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Add wireframe thumbnail generation

I did a bunch of experiments to characterize line drawing.  Long
story short: end points are inclusive, and coordinates should be
offset by +0.5 to avoid anti-aliasing effects.
This commit is contained in:
Andy McFadden 2020-03-02 17:12:59 -08:00
parent 38ca9005c4
commit bd0b20dc2f
4 changed files with 151 additions and 38 deletions

View File

@ -21,7 +21,7 @@ using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using CommonUtil;
using PluginCommon;
@ -100,7 +100,7 @@ namespace SourceGen {
VisualizationAnimation.GenerateAnimOverlayImage();
internal static readonly BitmapSource BLANK_IMAGE = GenerateBlankImage();
internal static readonly BitmapSource BLACK_IMAGE = GenerateBlackImage();
//internal static readonly BitmapSource BLACK_IMAGE = GenerateBlackImage();
/// <summary>
/// Serial number, for reference from other Visualization objects. Not serialized.
@ -172,6 +172,15 @@ namespace SourceGen {
}
}
public void SetThumbnail(IVisualizationWireframe visWire,
ReadOnlyDictionary<string, object> parms) {
if (visWire == null) {
CachedImage = BROKEN_IMAGE;
} else {
CachedImage = GenerateWireframeImage(visWire, parms, 64);
}
}
/// <summary>
/// Trims a tag, removing leading/trailing whitespace, and checks it for validity.
/// </summary>
@ -228,33 +237,118 @@ namespace SourceGen {
/// </summary>
/// <param name="visWire">Visualization data.</param>
/// <param name="parms">Parameter set, for rotations and render options.</param>
/// <param name="width">Output bitmap width.</param>
/// <param name="height">Output bitmap height.</param>
/// <returns></returns>
/// <param name="dim">Output bitmap dimension (width and height).</param>
/// <returns>Rendered bitmap.</returns>
public static BitmapSource GenerateWireframeImage(IVisualizationWireframe visWire,
ReadOnlyDictionary<string, object> parms, double width, double height) {
// TODO(xyzzy): need to get path into a bitmap for thumbnails / GIFs...; call
// GenerateWireframePath and then render the path
// https://stackoverflow.com/a/23582564/294248
Debug.WriteLine("Render " + visWire + " at " + width + "x" + height);
return null;
ReadOnlyDictionary<string, object> parms, double dim) {
GeometryGroup geo = GenerateWireframePath(visWire, parms, dim);
// Render Path to bitmap -- https://stackoverflow.com/a/23582564/294248
Rect bounds = geo.GetRenderBounds(null);
Debug.WriteLine("RenderWF dim=" + dim + " bounds=" + bounds + ": " + visWire);
// Create bitmap.
RenderTargetBitmap bitmap = new RenderTargetBitmap(
(int)bounds.Width,
(int)bounds.Height,
96,
96,
PixelFormats.Pbgra32);
//RenderOptions.SetEdgeMode(bitmap, EdgeMode.Aliased); <-- doesn't work?
// Clear the bitmap to black. (Is there an easier way?)
GeometryGroup bkgnd = new GeometryGroup();
bkgnd.Children.Add(new RectangleGeometry(new Rect(0, 0, bounds.Width, bounds.Height)));
Path path = new Path();
path.Data = bkgnd;
path.Stroke = path.Fill = Brushes.Black;
path.Measure(bounds.Size);
path.Arrange(bounds);
bitmap.Render(path);
path = new Path();
path.Data = geo;
path.Stroke = Brushes.White;
path.Measure(bounds.Size);
path.Arrange(bounds);
bitmap.Render(path);
return bitmap;
}
/// <summary>
/// Generates a WPF path from IVisualizationWireframe data.
/// Generates a WPF path from IVisualizationWireframe data. Line widths get scaled
/// if the output area is larger or smaller than the path, so this scales coordinates
/// so they fit within the box.
/// </summary>
/// <param name="visWire">Visualization data.</param>
/// <param name="parms">Visualization parameters.</param>
/// <param name="dim">Width/height to use for path area.</param>
public static GeometryGroup GenerateWireframePath(IVisualizationWireframe visWire,
ReadOnlyDictionary<string, object> parms, double scale) {
ReadOnlyDictionary<string, object> parms, double dim) {
// WPF path drawing is based on a system where a pixel is drawn at the center
// of the coordinate, and integer coordinates start at the top left edge. If
// you draw a pixel at (0,0), most of the pixel will be outside the window
// (visible or not based on ClipToBounds).
//
// If you draw a line from (1,1 to 4,1), the line's length will appear to
// be (4 - 1) = 3. It touches four pixels -- the end point is not exclusive --
// but because the thickness doesn't extend past the endpoints, the filled
// area is only three. If you have a window of size 10x10, and you draw from
// 0,0 to 9,9, the line will extend for half a line-thickness off the top,
// but will not go past the right/left edges.
//
// Similarly, drawing a horizontal line two units long results in a square, and
// drawing a line that starts and ends at the same point doesn't appear to
// produce anything.
//
// It's possible to clean up the edges by adding 0.5 to all coordinate values.
// This turns out to be important for another reason: a line from (1,1) to (9,1)
// shows up as a double-wide half-bright line, while a line from (1.5,1.5) to
// (9.5,1.5) is drawn as a single-wide full-brightness line. This is because of
// the anti-aliasing.
//
// The path has a bounding box that starts at (0,0) in the top left, and extends
// out as far as needed. If we want a path-drawn shape to animate smoothly we
// want to ensure that the bounds are constant across all renderings of a shape
// (which could get thinner or wider as it rotates), so we draw an invisible
// pixel in our desired bottom-right corner.
//
// If we want an 8x8 bitmap, we draw a line from (8,8) to (8,8) to establish the
// bounds, then draw lines with coordinates from 0.5 to 7.5.
GeometryGroup geo = new GeometryGroup();
// This establishes the geometry bounds. It's a zero-length line segment, so
// nothing is actually drawn.
Debug.WriteLine("using scale=" + scale);
Point corner = new Point(scale + 1, scale + 1);
Debug.WriteLine("using max=" + dim);
// TODO: currently ignoring dim
Point corner = new Point(8, 8);
geo.Children.Add(new LineGeometry(corner, corner));
corner = new Point(0, 0);
geo.Children.Add(new LineGeometry(corner, corner));
// TODO(xyzzy): render
geo.Children.Add(new LineGeometry(new Point(6, 6), new Point(197, 197)));
geo.Children.Add(new LineGeometry(new Point(6, 197), new Point(197, 6)));
//geo.Children.Add(new LineGeometry(new Point(0.0, 0.0), new Point(1.0, 0.0)));
//geo.Children.Add(new LineGeometry(new Point(0.5, 0.5), new Point(1.5, 0.5)));
//geo.Children.Add(new LineGeometry(new Point(0.75, 0.75), new Point(1.75, 0.75)));
geo.Children.Add(new LineGeometry(new Point(0.0, 0.0), new Point(5.0, 7.0)));
geo.Children.Add(new LineGeometry(new Point(0.5, 2), new Point(0.5, 3)));
geo.Children.Add(new LineGeometry(new Point(1.5, 3), new Point(1.5, 4)));
geo.Children.Add(new LineGeometry(new Point(2.5, 2), new Point(2.5, 3)));
geo.Children.Add(new LineGeometry(new Point(3.5, 3), new Point(3.5, 4)));
geo.Children.Add(new LineGeometry(new Point(4.5, 2), new Point(4.5, 3)));
geo.Children.Add(new LineGeometry(new Point(5.5, 3), new Point(5.5, 4)));
geo.Children.Add(new LineGeometry(new Point(6.5, 2), new Point(6.5, 3)));
geo.Children.Add(new LineGeometry(new Point(7.5, 3), new Point(7.5, 4)));
//geo.Children.Add(new LineGeometry(new Point(4, 5), new Point(3, 5)));
//geo.Children.Add(new LineGeometry(new Point(2, 5), new Point(1, 5)));
//geo.Children.Add(new LineGeometry(new Point(4, 7), new Point(1, 7)));
//geo.Children.Add(new LineGeometry(new Point(5, 7), new Point(9, 7)));
//geo.Children.Add(new LineGeometry(new Point(0, 8.5), new Point(9, 8.5)));
return geo;
}
@ -270,20 +364,20 @@ namespace SourceGen {
/// <summary>
/// Returns a bitmap with a single black pixel.
/// </summary>
private static BitmapSource GenerateBlackImage() {
BitmapPalette palette = new BitmapPalette(new List<Color> { Colors.Black });
BitmapSource image = BitmapSource.Create(
1,
1,
96.0,
96.0,
PixelFormats.Indexed8,
palette,
new byte[] { 0 },
1);
//private static BitmapSource GenerateBlackImage() {
// BitmapPalette palette = new BitmapPalette(new List<Color> { Colors.Black });
// BitmapSource image = BitmapSource.Create(
// 1,
// 1,
// 96.0,
// 96.0,
// PixelFormats.Indexed8,
// palette,
// new byte[] { 0 },
// 1);
return image;
}
// return image;
//}
public override string ToString() {

View File

@ -206,20 +206,33 @@ namespace SourceGen {
continue;
}
IVisualization2d vis2d;
IVisualization2d vis2d = null;
IVisualizationWireframe visWire = null;
ReadOnlyDictionary<string, object> parms =
new ReadOnlyDictionary<string, object>(vis.VisGenParams);
try {
vis2d = vplug.Generate2d(visDescr,
new ReadOnlyDictionary<string, object>(vis.VisGenParams));
if (vis2d == null) {
Debug.WriteLine("Vis generator returned null");
if (visDescr.VisualizationType == VisDescr.VisType.Bitmap) {
vis2d = vplug.Generate2d(visDescr, parms);
if (vis2d == null) {
Debug.WriteLine("Vis2d generator returned null");
}
} else if (visDescr.VisualizationType == VisDescr.VisType.Wireframe) {
IPlugin_Visualizer_v2 plugin2 = (IPlugin_Visualizer_v2)vplug;
visWire = plugin2.GenerateWireframe(visDescr, parms);
if (visWire == null) {
Debug.WriteLine("VisWire generator returned null");
}
} else {
Debug.Assert(false);
}
} catch (Exception ex) {
Debug.WriteLine("Vis generation failed: " + ex);
vis2d = null;
}
if (vis2d != null) {
//Debug.WriteLine(" Rendered thumbnail: " + vis.Tag);
vis.SetThumbnail(vis2d);
} else if (visWire != null) {
vis.SetThumbnail(visWire, parms);
}
}
}

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@ -134,9 +134,14 @@ limitations under the License.
<Border Grid.Row="1" BorderThickness="1" HorizontalAlignment="Stretch"
BorderBrush="{DynamicResource {x:Static SystemColors.WindowFrameBrushKey}}"
Background="{StaticResource CheckerBackground}">
<!-- explicit width gets cleared after initial window layout -->
<Grid Name="previewGrid" Width="400" Height="400">
<!-- either the image or the path is shown, not both; background is set to
transparent for image, black for path -->
<Image Name="previewImage" Source="/Res/RedX.png"
RenderOptions.BitmapScalingMode="NearestNeighbor"/>
<!-- ClipToBounds="True" -->
<!-- RenderOptions.EdgeMode="Aliased" -->
<Viewbox>
<Path Name="wireframePath" Stroke="White"/>
</Viewbox>

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@ -472,7 +472,6 @@ namespace SourceGen.WpfGui {
}
} catch (Exception ex) {
Debug.WriteLine("Vis generation failed: " + ex);
vis2d = null;
if (string.IsNullOrEmpty(LastPluginMessage)) {
LastPluginMessage = ex.Message;
}
@ -487,12 +486,14 @@ namespace SourceGen.WpfGui {
}
IsValid = false;
} else if (vis2d != null) {
previewGrid.Background = null;
previewImage.Source = Visualization.ConvertToBitmapSource(vis2d);
wireframePath.Data = new GeometryGroup();
BitmapDimensions = string.Format("{0}x{1}",
previewImage.Source.Width, previewImage.Source.Height);
} else {
previewImage.Source = Visualization.BLACK_IMAGE;
previewGrid.Background = Brushes.Black;
previewImage.Source = Visualization.BLANK_IMAGE;
wireframePath.Data = Visualization.GenerateWireframePath(visWire, parms,
previewImage.ActualWidth / 2);
BitmapDimensions = "n/a";