndexerName);
OnCollectionChanged(NotifyCollectionChangedAction.Add, item, index);
}
void IList.Insert(int index, object value) {
Insert(index, (FormattedParts)value);
}
public void RemoveAt(int index) {
FormattedParts removed = mList[index];
((IList<FormattedParts>)mList).RemoveAt(index);
OnPropertyChanged(CountString);
OnPropertyChanged(IndexerName);
OnCollectionChanged(NotifyCollectionChangedAction.Remove, removed, index);
}
public bool Remove(FormattedParts item) {
// NotifyCollectionChangedAction.Remove wants an index. We can find the index
// of the first matching item and then do a RemoveAt, but this call just isn't
// all that interesting for us, so it's easier to ignore it.
//return ((IList<FormattedParts>)mList).Remove(item);
throw new NotSupportedException();
}
void IList.Remove(object value) {
//Remove((FormattedParts)value);
throw new NotSupportedException();
}
object IList.this[int index] {
// forward to generic impl
get { return this[index]; }
set { this[index] = (FormattedParts)value; }
}
// For IList<T>.
public FormattedParts this[int index] {
get {
FormattedParts parts = mList[index];
if (parts == null) {
parts = mList[index] = GetEntry(index);
}
return parts;
}
set {
FormattedParts orig = mList[index];
mList[index] = value;
OnPropertyChanged(IndexerName);
OnCollectionChanged(NotifyCollectionChangedAction.Replace, orig, value, index);
}
}
#endregion IList / IList<T>
/// <summary>
/// Retrieves the Nth element.
/// </summary>
private FormattedParts GetEntry(int index) {
FormattedParts parts = mList[index];
if (parts == null) {
parts = mList[index] = ListGen.GetFormattedParts(index);
}
return parts;
}
/// <summary>
/// Resets the list, filling it with empty elements.
/// </summary>
/// <param name="size">New size of the list.</param>
public void ResetList(int size) {
// TODO: can we recycle existing elements and just add/trim as needed?
Clear();
mList.Capacity = size;
for (int i = 0; i < size; i++) {
// add directly to list so we don't send events
mList.Add(null);
}
// send one big notification at the end; "reset" means "forget everything you knew"
OnPropertyChanged(CountString);
OnPropertyChanged(IndexerName);
OnCollectionReset();
}
public class FormattedParts {
public string Offset { get; private set; }
public string Addr { get; private set; }
public string Bytes { get; private set; }
public string Flags { get; private set; }
public string Attr { get; private set; }
public string Label { get; private set; }
public string Opcode { get; private set; }
public string Operand { get; private set; }
public string Comment { get; private set; }
public bool IsLongComment { get; private set; }
// Private constructor -- create instances with factory methods.
private FormattedParts() { }
public static FormattedParts Create(string offset, string addr, string bytes,
string flags, string attr, string label, string opcode, string operand,
string comment) {
FormattedParts parts = new FormattedParts();
parts.Offset = offset;
parts.Addr = addr;
parts.Bytes = bytes;
parts.Flags = flags;
parts.Attr = attr;
parts.Label = label;
parts.Opcode = opcode;
parts.Operand = operand;
parts.Comment = comment;
parts.IsLongComment = false;
return parts;
}
public static FormattedParts CreateBlankLine() {
FormattedParts parts = new FormattedParts();
return parts;
}
public static FormattedParts CreateLongComment(string comment) {
FormattedParts parts = new FormattedParts();
parts.Comment = comment;
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parts.IsLongComment = true;
return parts;
}
public static FormattedParts CreateDirective(string opstr, string addrStr) {
FormattedParts parts = new FormattedParts();
parts.Opcode = opstr;
parts.Operand = addrStr;
return parts;
}
public static FormattedParts CreateEquDirective(string label, string opstr,
string addrStr, string comment) {
FormattedParts parts = new FormattedParts();
parts.Label = label;
parts.Opcode = opstr;
parts.Operand = addrStr;
parts.Comment = comment;
return parts;
}
}
}
}