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6502bench/CommonUtil/TypedRangeSet.cs

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2018-09-28 17:05:11 +00:00
/*
* Copyright 2018 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
namespace CommonUtil {
/// <summary>
/// Compact representation of a set of typed integers that tend to be adjacent.
/// We expect there to be relatively few different types of things.
///
/// <para>The default enumeration is a series of integers, not a series of ranges. Use
/// RangeListIterator to get the latter.</para>
///
/// <para>Most operations operate in log(N) time, where N is the number of
/// regions.</para>
/// </summary>
public class TypedRangeSet : IEnumerable<TypedRangeSet.Tuple> {
/// <summary>
/// List of ranges, in sorted order.
/// </summary>
private List<TypedRange> mRangeList = new List<TypedRange>();
/// <summary>
/// Number of values in the set.
/// </summary>
public int Count { get; private set; }
/// <summary>
/// Returns the number of Range elements in the list.
/// </summary>
public int RangeCount { get { return mRangeList.Count; } }
/// <summary>
/// Represents a contiguous range of values.
/// </summary>
public struct TypedRange {
/// <summary>
/// Lowest value (inclusive).
/// </summary>
public int Low { get; set; }
/// <summary>
/// Highest value (inclusive).
/// </summary>
public int High { get; set; }
/// <summary>
/// Value type in this range.
/// </summary>
public int Type { get; set; }
public TypedRange(int low, int high, int type) {
Debug.Assert(low <= high);
Low = low;
High = high;
Type = type;
}
public bool Contains(int val) {
return (val >= Low && val <= High);
}
}
/// <summary>
/// Value + type pair. Returned from foreach enumerator.
/// </summary>
public struct Tuple {
public int Value;
public int Type;
public Tuple(int value, int type) {
Value = value;
Type = type;
}
public static bool operator ==(Tuple a, Tuple b) {
return a.Value == b.Value && a.Type == b.Type;
}
public static bool operator !=(Tuple a, Tuple b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is Tuple && this == (Tuple)obj;
}
public override int GetHashCode() {
return Value ^ Type;
}
public override string ToString() {
return Value + " (" + Type + ")";
}
}
/// <summary>
/// Iterator definition.
/// </summary>
private class TypedRangeSetIterator : IEnumerator<Tuple> {
/// <summary>
/// The TypedRangeSet we're iterating over.
/// </summary>
private TypedRangeSet mSet;
// Index of current Range element in mSet.mRangeList.
private int mListIndex = -1;
// Current range, extracted from mRangeList.
private TypedRange mCurrentRange;
// Current value in mCurrentRange.
private int mCurrentVal;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="set">TypedRangeSet to iterate over.</param>
public TypedRangeSetIterator(TypedRangeSet set) {
mSet = set;
Reset();
}
// IEnumerator: current element
public object Current {
get {
if (mListIndex < 0) {
// not started
return null;
}
return new Tuple(mCurrentVal, mCurrentRange.Type);
}
}
// IEnumerator<Tuple>
Tuple IEnumerator<Tuple>.Current {
get {
return (Tuple)Current;
}
}
/// <summary>
/// Puts the next range in the list in mCurrentRange.
/// </summary>
/// <returns>True on success, false if we reached the end of the list.</returns>
private bool GetNextRange() {
mListIndex++; // increments to 0 on first invocation
if (mListIndex == mSet.mRangeList.Count) {
// no more ranges
return false;
}
mCurrentRange = mSet.mRangeList[mListIndex];
mCurrentVal = mCurrentRange.Low;
return true;
}
// IEnumerator: move to the next element, returning false if there isn't one
public bool MoveNext() {
if (mListIndex < 0) {
// just started
return GetNextRange();
} else {
// iterating within range object
mCurrentVal++;
if (mCurrentVal > mCurrentRange.High) {
// finished with this one, move on to the next
return GetNextRange();
} else {
return true;
}
}
}
// IEnumerator: reset state
public void Reset() {
mListIndex = -1;
}
// IEnumerator<Tuple>
public void Dispose() {
mSet = null;
}
}
/// <summary>
/// Constructor. Creates an empty set.
/// </summary>
public TypedRangeSet() {
Count = 0;
}
/// <summary>
/// Returns an enumerator that iterates through the range list, returning Range objects.
/// </summary>
public IEnumerator<TypedRange> RangeListIterator {
get { return mRangeList.GetEnumerator(); }
}
/// <summary>
/// Removes all values from the set.
/// </summary>
public void Clear() {
mRangeList.Clear();
Count = 0;
}
// IEnumerable: get an enumerator instance that returns integer values
public IEnumerator GetEnumerator() {
return new TypedRangeSetIterator(this);
}
// IEnumerable<Tuple>
IEnumerator<Tuple> IEnumerable<Tuple>.GetEnumerator() {
return (IEnumerator<Tuple>)GetEnumerator();
}
/// <summary>
/// Finds the range that contains "val", or an appropriate place in the list to
/// insert a new range.
/// </summary>
/// <param name="val">Value to find.</param>
/// <returns>The index of the matching element, or a negative value indicating
/// the index to insert at. 2C doesn't support negative 0, so the insertion
/// index will be incremented before negation.</returns>
private int FindValue(int val) {
int low = 0;
int high = mRangeList.Count - 1;
while (low <= high) {
int mid = (low + high) / 2;
TypedRange midRange = mRangeList[mid];
if (midRange.Contains(val)) {
// found it
return mid;
} else if (val < midRange.Low) {
// too big, move the high end in
high = mid - 1;
} else if (val > midRange.High) {
// too small, move the low end in
low = mid + 1;
} else {
// WTF... list not sorted?
throw new Exception("Bad binary search");
}
}
// Not found, insert before "low".
return -(low + 1);
}
/// <summary>
/// Determines whether val is a member of the set.
/// </summary>
/// <param name="val">Value to check.</param>
/// <returns>True if the value is a member of the set.</returns>
public bool Contains(int val) {
return (FindValue(val) >= 0);
}
#if false
/// <summary>
/// Finds a range that contains searchVal, or identifies the one that immediately
/// follows. The caller can determine which by checking to see if range.Low is
/// greater than searchVal.
/// </summary>
/// <param name="searchVal">Value to find.</param>
/// <param name="range">Result.</param>
/// <returns>True if a valid range was returned.</returns>
public bool GetContainingOrSubsequentRange(int searchVal, out TypedRange range) {
int index = FindValue(searchVal);
if (index >= 0) {
// found a range that contains val
range = mRangeList[index];
return true;
}
// No matching range, so the index of the insertion point was returned. The
// indexed range will have a "low" value that is greater than searchVal. If
// we've reached the end of the list, the index will be past the end.
index = -index - 1;
if (index >= mRangeList.Count) {
// reached the end of the list
range = new TypedRange(-128, -128, -128);
return false;
}
range = mRangeList[index];
return true;
}
#endif
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/// <summary>
/// Gets the type of the specified value.
/// </summary>
/// <param name="val">Value to query.</param>
/// <param name="type">Receives the type, or -1 if the value is not in the set.</param>
/// <returns>True if the value is in the set.</returns>
public bool GetType(int val, out int type) {
int listIndex = FindValue(val);
if (listIndex >= 0) {
type = mRangeList[listIndex].Type;
return true;
} else {
type = -1;
return false;
}
}
/// <summary>
/// Adds or changes a value to the set. If the value is already present and has
/// a matching type, nothing changes.
/// </summary>
/// <param name="val">Value to add.</param>
/// <param name="type">Value's type.</param>
public void Add(int val, int type) {
int listIndex = FindValue(val);
if (listIndex >= 0) {
// Value is present in set, check type.
if (mRangeList[listIndex].Type == type) {
// It's a match, do nothing.
return;
}
// Wrong type. Remove previous entry, then fall through to add new.
Remove(val);
listIndex = FindValue(val); // get insertion point
}
Count++;
if (mRangeList.Count == 0) {
// Empty list, skip the gymnastics.
mRangeList.Add(new TypedRange(val, val, type));
return;
}
// Negate and decrement to get insertion index. This value may == Count if
// the value is higher than all current members.
listIndex = -listIndex - 1;
if (listIndex > 0 && mRangeList[listIndex - 1].High == val - 1 &&
mRangeList[listIndex - 1].Type == type) {
// Expand prior range. Check to see if it blends into next as well.
if (listIndex < mRangeList.Count && mRangeList[listIndex].Low == val + 1 &&
mRangeList[listIndex].Type == type) {
// Combine ranges.
TypedRange prior = mRangeList[listIndex - 1];
TypedRange next = mRangeList[listIndex];
Debug.Assert(prior.High + 2 == next.Low);
prior.High = next.High;
mRangeList[listIndex - 1] = prior;
mRangeList.RemoveAt(listIndex);
} else {
// Nope, just expand the prior range.
TypedRange prior = mRangeList[listIndex - 1];
Debug.Assert(prior.High == val - 1);
prior.High = val;
mRangeList[listIndex - 1] = prior;
}
} else if (listIndex < mRangeList.Count && mRangeList[listIndex].Low == val + 1 &&
mRangeList[listIndex].Type == type) {
// Expand next range.
TypedRange next = mRangeList[listIndex];
Debug.Assert(next.Low == val + 1);
next.Low = val;
mRangeList[listIndex] = next;
} else {
// Nothing adjacent, add a new single-entry element.
mRangeList.Insert(listIndex, new TypedRange(val, val, type));
}
}
/// <summary>
/// Adds a range of contiguous values to the set.
/// </summary>
/// <param name="low">Lowest value (inclusive).</param>
/// <param name="high">Highest value (inclusive).</param>
/// <param name="type">Value type.</param>
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public void AddRange(int low, int high, int type) {
// There's probably some very efficient way to do this. Keeping it simple for now.
// (TODO: do a quick check to see if there's anything overlapping; if not, just
// create a new item and insert it into the list. Should handle the common case.)
Debug.Assert(low <= high); // adding an empty set is valid but weird
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for (int i = low; i <= high; i++) {
Add(i, type);
}
}
/// <summary>
/// Removes a value from the set. If the value is not present, nothing changes.
/// </summary>
/// <param name="val">Value to remove.</param>
public void Remove(int val) {
int listIndex = FindValue(val);
if (listIndex < 0) {
// not found
return;
}
Count--;
TypedRange rng = mRangeList[listIndex];
if (rng.Low == val && rng.High == val) {
// Single-value range. Remove.
mRangeList.RemoveAt(listIndex);
} else if (rng.Low == val) {
// We're at the low end, reduce range.
rng.Low = val + 1;
mRangeList[listIndex] = rng;
} else if (rng.High == val) {
// We're at the high end, reduce range.
rng.High = val - 1;
mRangeList[listIndex] = rng;
} else {
// We're in the middle, split the range.
TypedRange next = new TypedRange(val + 1, rng.High, rng.Type);
rng.High = val - 1;
mRangeList[listIndex] = rng;
mRangeList.Insert(listIndex + 1, next);
}
}
public void DebugDump(string name) {
Debug.WriteLine(name + " has " + RangeCount + " ranges");
IEnumerator<TypedRange> iter = RangeListIterator;
while (iter.MoveNext()) {
TypedRange rng = iter.Current;
Debug.WriteLine("[+{0:x6},+{1:x6}] ({2:x2})", rng.Low, rng.High, rng.Type);
}
}
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/// <summary>
/// Internal test function.
/// </summary>
private static bool CheckTypedRangeSet(TypedRangeSet set, int expectedRanges,
Tuple[] expected) {
if (set.RangeCount != expectedRanges) {
Debug.WriteLine("Expected " + expectedRanges + " ranges, got " +
set.RangeCount);
return false;
}
// Compare actual vs. expected. If we have more actual than expected we'll
// throw on the array access.
int expIndex = 0;
foreach (TypedRangeSet.Tuple val in set) {
if (val != expected[expIndex]) {
Debug.WriteLine("Expected " + expected[expIndex] + ", got " + val);
return false;
}
expIndex++;
}
// See if we have more expected than actual.
if (expIndex != expected.Length) {
Debug.WriteLine("Expected " + expected.Length + " elements, found " + expIndex);
return false;
}
// The count is maintained separately, so check it.
if (set.Count != expected.Length) {
Debug.WriteLine("Expected Count=" + expected.Length + ", got " + set.Count);
return false;
}
return true;
}
/// <summary>
/// Executes unit tests.
/// </summary>
/// <returns>True if all goes well.</returns>
public static bool Test() {
bool result = true;
TypedRangeSet one = new TypedRangeSet();
one.Add(7, 100);
one.Add(5, 100);
one.Add(3, 100);
one.Add(9, 100);
one.Add(7, 100);
one.Add(8, 100);
one.Add(2, 100);
one.Add(4, 100);
result &= CheckTypedRangeSet(one, 2, new Tuple[] {
new Tuple(2, 100),
new Tuple(3, 100),
new Tuple(4, 100),
new Tuple(5, 100),
new Tuple(7, 100),
new Tuple(8, 100),
new Tuple(9, 100) });
one.Remove(2);
one.Remove(9);
one.Remove(4);
result &= CheckTypedRangeSet(one, 3, new Tuple[] {
new Tuple(3, 100),
new Tuple(5, 100),
new Tuple(7, 100),
new Tuple(8, 100) });
one.Clear();
one.Add(1, 200);
one.Add(3, 100);
one.Add(7, 100);
one.Add(5, 100);
one.Add(9, 100);
one.Add(6, 100);
one.Add(8, 100);
one.Add(6, 200);
one.Add(2, 200);
one.Add(4, 300);
one.Add(4, 100);
result &= CheckTypedRangeSet(one, 4, new Tuple[] {
new Tuple(1, 200),
new Tuple(2, 200),
new Tuple(3, 100),
new Tuple(4, 100),
new Tuple(5, 100),
new Tuple(6, 200),
new Tuple(7, 100),
new Tuple(8, 100),
new Tuple(9, 100) });
one.Add(6, 100);
result &= CheckTypedRangeSet(one, 2, new Tuple[] {
new Tuple(1, 200),
new Tuple(2, 200),
new Tuple(3, 100),
new Tuple(4, 100),
new Tuple(5, 100),
new Tuple(6, 100),
new Tuple(7, 100),
new Tuple(8, 100),
new Tuple(9, 100) });
Debug.WriteLine("TypedRangeSet: test complete (ok=" + result + ")");
return result;
}
}
}