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Fix crash when editing project symbol

The recent tweaks to improve operand editing broke a common case
when creating a project symbol.

Also, tweaked the operand edit case a little more, for the case where
the operand's symbol was entered manually.
This commit is contained in:
Andy McFadden 2022-02-28 15:03:09 -08:00
parent ef6173fba6
commit ca3b6a9adb

View File

@ -280,7 +280,7 @@ namespace SourceGen.WpfGui {
if (mDefSymbolList.TryGetValue(trimLabel, out DefSymbol existing)) {
// We found a match. See if we're just seeing the symbol we're editing.
//
// We only want to check the label, not the entire symbol, because otherwise
// We mostly want to check the label, not the entire symbol, because otherwise
// things can go funny when multiple edits are done without flushing the data
// back to the symbol table. For example, when this is invoked from the
// Edit Project Symbol button in the instruction operand editor, the user might
@ -289,6 +289,13 @@ namespace SourceGen.WpfGui {
// passed the edited DefSymbol, which no longer fully matches what's in the
// symbol table.
//
// We want to check the value as well, because of a weird case when the user
// edits an instruction operand with a user-modified symbol. For example, if
// the operand needs to be "FOO-1", so the user hand-edited the label to FOO.
// This allows the user to "create project symbol" with the symbol as the initial
// value, but the symbol would be for address FOO not FOO-1. (It would be best
// to disable "create project symbol" in this case.)
//
// TODO: we still don't handle the case where the user changes the label from
// FOO to FOO1 and then back to FOO without closing the instruction edit dialog.
// The problem is that we find a match for FOO in the symbol table without
@ -296,8 +303,13 @@ namespace SourceGen.WpfGui {
// we need to pass in the original label as well as the recently-edited symbol,
// and allow the new name to match either.
// If there's no "previous" symbol, then any match means the label is not unique.
// Otherwise, we consider it unique if the label and value match what they were
// when this edit dialog was opened.
//labelUnique = (existing == mOldSym);
labelUnique = Asm65.Label.LABEL_COMPARER.Equals(existing.Label, mOldSym.Label);
labelUnique = mOldSym != null &&
(Asm65.Label.LABEL_COMPARER.Equals(existing.Label, mOldSym.Label) &&
existing.Value == mOldSym.Value);
} else {
labelUnique = true;
}