1
0
mirror of https://github.com/fadden/6502bench.git synced 2024-07-06 16:29:03 +00:00

Changed naming convention in Applesoft/F8-ROM symbol files

I was using the plain names, but when you've got symbols like
READ and WAIT it's too easy to have a conflict and it's not plainly
obvious where something came from.  Now all monitor symbols begin
with MON_, and Applesoft symbols begin with BAS_.

The Amper-fdraw example ended up with a few broken symbol refs,
because it was created before project/platform symbols followed the
"nearby" rules, and was explicitly naming LINNUM and AMPERV.  I
switched the operands to default, and they now auto-format correctly.

I added a few more entries to Applesoft while I was at it.
This commit is contained in:
Andy McFadden 2019-09-16 16:58:32 -07:00
parent 65fc2cb86e
commit c1056839b1
4 changed files with 294 additions and 298 deletions

View File

@ -1,7 +1,7 @@
### 6502bench SourceGen dis65 v1.0 ###
{
"_ContentVersion":1,"FileDataLength":661,"FileDataCrc32":2075163852,"ProjectProps":{
"CpuName":"6502","IncludeUndocumentedInstr":false,"EntryFlags":32702671,"AnalysisParams":{
"CpuName":"6502","IncludeUndocumentedInstr":false,"EntryFlags":32702671,"AutoLabelStyle":"Simple","AnalysisParams":{
"AnalyzeUncategorizedData":true,"MinCharsForString":4,"SeekNearbyTargets":true},
"PlatformSymbolFileIdentifiers":["RT:Apple/F8-ROM.sym65","RT:Apple/Cxxx-IO.sym65","RT:Apple/Applesoft.sym65","PROJ:fdraw-exports.sym65"],"ExtensionScriptFileIdentifiers":[],"ProjectSyms":{
}},
@ -235,15 +235,9 @@
"5":{
"Length":2,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"dispatch","Part":"Low"}},
"7":{
"Length":3,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"AMPERV","Part":"Low"}},
"10":{
"Length":2,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"dispatch","Part":"High"}},
"12":{
"Length":3,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"AMPERV","Part":"Low"}},
"40":{
"Length":1,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"TOK_NEW","Part":"Low"}},
@ -394,20 +388,11 @@
"363":{
"Length":2,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"TOK_TO","Part":"Low"}},
"473":{
"Length":2,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"LINNUM","Part":"Low"}},
"492":{
"Length":2,"Format":"NumericLE","SubFormat":"Decimal","SymbolRef":null},
"512":{
"Length":2,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"TOK_AT","Part":"Low"}},
"522":{
"Length":2,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"LINNUM","Part":"Low"}},
"529":{
"Length":2,"Format":"NumericLE","SubFormat":"Symbol","SymbolRef":{
"Label":"LINNUM","Part":"Low"}},
"582":{
"Length":2,"Format":"NumericLE","SubFormat":"Decimal","SymbolRef":null},
"586":{

View File

@ -6,159 +6,170 @@
*SYNOPSIS Applesoft BASIC addresses and constants
USRVEC @ $0A ;USR() command vector
HCOLOR1 @ $1C ;hi-res color mask
COUNTH @ $1D ;hi-res high-order byte of step for line
HBASL @ $26 ;base address for hi-res drawing
BAS_USRVEC @ $0A ;USR() command vector
BAS_HCOLOR1 @ $1C ;hi-res color mask
BAS_COUNTH @ $1D ;hi-res high-order byte of step for line
BAS_HBASL @ $26 ;base address for hi-res drawing
RNDL @ $4E ;low byte of KEYIN "random" value
RNDH @ $4F ;high byte of KEYIN "random" value
LINNUM @ $50 ;line number ($50-51)
TEXTTAB @ $67 ;pointer to start of Applesoft program (2b)
VARTAB @ $69 ;pointer to start of Applesoft variables (2b)
ARYTAB @ $6B ;pointer to start of Applesoft array space (2b)
STREND @ $6D ;pointer to end of numeric storage (2b)
FRETOP @ $6F ;pointer to end of string storage (2b)
MEMSIZE @ $73 ;Applesoft HIMEM (2b)
CURLIN @ $75 ;Applesoft current line number (2b)
FACMO @ $A0 ;middle-order byte of mantissa of FAC
FACLO @ $A1 ;low-order byte of mantissa of FAC
FACSIGN @ $A2 ;single byte sign of FAC
PRGEND @ $AF ;pointer to end of program (2b)
CHRGET @ $B1 ;get next character or Applesoft token
CHRGOT @ $B7 ;get next, but don't advance TXTPTR
TXTPTR @ $B8 ;points at next char or token
BAS_RNDL @ $4E ;low byte of KEYIN "random" value
BAS_RNDH @ $4F ;high byte of KEYIN "random" value
BAS_LINNUM @ $50 ;line number (2b)
BAS_TEMPPT @ $52 ;temporary point (2b)
BAS_INDEX @ $5E ;temp (stack) pointer for moving strings (2b)
BAS_TEXTTAB @ $67 ;pointer to start of Applesoft program (2b)
BAS_VARTAB @ $69 ;pointer to start of Applesoft variables (2b)
BAS_ARYTAB @ $6B ;pointer to start of Applesoft array space (2b)
BAS_STREND @ $6D ;pointer to end of numeric storage (2b)
BAS_FRETOP @ $6F ;pointer to end of string storage (2b)
BAS_MEMSIZE @ $73 ;HIMEM (2b)
BAS_CURLIN @ $75 ;current line number (2b)
BAS_OLDTEXT @ $79 ;old text pointer
BAS_FORPNT @ $85 ;general pointer (2b)
BAS_TEMP1 @ $93 ;fp register TEMP1
BAS_HIGHDS @ $94 ;block copy pointer (2b)
BAS_HIGHTR @ $96 ;block copy pointer (2b)
BAS_LOWTR @ $9B ;general pointer
BAS_FAC @ $9D ;floating point accumulator (6b)
BAS_FACMO @ $A0 ;middle-order byte of mantissa of FAC
BAS_FACLO @ $A1 ;low-order byte of mantissa of FAC
BAS_FACSIGN @ $A2 ;single byte sign of FAC
BAS_STRING1 @ $AB ;pointer to a string
BAS_STRING2 @ $AD ;pointer to a string
BAS_PRGEND @ $AF ;pointer to end of program (2b)
BAS_CHRGET @ $B1 ;get next character or Applesoft token
BAS_CHRGOT @ $B7 ;get next, but don't advance TXTPTR
BAS_TXTPTR @ $B8 ;points at next char or token
AUTORUN @ $D6 ;set to $80 to auto-run
ERRFLG @ $D8 ;$80 if onerr active
BAS_AUTORUN @ $D6 ;set to $80 to auto-run
BAS_ERRFLG @ $D8 ;$80 if onerr active
HPAG @ $E6 ;hi-res page to draw on ($20 or $40)
SCALE @ $E7 ;hi-res graphics scale factor
BAS_HPAG @ $E6 ;hi-res page to draw on ($20 or $40)
BAS_SCALE @ $E7 ;hi-res graphics scale factor
AMPERV @ $03F5 ;JMP to function that handles Applesoft '&' cmds
BAS_AMPERV @ $03F5 ;JMP to function that handles Applesoft '&' cmds
;
; Useful Applesoft routines.
; TODO: there are many more
;
ERROR @ $D412 ;print error based on X-reg
FRMNUM @ $DD67 ;evalute expression at TXTPTR, result into FAC
SYN_ERROR @ $DEC9 ;throw SYNTAX ERROR
CHKCOM @ $DEBE ;checks TXTPTR for comma
ILLQ_ERROR @ $E199 ;throw ILLEGAL QUANTITY ERROR
GETADR @ $E752 ;convert FAC to 2-byte integer in LINNUM
GETBYT @ $E6F8 ;gets byte, in X/FACLO
HFNS @ $F6B9 ;get hi-res x/y for hplot
BAS_ERROR @ $D412 ;print error based on X-reg
BAS_FRMNUM @ $DD67 ;evalute expression at TXTPTR, result into FAC
BAS_SYN_ERROR @ $DEC9 ;throw SYNTAX ERROR
BAS_CHKCOM @ $DEBE ;checks TXTPTR for comma
BAS_ILLQ_ERROR @ $E199 ;throw ILLEGAL QUANTITY ERROR
BAS_GETADR @ $E752 ;convert FAC to 2-byte integer in LINNUM
BAS_GETBYT @ $E6F8 ;gets byte, in X/FACLO
BAS_HFNS @ $F6B9 ;get hi-res x/y for hplot
;
; Applesoft BASIC tokens.
;
*TAG Applesoft-Tokens
TOK_END = $80
TOK_FOR = $81
TOK_NEXT = $82
TOK_DATA = $83
TOK_INPUT = $84
TOK_DEL = $85
TOK_DIM = $86
TOK_READ = $87
TOK_GR = $88
TOK_TEXT = $89
TOK_PR = $8a
TOK_IN = $8b
TOK_CALL = $8c
TOK_PLOT = $8d
TOK_HLIN = $8e
TOK_VLIN = $8f
TOK_HGR2 = $90
TOK_HGR = $91
TOK_HCOLOR = $92
TOK_HPLOT = $93
TOK_DRAW = $94
TOK_XDRAW = $95
TOK_HTAB = $96
TOK_HOME = $97
TOK_ROT = $98
TOK_SCALE = $99
TOK_SHLOAD = $9a
TOK_TRACE = $9b
TOK_NOTRACE = $9c
TOK_NORMAL = $9d
TOK_INVERSE = $9e
TOK_FLASH = $9f
TOK_COLOR = $a0
TOK_POP = $a1
TOK_VTAB = $a2
TOK_HIMEM = $a3
TOK_LOMEM = $a4
TOK_ONERR = $a5
TOK_RESUME = $a6
TOK_RECALL = $a7
TOK_STORE = $a8
TOK_SPEED = $a9
TOK_LET = $aa
TOK_GOTO = $ab
TOK_RUN = $ac
TOK_IF = $ad
TOK_RESTORE = $ae
TOK_AMPER = $af
TOK_GOSUB = $b0
TOK_RETURN = $b1
TOK_REM = $b2
TOK_STOP = $b3
TOK_ON = $b4
TOK_WAIT = $b5
TOK_LOAD = $b6
TOK_SAVE = $b7
TOK_DEF = $b8
TOK_POKE = $b9
TOK_PRINT = $ba
TOK_CONT = $bb
TOK_LIST = $bc
TOK_CLEAR = $bd
TOK_GET = $be
TOK_NEW = $bf
TOK_TAB = $c0
TOK_TO = $c1
TOK_FN = $c2
TOK_SPC = $c3
TOK_THEN = $c4
TOK_AT = $c5
TOK_NOT = $c6
TOK_STEP = $c7
TOK_PLUS = $c8
TOK_MINUS = $c9
TOK_MULT = $ca
TOK_DIV = $cb
TOK_EXPOP = $cc
TOK_AND = $cd
TOK_OR = $ce
TOK_GREATER = $cf
TOK_EQUAL = $d0
TOK_LESSER = $d1
TOK_SGN = $d2
TOK_INT = $d3
TOK_ABS = $d4
TOK_USR = $d5
TOK_FRE = $d6
TOK_SCRN = $d7
TOK_PDL = $d8
TOK_POS = $d9
TOK_SQR = $da
TOK_RND = $db
TOK_LOG = $dc
TOK_EXP = $dd
TOK_COS = $de
TOK_SIN = $df
TOK_TAN = $e0
TOK_ATN = $e1
TOK_PEEK = $e2
TOK_LEN = $e3
TOK_STR = $e4
TOK_VAL = $e5
TOK_ASC = $e6
TOK_CHR = $e7
TOK_LEFT = $e8
TOK_RIGHT = $e9
TOK_MID = $ea
TOK_END = $80
TOK_FOR = $81
TOK_NEXT = $82
TOK_DATA = $83
TOK_INPUT = $84
TOK_DEL = $85
TOK_DIM = $86
TOK_READ = $87
TOK_GR = $88
TOK_TEXT = $89
TOK_PR = $8a
TOK_IN = $8b
TOK_CALL = $8c
TOK_PLOT = $8d
TOK_HLIN = $8e
TOK_VLIN = $8f
TOK_HGR2 = $90
TOK_HGR = $91
TOK_HCOLOR = $92
TOK_HPLOT = $93
TOK_DRAW = $94
TOK_XDRAW = $95
TOK_HTAB = $96
TOK_HOME = $97
TOK_ROT = $98
TOK_SCALE = $99
TOK_SHLOAD = $9a
TOK_TRACE = $9b
TOK_NOTRACE = $9c
TOK_NORMAL = $9d
TOK_INVERSE = $9e
TOK_FLASH = $9f
TOK_COLOR = $a0
TOK_POP = $a1
TOK_VTAB = $a2
TOK_HIMEM = $a3
TOK_LOMEM = $a4
TOK_ONERR = $a5
TOK_RESUME = $a6
TOK_RECALL = $a7
TOK_STORE = $a8
TOK_SPEED = $a9
TOK_LET = $aa
TOK_GOTO = $ab
TOK_RUN = $ac
TOK_IF = $ad
TOK_RESTORE = $ae
TOK_AMPER = $af
TOK_GOSUB = $b0
TOK_RETURN = $b1
TOK_REM = $b2
TOK_STOP = $b3
TOK_ON = $b4
TOK_WAIT = $b5
TOK_LOAD = $b6
TOK_SAVE = $b7
TOK_DEF = $b8
TOK_POKE = $b9
TOK_PRINT = $ba
TOK_CONT = $bb
TOK_LIST = $bc
TOK_CLEAR = $bd
TOK_GET = $be
TOK_NEW = $bf
TOK_TAB = $c0
TOK_TO = $c1
TOK_FN = $c2
TOK_SPC = $c3
TOK_THEN = $c4
TOK_AT = $c5
TOK_NOT = $c6
TOK_STEP = $c7
TOK_PLUS = $c8
TOK_MINUS = $c9
TOK_MULT = $ca
TOK_DIV = $cb
TOK_EXPOP = $cc
TOK_AND = $cd
TOK_OR = $ce
TOK_GREATER = $cf
TOK_EQUAL = $d0
TOK_LESSER = $d1
TOK_SGN = $d2
TOK_INT = $d3
TOK_ABS = $d4
TOK_USR = $d5
TOK_FRE = $d6
TOK_SCRN = $d7
TOK_PDL = $d8
TOK_POS = $d9
TOK_SQR = $da
TOK_RND = $db
TOK_LOG = $dc
TOK_EXP = $dd
TOK_COS = $de
TOK_SIN = $df
TOK_TAN = $e0
TOK_ATN = $e1
TOK_PEEK = $e2
TOK_LEN = $e3
TOK_STR = $e4
TOK_VAL = $e5
TOK_ASC = $e6
TOK_CHR = $e7
TOK_LEFT = $e8
TOK_RIGHT = $e9
TOK_MID = $ea
; end of tokens

View File

@ -7,146 +7,146 @@
*SYNOPSIS Symbols from the Apple II monitor ROM
WNDLEFT @ $20 ;left column of scroll window
WNDWDTH @ $21 ;width of scroll window
WNDTOP @ $22 ;top of scroll window
WNDBTM @ $23 ;bottom of scsroll window
CH @ $24 ;cursor horizontal displacement
CV @ $25 ;cursor vertical displacement
GBASL @ $26 ;base address for lo-res drawing (lo)
GBASH @ $27 ;base address for lo-res drawing (hi)
H2 @ $2C ;right end of horizontal line drawn by HLINE
V2 @ $2D ;bottom of vertical line drawn by VLINE
INVFLAG @ $32 ;text mask (255=normal, 127=flash, 63=inv)
PROMPT @ $33 ;prompt character
CSWL @ $36 ;character output hook (lo)
CSWH @ $37 ;character output hook (hi)
KSWL @ $38 ;character input hook (lo)
KSWH @ $39 ;character input hook (hi)
PCL @ $3A ;program counter save
PCH @ $3B ;program counter save
A1L @ $3C ;general purpose
A1H @ $3D ;general purpose
A2L @ $3E ;general purpose
A2H @ $3F ;general purpose
MON_WNDLEFT @ $20 ;left column of scroll window
MON_WNDWDTH @ $21 ;width of scroll window
MON_WNDTOP @ $22 ;top of scroll window
MON_WNDBTM @ $23 ;bottom of scsroll window
MON_CH @ $24 ;cursor horizontal displacement
MON_CV @ $25 ;cursor vertical displacement
MON_GBASL @ $26 ;base address for lo-res drawing (lo)
MON_GBASH @ $27 ;base address for lo-res drawing (hi)
MON_H2 @ $2C ;right end of horizontal line drawn by HLINE
MON_V2 @ $2D ;bottom of vertical line drawn by VLINE
MON_INVFLAG @ $32 ;text mask (255=normal, 127=flash, 63=inv)
MON_PROMPT @ $33 ;prompt character
MON_CSWL @ $36 ;character output hook (lo)
MON_CSWH @ $37 ;character output hook (hi)
MON_KSWL @ $38 ;character input hook (lo)
MON_KSWH @ $39 ;character input hook (hi)
MON_PCL @ $3A ;program counter save
MON_PCH @ $3B ;program counter save
MON_A1L @ $3C ;general purpose
MON_A1H @ $3D ;general purpose
MON_A2L @ $3E ;general purpose
MON_A2H @ $3F ;general purpose
SPDBYT @ $F1 ;text output speed limiter
MON_SPDBYT @ $F1 ;text output speed limiter
BRKV @ $03F0 ;address of BRK handler
SOFTEVEC @ $03F2 ;address of RESET handler
PWREDUP @ $03F4 ;power-up RESET checksum
USRADDR @ $03F8 ;jump to function that handles monitor Ctrl-Y
NMIVEC @ $03FB ;jump to function that handles NMI
IRQADDR @ $03FE ;address of IRQ handler
MON_BRKV @ $03F0 ;address of BRK handler
MON_SOFTEVEC @ $03F2 ;address of RESET handler
MON_PWREDUP @ $03F4 ;power-up RESET checksum
MON_USRADDR @ $03F8 ;jump to function that handles monitor Ctrl-Y
MON_NMIVEC @ $03FB ;jump to function that handles NMI
MON_IRQADDR @ $03FE ;address of IRQ handler
PLOT @ $F800 ;lo-res plot at X=Y-reg, Y=Acc
PLOT1 @ $F80E ;lo-res plot at X=Y-reg, Y per GBASL/H
HLINE @ $F819 ;lo-res horiz line at Y=Acc with X from $2c
VLINE @ $F828 ;lo-res vert line at X=Y-reg and Y from Acc to $2b
CLRSCR @ $F832 ;clear lo-res screen to black
CLRTOP @ $F836 ;clear top part of lo-res screen to black
GBASCALC @ $F847 ;compute gfx base addr for line in Acc
NXTCOL @ $F85F ;change lo-res color to (color)+3
SETCOL @ $F864 ;set lo-res color to Acc
SCRN @ $F871 ;load Acc with lo-res value at Y=Acc, X=X-reg
INSDS1_2 @ $F88C
INSDS2 @ $F88E
GET816LEN @ $F890
INSTDSP @ $F8D0 ;monitor/mini-asm display
PRNTYX @ $F940 ;print Y-reg/X-reg as 4 hex digits
PRNTAX @ $F941 ;print Acc/X-reg as 4 hex digits
PRNTX @ $F944 ;print X-reg as 2 hex digits
PRBLNK @ $F948 ;print 3 spaces
PRBL2 @ $F94A
PCADJ @ $F953 ;monitor/mini-asm PC adjust
TEXT2COPY @ $F962
OLDIRQ @ $FA40 ;autostart ROM IRQ handler
BREAK @ $FA4C
OLDBRK @ $FA59
RESET @ $FA62
PWRUP @ $FAA6
SLOOP @ $FABA
REGDSP @ $FAD7 ;display register contents
RTBL @ $FB19
PREAD @ $FB1E ;read paddle specifed by X-reg, return in Y-reg
PREAD4 @ $FB21
INIT @ $FB2F ;screen initialization
SETTXT @ $FB39 ;set screen to text mode
SETGR @ $FB40 ;set screen to graphics mode
SETWND @ $FB4B ;set normal low-res graphics window
SETWND2 @ $FB51
TABV @ $FB5B ;place cursor at line (A-reg) and column (ch)
APPLEII @ $FB60 ;clear screen and put "Apple II" into first line
SETPWRC @ $FB6F
VIDWAIT @ $FB78
KBDWAIT @ $FB88
VERSION @ $FBB3
ZIDBYTE2 @ $FBBF
ZIDBYTE @ $FBC0
BASCALC @ $FBC1 ;calculate text base address
BELL1 @ $FBDD ;sound bell regardless of output device
BELL1_2 @ $FBE2
BELL2 @ $FBE4 ;sound bell
STORADV @ $FBF0
ADVANCE @ $FBF4 ;move cursor right
VIDOUT @ $FBFD ;output Acc as text
BS @ $FC10 ;move cursor left
UP @ $FC1A ;move cursor up
VTAB @ $FC22 ;tab to row specified in Acc
VTABZ @ $FC24
CLREOP @ $FC42 ;clear screen from cursor to end of page
HOME @ $FC58 ;clear screen and reset text output to top-left
CR @ $FC62 ;perform a carriage return
LF @ $FC66 ;perform a line feed
SCROLL @ $FC70 ;scroll up 1 line
CLREOL @ $FC9C ;clear to end of line
CLREOLZ @ $FC9E
WAIT @ $FCA8 ;delay for (26 + 27*Acc + 5*(Acc*Acc))/2 cycles
NXTA4 @ $FCB4 ;increment A4
NXTA1 @ $FCBA ;increment A1
HEADR @ $FCC9 ;write cassette sync
WRTAPE @ $FCE5 ;casssette write
RDKEY @ $FD0C ;read key
FD10 @ $FD10
RDKEY1 @ $FD18
KEYIN @ $FD1B ;get next key input from keyboard hardware
RDCHAR @ $FD35 ;calls RDKEY to get next char
GETLNZ @ $FD67 ;get a line of input
GETLN @ $FD6A ;get a lint of input
GETLN0 @ $FD6C
GETLN1 @ $FD6F
CROUT1 @ $FD8B
CROUT @ $FD8E ;print a carriage return
PRA1 @ $FD92 ;print CR, then hex of A1H/A1L, then minus sign
PRBYTE @ $FDDA ;print Acc as two-digit hex number
PRHEX @ $FDE3 ;print right nibble of Acc as single hex digit
COUT @ $FDED ;print Acc to output device
COUT1 @ $FDF0
COUTZ @ $FDF6
IDROUTINE @ $FE1F
MOVE @ $FE2C ;memory move A1/A2 to A4
LIST @ $FE5E ;disassemble 20 instructions (not on GS)
SETINV @ $FE80 ;set video mode to inverse
SETNORM @ $FE84 ;set video mode to normal
SETKBD @ $FE89 ;reset char input handler to ROM
INPORT @ $FE8B
SETVID @ $FE93 ;reset char output handler to ROM
OUTPORT @ $FE95
GO @ $FEB6
WRITE @ $FECD ;write data to cassette
READ @ $FEFD ;read data from cassette
PRERR @ $FF2D ;print "ERR" and sound bell
BELL @ $FF3A ;sound bell
RESTORE @ $FF3F ;restore 6502 registers from $45-48
SAVE @ $FF4A ;save 6502 registers to $45-49
IORTS @ $FF58 ;JSR here to find out where one is
OLDRST @ $FF59 ;RESET entry point
MON @ $FF65 ;normal entry to monitor
MONZ @ $FF69 ;reset and enter monitor
MONZ2 @ $FF6C
MONZ4 @ $FF70
DIG @ $FF8A
GETNUM @ $FFA7
NXTCHR @ $FFAD ;part of GETLN input loop
TOSUB @ $FFBE
ZMODE @ $FFC7
MON_PLOT @ $F800 ;lo-res plot at X=Y-reg, Y=Acc
MON_PLOT1 @ $F80E ;lo-res plot at X=Y-reg, Y per GBASL/H
MON_HLINE @ $F819 ;lo-res horiz line at Y=Acc with X from $2c
MON_VLINE @ $F828 ;lo-res vert line at X=Y-reg and Y from Acc to $2b
MON_CLRSCR @ $F832 ;clear lo-res screen to black
MON_CLRTOP @ $F836 ;clear top part of lo-res screen to black
MON_GBASCALC @ $F847 ;compute gfx base addr for line in Acc
MON_NXTCOL @ $F85F ;change lo-res color to (color)+3
MON_SETCOL @ $F864 ;set lo-res color to Acc
MON_SCRN @ $F871 ;load Acc with lo-res value at Y=Acc, X=X-reg
MON_INSDS1_2 @ $F88C
MON_INSDS2 @ $F88E
MON_GET816LEN @ $F890
MON_INSTDSP @ $F8D0 ;monitor/mini-asm display
MON_PRNTYX @ $F940 ;print Y-reg/X-reg as 4 hex digits
MON_PRNTAX @ $F941 ;print Acc/X-reg as 4 hex digits
MON_PRNTX @ $F944 ;print X-reg as 2 hex digits
MON_PRBLNK @ $F948 ;print 3 spaces
MON_PRBL2 @ $F94A
MON_PCADJ @ $F953 ;monitor/mini-asm PC adjust
MON_TEXT2COPY @ $F962
MON_OLDIRQ @ $FA40 ;autostart ROM IRQ handler
MON_BREAK @ $FA4C
MON_OLDBRK @ $FA59
MON_RESET @ $FA62
MON_PWRUP @ $FAA6
MON_SLOOP @ $FABA
MON_REGDSP @ $FAD7 ;display register contents
MON_RTBL @ $FB19
MON_PREAD @ $FB1E ;read paddle specifed by X-reg, return in Y-reg
MON_PREAD4 @ $FB21
MON_INIT @ $FB2F ;screen initialization
MON_SETTXT @ $FB39 ;set screen to text mode
MON_SETGR @ $FB40 ;set screen to graphics mode
MON_SETWND @ $FB4B ;set normal low-res graphics window
MON_SETWND2 @ $FB51
MON_TABV @ $FB5B ;place cursor at line (A-reg) and column (ch)
MON_APPLEII @ $FB60 ;clear screen and put "Apple II" into first line
MON_SETPWRC @ $FB6F
MON_VIDWAIT @ $FB78
MON_KBDWAIT @ $FB88
MON_VERSION @ $FBB3
MON_ZIDBYTE2 @ $FBBF
MON_ZIDBYTE @ $FBC0
MON_BASCALC @ $FBC1 ;calculate text base address
MON_BELL1 @ $FBDD ;sound bell regardless of output device
MON_BELL1_2 @ $FBE2
MON_BELL2 @ $FBE4 ;sound bell
MON_STORADV @ $FBF0
MON_ADVANCE @ $FBF4 ;move cursor right
MON_VIDOUT @ $FBFD ;output Acc as text
MON_BS @ $FC10 ;move cursor left
MON_UP @ $FC1A ;move cursor up
MON_VTAB @ $FC22 ;tab to row specified in Acc
MON_VTABZ @ $FC24
MON_CLREOP @ $FC42 ;clear screen from cursor to end of page
MON_HOME @ $FC58 ;clear screen and reset text output to top-left
MON_CR @ $FC62 ;perform a carriage return
MON_LF @ $FC66 ;perform a line feed
MON_SCROLL @ $FC70 ;scroll up 1 line
MON_CLREOL @ $FC9C ;clear to end of line
MON_CLREOLZ @ $FC9E
MON_WAIT @ $FCA8 ;delay for (26 + 27*Acc + 5*(Acc*Acc))/2 cycles
MON_NXTA4 @ $FCB4 ;increment A4
MON_NXTA1 @ $FCBA ;increment A1
MON_HEADR @ $FCC9 ;write cassette sync
MON_WRTAPE @ $FCE5 ;casssette write
MON_RDKEY @ $FD0C ;read key
MON_FD10 @ $FD10
MON_RDKEY1 @ $FD18
MON_KEYIN @ $FD1B ;get next key input from keyboard hardware
MON_RDCHAR @ $FD35 ;calls RDKEY to get next char
MON_GETLNZ @ $FD67 ;get a line of input
MON_GETLN @ $FD6A ;get a line of input
MON_GETLN0 @ $FD6C
MON_GETLN1 @ $FD6F
MON_CROUT1 @ $FD8B
MON_CROUT @ $FD8E ;print a carriage return
MON_PRA1 @ $FD92 ;print CR, then hex of A1H/A1L, then minus sign
MON_PRBYTE @ $FDDA ;print Acc as two-digit hex number
MON_PRHEX @ $FDE3 ;print right nibble of Acc as single hex digit
MON_COUT @ $FDED ;print Acc to output device
MON_COUT1 @ $FDF0
MON_COUTZ @ $FDF6
MON_IDROUTINE @ $FE1F
MON_MOVE @ $FE2C ;memory move A1/A2 to A4
MON_LIST @ $FE5E ;disassemble 20 instructions (not on GS)
MON_SETINV @ $FE80 ;set video mode to inverse
MON_SETNORM @ $FE84 ;set video mode to normal
MON_SETKBD @ $FE89 ;reset char input handler to ROM
MON_INPORT @ $FE8B
MON_SETVID @ $FE93 ;reset char output handler to ROM
MON_OUTPORT @ $FE95
MON_GO @ $FEB6
MON_WRITE @ $FECD ;write data to cassette
MON_READ @ $FEFD ;read data from cassette
MON_PRERR @ $FF2D ;print "ERR" and sound bell
MON_BELL @ $FF3A ;sound bell
MON_RESTORE @ $FF3F ;restore 6502 registers from $45-48
MON_SAVE @ $FF4A ;save 6502 registers to $45-49
MON_IORTS @ $FF58 ;JSR here to find out where one is
MON_OLDRST @ $FF59 ;RESET entry point
MON_MON @ $FF65 ;normal entry to monitor
MON_MONZ @ $FF69 ;reset and enter monitor
MON_MONZ2 @ $FF6C
MON_MONZ4 @ $FF70
MON_DIG @ $FF8A
MON_GETNUM @ $FFA7
MON_NXTCHR @ $FFAD ;part of GETLN input loop
MON_TOSUB @ $FFBE
MON_ZMODE @ $FFC7

View File

@ -60,7 +60,7 @@ limitations under the License.
<TextBlock Text="Maximum line width:"/>
<ComboBox Name="maxWidthComboBox" Width="75" Margin="8,0,0,0"
ItemsSource="{Binding LineWidthItems}" SelectionChanged="MaxWidthComboBox_SelectionChanged"/>
<CheckBox Content="Render in box" Margin="40,1,0,0" IsChecked="{Binding RenderInBox}"/>
<CheckBox Content="Render in _box" Margin="40,1,0,0" IsChecked="{Binding RenderInBox}"/>
</StackPanel>
<TextBlock Grid.Row="3" Text="Expected output:" Margin="0,20,0,0"/>