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Commit Graph

12 Commits

Author SHA1 Message Date
Andy McFadden
fac2d6a51f Invoke extension scripts when labels they care about change
We were failing to update properly when a label changed if the label
was one that a plugin cared about.  The problem is that a label
add/remove operation skips the code analysis, and a label edit skips
everything but the display update.  Plugins only run during the code
analysis pass, so changes weren't being reflected in the display
list until something caused it to refresh.

The solution is to ask the plugin if the label being changed is one
that it cares about.  This allows the plugin to use the same
wildcard-match logic that it uses elsewhere.

For efficiency, and to reduce clutter in plugins that don't care
about symbols, a new interface class has been created to handle the
"here are the symbols" call and the "do you care about this label"
call.

The program in Examples/Scripts has been updated to show a very
simple single-call plugin and a slightly more complex multi-call
plugin.
2019-10-13 18:32:53 -07:00
Andy McFadden
86c4331cce Add issues & limitations for scripts to manual
Also, note in the code where we're discarding the compiler error
messages.
2019-10-07 17:56:35 -07:00
Andy McFadden
28eafef27c Expand the set of things SetInlineDataFormat accepts
Extension scripts (a/k/a "plugins") can now apply any data format
supported by FormatDescriptor to inline data.  In particular, it can
now handle variable-length inline strings.  The code analyzer
verifies the string structure (e.g. null-terminated strings have
exactly one null byte, at the very end).

Added PluginException to carry an exception back to the plugin code,
for occasions when they're doing something so wrong that we just
want to smack them.

Added test 2022-extension-scripts to exercise the feature.
2019-10-05 19:51:34 -07:00
Andy McFadden
9a11ffea49 Missed a spot 2019-10-04 17:55:48 -07:00
Andy McFadden
b1d11480f3 Fix errors in manual 2019-10-03 10:53:56 -07:00
Andy McFadden
41cd30a8c6 Add Problem List Viewer to debug menu
The analyzer sometimes runs into things that don't seem right, like
hidden labels or references to non-existent symbols, but has no way
to report them.  This adds a problem viewer.

I'm not quite ready to turn this into a real feature, so for now it's
a free-floating window accessed from the debug menu.

Also, updated some documentation.
2019-09-21 13:43:01 -07:00
Andy McFadden
62c15031fd Update documentation
PETSCII, ACME, and other improvements.
2019-08-18 17:16:44 -07:00
Andy McFadden
15d26c9ebd Don't do plugin interface checks during code analysis
The plugin objects are MarshalByRefObject stubs, which means they
don't actually implement the interfaces we're checking for.  There's
some additional overhead to do the interface check.  We can avoid
it by doing the interface queries during initialization, and just
checking some bit flags later on.

Also, in the extension script info window, show a list of
implemented interfaces.
2019-08-10 17:16:39 -07:00
Andy McFadden
705c6e383b Clean up HTML in manual 2018-10-09 10:04:10 -07:00
Andy McFadden
2c03216da9 Move symbol file and extension script docs into manual
Once upon a time, symbol files and extension scripts could only be
defined in the RuntimeData directory, so having the documentation
there made sense.  Since both of these things can now be defined in
project directories, the documentation belongs in the manual.

(issue #27)
2018-10-08 15:30:43 -07:00
Andy McFadden
8aba1c4fba Revise documentation 2018-10-04 15:15:44 -07:00
Andy McFadden
2c6212404d Initial file commit 2018-09-28 10:05:11 -07:00