2019-12-18 00:40:27 +00:00
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/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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2019-12-20 23:05:16 +00:00
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using System.Diagnostics;
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2019-12-18 00:40:27 +00:00
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using System.Runtime.CompilerServices;
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using System.Windows;
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2019-12-20 23:05:16 +00:00
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using System.Windows.Controls;
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2019-12-18 00:40:27 +00:00
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace SourceGen.WpfGui {
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/// <summary>
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/// Bitmap animation visualization editor.
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/// </summary>
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public partial class EditBitmapAnimation : Window, INotifyPropertyChanged {
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private const int MAX_FRAME_DELAY = 10000; // 10 sec, in ms
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private const int DEFAULT_FRAME_DELAY = 100; // 0.1 sec, in ms
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/// <summary>
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/// New/edited animation, only valid when dialog result is true.
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/// </summary>
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2020-03-08 00:52:36 +00:00
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public VisBitmapAnimation NewAnim { get; private set; }
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private int mSetOffset;
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private SortedList<int, VisualizationSet> mEditedList;
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private VisBitmapAnimation mOrigAnim;
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private Brush mDefaultLabelColor = SystemColors.WindowTextBrush;
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private Brush mErrorLabelColor = Brushes.Red;
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/// <summary>
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/// True if current contents represent a valid visualization animation. Determines
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/// whether the OK button is enabled.
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/// </summary>
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public bool IsValid {
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get { return mIsValid; }
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set { mIsValid = value; OnPropertyChanged(); }
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}
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private bool mIsValid;
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public ObservableCollection<Visualization> VisSourceItems { get; private set; } =
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new ObservableCollection<Visualization>();
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public ObservableCollection<Visualization> VisAnimItems { get; private set; } =
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new ObservableCollection<Visualization>();
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/// <summary>
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/// Visualization tag.
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/// </summary>
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public string TagString {
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get { return mTagString; }
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set { mTagString = value; OnPropertyChanged(); UpdateControls(); }
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}
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private string mTagString;
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// Text turns red on error.
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public Brush TagLabelBrush {
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get { return mTagLabelBrush; }
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set { mTagLabelBrush = value; OnPropertyChanged(); }
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}
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private Brush mTagLabelBrush;
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/// <summary>
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/// Time between frames, in milliseconds.
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/// </summary>
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public string FrameDelayTimeMsec {
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get { return mFrameDelayTimeMsec; }
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set { mFrameDelayTimeMsec = value; OnPropertyChanged(); UpdateControls(); }
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}
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private string mFrameDelayTimeMsec;
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private int mFrameDelayIntMsec = -1;
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public Brush FrameDelayLabelBrush {
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get { return mFrameDelayLabelBrush; }
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set { mFrameDelayLabelBrush = value; OnPropertyChanged(); }
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}
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private Brush mFrameDelayLabelBrush;
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public bool IsAddEnabled {
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get { return mIsAddEnabled; }
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set { mIsAddEnabled = value; OnPropertyChanged(); }
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}
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private bool mIsAddEnabled;
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public bool IsRemoveEnabled {
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get { return mIsRemoveEnabled; }
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set { mIsRemoveEnabled = value; OnPropertyChanged(); }
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}
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private bool mIsRemoveEnabled;
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public bool IsUpEnabled {
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get { return mIsUpEnabled; }
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set { mIsUpEnabled = value; OnPropertyChanged(); }
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}
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private bool mIsUpEnabled;
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public bool IsDownEnabled {
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get { return mIsDownEnabled; }
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set { mIsDownEnabled = value; OnPropertyChanged(); }
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}
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private bool mIsDownEnabled;
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public bool IsPreviewEnabled {
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get { return mIsPreviewEnabled; }
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set { mIsPreviewEnabled = value; OnPropertyChanged(); }
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}
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private bool mIsPreviewEnabled;
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// INotifyPropertyChanged implementation
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public event PropertyChangedEventHandler PropertyChanged;
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private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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public EditBitmapAnimation(Window owner, int setOffset,
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SortedList<int, VisualizationSet> editedList, VisBitmapAnimation origAnim) {
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InitializeComponent();
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Owner = owner;
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DataContext = this;
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mSetOffset = setOffset;
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mEditedList = editedList;
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mOrigAnim = origAnim;
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// this will cause initialization of the Brush properties
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FrameDelayTimeMsec = DEFAULT_FRAME_DELAY.ToString();
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if (origAnim != null) {
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TagString = origAnim.Tag;
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mFrameDelayIntMsec = PluginCommon.Util.GetFromObjDict(origAnim.VisGenParams,
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VisBitmapAnimation.P_FRAME_DELAY_MSEC_PARAM, DEFAULT_FRAME_DELAY);
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if (mFrameDelayIntMsec == DEFAULT_FRAME_DELAY) {
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// check for old-style
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mFrameDelayIntMsec = PluginCommon.Util.GetFromObjDict(origAnim.VisGenParams,
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VisBitmapAnimation.P_FRAME_DELAY_MSEC_PARAM_OLD, DEFAULT_FRAME_DELAY);
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}
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FrameDelayTimeMsec = mFrameDelayIntMsec.ToString();
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} else {
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TagString = "anim" + mSetOffset.ToString("x6");
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}
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PopulateItemLists();
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}
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private void PopulateItemLists() {
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// Add the animation's visualizations, in order.
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if (mOrigAnim != null) {
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for (int i = 0; i < mOrigAnim.Count; i++) {
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int serial = mOrigAnim[i];
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Visualization vis = VisualizationSet.FindVisualizationBySerial(mEditedList,
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serial);
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if (vis != null) {
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VisAnimItems.Add(vis);
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} else {
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// Could happen if the Visualization exists but isn't referenced by
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// any VisualizationSets. Shouldn't happen unless the project file
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// was damaged. Silently ignore it.
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Debug.WriteLine("WARNING: unknown vis serial " + serial);
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}
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}
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}
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// Add all remaining non-animation Visualizations to the "source" set.
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foreach (KeyValuePair<int, VisualizationSet> kvp in mEditedList) {
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foreach (Visualization vis in kvp.Value) {
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if (vis is VisBitmapAnimation) {
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// disallow using animations as animation frames
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continue;
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}
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VisSourceItems.Add(vis);
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}
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}
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if (VisSourceItems.Count > 0) {
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visSourceGrid.SelectedIndex = 0;
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}
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if (VisAnimItems.Count > 0) {
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visAnimGrid.SelectedIndex = 0;
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}
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}
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2019-12-22 22:21:18 +00:00
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// Want to focus on the first item, not the grid. Probably need a hack like
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// MainWindow's ItemContainerGenerator_StatusChanged. Not really worth it here.
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//private void Window_ContentRendered(object sender, EventArgs e) {
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// visSourceGrid.Focus();
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// DataGridRow dgr =
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// (DataGridRow)visSourceGrid.ItemContainerGenerator.ContainerFromIndex(0);
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// dgr.Focus();
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//}
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private void Window_Closing(object sender, CancelEventArgs e) {
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previewAnim.Stop();
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}
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private void OkButton_Click(object sender, RoutedEventArgs e) {
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Dictionary<string, object> visGenParams = new Dictionary<string, object>(1);
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visGenParams.Add(VisBitmapAnimation.P_FRAME_DELAY_MSEC_PARAM, mFrameDelayIntMsec);
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List<int> serials = new List<int>(VisAnimItems.Count);
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foreach (Visualization vis in VisAnimItems) {
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serials.Add(vis.SerialNumber);
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}
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2020-03-08 00:52:36 +00:00
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NewAnim = new VisBitmapAnimation(TagString, VisBitmapAnimation.ANIM_VIS_GEN,
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new ReadOnlyDictionary<string, object>(visGenParams), mOrigAnim, serials);
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NewAnim.GenerateImage(mEditedList);
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DialogResult = true;
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}
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private void UpdateControls() {
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IsValid = true;
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if (!int.TryParse(FrameDelayTimeMsec, out int frameDelay) ||
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frameDelay <= 0 || frameDelay > MAX_FRAME_DELAY) {
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mFrameDelayIntMsec = -1;
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FrameDelayLabelBrush = mErrorLabelColor;
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IsValid = false;
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} else {
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mFrameDelayIntMsec = frameDelay;
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FrameDelayLabelBrush = mDefaultLabelColor;
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}
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bool isSourceItemSelected = (visSourceGrid.SelectedItem != null);
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bool isAnimItemSelected = (visAnimGrid.SelectedItem != null);
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IsAddEnabled = VisSourceItems.Count > 0 && isSourceItemSelected;
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IsRemoveEnabled = VisAnimItems.Count > 0 && isAnimItemSelected;
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IsUpEnabled = isAnimItemSelected && visAnimGrid.SelectedIndex != 0;
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IsDownEnabled = isAnimItemSelected &&
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visAnimGrid.SelectedIndex != VisAnimItems.Count - 1;
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IsPreviewEnabled = VisAnimItems.Count > 0;
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2019-12-22 22:21:18 +00:00
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IsValid &= IsPreviewEnabled; // don't allow animations with no frames
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2019-12-20 23:05:16 +00:00
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string trimTag = Visualization.TrimAndValidateTag(TagString, out bool tagOk);
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Visualization match =
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EditVisualizationSet.FindVisualizationByTag(mEditedList, trimTag);
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if (match != null && (mOrigAnim == null || trimTag != mOrigAnim.Tag)) {
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// Another vis already has this tag. We're checking the edited list, so we'll
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// be current with edits to this or other Visualizations in the same set.
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tagOk = false;
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}
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if (!tagOk) {
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TagLabelBrush = mErrorLabelColor;
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IsValid = false;
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} else {
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TagLabelBrush = mDefaultLabelColor;
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}
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RefreshAnim();
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}
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private void VisSourceGrid_SelectionChanged(object sender, SelectionChangedEventArgs e) {
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UpdateControls();
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}
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private void VisAnimGrid_SelectionChanged(object sender, SelectionChangedEventArgs e) {
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UpdateControls();
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}
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2019-12-18 00:40:27 +00:00
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private void VisSourceGrid_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
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AddSelection();
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}
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private void VisAnimGrid_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
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RemoveSelection();
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}
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private void AddButton_Click(object sender, RoutedEventArgs e) {
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AddSelection();
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}
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private void RemoveButton_Click(object sender, RoutedEventArgs e) {
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RemoveSelection();
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}
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/// <summary>
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2019-12-25 01:53:04 +00:00
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/// Adds an item to the end of the animation list.
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2019-12-20 23:05:16 +00:00
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/// </summary>
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2019-12-25 01:53:04 +00:00
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/// <remarks>
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/// We could make this an insert or add-at-cursor operation. This feels a bit more
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/// natural, and works since we're still limited to single-select on the anim list.
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/// The selection should be set to the last item added so we can add repeatedly.
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/// </remarks>
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2019-12-20 23:05:16 +00:00
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private void AddSelection() {
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if (!IsAddEnabled) {
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return;
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}
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2019-12-22 22:21:18 +00:00
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for (int i = 0; i < visSourceGrid.SelectedItems.Count; i++) {
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Visualization item = (Visualization)visSourceGrid.SelectedItems[i];
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VisAnimItems.Add(item);
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2019-12-20 23:05:16 +00:00
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}
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if (visAnimGrid.SelectedIndex < 0) {
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visAnimGrid.SelectedIndex = 0;
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}
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RefreshAnim();
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}
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/// <summary>
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2019-12-22 22:21:18 +00:00
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/// Removes an item from the animation list.
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2019-12-20 23:05:16 +00:00
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/// </summary>
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private void RemoveSelection() {
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if (!IsRemoveEnabled) {
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return;
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}
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2019-12-22 22:21:18 +00:00
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int index = visAnimGrid.SelectedIndex;
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2019-12-20 23:05:16 +00:00
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Debug.Assert(index >= 0);
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2019-12-22 22:21:18 +00:00
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VisAnimItems.RemoveAt(index);
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2019-12-20 23:05:16 +00:00
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if (index == VisAnimItems.Count) {
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index--;
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}
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if (index >= 0) {
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visAnimGrid.SelectedIndex = index;
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}
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RefreshAnim();
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}
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/// <summary>
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/// Clears the animation list.
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/// </summary>
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private void ClearButton_Click(object sender, RoutedEventArgs e) {
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Debug.Assert(IsRemoveEnabled);
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2019-12-22 22:21:18 +00:00
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VisAnimItems.Clear();
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2019-12-20 23:05:16 +00:00
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RefreshAnim();
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}
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/// <summary>
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/// Repositions an item in the animation list, moving it up one slot.
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/// </summary>
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private void UpButton_Click(object sender, RoutedEventArgs e) {
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Visualization item = (Visualization)visAnimGrid.SelectedItem;
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int index = VisAnimItems.IndexOf(item);
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Debug.Assert(index > 0);
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VisAnimItems.Remove(item);
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VisAnimItems.Insert(index - 1, item);
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visAnimGrid.SelectedIndex = index - 1;
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2020-01-01 17:08:22 +00:00
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visAnimGrid.ScrollIntoView(item);
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2019-12-20 23:05:16 +00:00
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//RefreshAnim();
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}
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/// <summary>
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/// Repositions an item in the animation list, moving it down one slot.
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/// </summary>
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private void DownButton_Click(object sender, RoutedEventArgs e) {
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Visualization item = (Visualization)visAnimGrid.SelectedItem;
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int index = VisAnimItems.IndexOf(item);
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Debug.Assert(index >= 0 && index < VisAnimItems.Count - 1);
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VisAnimItems.Remove(item);
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VisAnimItems.Insert(index + 1, item);
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visAnimGrid.SelectedIndex = index + 1;
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2020-01-01 17:08:22 +00:00
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visAnimGrid.ScrollIntoView(item);
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2019-12-20 23:05:16 +00:00
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//RefreshAnim();
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}
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private void showPreviewClick(object sender, RoutedEventArgs e) {
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if (previewAnim.IsRunning) {
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previewAnim.Stop();
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} else {
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if (RefreshAnim()) {
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previewAnim.Start();
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}
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}
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}
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/// <summary>
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/// Updates the frame animation control's parameters. Stops the animation if something
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/// looks wrong.
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/// </summary>
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/// <returns>True if all is well, false if something is wrong and the animation
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/// should not be started.</returns>
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private bool RefreshAnim() {
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if (VisAnimItems.Count == 0 || mFrameDelayIntMsec <= 0) {
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previewAnim.Stop();
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return false;
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}
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2019-12-18 00:40:27 +00:00
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2019-12-20 23:05:16 +00:00
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List<BitmapSource> bitmaps = new List<BitmapSource>(VisAnimItems.Count);
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foreach (Visualization vis in VisAnimItems) {
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bitmaps.Add(vis.CachedImage);
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}
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previewAnim.Bitmaps = bitmaps;
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previewAnim.IntervalMsec = mFrameDelayIntMsec;
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return true;
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2019-12-18 00:40:27 +00:00
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}
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}
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}
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