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6502bench/SourceGen/WpfGui/EditLabel.xaml.cs

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/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Media;
namespace SourceGen.WpfGui {
/// <summary>
/// Edit a label.
/// </summary>
public partial class EditLabel : Window, INotifyPropertyChanged {
/// <summary>
/// Symbol object. When the dialog completes successfully,
/// this will have the new symbol, or null if the user deleted the label.
/// </summary>
public Symbol LabelSym { get; private set; }
/// <summary>
/// Address we are editing the label for.
/// </summary>
private int mAddress;
/// <summary>
/// Reference to DisasmProject's SymbolTable.
/// </summary>
private SymbolTable mSymbolTable;
// Dialog label text color, saved off at dialog load time.
private Brush mDefaultLabelColor;
/// <summary>
/// Set to true when input is valid. Controls whether the OK button is enabled.
/// </summary>
public bool IsValid {
get { return mIsValid; }
set {
mIsValid = value;
OnPropertyChanged();
}
}
private bool mIsValid;
/// <summary>
/// Property backing the text in the text entry box.
/// </summary>
public string LabelText {
get { return mLabelText; }
set {
mLabelText = value;
LabelTextBox_TextChanged();
OnPropertyChanged();
}
}
string mLabelText;
// INotifyPropertyChanged implementation
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public EditLabel(Window owner, Symbol origSym, int address, SymbolTable symbolTable) {
InitializeComponent();
Owner = owner;
DataContext = this;
LabelSym = origSym;
mAddress = address;
mSymbolTable = symbolTable;
}
private void Window_Loaded(object sender, RoutedEventArgs e) {
mDefaultLabelColor = maxLengthLabel.Foreground;
if (LabelSym == null) {
LabelText = string.Empty;
radioButtonLocal.IsChecked = true;
} else {
LabelText = LabelSym.Label;
switch (LabelSym.SymbolType) {
case Symbol.Type.LocalOrGlobalAddr:
radioButtonLocal.IsChecked = true;
break;
case Symbol.Type.GlobalAddr:
radioButtonGlobal.IsChecked = true;
break;
case Symbol.Type.GlobalAddrExport:
radioButtonExport.IsChecked = true;
break;
default:
Debug.Assert(false); // WTF
radioButtonLocal.IsChecked = true;
break;
}
}
}
private void Window_ContentRendered(object sender, EventArgs e) {
labelTextBox.SelectAll();
labelTextBox.Focus();
}
private void LabelTextBox_TextChanged() {
string str = LabelText;
bool valid = true;
if (str.Length == 1 || str.Length > Asm65.Label.MAX_LABEL_LEN) {
valid = false;
maxLengthLabel.Foreground = Brushes.Red;
} else {
maxLengthLabel.Foreground = mDefaultLabelColor;
}
// Regex never matches on strings of length 0 or 1, but we don't want
// to complain about that since we're already doing that above.
// TODO(maybe): Ideally this wouldn't light up if the only problem was a
// non-alpha first character, since the next test will call that out.
if (str.Length > 1) {
if (!Asm65.Label.ValidateLabel(str)) {
valid = false;
validCharsLabel.Foreground = Brushes.Red;
} else {
validCharsLabel.Foreground = mDefaultLabelColor;
}
} else {
validCharsLabel.Foreground = mDefaultLabelColor;
}
if (str.Length > 0 &&
!((str[0] >= 'A' && str[0] <= 'Z') || (str[0] >= 'a' && str[0] <= 'z') ||
str[0] == '_')) {
// This should have been caught by the regex. We just want to set the
// color on the "first character must be" instruction text.
Debug.Assert(!valid);
firstLetterLabel.Foreground = Brushes.Red;
} else {
firstLetterLabel.Foreground = mDefaultLabelColor;
}
// Refuse to continue if the label already exists. The only exception is if
// it's the same symbol, and it's user-defined. (If they're trying to edit an
// auto label, we want to force them to change the name.)
//
// NOTE: if label matching is case-insensitive, we want to allow a situation
// where a label is being renamed from "FOO" to "Foo". We should be able to
// test for object equality on the Symbol to determine if we're renaming a
// symbol to itself.
if (valid && mSymbolTable.TryGetValue(str, out Symbol sym) &&
(sym != LabelSym || LabelSym.SymbolSource != Symbol.Source.User)) {
valid = false;
notDuplicateLabel.Foreground = Brushes.Red;
} else {
notDuplicateLabel.Foreground = mDefaultLabelColor;
}
IsValid = valid;
}
private void OkButton_Click(object sender, RoutedEventArgs e) {
if (string.IsNullOrEmpty(LabelText)) {
LabelSym = null;
} else {
Symbol.Type symbolType;
if (radioButtonLocal.IsChecked == true) {
symbolType = Symbol.Type.LocalOrGlobalAddr;
} else if (radioButtonGlobal.IsChecked == true) {
symbolType = Symbol.Type.GlobalAddr;
} else if (radioButtonExport.IsChecked == true) {
symbolType = Symbol.Type.GlobalAddrExport;
} else {
Debug.Assert(false); // WTF
symbolType = Symbol.Type.LocalOrGlobalAddr;
}
LabelSym = new Symbol(LabelText, mAddress, Symbol.Source.User, symbolType);
}
DialogResult = true;
}
}
}