2019-05-02 22:45:40 +00:00
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/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Diagnostics;
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namespace SourceGenWPF {
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/// <summary>
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/// Symbolic representation of a value. Instances are immutable.
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/// </summary>
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public class Symbol {
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/// <summary>
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/// Was the symbol defined by the user, or generated automatically?
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/// </summary>
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public enum Source {
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// These are in order of highest to lowest precedence. This matters when
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// looking up a symbol by value, since multiple symbols can have the same value.
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Unknown = 0,
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User, // user-defined label
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Project, // from project configuration file
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Platform, // from platform definition file
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Auto // auto-generated label
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}
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/// <summary>
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/// Local internal label, global internal label, or reference to an
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/// external address? Constants get a separate type in case we need to
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/// distinguish them from addresses.
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/// </summary>
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public enum Type {
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Unknown = 0,
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LocalOrGlobalAddr, // local symbol, may be promoted to global
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GlobalAddr, // user wants this to be a global symbol
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GlobalAddrExport, // global symbol that is exported to linkers
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ExternalAddr, // reference to address outside program (e.g. platform sym file)
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Constant // constant value
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}
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/// Returns true if the symbol's type is an internal label (auto or user). Returns
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/// false for external addresses and constants.
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/// </summary>
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public bool IsInternalLabel {
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get {
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// Could also check Type instead. Either works for now.
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return SymbolSource == Source.User || SymbolSource == Source.Auto;
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}
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}
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/// <summary>
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/// Label sent to assembler.
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/// </summary>
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public string Label { get; private set; }
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/// <summary>
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/// Symbol's numeric value.
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/// </summary>
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public int Value { get; private set; }
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/// <summary>
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/// Symbol origin, e.g. auto-generated or entered by user.
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/// </summary>
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public Source SymbolSource { get; private set; }
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/// <summary>
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/// Type of symbol, e.g. local or global.
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/// </summary>
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public Type SymbolType { get; private set; }
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/// <summary>
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/// Two-character string representation of Source and Type, for display in the UI.
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/// </summary>
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public string SourceTypeString { get; private set; }
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// No nullary constructor.
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private Symbol() { }
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/// <summary>
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/// Constructs immutable object.
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/// </summary>
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/// <param name="label">Label string. Syntax assumed valid.</param>
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/// <param name="source">User-defined or auto-generated?</param>
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/// <param name="type">Type of symbol this is.</param>
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/// user-defined.</param>
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public Symbol(string label, int value, Source source, Type type) {
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Debug.Assert(!string.IsNullOrEmpty(label));
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Label = label;
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Value = value;
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SymbolType = type;
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SymbolSource = source;
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// Generate SourceTypeString.
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string sts;
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switch (SymbolSource) {
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case Source.Auto: sts = "A"; break;
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case Source.User: sts = "U"; break;
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case Source.Platform: sts = "P"; break;
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case Source.Project: sts = "R"; break;
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default: sts = "?"; break;
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}
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switch (SymbolType) {
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case Type.LocalOrGlobalAddr: sts += "L"; break;
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case Type.GlobalAddr: sts += "G"; break;
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case Type.GlobalAddrExport: sts += "X"; break;
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case Type.ExternalAddr: sts += "E"; break;
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case Type.Constant: sts += "C"; break;
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default: sts += "?"; break;
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}
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SourceTypeString = sts;
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}
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public override string ToString() {
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return Label + "{" + SymbolSource + "," + SymbolType +
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",val=$" + Value.ToString("x4") + "}";
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}
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public static bool operator ==(Symbol a, Symbol b) {
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if (ReferenceEquals(a, b)) {
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return true; // same object, or both null
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}
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if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
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return false; // one is null
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}
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// All fields must be equal. Ignore SourceTypeString, since it's generated
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// from Source and Type.
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return Asm65.Label.LABEL_COMPARER.Equals(a.Label, b.Label) && a.Value == b.Value &&
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a.SymbolSource == b.SymbolSource && a.SymbolType == b.SymbolType;
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}
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public static bool operator !=(Symbol a, Symbol b) {
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return !(a == b);
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}
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public override bool Equals(object obj) {
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return obj is Symbol && this == (Symbol)obj;
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}
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public override int GetHashCode() {
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// Convert the label to upper case before computing the hash code, so that
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// symbols with "foo" and "FOO" (which are equal) have the same hash code.
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return Asm65.Label.ToNormal(Label).GetHashCode() ^
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Value ^ (int)SymbolType ^ (int)SymbolSource;
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}
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2019-06-17 19:44:02 +00:00
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//
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// Comparison function, used when sorting the symbol table.
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//
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public enum SymbolSortField { CombinedType, Value, Name };
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public static int Compare(SymbolSortField sortField, bool isAscending,
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Symbol a, Symbol b) {
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// In the symbol table, only the label field is guaranteed to be unique. We
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// use it as a secondary sort key when comparing the other fields.
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switch (sortField) {
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case SymbolSortField.CombinedType:
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if (isAscending) {
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int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
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if (cmp == 0) {
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cmp = string.Compare(a.Label, b.Label);
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}
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return cmp;
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} else {
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int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
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if (cmp == 0) {
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// secondary sort is always ascending, so negate
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cmp = -string.Compare(a.Label, b.Label);
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}
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return -cmp;
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}
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case SymbolSortField.Value:
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if (isAscending) {
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int cmp;
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if (a.Value < b.Value) {
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cmp = -1;
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} else if (a.Value > b.Value) {
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cmp = 1;
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} else {
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cmp = string.Compare(a.Label, b.Label);
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}
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return cmp;
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} else {
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int cmp;
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if (a.Value < b.Value) {
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cmp = -1;
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} else if (a.Value > b.Value) {
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cmp = 1;
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} else {
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cmp = -string.Compare(a.Label, b.Label);
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}
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return -cmp;
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}
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case SymbolSortField.Name:
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if (isAscending) {
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return string.Compare(a.Label, b.Label);
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} else {
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return -string.Compare(a.Label, b.Label);
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}
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default:
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Debug.Assert(false);
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return 0;
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}
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}
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2019-05-02 22:45:40 +00:00
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}
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}
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