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Minor tweaks
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ca50730611
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@ -186,7 +186,7 @@ namespace PluginCommon {
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/// <remarks>
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/// <remarks>
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/// Might want a way to specify that the background shouldn't be drawn at all.
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/// Might want a way to specify that the background shouldn't be drawn at all.
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/// </remarks>
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/// </remarks>
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/// <param name="vb">Bitma to draw on.</param>
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/// <param name="vb">Bitmap to draw on.</param>
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/// <param name="ch">Character to draw.</param>
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/// <param name="ch">Character to draw.</param>
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/// <param name="xc">X coord of upper-left pixel.</param>
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/// <param name="xc">X coord of upper-left pixel.</param>
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/// <param name="yc">Y coord of upper-left pixel.</param>
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/// <param name="yc">Y coord of upper-left pixel.</param>
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@ -315,6 +315,11 @@ namespace SourceGen {
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/// <param name="value">Setting value (integer enum index).</param>
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/// <param name="value">Setting value (integer enum index).</param>
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public void SetEnum(string name, Type enumType, int value) {
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public void SetEnum(string name, Type enumType, int value) {
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string newVal = Enum.GetName(enumType, value);
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string newVal = Enum.GetName(enumType, value);
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if (newVal == null) {
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// Shouldn't be possible if an enum value of the correct type is passed in.
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Debug.WriteLine("Unable to get enum name type=" + enumType + " value=" + value);
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return;
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}
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if (!mSettings.TryGetValue(name, out string oldValue) || oldValue != newVal) {
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if (!mSettings.TryGetValue(name, out string oldValue) || oldValue != newVal) {
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mSettings[name] = newVal;
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mSettings[name] = newVal;
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Dirty = true;
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Dirty = true;
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