2019-10-10 20:49:21 +00:00
|
|
|
FatConst equ $4000
|
2019-10-23 05:43:10 +00:00
|
|
|
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
OverVar equ $40
|
2019-10-03 17:32:54 +00:00
|
|
|
CodeWrap equ $0f00 ;encases program
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
SameName1 equ $2000
|
|
|
|
SameName2 equ $2011
|
|
|
|
SameName3 equ $2022
|
|
|
|
SameValA_A equ $2100
|
|
|
|
SameValB_A equ $2110
|
|
|
|
SameValC_C equ $2120
|
|
|
|
ChkProj1 equ $2200
|
2019-10-03 17:32:54 +00:00
|
|
|
ProjSym1 equ $2202
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
ChkProj2 equ $2204
|
2019-10-03 17:32:54 +00:00
|
|
|
ProjSym2 equ $220a
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
Over1 equ $3000 ;$3000-300f, inclusive
|
|
|
|
Over2 equ $3002 ;$3002-3009
|
|
|
|
Over3 equ $3006 ;$3006-300c
|
2020-01-04 23:11:59 +00:00
|
|
|
Over2a equ $3006 ;$3006
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
SepOver1 equ $3100 ;$3100-3103, inclusive
|
|
|
|
SepOver2 equ $3102 ;$3102-3105, inclusive
|
2019-10-17 00:32:30 +00:00
|
|
|
ReadOnly equ $5000 ;R
|
|
|
|
WriteOnly equ $5001 ;W
|
|
|
|
WriteOnly2 equ $5002
|
2020-01-23 18:49:22 +00:00
|
|
|
OverA_0 equ $6000 ;should win, alphabetically
|
|
|
|
OverA_1 equ $6100 ;should win, alphabetically
|
|
|
|
OverB_2 equ $6200 ;should win because narrower
|
|
|
|
OverB_3 equ $6300 ;should win because narrower
|
|
|
|
OverA_4 equ $6401 ;(ref OverA_4+2)
|
|
|
|
OverB_4 equ $6402 ;should win because closer
|
|
|
|
OverC_4 equ $6403
|
2019-10-17 00:32:30 +00:00
|
|
|
MultiRead equ $c004 ;$c004/5/6, read-only
|
|
|
|
MultiWrite equ $c005 ;$c005/6/7, write-only
|
|
|
|
AlsoMultiZero equ $c010 ;wins (alphabetically)
|
|
|
|
NonMultiOver equ $c010 ;winner
|
|
|
|
MultiOne equ $c021
|
|
|
|
MoreMultiZero equ $c100
|
|
|
|
AlsoMoreMultiZero equ $c110 ;winner
|
2019-10-03 17:32:54 +00:00
|
|
|
BankWrap equ $fff0
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
|
|
|
|
org $1000
|
2019-10-03 17:32:54 +00:00
|
|
|
L1000 lda CodeWrap+255
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
ldx L1000
|
|
|
|
ldy L1000+1
|
2020-01-23 18:49:22 +00:00
|
|
|
lda :L1160
|
|
|
|
lda CodeWrap+$261
|
|
|
|
lda CodeWrap+$268
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
nop
|
|
|
|
lda $1ffe
|
|
|
|
lda SameName1-1
|
|
|
|
lda SameName1
|
|
|
|
lda $200f
|
|
|
|
lda SameName2-1
|
|
|
|
lda SameName2
|
2019-10-03 17:32:54 +00:00
|
|
|
lda $2012
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
lda $201f
|
|
|
|
lda $2020
|
|
|
|
lda SameName3-1
|
|
|
|
lda SameName3
|
|
|
|
nop
|
|
|
|
lda SameValA_A
|
|
|
|
lda SameValB_A
|
|
|
|
lda SameValC_C
|
|
|
|
nop
|
|
|
|
lda $21fe
|
|
|
|
lda ChkProj1-1
|
|
|
|
lda ChkProj1
|
|
|
|
lda ChkProj1+1
|
2019-10-03 17:32:54 +00:00
|
|
|
lda ProjSym1
|
|
|
|
lda ProjSym1+1
|
|
|
|
lda ProjSym1+2
|
|
|
|
lda ProjSym1+3
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
lda ChkProj2+2
|
|
|
|
lda ChkProj2+3
|
|
|
|
lda $2208
|
2019-10-03 17:32:54 +00:00
|
|
|
lda ProjSym2-1
|
|
|
|
lda ProjSym2
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
lda $220b
|
|
|
|
nop
|
|
|
|
lda $2ffe
|
|
|
|
lda Over1-1
|
|
|
|
lda Over1
|
|
|
|
lda Over1+1
|
|
|
|
lda Over2
|
|
|
|
lda Over2+1
|
|
|
|
lda Over2+2
|
|
|
|
lda Over2+3
|
|
|
|
lda Over2a
|
|
|
|
lda Over3+1
|
|
|
|
lda Over3+2
|
|
|
|
lda Over3+3
|
|
|
|
lda Over3+4
|
|
|
|
lda Over3+5
|
|
|
|
lda Over3+6
|
|
|
|
lda Over1+13
|
|
|
|
lda Over1+14
|
|
|
|
lda Over1+15
|
|
|
|
lda $3010
|
|
|
|
nop
|
|
|
|
lda $30fe
|
|
|
|
lda SepOver1-1
|
|
|
|
lda SepOver1
|
|
|
|
lda SepOver1+1
|
|
|
|
lda SepOver1+2
|
|
|
|
lda SepOver1+3
|
|
|
|
lda SepOver2+2
|
|
|
|
lda SepOver2+3
|
|
|
|
lda $3106
|
|
|
|
nop
|
|
|
|
]LocalVar equ $41
|
|
|
|
ldx $3e
|
2019-11-24 00:27:06 +00:00
|
|
|
ldx $3f
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
|
|
|
ldx OverVar
|
|
|
|
ldx ]LocalVar
|
|
|
|
ldx ]LocalVar+1
|
|
|
|
ldx OverVar+3
|
|
|
|
ldx $44
|
|
|
|
nop
|
|
|
|
lda FatConst-1
|
|
|
|
lda $4000
|
|
|
|
lda $4001
|
2019-10-03 17:32:54 +00:00
|
|
|
lda BankWrap+8
|
2020-01-02 21:09:18 +00:00
|
|
|
lda <BankWrap-$ffe8
|
2019-10-17 00:32:30 +00:00
|
|
|
nop
|
|
|
|
lda ReadOnly
|
|
|
|
lda ReadOnly+1
|
|
|
|
ldx $5002
|
|
|
|
ldy $5003
|
|
|
|
sta WriteOnly-1
|
|
|
|
sta WriteOnly
|
|
|
|
stx WriteOnly2
|
|
|
|
sty $5003
|
|
|
|
nop
|
|
|
|
bit AlsoMultiZero-16
|
|
|
|
bit NonMultiOver
|
|
|
|
bit AlsoMultiZero+16
|
|
|
|
bit AlsoMultiZero+224
|
|
|
|
nop
|
|
|
|
bit MultiOne-32
|
|
|
|
bit MultiOne-16
|
|
|
|
bit MultiOne
|
|
|
|
nop
|
|
|
|
bit $c002
|
|
|
|
bit $c012
|
|
|
|
bit $c022
|
|
|
|
nop
|
|
|
|
lda MultiRead-1
|
|
|
|
lda MultiRead
|
|
|
|
lda MultiRead+1
|
|
|
|
lda MultiRead+2
|
|
|
|
lda $c007
|
|
|
|
sta MultiWrite-1
|
|
|
|
sta MultiWrite
|
|
|
|
sta MultiWrite+1
|
|
|
|
sta MultiWrite+2
|
|
|
|
sta $c008
|
|
|
|
nop
|
|
|
|
jsr MultiRead+1
|
|
|
|
nop
|
|
|
|
bit MoreMultiZero
|
|
|
|
bit AlsoMoreMultiZero
|
|
|
|
bit MoreMultiZero+32
|
|
|
|
bit MoreMultiZero+240
|
|
|
|
nop
|
2020-01-23 18:49:22 +00:00
|
|
|
lda OverA_0
|
|
|
|
lda OverA_1
|
|
|
|
lda OverB_2
|
|
|
|
lda OverB_3+4
|
|
|
|
lda OverA_4-1
|
|
|
|
lda OverA_4
|
|
|
|
lda OverB_4
|
|
|
|
lda OverC_4
|
|
|
|
:L1160 rts
|
Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses. Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority. This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.
The bounds on project/platform symbols are now rigidly defined. If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.
The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.
Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win. Now, the symbol
defined in the most-recently-loaded file wins. (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.) This allows the user to pick the winner by
arranging the load order of the platform symbol files.
Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.
These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses. The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky. (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)
Also, re-enabled some unit tests.
Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
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|
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