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6502bench/SourceGen/WpfGui/EditDefSymbol.xaml.cs

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/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using Asm65;
namespace SourceGen.WpfGui {
/// <summary>
/// Symbol edit dialog.
/// </summary>
public partial class EditDefSymbol : Window, INotifyPropertyChanged {
/// <summary>
/// Result; will be set non-null on OK.
/// </summary>
public DefSymbol NewSym { get; private set; }
public enum InputField {
Unknown = 0, Label, Value, Comment
}
/// <summary>
/// Determines which field gets focus initially.
/// </summary>
public InputField InitialFocusField { get; set; }
/// <summary>
/// Set to true when all fields are valid. Controls whether the OK button is enabled.
/// </summary>
public bool IsValid {
get { return mIsValid; }
set { mIsValid = value; OnPropertyChanged(); }
}
private bool mIsValid;
public string Label {
get { return mLabel; }
set { mLabel = value; OnPropertyChanged(); UpdateControls(); }
}
private string mLabel;
public string Value {
get { return mValue; }
set { mValue = value; OnPropertyChanged(); UpdateControls(); }
}
private string mValue;
public string VarWidth {
get { return mWidth; }
set { mWidth = value; OnPropertyChanged(); UpdateControls(); }
}
private string mWidth;
public string WidthLimitLabel {
get { return mWidthLimitLabel; }
set { mWidthLimitLabel = value; OnPropertyChanged(); }
}
private string mWidthLimitLabel;
public string Comment {
get { return mComment; }
set { mComment = value; OnPropertyChanged(); }
}
private string mComment;
public bool IsAddress {
get { return mIsAddress; }
set { mIsAddress = value; OnPropertyChanged(); UpdateControls(); }
}
private bool mIsAddress;
public bool IsConstant {
get { return mIsConstant; }
set { mIsConstant = value; OnPropertyChanged(); UpdateControls(); }
}
private bool mIsConstant;
public string ConstantLabel {
get { return mConstantLabel; }
set { mConstantLabel = value; OnPropertyChanged(); }
}
private string mConstantLabel;
public bool IsReadChecked {
get { return mIsReadChecked; }
set { mIsReadChecked = value; OnPropertyChanged(); UpdateControls(); }
}
private bool mIsReadChecked;
public bool IsWriteChecked {
get { return mIsWriteChecked; }
set { mIsWriteChecked = value; OnPropertyChanged(); UpdateControls(); }
}
private bool mIsWriteChecked;
public bool ReadOnlyValueAndType {
get { return mReadOnlyValueAndType; }
set { mReadOnlyValueAndType = value; OnPropertyChanged(); }
}
public bool NotReadOnlyValueAndType {
get { return !mReadOnlyValueAndType; }
}
private bool mReadOnlyValueAndType;
/// <summary>
/// Set to true if we should create a Variable rather than a project symbol.
/// </summary>
public bool IsVariable {
get { return mIsVariable; }
set { mIsVariable = value; OnPropertyChanged(); }
}
public bool IsNotVariable {
get { return !mIsVariable; }
}
private bool mIsVariable;
/// <summary>
/// Format object to use when formatting addresses and constants.
/// </summary>
private Formatter mNumFormatter;
/// <summary>
/// Old symbol value. May be null.
/// </summary>
private DefSymbol mOldSym;
/// <summary>
/// List of existing symbols, for uniqueness check. The list will not be modified.
/// </summary>
private SortedList<string, DefSymbol> mDefSymbolList;
/// <summary>
/// Full symbol table, for extended uniqueness check.
/// </summary>
private SymbolTable mSymbolTable;
/// <summary>
/// Set to true if the width value is optional.
/// </summary>
private bool mIsWidthOptional;
private Brush mDefaultLabelColor = SystemColors.WindowTextBrush;
// INotifyPropertyChanged implementation
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
/// <summary>
/// Constructor, for editing a project or platform symbol.
/// </summary>
public EditDefSymbol(Window owner, Formatter formatter,
SortedList<string, DefSymbol> defList, DefSymbol defSym,
SymbolTable symbolTable)
: this(owner, formatter, defList, defSym, symbolTable, false, false) { }
/// <summary>
/// Constructor, for editing a local variable, or editing a project symbol with
/// the value field locked.
/// </summary>
/// <remarks>
/// TODO(someday): disable the "constant" radio button unless CPU=65816.
/// </remarks>
public EditDefSymbol(Window owner, Formatter formatter,
SortedList<string, DefSymbol> defList, DefSymbol defSym,
SymbolTable symbolTable, bool isVariable, bool lockValueAndType) {
InitializeComponent();
Owner = owner;
DataContext = this;
mNumFormatter = formatter;
mDefSymbolList = defList;
mOldSym = defSym;
mSymbolTable = symbolTable;
IsVariable = isVariable;
mReadOnlyValueAndType = lockValueAndType;
Label = Value = VarWidth = Comment = string.Empty;
2019-10-28 04:29:44 +00:00
int maxWidth;
if (isVariable) {
ConstantLabel = (string)FindResource("str_VariableConstant");
maxWidth = 256;
} else {
ConstantLabel = (string)FindResource("str_ProjectConstant");
maxWidth = 65536;
}
mIsWidthOptional = !isVariable;
string fmt = (string)FindResource("str_WidthLimitFmt");
WidthLimitLabel = string.Format(fmt, maxWidth);
}
private void Window_Loaded(object sender, RoutedEventArgs e) {
if (mOldSym != null) {
Label = mOldSym.GenerateDisplayLabel(mNumFormatter);
Value = mNumFormatter.FormatValueInBase(mOldSym.Value,
mOldSym.DataDescriptor.NumBase);
if (mOldSym.HasWidth) {
VarWidth = mOldSym.DataDescriptor.Length.ToString();
}
Comment = mOldSym.Comment;
if (mOldSym.IsConstant) {
IsConstant = true;
} else {
IsAddress = true;
}
if (mOldSym.Direction == DefSymbol.DirectionFlags.Read) {
IsReadChecked = true;
} else if (mOldSym.Direction == DefSymbol.DirectionFlags.Write) {
IsWriteChecked = true;
} else {
IsReadChecked = IsWriteChecked = true;
}
} else {
IsAddress = IsReadChecked = IsWriteChecked = true;
}
UpdateControls();
}
private void Window_ContentRendered(object sender, EventArgs e) {
TextBox field;
switch (InitialFocusField) {
case InputField.Value:
field = valueTextBox;
break;
case InputField.Comment:
field = commentTextBox;
break;
case InputField.Label:
default:
field = labelTextBox;
break;
}
field.SelectAll();
field.Focus();
}
/// <summary>
/// Validates input and updates controls appropriately.
/// </summary>
private void UpdateControls() {
if (!IsLoaded) {
return;
}
// Label must be valid and not already exist in the table we're editing. (For project
// symbols, it's okay if an identical label exists elsewhere.)
string trimLabel = Symbol.TrimAndValidateLabel(Label, string.Empty,
out bool labelValid, out bool unused1, out bool unused2, out bool unused3,
out Symbol.LabelAnnotation unused4);
bool labelUnique;
// NOTE: should be using Asm65.Label.LABEL_COMPARER?
if (mDefSymbolList.TryGetValue(trimLabel, out DefSymbol existing)) {
// It's okay if it's the same object.
labelUnique = (existing == mOldSym);
} else {
labelUnique = true;
}
// For local variables, do a secondary uniqueness check across the full symbol table.
if (labelUnique && mSymbolTable != null) {
labelUnique = !mSymbolTable.TryGetValue(trimLabel, out Symbol sym);
// It's okay if this and the other are both variables.
if (!labelUnique && IsVariable && sym.IsVariable) {
labelUnique = true;
}
}
// Value must be blank, meaning "erase any earlier definition", or valid value.
// (Hmm... don't currently have a way to specify "no symbol" in DefSymbol.)
//if (!string.IsNullOrEmpty(valueTextBox.Text)) {
bool valueValid = ParseValue(out int thisValue, out int unused5);
//} else {
// valueValid = true;
//}
bool widthValid = true;
int thisWidth = -1;
if (IsConstant && !IsVariable) {
// width field is ignored
} else if (string.IsNullOrEmpty(VarWidth)) {
// blank field is okay if the width is optional
widthValid = mIsWidthOptional;
} else if (!Asm65.Number.TryParseInt(VarWidth, out thisWidth, out int unusedBase) ||
thisWidth < DefSymbol.MIN_WIDTH || thisWidth > DefSymbol.MAX_WIDTH ||
(IsVariable && thisWidth > 256)) {
// All widths must be between 1 and 65536. For a variable, the full thing must
// fit on zero page without wrapping. We test for 256 here so that we highlight
// the "bad width" label, rather than the "it doesn't fit on the page" label.
widthValid = false;
}
bool valueRangeValid = true;
if (IsVariable && valueValid && widthValid) {
// $ff with width 1 is okay, $ff with width 2 is not
if (thisValue < 0 || thisValue + thisWidth > 256) {
valueRangeValid = false;
}
} else if (IsAddress && valueValid) {
// limit to positive 24-bit integers; use a long for value+width so we
// don't get fooled by overflow
long lvalue = thisValue;
if (thisWidth > 0) {
lvalue += thisWidth - 1;
}
if (thisValue < 0 || lvalue > 0x00ffffff) {
valueRangeValid = false;
}
}
Symbol.Type symbolType = IsConstant ? Symbol.Type.Constant : Symbol.Type.ExternalAddr;
// For a variable, the value must also be unique within the table. Values have
// width, so we need to check for overlap.
bool valueUniqueValid = true;
if (IsVariable && valueValid && widthValid) {
foreach (KeyValuePair<string, DefSymbol> kvp in mDefSymbolList) {
if (kvp.Value != mOldSym &&
DefSymbol.CheckOverlap(kvp.Value, thisValue, thisWidth, symbolType)) {
valueUniqueValid = false;
break;
}
}
}
bool rwValid = true;
if (!IsVariable && IsAddress) {
rwValid = IsReadChecked || IsWriteChecked;
}
labelNotesLabel.Foreground = labelValid ? mDefaultLabelColor : Brushes.Red;
labelUniqueLabel.Foreground = projectLabelUniqueLabel.Foreground =
labelUnique ? mDefaultLabelColor : Brushes.Red;
valueNotesLabel.Foreground = valueValid ? mDefaultLabelColor : Brushes.Red;
addrValueRangeLabel.Foreground = valueRangeValid ? mDefaultLabelColor : Brushes.Red;
varValueRangeLabel.Foreground = valueRangeValid ? mDefaultLabelColor : Brushes.Red;
varValueUniqueLabel.Foreground = valueUniqueValid ? mDefaultLabelColor : Brushes.Red;
widthNotesLabel.Foreground = widthValid ? mDefaultLabelColor : Brushes.Red;
checkReadWriteLabel.Foreground = rwValid ? mDefaultLabelColor : Brushes.Red;
IsValid = labelValid && labelUnique && valueValid && valueRangeValid &&
valueUniqueValid && widthValid && rwValid;
}
private bool ParseValue(out int value, out int numBase) {
string str = Value;
if (str.IndexOf('/') >= 0) {
// treat as address
numBase = 16;
return Asm65.Address.ParseAddress(str, (1 << 24) - 1, out value);
} else {
return Asm65.Number.TryParseInt(str, out value, out numBase);
}
}
private void OkButton_Click(object sender, RoutedEventArgs e) {
ParseValue(out int value, out int numBase);
FormatDescriptor.SubType subType = FormatDescriptor.GetSubTypeForBase(numBase);
int width = -1;
if (IsConstant && !IsVariable) {
// width field is ignored, don't bother parsing
} else if (!string.IsNullOrEmpty(VarWidth)) {
bool ok = Asm65.Number.TryParseInt(VarWidth, out width, out int unusedNumBase);
Debug.Assert(ok);
}
DefSymbol.DirectionFlags direction;
if (IsReadChecked && IsWriteChecked) {
direction = DefSymbol.DirectionFlags.ReadWrite;
} else if (IsReadChecked) {
direction = DefSymbol.DirectionFlags.Read;
} else if (IsWriteChecked) {
direction = DefSymbol.DirectionFlags.Write;
} else {
Debug.Assert(false);
direction = DefSymbol.DirectionFlags.None;
}
// Parse and strip the annotation.
string trimLabel = Symbol.TrimAndValidateLabel(Label, string.Empty, out bool unused1,
out bool unused2, out bool unused3, out bool unused4,
out Symbol.LabelAnnotation anno);
NewSym = new DefSymbol(trimLabel, value,
IsVariable ? Symbol.Source.Variable : Symbol.Source.Project,
IsConstant ? Symbol.Type.Constant : Symbol.Type.ExternalAddr, anno,
subType, width, width > 0, Comment, direction, null, string.Empty);
DialogResult = true;
}
}
}