If a local variable table gets buried, it won't appear in the code
list, so most things ignore it. Unfortunately, the code that adds
new entries and edits tables was finding them, which was causing
variable definitions to appear to fall into a black hole.
This is addressed in two ways. First, we now add a message to the
log when a hidden table is noticed. Second, the code that finds
the nearest prior table now keeps track of hidden vs. not hidden.
If a non-hidden table is available, that is returned. If the only
option is a hidden table, we will return that, because the callers
have already assumed that a table exists by virtue of its presence
in the LvTable list.
Implemented local variable editing. Operands that have a local
variable reference, or are eligible to have one, can now be edited
directly from the instruction operand edit dialog.
Also, updated the code list double-click handler so that, if you
double-click on the opcode of an instruction that uses a local
variable reference, the selection and view will jump to the place
where that variable was defined.
Also, tweaked the way the References window refers to references
to an address that didn't use a symbol at that address. Updated
the explanation in the manual, which was a bit confusing.
Also, fixed some odds and ends in the manual.
Also, fixed a nasty infinite recursion bug (issue #47).
Unlike 64tass and Merlin, which allow you to redefine symbols, ACME
uses "zones" that provide scope for local variables. This means
that, at the point of a local variable table definition, we have to
start a new zone and output the full set of active symbols, not just
the newly-defined ones. (If you set the "clear previous" flag in
the LvTable there's no difference.)
We could do a bit better by only outputting the symbols that are
actually used within the zone, similar to what we do for global
project/platform symbols, but that's a bunch of work for questionable
benefit.
After thrashing around a bit, I had to choose between making the
uniquifier more complicated, or making de-duplication a separate
step. Since I don't really expect duplicates to be a thing, I went
with the latter.
Updated the regression test.
This hits most of the edge cases, but doesn't exercise the two
duplicate name situations (var name same as user label, var name
same as project/platform symbol).
Also, fixed a bug in the EditDefSymbol uniqueness check where it
was comparing a symbol to itself.
Variables are now handled properly end-to-end, except for label
uniquification. So cc65 and ACME can't yet handle a file that
redefines a local variable.
This required a bunch of plumbing, but I think it came out okay.