Add multi-key combo handling for hints

Doesn't work 100% correctly -- in some cases, using two different
combos in quick succession will fail -- but it's close.

Added stub methods for the four hint operations.
This commit is contained in:
Andy McFadden 2019-06-04 16:07:04 -07:00
parent 9bbaa80570
commit 499d3478ba
13 changed files with 569 additions and 8 deletions

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@ -0,0 +1,76 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1299AA2E-606D-4F3E-B3A9-3F9421E44667}</ProjectGuid>
<OutputType>library</OutputType>
<RootNamespace>CommonWPF</RootNamespace>
<AssemblyName>CommonWPF</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="InverseBooleanConverter.cs" />
<Compile Include="MultiKeyInputGesture.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
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<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Windows.Data;
namespace CommonWPF {
/// <summary>
/// A value inverter for negating a boolean value (value --> !value).
///
/// See https://stackoverflow.com/questions/1039636/how-to-bind-inverse-boolean-properties-in-wpf
/// </summary>
[ValueConversion(typeof(bool), typeof(bool))]
public class InverseBooleanConverter : IValueConverter {
public object Convert(object value, Type targetType, object parameter,
System.Globalization.CultureInfo culture) {
if (targetType != typeof(bool))
throw new InvalidOperationException("The target must be a boolean");
return !(bool)value;
}
public object ConvertBack(object value, Type targetType, object parameter,
System.Globalization.CultureInfo culture) {
throw new NotSupportedException();
}
}
}

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@ -0,0 +1,105 @@
/*
* Copyright 2018 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
/// <summary>
/// Handle a multi-key input sequence for WPF windows.
/// </summary>
/// <remarks>
/// Also posted as https://stackoverflow.com/a/56452142/294248
///
/// Example:
/// {RoutedUICommand}.InputGestures.Add(
/// new MultiKeyInputGesture(new KeyGesture[] {
/// new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
/// new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C")
/// }) );
///
/// TODO: if you have more than one handler, the handler that completes a sequence will
/// "eat" the final key, and the other handlers won't reset. Might need to define an event
/// that all gesture objects subscribe to, so they all reset at once. In the mean time, the
/// reset-after-time handler solves the problem if the user is moving slowly enough.
/// </remarks>
namespace CommonWPF {
public class MultiKeyInputGesture : InputGesture {
private const int MAX_PAUSE_MILLIS = 1500;
private InputGestureCollection mGestures = new InputGestureCollection();
private DateTime mLastWhen = DateTime.Now;
private int mCheckIdx;
private string mIdStr;
public MultiKeyInputGesture(KeyGesture[] keys) {
Debug.Assert(keys.Length > 0);
StringBuilder idSb = new StringBuilder();
// Grab a copy of the array contents.
foreach (KeyGesture kg in keys) {
mGestures.Add(kg);
idSb.Append(kg.DisplayString[kg.DisplayString.Length - 1]);
}
mIdStr = idSb.ToString();
}
public override bool Matches(object targetElement, InputEventArgs inputEventArgs) {
if (!(inputEventArgs is KeyEventArgs)) {
// does this actually happen?
return false;
}
DateTime now = DateTime.Now;
if ((now - mLastWhen).TotalMilliseconds > MAX_PAUSE_MILLIS) {
//Debug.WriteLine("MKIG " + mIdStr + ": too long since last key (" +
// (now - mLastWhen).TotalMilliseconds + " ms");
mCheckIdx = 0;
}
mLastWhen = now;
if (((KeyEventArgs)inputEventArgs).IsRepeat) {
// ignore key-repeat noise (especially from modifiers)
return false;
}
if (!mGestures[mCheckIdx].Matches(null, inputEventArgs)) {
if (mCheckIdx > 0) {
//Debug.WriteLine("MKIG " + mIdStr + ": no match, resetting");
mCheckIdx = 0;
}
return false;
}
//Debug.WriteLine("MKIG " + mIdStr + ": matched gesture #" + mCheckIdx);
mCheckIdx++;
if (mCheckIdx == mGestures.Count) {
//Debug.WriteLine("MKIG " + mIdStr + ": match");
mCheckIdx = 0;
inputEventArgs.Handled = true;
return true;
}
return false;
}
}
}

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@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CommonWPF")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CommonWPF")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly:ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,62 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CommonWPF.Properties {
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CommonWPF.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
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<root>
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value : The object must be serialized into a byte array
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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CommonWPF.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -54,10 +54,10 @@ namespace SourceGenWPF {
/// <summary>
/// Current code list view selection. The length will match the DisplayList Count.
///
/// A simple foreach through codeListView.SelectedIndices on a 500K-line data set
/// takes about 2.5 seconds on a fast Win10 x64 machine. Fortunately the control
/// notifies us of changes to the selection, so we can track it ourselves.
///
/// WinForms was bad -- a simple foreach through SelectedIndices on a 500K-line data set
/// took about 2.5 seconds on a fast Win10 x64 machine. In WPF you get a list of
/// selected objects, which is fine unless what you really want is the line number.
/// </summary>
private VirtualListViewSelection mCodeViewSelection = new VirtualListViewSelection();
#endif

View File

@ -45,6 +45,10 @@ limitations under the License.
<KeyGesture>Ctrl+Shift+A</KeyGesture>
</RoutedUICommand.InputGestures>
</RoutedUICommand>
<RoutedUICommand x:Key="HintAsCodeEntryPoint" Text="Hint As Code Entry Point"/>
<RoutedUICommand x:Key="HintAsDataStart" Text="Hint As Data Start"/>
<RoutedUICommand x:Key="HintAsInlineData" Text="Hint As Inline Data"/>
<RoutedUICommand x:Key="RemoveHints" Text="Remove Hints"/>
<RoutedUICommand x:Key="RecentProjectCmd"/>
<RoutedUICommand x:Key="SelectAllCmd" Text="Select All">
<RoutedUICommand.InputGestures>
@ -56,6 +60,10 @@ limitations under the License.
<Window.CommandBindings>
<CommandBinding Command="{StaticResource AssembleCmd}" Executed="AssembleCmd_Executed"/>
<CommandBinding Command="{StaticResource HintAsCodeEntryPoint}" Executed="HintAsCodeEntryPoint_Executed"/>
<CommandBinding Command="{StaticResource HintAsDataStart}" Executed="HintAsDataStart_Executed"/>
<CommandBinding Command="{StaticResource HintAsInlineData}" Executed="HintAsInlineData_Executed"/>
<CommandBinding Command="{StaticResource RemoveHints}" Executed="RemoveHints_Executed"/>
<CommandBinding Command="{StaticResource RecentProjectCmd}" Executed="RecentProjectCmd_Executed"/>
<!-- ListView has a built-in Ctrl+A handler; this only fires when codeListView not in focus -->
<CommandBinding Command="{StaticResource SelectAllCmd}" Executed="SelectAllCmd_Executed"/>
@ -106,10 +114,10 @@ limitations under the License.
<MenuItem Header="Edit Note..."/>
<MenuItem Header="Edit Project Symbol..."/>
<Separator/>
<MenuItem Header="Hint As Code Entry Point"/>
<MenuItem Header="Hint As Data Start"/>
<MenuItem Header="Hint As Inline Data"/>
<MenuItem Header="Remove Hints"/>
<MenuItem Command="{StaticResource HintAsCodeEntryPoint}" InputGestureText="Ctrl+H, Ctrl+C"/>
<MenuItem Command="{StaticResource HintAsDataStart}" InputGestureText="Ctrl+H, Ctrl+D"/>
<MenuItem Command="{StaticResource HintAsInlineData}" InputGestureText="Ctrl+H, Ctrl+I"/>
<MenuItem Command="{StaticResource RemoveHints}" InputGestureText="Ctrl+H, Ctrl+R"/>
<Separator/>
<MenuItem Header="Format Split-Address Table..."/>
<MenuItem Header="Toggle Single-Byte Format"/>

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@ -31,6 +31,8 @@ using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using CommonWPF;
namespace SourceGenWPF.ProjWin {
/// <summary>
/// Interaction logic for MainWindow.xaml
@ -61,10 +63,40 @@ namespace SourceGenWPF.ProjWin {
mMainCtrl = new MainController(this);
AddMultiKeyGestures();
//GridView gv = (GridView)codeListView.View;
//gv.Columns[0].Width = 50;
}
private void AddMultiKeyGestures() {
RoutedUICommand ruic;
ruic = (RoutedUICommand)FindResource("HintAsCodeEntryPoint");
ruic.InputGestures.Add(
new MultiKeyInputGesture(new KeyGesture[] {
new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C")
}));
ruic = (RoutedUICommand)FindResource("HintAsDataStart");
ruic.InputGestures.Add(
new MultiKeyInputGesture(new KeyGesture[] {
new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
new KeyGesture(Key.D, ModifierKeys.Control, "Ctrl+D")
}));
ruic = (RoutedUICommand)FindResource("HintAsInlineData");
ruic.InputGestures.Add(
new MultiKeyInputGesture(new KeyGesture[] {
new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
new KeyGesture(Key.I, ModifierKeys.Control, "Ctrl+I")
}));
ruic = (RoutedUICommand)FindResource("RemoveHints");
ruic.InputGestures.Add(
new MultiKeyInputGesture(new KeyGesture[] {
new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
new KeyGesture(Key.R, ModifierKeys.Control, "Ctrl+R")
}));
}
private void Window_Loaded(object sender, RoutedEventArgs e) {
mMainCtrl.WindowLoaded();
@ -135,6 +167,22 @@ namespace SourceGenWPF.ProjWin {
Debug.WriteLine("assembling");
}
private void HintAsCodeEntryPoint_Executed(object sender, ExecutedRoutedEventArgs e) {
Debug.WriteLine("hint as code entry point");
}
private void HintAsDataStart_Executed(object sender, ExecutedRoutedEventArgs e) {
Debug.WriteLine("hint as data start");
}
private void HintAsInlineData_Executed(object sender, ExecutedRoutedEventArgs e) {
Debug.WriteLine("hint as inline data");
}
private void RemoveHints_Executed(object sender, ExecutedRoutedEventArgs e) {
Debug.WriteLine("remove hints");
}
private void SelectAllCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
DateTime start = DateTime.Now;

View File

@ -183,6 +183,10 @@
<Project>{a2993eac-35d8-4768-8c54-152b4e14d69c}</Project>
<Name>CommonUtil</Name>
</ProjectReference>
<ProjectReference Include="..\CommonWPF\CommonWPF.csproj">
<Project>{1299aa2e-606d-4f3e-b3a9-3f9421e44667}</Project>
<Name>CommonWPF</Name>
</ProjectReference>
<ProjectReference Include="..\PluginCommon\PluginCommon.csproj">
<Project>{70f04543-9e46-4ad3-875a-160fd198c0ff}</Project>
<Name>PluginCommon</Name>

View File

@ -26,6 +26,11 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommonWinForms", "CommonWinForms\CommonWinForms.csproj", "{08EC328D-078E-4236-B574-BE6B3FD85915}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SourceGenWPF", "SourceGenWPF\SourceGenWPF.csproj", "{30C35BBC-B9ED-4723-8F9D-597D51CCB13A}"
ProjectSection(ProjectDependencies) = postProject
{1299AA2E-606D-4F3E-B3A9-3F9421E44667} = {1299AA2E-606D-4F3E-B3A9-3F9421E44667}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommonWPF", "CommonWPF\CommonWPF.csproj", "{1299AA2E-606D-4F3E-B3A9-3F9421E44667}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -69,6 +74,10 @@ Global
{30C35BBC-B9ED-4723-8F9D-597D51CCB13A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{30C35BBC-B9ED-4723-8F9D-597D51CCB13A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{30C35BBC-B9ED-4723-8F9D-597D51CCB13A}.Release|Any CPU.Build.0 = Release|Any CPU
{1299AA2E-606D-4F3E-B3A9-3F9421E44667}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1299AA2E-606D-4F3E-B3A9-3F9421E44667}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1299AA2E-606D-4F3E-B3A9-3F9421E44667}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1299AA2E-606D-4F3E-B3A9-3F9421E44667}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE