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Fix Atari 2600 sprite visualizer
Should be solid/transparent not white/black. Added a blue color to the palette to use for sprites, as white + transparent disappears completely on web pages with a white background. Black + white + grey seems fine for playfields.
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@ -126,9 +126,9 @@ namespace RuntimeData.Atari {
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byte val = mFileData[offset + row];
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for (int col = 0; col < 8; col++) {
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if ((val & 0x80) != 0) {
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vb.SetPixelIndex(col, row, (byte)Color.White);
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vb.SetPixelIndex(col, row, (byte)Color.Solid);
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} else {
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vb.SetPixelIndex(col, row, (byte)Color.Black);
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vb.SetPixelIndex(col, row, (byte)Color.Transparent);
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}
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val <<= 1;
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}
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@ -212,16 +212,18 @@ namespace RuntimeData.Atari {
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private enum Color : byte {
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Transparent = 0,
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Black = 1,
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White = 2,
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Grey = 3
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Solid = 1,
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Black = 2,
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White = 3,
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Grey = 4
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}
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private void SetPalette(VisBitmap8 vb) {
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vb.AddColor(0, 0, 0, 0); // 0=transparent
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vb.AddColor(0xff, 0x00, 0x00, 0x00); // 1=black
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vb.AddColor(0xff, 0xff, 0xff, 0xff); // 2=white
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vb.AddColor(0xff, 0xd0, 0xd0, 0xd0); // 3=grey
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vb.AddColor(0xff, 0x20, 0x20, 0xe0); // 1=solid (mostly blue)
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vb.AddColor(0xff, 0x00, 0x00, 0x00); // 2=black
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vb.AddColor(0xff, 0xff, 0xff, 0xff); // 3=white
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vb.AddColor(0xff, 0xd0, 0xd0, 0xd0); // 4=grey
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}
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}
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}
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