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6502bench/SourceGen/VisWireframeAnimation.cs

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/*
* Copyright 2020 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using CommonWPF;
using PluginCommon;
namespace SourceGen {
/// <summary>
/// A wireframe visualization with animation.
/// </summary>
/// <remarks>
/// All of the animation parameters get added to the Visualization parameter set, so this
/// is just a place to hold the IVisualizationWireframe reference and some constants.
/// </remarks>
public class VisWireframeAnimation : Visualization {
/// <summary>
/// Frame delay parameter.
/// </summary>
public const string P_FRAME_DELAY_MSEC = "_frameDelayMsec";
/// <summary>
/// Frame count parameter.
/// </summary>
public const string P_FRAME_COUNT = "_frameCount";
public const string P_IS_ANIMATED = "_isAnimatedWireframe";
public const string P_EULER_ROT_X = "_eulerRotX";
public const string P_EULER_ROT_Y = "_eulerRotY";
public const string P_EULER_ROT_Z = "_eulerRotZ";
public const string P_DELTA_ROT_X = "_deltaRotX";
public const string P_DELTA_ROT_Y = "_deltaRotY";
public const string P_DELTA_ROT_Z = "_deltaRotZ";
private WireframeObject mWireObj;
/// <summary>
/// Constructor. Mostly pass-through, but we want to set the overlay image.
/// </summary>
public VisWireframeAnimation(string tag, string visGenIdent,
ReadOnlyDictionary<string, object> visGenParams, Visualization oldObj,
WireframeObject wireObj)
: base(tag, visGenIdent, visGenParams, oldObj) {
// wireObj may be null when loading from project file
mWireObj = wireObj;
OverlayImage = ANIM_OVERLAY_IMAGE;
}
/// <summary>
/// Updates the thumbnail.
/// </summary>
/// <remarks>
/// We override it because this is our first opportunity to capture the
/// wireframe object reference if the object was created during project
/// file loading.
/// </remarks>
/// <param name="visWire">Reference to wireframe data generated by plugin.</param>
/// <param name="parms">Render parameters.</param>
public override void SetThumbnail(IVisualizationWireframe visWire,
ReadOnlyDictionary<string, object> parms) {
base.SetThumbnail(visWire, parms);
if (visWire == null) {
// Thumbnail cache is being cleared. Throw out the wireframe object too.
mWireObj = null;
} else {
mWireObj = WireframeObject.Create(visWire);
}
}
/// <summary>
/// Generates an animated GIF from a series of frames.
/// </summary>
/// <param name="encoder">GIF encoder.</param>
/// <param name="dim">Output dimensions.</param>
public void EncodeGif(AnimatedGifEncoder encoder, double dim) {
int curX = Util.GetFromObjDict(VisGenParams, P_EULER_ROT_X, 0);
int curY = Util.GetFromObjDict(VisGenParams, P_EULER_ROT_Y, 0);
int curZ = Util.GetFromObjDict(VisGenParams, P_EULER_ROT_Z, 0);
int deltaX = Util.GetFromObjDict(VisGenParams, P_DELTA_ROT_X, 0);
int deltaY = Util.GetFromObjDict(VisGenParams, P_DELTA_ROT_Y, 0);
int deltaZ = Util.GetFromObjDict(VisGenParams, P_DELTA_ROT_Z, 0);
int frameCount = Util.GetFromObjDict(VisGenParams, P_FRAME_COUNT, 1);
int frameDelayMsec = Util.GetFromObjDict(VisGenParams, P_FRAME_DELAY_MSEC, 100);
bool doPersp = Util.GetFromObjDict(VisGenParams, VisWireframe.P_IS_PERSPECTIVE, true);
bool doBfc = Util.GetFromObjDict(VisGenParams, VisWireframe.P_IS_BFC_ENABLED, false);
bool doRecenter = Util.GetFromObjDict(VisGenParams, VisWireframe.P_IS_RECENTERED, false);
// Try to avoid System.Runtime.InteropServices.COMException (0x88980003):
// MILERR_WIN32ERROR (Exception from HRESULT: 0x88980003)
// The problem seems to be that the bitmaps are GDI handles, there's a hard limit of
// 10,000, and they don't get released until finalizers run. If we wait for
// pending finalizers the pool stays at a manageable level. If we poke the GC
// every time the memory graph looks better but I suspect there's a performance hit.
//GC.Collect();
GC.WaitForPendingFinalizers();
if (mWireObj == null) {
Debug.WriteLine("EncodeGif: wire obj is null");
frameCount = 1;
}
for (int frame = 0; frame < frameCount; frame++) {
BitmapSource bs = GenerateWireframeImage(mWireObj, dim,
curX, curY, curZ, doPersp, doBfc, doRecenter);
encoder.AddFrame(BitmapFrame.Create(bs), frameDelayMsec);
curX = (curX + 360 + deltaX) % 360;
curY = (curY + 360 + deltaY) % 360;
curZ = (curZ + 360 + deltaZ) % 360;
}
}
}
}