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Commit Graph

192 Commits

Author SHA1 Message Date
Andy McFadden
b686d2d208 Add rotation and backface culling
Also, correctly update the thumbnail when leaving the visualization
editor.
2020-03-06 16:51:47 -08:00
Andy McFadden
eec847d5f1 Implement basic wireframe rendering
We extract the data from the wireframe visualization, perform a
trivial transform, and display it.  The perspective vs.
orthographic flag in the parameters is respected.  (No rotation or
backface removal yet.)

Also, increased the thumbnail sizes in the visualization set editor
list from 48x48 to 64x64, because the nearest-pixel-scaled 48x48
looks nasty when used for wireframes.
2020-03-03 19:37:51 -08:00
Andy McFadden
bd0b20dc2f Add wireframe thumbnail generation
I did a bunch of experiments to characterize line drawing.  Long
story short: end points are inclusive, and coordinates should be
offset by +0.5 to avoid anti-aliasing effects.
2020-03-03 16:20:55 -08:00
Andy McFadden
38ca9005c4 Progress on wireframe visualization
Added some more plumbing.  Updated visualization set edit dialog,
which now does word-wrapping correctly in the buttons.  Added Alt+V
as the hotkey for Create/Edit Visualization Set, which allows you
to double-tap it to leap into the visualization editor.

Experimented with Path drawing, which looks like it could do just
what we need.

Also, show the file size in KB in the code/data/junk breakdown at the
bottom of the window.  (Technically it's KiB, but that looked funny.)
2020-03-01 18:34:34 -08:00
Andy McFadden
4155d254c2 Add note about label-edit weirdness 2020-02-28 16:11:35 -08:00
Andy McFadden
07d477fc70 Improve Apple II hi-res visualizer
Added a new category "sprite sheet", which is essentially a more
generalized version of the bitmap font renderer.  It has the full
set of options for col/row/cell stride and colors.  (Issue #74,
issue #75)

Added a flag that flips the high bits on bitmaps.  Sometimes data
is stored with the high bit clear, but the high bit is set as it's
rendered.  (Issue #76)

Also, fixed the keyboard shortcuts in the Edit Visualization Set
window, which were 'N' for both "New ___" items.  (Issue #57)
2020-02-18 16:42:46 -08:00
Andy McFadden
b0278c9c51 Improve data operand editor
Added accelerator keys to Mixed and Null strings.  (Issue #67)

Added units to string counts.  (Issue #68)  Added proper handling
for plural/singular for bytes and strings.  Changed N/A indicator
from "xx" to "--".
2020-02-18 13:57:35 -08:00
Andy McFadden
589ff9bb36 Don't create bad DefSymbol
When editing an instruction operand, if you click "edit project
symbol", we need an initial value for the label.  If you started
typing something in the instruction operand symbol field, we use
that.  Unfortunately we were trying to use that even when it was
invalid, which caused an assertion to go off in the DefSymbol
constructor.
2020-01-25 18:23:27 -08:00
Andy McFadden
6ff349c2f6 Fix crashing bug in Goto
The application would crash if an invalid file offset was entered
(with "+xxxx").  This bug has been present since v1.0.
2020-01-24 15:25:01 -08:00
Andy McFadden
b387298685 Fix various local variable de-duplication bugs
In 1.5.0-dev1, as part of changes to the way label localization
works, the local variable de-duplicator started checking against a
filtered copy of the symbol table.  Unfortunately it never
re-generated the table, so a long-lived LocalVariableLookup (like
the one used by LineListGen) would set up the dup map wrong and
be inconsistent with other parts of the program.

We now regenerate the table on every Reset().

The de-duplication stuff also had problems when opcodes and
operands were double-clicked on.  When the opcode is clicked, the
selection should jump to the appropriate variable declaration, but
it wasn't being found because the label generated in the list was
in its original form.  Fixed.

When an instruction operand is double-clicked, the instruction operand
editor opens with an "edit variable" shortcut.  This was showing
the de-duplicated name, which isn't necessarily a bad thing, but it
was passing that value on to the DefSymbol editor, which thought it
was being asked to create a new entry.  Fixed.  (Entering the editor
through the LvTable editor works correctly, with nary a de-duplicated
name in sight.  You'll be forced to rename it because it'll fail the
uniqueness test.)

References to de-duplicated local variables were getting lost when
the symbol's label was replaced (due largely to a convenient but
flawed shortcut: xrefs are attached to DefSymbol objects).  Fixed by
linking the XrefSets.

Given the many issues and their relative subtlety, I decided to make
the modified names more obvious, and went back to the "_DUPn" naming
strategy.  (I'm also considering just making it an error and
discarding conflicting entries during analysis... this is much more
complicated than I expected it to be.)

Quick tests can be performed in 2019-local-variables:
 - go to +000026, double-click on the opcode, confirm sel change
 - go to +000026, double-click on the operand, confirm orig name
   shown in shortcut and that shortcut opens editor with orig name
 - go to +00001a, down a line, click on PROJ_ZERO_DUP1 and confirm
   that it has a single reference (from +000026)
 - double-click on var table and confirm editing entry
2020-01-13 18:32:56 -08:00
Andy McFadden
02fb5c50ea Minor tweaks
- Break up long sequences of visualization images in exported HTML
  to avoid horizontal scrolling.  Lines don't fold in "pre" mode,
  and switching out of "pre" is ugly, so we just break at an
  arbitrary point.
- Use a slightly different filename for animated GIFs.
- When moving items up/down in the visualization set editor or
  bitmap animation editor, scroll the datagrid to keep the selected
  item in view.
- Fix a wayward assert.
2020-01-01 17:26:53 -08:00
Andy McFadden
8aa4b7736e Visualization editor UX enhancements
Remember the most recent set of parameters, and use them as defaults
when creating a new visualization.  This is very helpful when
creating visualizations for multiple frames of an animation.

After exiting an editor, focus on the "OK" button in the visualization
set editor.  This allows a quick double-Enter after an edit.
2019-12-31 20:39:51 -08:00
Andy McFadden
1373ffd8e3 Add file slicer tool
The tool allows you to cut a piece out of a file by specifying an
offset and a length.  A pair of hex dumps helps you verify that the
positions are correct.

Also, minor cleanups elsewhere.
2019-12-29 17:59:35 -08:00
Andy McFadden
89413d11e4 Add file concatenation tool
Select a list of files and save it.  File lengths and CRCs are
shown for reference.
2019-12-28 17:22:19 -08:00
Andy McFadden
7c2fbec773 Fix proxy object timeout in visualization editor
The visualization editor was retaining an IPlugin reference for the
visualization generator selection combo box.  After 5 minutes the
proxy object timed out, so if you left the editor open and inactive
for that long you'd start getting weird errors.

We now keep the script identifier string and use that to get a
fresh IPlugin proxy object.
2019-12-28 14:00:48 -08:00
Andy McFadden
a9913b8b69 Fix symbol entry bug in operand editors
The un-trimmed symbol was being used, so labels entered with
annotation characters (e.g. "FOO?") were failing to be found.
2019-12-26 11:04:37 -08:00
Andy McFadden
091955b9c2 Allow setting the start/end address for a block
If you have a single line selected, Set Address adds a .ORG directive
that changes the addresses of all following data, until the next .ORG
directive is reached.  Sometimes code will relocate part of itself,
and it's useful to be able to set the address at the end of the block
to what it would have been before the .ORG change.

If you have multiple lines selected, we now add the second .ORG to
the offset that follows the last selected line.

Also, fixed a bug in the Symbol value updater that wasn't handling
non-unique labels correctly.
2019-12-25 18:17:50 -08:00
Andy McFadden
5a88a805d0 Fix proportions for animated GIFs
As with still images, animations are rendered at original size and
then scaled with HTML properties.

Also, fixed the blurry scaling on animation thumbnails.  I couldn't
find a way to do nearest-neighbor scaling in the code-behind without
resorting to System.Drawing (WinForms), so I added an overlay image
to the various grids.
2019-12-25 10:28:40 -08:00
Andy McFadden
6913558f4a Add animated GIF generation to HTML export
Visualization animations are now exported as animated GIFs.  The
Windows stuff is a bit lame so I threw together some code that
stitches a bunch of GIFs together.

The GIF doesn't quite match the preview, because the preview scales
the individual frames, while the animated GIF uses the largest frame
as the size and is then scaled based on that.  Animating frames of
differing sizes together is bound to be trouble anyway, so I'm not
sure how much to fret over this.
2019-12-24 18:15:03 -08:00
Andy McFadden
226ba7c9a3 Serialize animations to project file
We now store Visualizations, VisualizationAnimations, and
VisualizationSets as three separate lists linked by tag strings.

WARNING: this breaks existing projects with visualizations.  The
test projects have been updated.
2019-12-22 16:56:57 -08:00
Andy McFadden
4b19a029a9 Allow visualizations to be repeated in an animation
The UI was moving items from the source list to the animation list,
but there's no reason why the same thing can't appear more than once.

You can no longer hit "Add" repeatedly to add multiple consecutive
items, but you can now multi-select in the source list to add several
things at once.
2019-12-22 14:43:07 -08:00
Andy McFadden
12293d3cf8 More progress on animated visualizations
Bitmap animations are composed of a sequence of other visualizations.
This is all well and good until a visualization is deleted, at which
point all animations in all sets in the entire project have to be
checked and potentially changed, and perhaps even removed (if all of
the animation's members have been removed).  This turns out to be
kind of annoying to deal with, but it's better to deal with it in
code than force the user to manually update broken animations.

This change adds thumbnails for the animations, currently generated
by offscreen composition.  This approach doesn't work quite right.
2019-12-21 18:13:36 -08:00
Andy McFadden
fef7668b63 Progress on animated visualizations
Visualization editor dialog is fully functional.  Add/remove,
up/down, tag/interval timer editing, and animated preview are now
working.
2019-12-20 15:09:57 -08:00
Andy McFadden
9f9e518afc Groundwork for animated Visualizations
This adds a new class and a rough GUI for the editor.  Animated
visualizations take a collection of bitmaps and display them in
sequence.  (This will eventually become an animated GIF.)

Fixed the issue where changes to tags in the set currently being
edited weren't visible to the tag uniqueness check when editing other
items in the same set.
2019-12-17 17:43:56 -08:00
Andy McFadden
5d9b9753e8 Add visualization sets to exported HTML
We now generate GIF images for visualizations and add inline
references to them in the HTML output.

Images are scaled using the HTML img properties.  This works well
on some browsers, but others insist on "smooth" scaling that blurs
out the pixels.  This may require a workaround.

An extra blank line is now added above visualizations.  This helps
keep the image and data visually grouped.

The Apple II bitmap test project was updated to have a visualization
set with multiple images at the top of the file.
2019-12-13 17:15:38 -08:00
Andy McFadden
0b0944e0fc Add F6 as a shortcut for the Project Symbols editor
Goes directly to the second tab of Edit Project Properties.  This is
not represented in the menu system.
2019-12-13 13:05:29 -08:00
Andy McFadden
8b20021c4d Show visualization bitmap dimensions
The preview window scales freely, so it's hard to know how big the
actual pixels are.
2019-12-11 22:12:20 -08:00
Andy McFadden
071adb8e95 Two changes to "dense hex" bulk data formatting
(1) Added an option to limit the number of bytes per line.  This is
handy for things like bitmaps, where you might want to put (say) 3
or 8 bytes per line to reflect the structure.

(2) Added an application setting that determines whether the screen
listing shows Merlin/ACME dense hex (20edfd) or 64tass/cc65 hex bytes
($20,$ed,$fd).  Made the setting part of the assembler-driven display
definitions.  Updated 64tass+cc65 to use ".byte" as their dense hex
pseudo-op, and to use the updated formatter code.  No changes to
regression test output.

(Changes were requested in issue #42.)

Also, added a resize gripper to the bottom-right corner of the main
window.  (These seem to have generally fallen out of favor, but I
like having it there.)
2019-12-10 17:41:00 -08:00
Andy McFadden
13f7ae4b70 Minor UI tweaks
- Show the full path in the tooltip for the two "recent project"
  buttons shown on the launch panel.
- Reset the app title bar and status bar contents when the project
  is closed.
2019-12-07 13:55:11 -08:00
Andy McFadden
e82678126f Various minor tweaks
Added comments, renamed files, removed cruft.

Stop showing the visualization tag name in the code list.  It's
often redundant with the code label, and it's distracting.  (We may
want to make this an option so you can Ctrl+F to find a tag.)
2019-12-07 11:42:26 -08:00
Andy McFadden
5635a1e33a Add Atari 2600 sprite/playfield visualizer
First swing at a visualizer for Atari 2600 sprites and playfields.
Won't necessarily present an accurate view of what is displayed on
screen, but should provide a reasonable shape for data stored in
the obvious way.

The Adventure playfields looked squashed, so I added a simple row
duplication value.

Also, minor improvements to visualizers generally:
- Throw an exception, rather than an Assert, in VisBitmap8 when the
  arguments are bad.
- Show the exception in the Visualization Edit dialog.
- If generation fails and we don't have an error message, show a
  generic "stuff be broke" string.
- Set focus on OK button in Visualization Set Edit after editing,
  so you can hit Enter twice after renaming a tag.
2019-12-06 17:33:29 -08:00
Andy McFadden
1cdb31de32 Visualizer improvements
Various changes:
- Generally treat visualization sets like long comments and notes
  when it comes to defining data region boundaries.  (We were doing
  this for selections; now we're also doing it for format-as-word
  and in the data analyzer when scanning for strings/fill.)
- Clear the visualization cache when the address map is altered.
  This is necessary for visualizers that dereference addresses.
- Read the Apple II screen image from a series of addresses rather
  than a series of offsets.  This allows it to work when the image
  is contiguous in memory but split into chunks in the file.
- Put 1 pixel of padding around the images in the main code list,
  so they don't blend into the background.
- Remember the last visualizer used, so we can re-use it the next
  time the user selects "new".
- Move min-size hack from Loaded to ContentRendered, as it apparently
  spoils CenterOwner placement.
2019-12-06 15:05:49 -08:00
Andy McFadden
4696132dfa Make visualization edit window resizable
The preview window changes size to match, providing an easy way to
get a "zoomed in" view of the image.
2019-12-05 21:52:50 -08:00
Andy McFadden
4bf1ab2799 Tweak visualizer interface
Report visualization generation errors through an explicit
IApplication interface, instead of pulling messages out of the
DebugLog stream.

Declare that GetVisGenDescrs() is only called when the plugin is in
the "prepared" state, so that plugins can taylor the set based on
the contents of the file.  (This could be used to set min/max on
the "offset" entries, but I want special handling for offsets, so
we might as well set it later.)
2019-12-05 10:29:00 -08:00
Andy McFadden
4ef1d7e7c7 Implement Apple II hi-res bitmap font and screen image visualizers
Bitmap fonts are a series of (usually) 1x8 bitmaps, which we arrange
into a grid of cells.

Screen images are useful for embedded screens, or for people who want
to display stand-alone image files as disassembly projects.
2019-12-04 18:05:17 -08:00
Andy McFadden
df04de61e6 Improve visualization
Various improvements:
- Switched to ReadOnlyDictionary in Visualization to make it clear
  that the parameter dictionary should not be modified.
- Added a warning to the Visualization Set editor that appears when
  there are no plugins that implement a visualizer.
- Make sure an item is selected in the set editor after edit/remove.
- Replaced the checkerboard background with one that's a little bit
  more grey, so it's more distinct from white pixel data.
- Added a new Apple II hi-res color converter whose output more
  closely matches KEGS and AppleWin RGB.
- Added VisHiRes.cs to some Apple II system definitions.
- Added some test bitmaps for Apple II hi-res to the test directory.
  (These are not part of an automated test.)
2019-12-04 15:59:37 -08:00
Andy McFadden
2f56c56e5c Add visualization thumbnails
Thumbnails are now visible in the main list and in the visualization
set editor.  They're generated on first need, and regenerated when
the set of plugins changes.

Added a checkerboard background for the visualization editor bitmap
preview.  (It looks all official now.)
2019-12-03 16:11:21 -08:00
Andy McFadden
125080dbda Finish basic visualization editor implementation
The Visualization and Visualization Set editors are now fully
functional.  You can create, edit, and rearrange sets, and they're
now stored in the project file.
2019-12-02 16:38:32 -08:00
Andy McFadden
365864ccdf More progress on visualization
Implemented Apple II hi-res bitmap conversion.  Supports B&W and
color.  Uses essentially the same algorithm as CiderPress.

Experimented with displaying non-text items in ListView.  I assumed
it would work, since it's the sort of thing WPF is designed to do,
but it's always wise to approach with caution.  Visualization Sets
now show a 64x64 button as a placeholder for the eventual thumbnail.

Some things were being flaky, which turned out to be because I
wasn't Prepare()ing the plugins before using them from Edit
Visualization.  To make this a deterministic failure I added an
Unprepare() call that tells the plugin that we're all done.

NOTE: this breaks all existing plugins.
2019-11-30 18:02:03 -08:00
Andy McFadden
9244ceda7c More progress on visualization
Added some rudimentary bitmap creation code.  Got a test pattern
generated by the plugin to display in the app.  (Most of the time
required for this was spent figuring out how bitmaps are handled
in WPF.)
2019-11-27 17:17:30 -08:00
Andy McFadden
e7fccfda03 More progress on visualization
Got parameter in/out working in EditVisualization dialog.  Did some
rearranging in PluginCommon interfaces and data structures.  Still
doesn't do anything useful.
2019-11-26 18:54:42 -08:00
Andy McFadden
836626bdc3 Work in progress on visualization
Basic infrastructure for taking a list of parameters from a plugin
and turning it into a collection of UI controls, merging in values
from a Visualization object.  Doesn't yet do anything useful.

WPF makes the hard things easy and the easy things hard.  This was
a hard thing, so it was easy to do (with some helpful sample code).
Yay WPF?
2019-11-25 14:27:38 -08:00
Andy McFadden
ac30512ed3 Groundwork for visualization sets
Placeholder data structure plus menu command, undoable change, etc.
2019-11-22 20:45:57 -08:00
Andy McFadden
d8170c50d3 Show code/data/junk percentages in status bar
Not necessarily useful, but sort of interesting.
2019-11-19 18:18:41 -08:00
Andy McFadden
ff68409398 Add Apply Platform Symbols experimental feature
This turns platform symbols into address labels.  Useful for things
like system ROM images that have an established set of entry points.
2019-11-19 13:31:04 -08:00
Andy McFadden
97a5623599 Label rework, part 7 (of 7)
Updated documentation for non-unique label changes.  Added a new
section to tutorial #1.

Updated examples to use non-unique labels and variable tables.

Tweaked the EditLabel radio button names.
2019-11-18 17:45:41 -08:00
Andy McFadden
d3670c48e8 Label rework, part 6
Correct handling of local variables.  We now correctly uniquify them
with regard to non-unique labels.  Because local vars can effectively
have global scope we mostly want to treat them as global, but they're
uniquified relative to other globals very late in the process, so we
can't just throw them in the symbol table and be done.  Fortunately
local variables exist in a separate namespace, so we just need to
uniquify the variables relative to the post-localization symbol table.
In other words, we take the symbol table, apply the label map, and
rename any variable that clashes.

This also fixes an older problem where we weren't masking the
leading '_' on variable labels when generating 64tass output.

The code list now makes non-unique labels obvious, but you can't tell
the difference between unique global and unique local.  What's more,
the default type value in Edit Label is now adjusted to Global for
unique locals that were auto-generated.  To make it a bit easier to
figure out what's what, the Info panel now has a "label type" line
that reports the type.

The 2023-non-unique-labels test had some additional tests added to
exercise conflicts with local variables.  The 2019-local-variables
test output changed slightly because the de-duplicated variable
naming convention was simplified.
2019-11-18 13:36:53 -08:00
Andy McFadden
4e08810278 Finish removal of "disable label localizer" feature
The label localizer is now always on.  The regression tests turned
it off by default, but that's no longer allowed, so the generated
output has changed for many of them.  The tests themselves were not
altered.
2019-11-16 17:15:03 -08:00
Andy McFadden
68c324bbe8 Label rework, part 4
Update the symbol lookup in EditInstructionOperand, EditDataOperand,
and GotoBox to correctly deal with non-unique labels.

This is a little awkward because we're doing lookups by name on
a non-unique symbol, and must resolve the ambiguity.  In the case of
an instruction operand that refers to an address this is pretty
straightforward.  For partial bytes (LDA #>:foo) or data directives
(.DD1 :foo) we have to take a guess.  We can probably make a more
informed guess than we currently are, e.g. the LDA case could find
the label that minimizes the adjustment, but I don't want to sink a
lot of time into this until I'm sure it'll be useful.

Data operands with multiple regions are something of a challenge,
but I'm not sure specifying a single symbol for multiple locations
is important.

The "goto" box just finds the match that's closest to the selection.
Unlike "find", it always grabs the closest, not the next one forward.
(Not sure if this is useful or confusing.)
2019-11-16 16:44:08 -08:00
Andy McFadden
8273631917 Label rework, part 3
Added serialization of non-unique labels to project files.

The address labels are stored without the non-unique tag, because we
can get that from the file offset.  (If we stored it, we'd need to
extract the value and verify that it matches the offset.)  Operand
weak references are symbolic, and so do include the tag string.

We weren't validating symbol labels before.  Now we are.

This also adds a "NonU" filter to the Symbols window so the labels
can be shown or hidden as desired.

Also, added source for a first pass at a regression test.
2019-11-16 11:12:32 -08:00
Andy McFadden
5dd7576529 Label rework, part 2
Continue development of non-unique labels.  The actual labels are
still unique, because we append a uniquifier tag, which gets added
and removed behind the scenes.  We're currently using the six-digit
hex file offset because this is only used for internal address
symbols.

The label editor and most of the formatters have been updated.  We
can't yet assemble code that includes non-unique labels, but older
stuff hasn't been broken.

This removes the "disable label localization" property, since that's
fundamentally incompatible with what we're doing, and adds a non-
unique label prefix setting so you can put '@' or ':' in front of
your should-be-local labels.

Also, fixed a field name typo.
2019-11-12 17:44:51 -08:00
Andy McFadden
4d079c8d14 Label rework, part 1
This adds the concept of label annotations.  The primary driver of
the feature is the desire to note that sometimes you know what a
thing is, but sometimes you're just taking an educated guess.
Instead of writing "high_score_maybe", you can now write "high_score?",
which is more compact and consistent.  The annotations are stripped
off when generating source code, making them similar to Notes.

I also created a "Generated" annotation for the labels that are
synthesized by the address table formatter, but don't modify the
label for them, because there's not much need to remind the user
that "T1234" was generated by algorithm.

This also lays some of the groundwork for non-unique labels.
2019-11-08 21:02:15 -08:00
Andy McFadden
6a8d6950e5 Add change discard confirmation to project properties editor
It's too easy to hit Escape after making a bunch of changes, so
now we ask for confirmation.

(Might make sense to make this strictly an Esc guard, and not
pester the user if they actually hit the Cancel button or close
box.  I'm not convinced though; Esc+Enter isn't terrible.)
2019-11-04 17:41:33 -08:00
Andy McFadden
6411df7ff9 Add toolbar button for "Go to Last Change"
Also, updated a couple of comments.
2019-11-04 15:22:56 -08:00
Andy McFadden
0a0208409a Tweak line folding code
Some style guides say you should only put one space between
sentences, but I and many others still put two.  The line-folding
code was only eating one of them when they straddled the end of the
line, which looked a little funny because the following line was
indented by one space.

This tweaks the code to eat both spaces.  Regression test updated.

Also, nudge some UI elements so they line up.
2019-11-01 19:47:56 -07:00
Andy McFadden
b4213de4c0 Add "Go to Last Change" feature
Jumps to the first offset associated with the change at the top of
the Undo stack.  We generally jump to the code/data offset, not the
specific line affected.  It's possible to do better (and we do, for
Notes), but probably not worthwhile.
2019-11-01 19:11:48 -07:00
Andy McFadden
2ddd3b400d Workaround for GridSplitter lockup
As noted in issue #52, the side panels can't be resized once the
ListView gets focus.  The root of the problem is a workaround for a
selection problem that involves catching the Item Container
Generator's Status Changed event, and setting an item's focus.  It
appears that changing the size of the ListView causes the
StatusChanged event to fire, which cause the handler to grab the
focus, which causes the splitters to stop moving after one step.

This change adds a workaround that prevents the original workaround
from doing anything while a splitter is in the process of being
dragged.  It doesn't solve all problems -- you can't move the
splitters more than one step with the keyboard -- but it allows them
to be dragged around with the mouse.

There's got to be a better way to deal with this.
2019-11-01 11:14:49 -07:00
Andy McFadden
f61f1022e1 Collapse the "offset" line in the info window for non-DEBUG 2019-10-30 14:30:03 -07:00
Andy McFadden
7000a5094e Fix crashing bug in selection management
The fix for Shift+F3 required briefly switching the code list view
to single-select mode.  Unfortunately, while in that mode the
control throws an exception if you touch SelectedItems (plural)
rather than SelectedItem (singular), and in an unusual case the
selection-changed event handler was doing just that.
2019-10-29 18:09:01 -07:00
Andy McFadden
73f04ef2d2 Update comments, remove unused var 2019-10-27 21:29:44 -07:00
Andy McFadden
70353c82e1 Limit value range of project address symbols
Project symbol address values are now limited to positive 24-bit
integers, just as they are for platform symbols.  Constants may
still be 32-bit values.
2019-10-27 15:36:47 -07:00
Andy McFadden
0709ff94de Fix visibility binding 2019-10-27 10:38:29 -07:00
Andy McFadden
d99eec0d4f Open damaged projects in read-only mode
If we detect a problem that requires intervention during loading,
e.g. we find unknown elements because we're loading a file created
by a newer version, default to read-only mode.

Read only mode (1) refuses to apply changes, (2) refuses to add
changes to the undo/redo list, and (3) disables Save/SaveAs.  The
mode is indicated in the title bar.

Also, flipped the order of items in the title bar so that "6502bench
SourceGen" comes last.  This allows you to read the project name in
short window title snippets.  (Visual Studio, Notepad, and others
do it this way as well.)
2019-10-26 13:20:54 -07:00
Andy McFadden
00612097f6 Minor updates
Add a link to the web site in the About box.

Add an up-link to the HTML export template.

Escape '<', '>', and '&' in the Applesoft to HTML converter.
2019-10-25 18:16:09 -07:00
Andy McFadden
8505a5cdd4 Add an Applesoft to HTML converter
This is not an official thing, so I'm hiding it in the DEBUG menu
for now.
2019-10-23 17:49:59 -07:00
Andy McFadden
4ed2558f9f Experiment with showing character value next to default data
Doesn't seem useful in practice.  If I find a good use case it might
be worth making it an option.
2019-10-23 13:02:31 -07:00
Andy McFadden
4c43b4063a Tweaks 2019-10-22 22:23:22 -07:00
Andy McFadden
630f7f0f87 Improve the "info" panel
Not a huge improvement, but things are slightly more organized, and
there's a splash of color in the form of a border around the text
describing the format of code and data lines.

Added an "IsConstant" property to Symbol.
2019-10-22 21:27:49 -07:00
Andy McFadden
463fbff368 Show load address in Edit Address dialog
Sometimes code relocates a few bits of itself but not others.  We
don't currently have a way to say, "go back to where we would have
been".  As a cheap alternative, we now show the "load address", i.e.
where we'd be if there were no address map entries after the first.
2019-10-22 13:58:32 -07:00
Andy McFadden
7bbccaf71f Minor tweaks
Mark the "info" window as read-only.

When the project closes, clear the contents of the Symbols and
Notes windows.

Clarify some Apple II I/O definitions.
2019-10-21 17:43:40 -07:00
Andy McFadden
bcac8bc6a0 Add instruction chart
This adds a window that displays all of the instructions for a
given CPU in a summary grid.  Undocumented instructions are
included, but shown in grey italics.

Also, tweaked AppSettings to not mark itself as dirty if a "set"
operation doesn't actually change anything.
2019-10-21 15:15:09 -07:00
Andy McFadden
a4f1de1238 Add message list, part 2 (of 2)
Implemented show/hide mechanic, using a button on the right side of
the status bar to show status and to trigger un-hide.

Also, show I/O direction in project symbols editor list.
2019-10-20 18:02:23 -07:00
Andy McFadden
81dbab04ba Add message list, part 1
This converts the "problem list viewer" tool to a grid that appears
below the code list view when non-empty.  Not all messages are
problems, so it's being renamed to "message list".
2019-10-20 14:40:32 -07:00
Andy McFadden
3cc6f32c6f Put some stuff in a "Navigate" menu
Created a Navigate menu, and put the menu items for Find and Go To
in it.  Added menu items for nav-forward and nav-backward, which
until now were only available as toolbar buttons.
2019-10-19 17:46:40 -07:00
Andy McFadden
cd23580cc5 Add junk/align directives
Sometimes there's a bunch of junk in the binary that isn't used for
anything.  Often it's there to make things line up at the start of
a page boundary.

This adds a ".junk" directive that tells the disassembler that it
can safely disregard the contents of a region.  If the region ends
on a power-of-two boundary, an alignment value can be specified.

The assembly source generators will output an alignment directive
when possible, a .fill directive when appropriate, and a .dense
directive when all else fails.  Because we're required to regenerate
the original data file, it's not always possible to avoid generating
a hex dump.
2019-10-18 21:00:28 -07:00
Andy McFadden
c8dfa94ce2 Change find-previous hotkey to Shift+F3
The range-select behavior that was giving us problems can be worked
around by switching the control to single-select mode when changing
the selection.
2019-10-17 12:51:45 -07:00
Andy McFadden
9c3422623d External symbol I/O direction and address mask, part 1
Memory-mapped I/O locations can have different behavior when read
vs. written.  This is part 1 of a change to allow two different
symbols to represent the same address, based on I/O direction.

This also adds a set of address masks for systems like the Atari
2600 that map hardware addresses to multiple locations.

This change updates the data structures, .sym65 file reader,
project serialization, and DefSymbol editor.
2019-10-15 19:12:57 -07:00
Andy McFadden
76efbcfcbe Rename button text 2019-10-13 15:21:05 -07:00
Andy McFadden
df2f3803f4 SourceGen After Dark
Most of SourceGen uses standard WPF controls, which get their default
style from the system theme.  The main disassembly list uses a
custom style, and always looks like the Windows default theme.

Some people greatly prefer white text on a black background, so we
now provide a way to get that.  This also requires muting the colors
used for Notes, since those were chosen to contrast with black text.

This does not affect anything other than the ListView used for
code, because everything else can be set through the Windows
"personalization" interface.  We might want to change the way the
Notes window looks though, to avoid having glowing bookmarks on
the side.
2019-10-12 17:23:32 -07:00
Andy McFadden
d8604294bb Change how the "quick set" settings work
The last two tabs in the Edit App Settings dialog have "quick set"
buttons configure all fields for a particular assembler, or reset
them to default values.  The previous UI was a little annoying,
because you had to pick something from the combo box and then hit
"set" to push the change.  It was also confusing, because if you
came back later the combo box was just set to the first entry, not
the thing you picked last.

Now, picking an entry from the combo box immediately updates all
fields.  The combo box selection is set to reflect the actual
contents (so if you set everything just right, the combo box will
change to a specific assembler).  If nothing matches, a special
entry labeled "Custom" is selected.

Also, rearranged the tutorial sections in the manual so the
address table formatting comes last, and appears in the local TOC.
2019-10-11 17:39:52 -07:00
Andy McFadden
94a7f2e8fb Replace '#' with '_' in .html filename
If you link to the file without escaping the '#', the browser will
think it's an anchor inside the page.  Easier on everyone to just
alter the filename.
2019-10-10 14:00:52 -07:00
Andy McFadden
475c31b886 Tweak navigation
If you select a local variable, double-click on a reference entry,
and then hit "back", you aren't taken back to the correct place in
the local variable table.  This is annoying if you're trying to
explore how a local variable is used.

The NavStack Location object now has a "line delta" that can be
applied to position the selection correctly.  This isn't stable
across undo/redo, but it solves the common cases.

This makes LineListGen's "Top" class redundant, so uses of that have
been replaced with Location.
2019-10-10 11:57:36 -07:00
Andy McFadden
3a67c14247 Add "find previous"
The Find box now has forward/backward radio buttons.  Find Next
searches forward, and Find Previous searches backward, regardless
of the direction of the initial search.

The standard key sequence for "find previous" is Shift+F3.  The WPF
ListView has some weird logic that does something like: if you hit
a key, and the selection changes, and the shift key was held down,
then you must have meant to select a range.  So Shift+F3 often (but
not always) selects a range.  I think this might be fixable if I can
figure out how ListView keeps track of the current keyboard
navigation position (which is not the same as the selection).  For
now I'm working around the problem by using Ctrl+F3 to search.
Yay WPF.
2019-10-09 17:47:07 -07:00
Andy McFadden
dfd5bcab1b Optionally treat BRKs as two-byte instructions
Early data sheets listed BRK as one byte, but RTI after a BRK skips
the following byte, effectively making BRK a 2-byte instruction.
Sometimes, such as when diassembling Apple /// SOS code, it's handy
to treat it that way explicitly.

This change makes two-byte BRKs optional, controlled by a checkbox
in the project settings.  In the system definitions it defaults to
true for Apple ///, false for all others.

ACME doesn't allow BRK to have an arg, and cc65 only allows it for
65816 code (?), so it's emitted as a hex blob for those assemblers.
Anyone wishing to target those assemblers should stick to 1-byte mode.

Extension scripts have to switch between formatting one byte of
inline data and formatting an instruction with a one-byte operand.
A helper function has been added to the plugin Util class.

To get some regression test coverage, 2022-extension-scripts has
been configured to use two-byte BRK.

Also, added/corrected some SOS constants.

See also issue #44.
2019-10-09 14:55:56 -07:00
Andy McFadden
b8e11215fa Add separate button for adding symbols+scripts from project
The "add platform symbol file" and "add extension script" buttons
create a file dialog with the initial directory set to the
RuntimeData directory inside the SourceGen installation directory.
This is great if you're trying to add a file from the platform
definitions, but annoying if you're trying to add it from the
project directory.

It's really convenient to not have to hunt around though, so now
there are two buttons: one for platform, one for project.  The
latter is disabled if the project is new and hasn't been saved yet.
2019-10-09 13:24:09 -07:00
Andy McFadden
e1a9100a8f Fully style the code list view
We were changing the control template for lines with long comments
and notes, matching the default Win10 style.  This got ugly when a
non-default theme was being used, particularly "dark" themes,
because the long-comment lines looked significantly different from
everything else.

We now fully specify the style for the ListView and ListViewItems,
which means everybody's main window now looks like the default Win10
style.  Which is unfortunate, but significantly easier than creating
a full set of theme-specific styles.

We now specify black text for highlighted address/label fields,
because they otherwise become illegible when we apply our background
highlight color.  In the Notes window, we set the background of
un-highlighted entries to white, so that we can always read it with
black text.

Addresses issue #50.
2019-10-09 11:50:33 -07:00
Andy McFadden
0d9814d993 Allow explicit widths in project/platform symbols, part 3
Implement multi-byte project/platform symbols by filling out a table
of addresses.  Each symbol is "painted" into the table, replacing
an existing entry if the new entry has higher priority.  This allows
us to handle overlapping entries, giving boosted priority to platform
symbols that are defined in .sym65 files loaded later.

The bounds on project/platform symbols are now rigidly defined.  If
the "nearby" feature is enabled, references to SYM-1 will be picked
up, but we won't go hunting for SYM+1 unless the symbol is at least
two bytes wide.

The cost of adding a symbol to the symbol table is about the same,
but we don't have a quick way to remove a symbol.

Previously, if two platform symbols had the same value, the symbol
with the alphabetically lowest label would win.  Now, the symbol
defined in the most-recently-loaded file wins.  (If you define two
symbols with the same value in the same file, it's still resolved
alphabetically.)  This allows the user to pick the winner by
arranging the load order of the platform symbol files.

Platform symbols now keep a reference to the file ident of the
symbol file that defined them, so we can show the symbols's source
in the Info panel.

These changes altered the behavior of test 2008-address-changes,
which includes some tests on external addresses that are close to
labeled internal addresses.  The previous behavior essentially
treated user labels as being 3 bytes wide and extending outside the
file bounds, which was mildly convenient on occasion but felt a
little skanky.  (We could do with a way to define external symbols
relative to internal symbols, for things like the source address of
code that gets relocated.)

Also, re-enabled some unit tests.

Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 16:50:15 -07:00
Andy McFadden
14150af004 Allow explicit widths in project/platform symbols, part 2
Added a Width column to the list in the project symbol editor.

Changed the local variable table editor and the project symbol editor
to use DataGrid instead of ListView.  This gets us easy sorting on
arbitrary columns.  The previous code was reloading the display list
after every change; now we just add/edit/remove individual items,
which helps keep the list position and selection stable.
2019-10-01 19:11:54 -07:00
Andy McFadden
2a41d70e04 Allow explicit widths in project/platform symbols, part 1
The ability to give explicit widths to local variables worked out
pretty well, so we're going to try adding the same thing to project
and platform symbols.

The first step is to allow widths to be specified in platform files,
and set with the project symbol editor.  The DefSymbol editor is
also used for local variables, so a bit of dancing is required.
For platform/project symbols the width is optional, and is totally
ignored for constants.  (For variables, constants are used for the
StackRel args, so the width is meaningful and required.)

We also now show the symbol's type (address or constant) and width
in the listing.  This gets really distracting when overused, so we
only show it when the width is explicitly set.  The default width
is 1, which most things will be, so users can make an aesthetic
choice there.  (The place where widths make very little sense is when
the symbol represents a code entry point, rather than a data item.)

The maximum width of a local variable is now 256, but it's not
allowed to overlap with other variables or run of the end of the
direct page.  The maximum width of a platform/project symbol is
65536, with bank-wrap behavior TBD.

The local variable table editor now refers to stack-relative
constants as such, rather than simply "constant", to make it clear
that it's not just defining an 8-bit constant.

Widths have been added to a handful of Apple II platform defs.
2019-10-01 16:00:08 -07:00
Andy McFadden
e898ef9568 Minor fixes
Change + save + undo + change was being treated as non-dirty.

Added link to "export" feature to documentation TOC.

Added keyboard shortcut for high part in data operand editor.

Corrected various things in the tutorial.
2019-09-27 13:43:58 -07:00
Andy McFadden
7739f640f5 Minor tweaks
Added a blank line after local variable tables.  Otherwise they
just sort of blend in with the stuff around them.

Put prefixes before the DOS 3.3 platform symbols.

Added a BAS_HBASH entry.  We were getting BAS_HBASL and MON_GBASH
paired up, which looks weird.

Apply a very light tint to the preview section of the Edit Long
Comment dialog, to hint that the window is read-only.
2019-09-26 13:00:14 -07:00
Andy McFadden
488df3e68e Minor fixes
HTML output should have had double quotes around internal anchors.
(Chrome and Edge didn't complain, but the w3c validator wasn't
happy.)

Made the text areas in the load-time problem report dialogs
scrollable.

Updated the manual.
2019-09-21 18:49:03 -07:00
Andy McFadden
41cd30a8c6 Add Problem List Viewer to debug menu
The analyzer sometimes runs into things that don't seem right, like
hidden labels or references to non-existent symbols, but has no way
to report them.  This adds a problem viewer.

I'm not quite ready to turn this into a real feature, so for now it's
a free-floating window accessed from the debug menu.

Also, updated some documentation.
2019-09-21 13:43:01 -07:00
Andy McFadden
6df874c559 Minor changes to local variable tables
Split "edit local variable table" into "create" and "edit prior".
The motivation is to allow the user to make changes to the most
recently defined table without having to go search for it.  Having
table creation be an explicit action, rather than something that
just happens if you edit a table that isn't there, feels reasonable.

Show table offset in LV table edit dialog, so if you really want
to go find it there's a (clumsy) way to do so.

Increased the maximum width of a variable from 4 to 8.  (This is
entirely arbitrary.)
2019-09-19 16:37:59 -07:00
Andy McFadden
6bc491885a Minor UI tweaks
Typing a long comment in the project symbol editor caused the
window to expand, which wasn't intended.  Use the mono font in
the comment editor.  Set the focus to the OK button after creating
or editing a project property.  Show constant vs. address in the
info panel when an EQU directive is selected.
2019-09-18 18:11:48 -07:00
Andy McFadden
6f61e37a81 Fix assert failure in data operand editor
Changing an ASCII character operand back to default was going
through a path that tried to resolve low vs. high ASCII, which
isn't useful when you're removing the item.  The root of the problem
was that the "default" button wasn't properly resetting the UI.

Also, updated keyboard shortcuts to be in sync with the instruction
operand editor.
2019-09-18 11:35:45 -07:00
Andy McFadden
5dacbcd9b5 Make "long labels on new line" configurable in export dialog
It felt a little weird tying it to the asm generation setting,
so now it's just another checkbox in the export options.

Implemented the feature for plain text output.  Did some rearranging
in the code.  Fixed suppression of Notes in text and CSV.
2019-09-18 11:14:20 -07:00
Andy McFadden
d01c61fbc1 Fix HTML output
We weren't escaping '<', '>', and '&', which caused browsers to get
very confused.  Browsers seem to prefer <PRE> to <CODE> for long
blocks of text, so switch to that.

Also, added support for putting long labels on their own lines in
the HTML output.

Also, fixed some unescaped angle brackets in the manual.

Also, tweaked the edit instruction operand a bit more.
2019-09-17 19:13:28 -07:00
Andy McFadden
1ddf4bed48 Fix code tracing bug
If you set things up just right, it's possible for flag status
changes to fail to get merged.

Added a regression test to 1003-flags-and-branches.

Also, tweaked the instruction operand editor to be a bit smoother
from the keyboard: added alt-key shortcuts, and put the focus on the
OK button after creating/editing a label so you can just hit the
return key twice.
2019-09-17 14:38:16 -07:00
Andy McFadden
c1056839b1 Changed naming convention in Applesoft/F8-ROM symbol files
I was using the plain names, but when you've got symbols like
READ and WAIT it's too easy to have a conflict and it's not plainly
obvious where something came from.  Now all monitor symbols begin
with MON_, and Applesoft symbols begin with BAS_.

The Amper-fdraw example ended up with a few broken symbol refs,
because it was created before project/platform symbols followed the
"nearby" rules, and was explicitly naming LINNUM and AMPERV.  I
switched the operands to default, and they now auto-format correctly.

I added a few more entries to Applesoft while I was at it.
2019-09-16 16:58:32 -07:00