Defined a simple monochrome bitmap format, and created some pieces
for a Tic-Tac-Toe game. Wrote a tutorial that explains how to
visualize them.
Also, updated some comments.
Updated documentation for non-unique label changes. Added a new
section to tutorial #1.
Updated examples to use non-unique labels and variable tables.
Tweaked the EditLabel radio button names.
This adds the concept of label annotations. The primary driver of
the feature is the desire to note that sometimes you know what a
thing is, but sometimes you're just taking an educated guess.
Instead of writing "high_score_maybe", you can now write "high_score?",
which is more compact and consistent. The annotations are stripped
off when generating source code, making them similar to Notes.
I also created a "Generated" annotation for the labels that are
synthesized by the address table formatter, but don't modify the
label for them, because there's not much need to remind the user
that "T1234" was generated by algorithm.
This also lays some of the groundwork for non-unique labels.
Copied the extension script tutorial files out of the Scripts
directory and into the Tutorial directory. This makes more sense,
and makes it possible to expand the script sample without altering
the tutorial.
Reverted the Scripts sample to be an actual sample, rather than a
tutorial.
Renumbered the last two tutorials and added them to the ToC. This
gives them actual numbers rather than treating them as add-ons to
the advanced tutorial.
Moved the source files for the tutorial binaries into a subdirectory
to reduce clutter.
This does mean we have two separate copies of the inline string
sample plugins, but that's an artifact of our attempts at security.
Created a Navigate menu, and put the menu items for Find and Go To
in it. Added menu items for nav-forward and nav-backward, which
until now were only available as toolbar buttons.
The last two tabs in the Edit App Settings dialog have "quick set"
buttons configure all fields for a particular assembler, or reset
them to default values. The previous UI was a little annoying,
because you had to pick something from the combo box and then hit
"set" to push the change. It was also confusing, because if you
came back later the combo box was just set to the first entry, not
the thing you picked last.
Now, picking an entry from the combo box immediately updates all
fields. The combo box selection is set to reflect the actual
contents (so if you set everything just right, the combo box will
change to a specific assembler). If nothing matches, a special
entry labeled "Custom" is selected.
Also, rearranged the tutorial sections in the manual so the
address table formatting comes last, and appears in the local TOC.
Change + save + undo + change was being treated as non-dirty.
Added link to "export" feature to documentation TOC.
Added keyboard shortcut for high part in data operand editor.
Corrected various things in the tutorial.
Updated the manual, and changed tutorial #2 to use local variables
for pointers.
If the symbol text box isn't empty, use the string as the initial
value for the Label when creating a new project property.
Fixed a crash when editing a project property.
- Updated the tutorial to track changes to WPF, and to clarify
existing content.
- Fixed Ctrl+H Ctrl+C, which was getting masked by the Copy command
handler.
- Fixed initial selection of address in Set Address.
- MakeDist now copies CommonWPF.dll.
- Spent a bunch of time tracking down a null-pointer deref that only
happened when you didn't start with a config file. Fixed.
- The NPE was causing the program to exit without any sort of useful
diagnostic, so I added an uncaught exception handler that writes
the crash to a text file in the current directory.
- Added a trace listener definition to App.config that writes log
messages to a file, but it can't generally be enabled at runtime
because you can't write files from inside the sandbox. So it's
there but commented out.
- Made the initial size of the main window a little wider.
In the data operand edit section, walk through selecting a single
byte vs. multiple bytes when you want to set a multi-byte format.
(inspired by issue #41)
If PTR is defined as an external symbol, we were automatically
symbol-ifying PTR+1. Now we also symbolify PTR+2. This helps with
24-bit pointers on the 65816, and 16-bit "jump vectors", where the
address is preceded by a JMP opcode.
Removed the "AMPERV_" symbol I added to make the tutorial look
right.