Handle the remaining visualization editor UI controls, except for
the "test" button. Save/restore wireframe animations in the
project file. Changed the preview from a 1-pixel-wide line drawn
by a path half the window size to a 2-pixel-wide line drawn by a
path the exact window size.
Moved X/Y/Z rotation out of the plugin, since it has nothing to do
with the plugin at all. (Backface removal and perspective projection
are somewhat based on the data contents, as is the choice for
whether or not they should be options.)
Added sliders for X/Y/Z rotation. Much more fun that way.
Renamed VisualizationAnimation to VisBitmapAnimation, as we're not
going to use it for wireframe animation. Created a new class to
hold wireframe animation data, which is really just a reference to
the IVisualizationWireframe so we can generate an animated GIF
without having to pry open the plugin again.
Renamed the "frame-delay-msec" parameter, which should start with
an underscore to ensure it doesn't clash with plugin parameters.
If we don't find it with an underscore we check again without for
backward compatibility.
We extract the data from the wireframe visualization, perform a
trivial transform, and display it. The perspective vs.
orthographic flag in the parameters is respected. (No rotation or
backface removal yet.)
Also, increased the thumbnail sizes in the visualization set editor
list from 48x48 to 64x64, because the nearest-pixel-scaled 48x48
looks nasty when used for wireframes.
I did a bunch of experiments to characterize line drawing. Long
story short: end points are inclusive, and coordinates should be
offset by +0.5 to avoid anti-aliasing effects.
Added some more plumbing. Updated visualization set edit dialog,
which now does word-wrapping correctly in the buttons. Added Alt+V
as the hotkey for Create/Edit Visualization Set, which allows you
to double-tap it to leap into the visualization editor.
Experimented with Path drawing, which looks like it could do just
what we need.
Also, show the file size in KB in the code/data/junk breakdown at the
bottom of the window. (Technically it's KiB, but that looked funny.)
Added a new category "sprite sheet", which is essentially a more
generalized version of the bitmap font renderer. It has the full
set of options for col/row/cell stride and colors. (Issue #74,
issue #75)
Added a flag that flips the high bits on bitmaps. Sometimes data
is stored with the high bit clear, but the high bit is set as it's
rendered. (Issue #76)
Also, fixed the keyboard shortcuts in the Edit Visualization Set
window, which were 'N' for both "New ___" items. (Issue #57)
Added accelerator keys to Mixed and Null strings. (Issue #67)
Added units to string counts. (Issue #68) Added proper handling
for plural/singular for bytes and strings. Changed N/A indicator
from "xx" to "--".
When editing an instruction operand, if you click "edit project
symbol", we need an initial value for the label. If you started
typing something in the instruction operand symbol field, we use
that. Unfortunately we were trying to use that even when it was
invalid, which caused an assertion to go off in the DefSymbol
constructor.
In 1.5.0-dev1, as part of changes to the way label localization
works, the local variable de-duplicator started checking against a
filtered copy of the symbol table. Unfortunately it never
re-generated the table, so a long-lived LocalVariableLookup (like
the one used by LineListGen) would set up the dup map wrong and
be inconsistent with other parts of the program.
We now regenerate the table on every Reset().
The de-duplication stuff also had problems when opcodes and
operands were double-clicked on. When the opcode is clicked, the
selection should jump to the appropriate variable declaration, but
it wasn't being found because the label generated in the list was
in its original form. Fixed.
When an instruction operand is double-clicked, the instruction operand
editor opens with an "edit variable" shortcut. This was showing
the de-duplicated name, which isn't necessarily a bad thing, but it
was passing that value on to the DefSymbol editor, which thought it
was being asked to create a new entry. Fixed. (Entering the editor
through the LvTable editor works correctly, with nary a de-duplicated
name in sight. You'll be forced to rename it because it'll fail the
uniqueness test.)
References to de-duplicated local variables were getting lost when
the symbol's label was replaced (due largely to a convenient but
flawed shortcut: xrefs are attached to DefSymbol objects). Fixed by
linking the XrefSets.
Given the many issues and their relative subtlety, I decided to make
the modified names more obvious, and went back to the "_DUPn" naming
strategy. (I'm also considering just making it an error and
discarding conflicting entries during analysis... this is much more
complicated than I expected it to be.)
Quick tests can be performed in 2019-local-variables:
- go to +000026, double-click on the opcode, confirm sel change
- go to +000026, double-click on the operand, confirm orig name
shown in shortcut and that shortcut opens editor with orig name
- go to +00001a, down a line, click on PROJ_ZERO_DUP1 and confirm
that it has a single reference (from +000026)
- double-click on var table and confirm editing entry
- Break up long sequences of visualization images in exported HTML
to avoid horizontal scrolling. Lines don't fold in "pre" mode,
and switching out of "pre" is ugly, so we just break at an
arbitrary point.
- Use a slightly different filename for animated GIFs.
- When moving items up/down in the visualization set editor or
bitmap animation editor, scroll the datagrid to keep the selected
item in view.
- Fix a wayward assert.
Remember the most recent set of parameters, and use them as defaults
when creating a new visualization. This is very helpful when
creating visualizations for multiple frames of an animation.
After exiting an editor, focus on the "OK" button in the visualization
set editor. This allows a quick double-Enter after an edit.
The tool allows you to cut a piece out of a file by specifying an
offset and a length. A pair of hex dumps helps you verify that the
positions are correct.
Also, minor cleanups elsewhere.
The visualization editor was retaining an IPlugin reference for the
visualization generator selection combo box. After 5 minutes the
proxy object timed out, so if you left the editor open and inactive
for that long you'd start getting weird errors.
We now keep the script identifier string and use that to get a
fresh IPlugin proxy object.
If you have a single line selected, Set Address adds a .ORG directive
that changes the addresses of all following data, until the next .ORG
directive is reached. Sometimes code will relocate part of itself,
and it's useful to be able to set the address at the end of the block
to what it would have been before the .ORG change.
If you have multiple lines selected, we now add the second .ORG to
the offset that follows the last selected line.
Also, fixed a bug in the Symbol value updater that wasn't handling
non-unique labels correctly.
As with still images, animations are rendered at original size and
then scaled with HTML properties.
Also, fixed the blurry scaling on animation thumbnails. I couldn't
find a way to do nearest-neighbor scaling in the code-behind without
resorting to System.Drawing (WinForms), so I added an overlay image
to the various grids.
Visualization animations are now exported as animated GIFs. The
Windows stuff is a bit lame so I threw together some code that
stitches a bunch of GIFs together.
The GIF doesn't quite match the preview, because the preview scales
the individual frames, while the animated GIF uses the largest frame
as the size and is then scaled based on that. Animating frames of
differing sizes together is bound to be trouble anyway, so I'm not
sure how much to fret over this.
We now store Visualizations, VisualizationAnimations, and
VisualizationSets as three separate lists linked by tag strings.
WARNING: this breaks existing projects with visualizations. The
test projects have been updated.
The UI was moving items from the source list to the animation list,
but there's no reason why the same thing can't appear more than once.
You can no longer hit "Add" repeatedly to add multiple consecutive
items, but you can now multi-select in the source list to add several
things at once.
Bitmap animations are composed of a sequence of other visualizations.
This is all well and good until a visualization is deleted, at which
point all animations in all sets in the entire project have to be
checked and potentially changed, and perhaps even removed (if all of
the animation's members have been removed). This turns out to be
kind of annoying to deal with, but it's better to deal with it in
code than force the user to manually update broken animations.
This change adds thumbnails for the animations, currently generated
by offscreen composition. This approach doesn't work quite right.
This adds a new class and a rough GUI for the editor. Animated
visualizations take a collection of bitmaps and display them in
sequence. (This will eventually become an animated GIF.)
Fixed the issue where changes to tags in the set currently being
edited weren't visible to the tag uniqueness check when editing other
items in the same set.
We now generate GIF images for visualizations and add inline
references to them in the HTML output.
Images are scaled using the HTML img properties. This works well
on some browsers, but others insist on "smooth" scaling that blurs
out the pixels. This may require a workaround.
An extra blank line is now added above visualizations. This helps
keep the image and data visually grouped.
The Apple II bitmap test project was updated to have a visualization
set with multiple images at the top of the file.
(1) Added an option to limit the number of bytes per line. This is
handy for things like bitmaps, where you might want to put (say) 3
or 8 bytes per line to reflect the structure.
(2) Added an application setting that determines whether the screen
listing shows Merlin/ACME dense hex (20edfd) or 64tass/cc65 hex bytes
($20,$ed,$fd). Made the setting part of the assembler-driven display
definitions. Updated 64tass+cc65 to use ".byte" as their dense hex
pseudo-op, and to use the updated formatter code. No changes to
regression test output.
(Changes were requested in issue #42.)
Also, added a resize gripper to the bottom-right corner of the main
window. (These seem to have generally fallen out of favor, but I
like having it there.)
- Show the full path in the tooltip for the two "recent project"
buttons shown on the launch panel.
- Reset the app title bar and status bar contents when the project
is closed.
Added comments, renamed files, removed cruft.
Stop showing the visualization tag name in the code list. It's
often redundant with the code label, and it's distracting. (We may
want to make this an option so you can Ctrl+F to find a tag.)
First swing at a visualizer for Atari 2600 sprites and playfields.
Won't necessarily present an accurate view of what is displayed on
screen, but should provide a reasonable shape for data stored in
the obvious way.
The Adventure playfields looked squashed, so I added a simple row
duplication value.
Also, minor improvements to visualizers generally:
- Throw an exception, rather than an Assert, in VisBitmap8 when the
arguments are bad.
- Show the exception in the Visualization Edit dialog.
- If generation fails and we don't have an error message, show a
generic "stuff be broke" string.
- Set focus on OK button in Visualization Set Edit after editing,
so you can hit Enter twice after renaming a tag.
Various changes:
- Generally treat visualization sets like long comments and notes
when it comes to defining data region boundaries. (We were doing
this for selections; now we're also doing it for format-as-word
and in the data analyzer when scanning for strings/fill.)
- Clear the visualization cache when the address map is altered.
This is necessary for visualizers that dereference addresses.
- Read the Apple II screen image from a series of addresses rather
than a series of offsets. This allows it to work when the image
is contiguous in memory but split into chunks in the file.
- Put 1 pixel of padding around the images in the main code list,
so they don't blend into the background.
- Remember the last visualizer used, so we can re-use it the next
time the user selects "new".
- Move min-size hack from Loaded to ContentRendered, as it apparently
spoils CenterOwner placement.
Report visualization generation errors through an explicit
IApplication interface, instead of pulling messages out of the
DebugLog stream.
Declare that GetVisGenDescrs() is only called when the plugin is in
the "prepared" state, so that plugins can taylor the set based on
the contents of the file. (This could be used to set min/max on
the "offset" entries, but I want special handling for offsets, so
we might as well set it later.)
Bitmap fonts are a series of (usually) 1x8 bitmaps, which we arrange
into a grid of cells.
Screen images are useful for embedded screens, or for people who want
to display stand-alone image files as disassembly projects.
Various improvements:
- Switched to ReadOnlyDictionary in Visualization to make it clear
that the parameter dictionary should not be modified.
- Added a warning to the Visualization Set editor that appears when
there are no plugins that implement a visualizer.
- Make sure an item is selected in the set editor after edit/remove.
- Replaced the checkerboard background with one that's a little bit
more grey, so it's more distinct from white pixel data.
- Added a new Apple II hi-res color converter whose output more
closely matches KEGS and AppleWin RGB.
- Added VisHiRes.cs to some Apple II system definitions.
- Added some test bitmaps for Apple II hi-res to the test directory.
(These are not part of an automated test.)
Thumbnails are now visible in the main list and in the visualization
set editor. They're generated on first need, and regenerated when
the set of plugins changes.
Added a checkerboard background for the visualization editor bitmap
preview. (It looks all official now.)
The Visualization and Visualization Set editors are now fully
functional. You can create, edit, and rearrange sets, and they're
now stored in the project file.
Implemented Apple II hi-res bitmap conversion. Supports B&W and
color. Uses essentially the same algorithm as CiderPress.
Experimented with displaying non-text items in ListView. I assumed
it would work, since it's the sort of thing WPF is designed to do,
but it's always wise to approach with caution. Visualization Sets
now show a 64x64 button as a placeholder for the eventual thumbnail.
Some things were being flaky, which turned out to be because I
wasn't Prepare()ing the plugins before using them from Edit
Visualization. To make this a deterministic failure I added an
Unprepare() call that tells the plugin that we're all done.
NOTE: this breaks all existing plugins.
Added some rudimentary bitmap creation code. Got a test pattern
generated by the plugin to display in the app. (Most of the time
required for this was spent figuring out how bitmaps are handled
in WPF.)
Got parameter in/out working in EditVisualization dialog. Did some
rearranging in PluginCommon interfaces and data structures. Still
doesn't do anything useful.
Basic infrastructure for taking a list of parameters from a plugin
and turning it into a collection of UI controls, merging in values
from a Visualization object. Doesn't yet do anything useful.
WPF makes the hard things easy and the easy things hard. This was
a hard thing, so it was easy to do (with some helpful sample code).
Yay WPF?
Updated documentation for non-unique label changes. Added a new
section to tutorial #1.
Updated examples to use non-unique labels and variable tables.
Tweaked the EditLabel radio button names.
Correct handling of local variables. We now correctly uniquify them
with regard to non-unique labels. Because local vars can effectively
have global scope we mostly want to treat them as global, but they're
uniquified relative to other globals very late in the process, so we
can't just throw them in the symbol table and be done. Fortunately
local variables exist in a separate namespace, so we just need to
uniquify the variables relative to the post-localization symbol table.
In other words, we take the symbol table, apply the label map, and
rename any variable that clashes.
This also fixes an older problem where we weren't masking the
leading '_' on variable labels when generating 64tass output.
The code list now makes non-unique labels obvious, but you can't tell
the difference between unique global and unique local. What's more,
the default type value in Edit Label is now adjusted to Global for
unique locals that were auto-generated. To make it a bit easier to
figure out what's what, the Info panel now has a "label type" line
that reports the type.
The 2023-non-unique-labels test had some additional tests added to
exercise conflicts with local variables. The 2019-local-variables
test output changed slightly because the de-duplicated variable
naming convention was simplified.
The label localizer is now always on. The regression tests turned
it off by default, but that's no longer allowed, so the generated
output has changed for many of them. The tests themselves were not
altered.