mirror of
https://github.com/fadden/6502bench.git
synced 2024-10-31 19:04:44 +00:00
Fix multi-multi-key inputs
When we match a multi-key sequence, send an event to all other multi-key handlers to tell them to reset.
This commit is contained in:
parent
499d3478ba
commit
0f7e0e8d21
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright 2018 faddenSoft
|
||||
* Copyright 2019 faddenSoft
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
@ -14,34 +14,26 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Input;
|
||||
|
||||
/// <summary>
|
||||
/// Handle a multi-key input sequence for WPF windows.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Also posted as https://stackoverflow.com/a/56452142/294248
|
||||
///
|
||||
/// Example:
|
||||
/// {RoutedUICommand}.InputGestures.Add(
|
||||
/// new MultiKeyInputGesture(new KeyGesture[] {
|
||||
/// new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
|
||||
/// new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C")
|
||||
/// }) );
|
||||
///
|
||||
/// TODO: if you have more than one handler, the handler that completes a sequence will
|
||||
/// "eat" the final key, and the other handlers won't reset. Might need to define an event
|
||||
/// that all gesture objects subscribe to, so they all reset at once. In the mean time, the
|
||||
/// reset-after-time handler solves the problem if the user is moving slowly enough.
|
||||
/// </remarks>
|
||||
namespace CommonWPF {
|
||||
/// <summary>
|
||||
/// Handle a multi-key input sequence for WPF windows.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Also posted as https://stackoverflow.com/a/56452142/294248
|
||||
///
|
||||
/// Example:
|
||||
/// {RoutedUICommand}.InputGestures.Add(
|
||||
/// new MultiKeyInputGesture(new KeyGesture[] {
|
||||
/// new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
|
||||
/// new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C")
|
||||
/// }) );
|
||||
/// </remarks>
|
||||
public class MultiKeyInputGesture : InputGesture {
|
||||
private const int MAX_PAUSE_MILLIS = 1500;
|
||||
private const int MAX_PAUSE_MILLIS = 2000;
|
||||
|
||||
private InputGestureCollection mGestures = new InputGestureCollection();
|
||||
|
||||
@ -49,9 +41,22 @@ namespace CommonWPF {
|
||||
private int mCheckIdx;
|
||||
private string mIdStr;
|
||||
|
||||
// On a successful match, the handler "eats" the final keypress. If you have multiple
|
||||
// handlers, the ones that are called later won't see the non-matching key and will
|
||||
// still be waiting. This can be a problem if the user types multiple multi-key
|
||||
// sequences in rapid succession (or even not-so-rapid if you disable the timeout). To
|
||||
// deal with this, all instances subscribe to this event, which fires when a match is
|
||||
// found.
|
||||
private delegate void GotMatchHandler(object sender, EventArgs e);
|
||||
private static event GotMatchHandler sGotMatch;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructor.
|
||||
/// </summary>
|
||||
/// <param name="keys">Sequence of keys to watch for.</param>
|
||||
public MultiKeyInputGesture(KeyGesture[] keys) {
|
||||
Debug.Assert(keys.Length > 0);
|
||||
Debug.Assert(keys.Length > 0); // arguably also bad input if == 1
|
||||
|
||||
StringBuilder idSb = new StringBuilder();
|
||||
|
||||
@ -61,8 +66,18 @@ namespace CommonWPF {
|
||||
idSb.Append(kg.DisplayString[kg.DisplayString.Length - 1]);
|
||||
}
|
||||
mIdStr = idSb.ToString();
|
||||
|
||||
sGotMatch += delegate(object sender, EventArgs e) {
|
||||
mCheckIdx = 0;
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// InputGesture interface. Tests an input event to see if it's part of a sequence.
|
||||
/// </summary>
|
||||
/// <param name="targetElement">Not used.</param>
|
||||
/// <param name="inputEventArgs">Input event. Ignored if not a key event.</param>
|
||||
/// <returns>True if the key matches and we're at the end of the sequence.</returns>
|
||||
public override bool Matches(object targetElement, InputEventArgs inputEventArgs) {
|
||||
if (!(inputEventArgs is KeyEventArgs)) {
|
||||
// does this actually happen?
|
||||
@ -96,6 +111,9 @@ namespace CommonWPF {
|
||||
//Debug.WriteLine("MKIG " + mIdStr + ": match");
|
||||
mCheckIdx = 0;
|
||||
inputEventArgs.Handled = true;
|
||||
|
||||
// signal other instances
|
||||
sGotMatch(this, null);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user