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Author SHA1 Message Date
Andy McFadden 9e9b12564e
Merge pull request #156 from c64cryptoboy/pr_c64_io_symbols
Added C64 IO symbols
2024-04-08 08:03:05 -07:00
David Youd 2f836d77a2 added c64 IO symbols 2024-04-07 20:09:34 -07:00
1 changed files with 124 additions and 0 deletions

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; See the LICENSE file for distribution terms (Apache 2.0).
;
; Parts adapted from multiple sources:
;
; - Project 64, 64MAP10.TXT, June 1996, etext #41
; http://unusedino.de/ec64/technical/project64/memory_maps.html
;
; - "Mapping the Commodore 64", by Sheldon Leemon
; Compute! Publications Inc. (1984), ISBN 0-942386-23-X
; https://archive.org/details/Compute_s_Mapping_the_Commodore_64
*SYNOPSIS Commodore 64 memory-mapped I/O addresses (and color ram)
D6510 @ $0000 ;6510 I/O Data Direction Register
R6510 @ $0001 ;ROM/IO Banking and Cassette I/O
SPOX @ $D000 ;Sprite 0 X Pos
SPOY @ $D001 ;Sprite 0 Y Pos
SP1X @ $D002 ;Sprite 1 X Pos
SP1Y @ $D003 ;Sprite 1 Y Pos
SP2X @ $D004 ;Sprite 2 X Pos
SP2Y @ $D005 ;Sprite 2 Y Pos
SP3X @ $D006 ;Sprite 3 X Pos
SP3Y @ $D007 ;Sprite 3 Y Pos
SP4X @ $D008 ;Sprite 4 X Pos
SP4Y @ $D009 ;Sprite 4 Y Pos
SP5X @ $D00A ;Sprite 5 X Pos
SP5Y @ $D00B ;Sprite 5 Y Pos
SP6X @ $D00C ;Sprite 6 X Pos
SP6Y @ $D00D ;Sprite 6 Y Pos
SP7X @ $D00E ;Sprite 7 X Pos
SP7Y @ $D00F ;Sprite 7 Y Pos
MSIGX @ $D010 ;Sprites 0-7 X Pos 9th bit
SCROLY @ $D011 ;VIC Control Register
RASTER @ $D012 ;Read Raster / Write Raster Value for Compare
LPENX @ $D013 ;Light Pen/Gun Latch X Pos (divided by 2)
LPENY @ $D014 ;Light Pen/Gun Latch Y Pos
SPENA @ $D015 ;Sprites 0-7 display Enable (1 = enable)
SCROLX @ $D016 ;VIC Control Register
YXPAND @ $D017 ;Sprites 0-7 Expand 2x Vertical
VMCSB @ $D018 ;VIC Memory Control Register
VICIRQ @ $D019 ;VIC Interrupt Flag Register
IRQMSK @ $D01A ;IRQ Mask Register (1 = Interrupt Enable)
SPBGPR @ $D01B ;Sprite to Background Display Priority
SPMC @ $D01C ;Sprites 0-7 Multi-Color Mode Select
XXPAND @ $D01D ;Sprites 0-7 Expand 2x Horizontal
SPSPCL @ $D01E ;Sprite to Sprite Collision Detect
SPBGCL @ $D01F ;Sprite to Background Collision Detect
EXTCOL @ $D020 ;Border Color
BGCOL0 @ $D021 ;Background Color 0 (screen color)
BGCOL1 @ $D022 ;Background Color 1
BGCOL2 @ $D023 ;Background Color 2
BGCOL3 @ $D024 ;Background Color 3
SPMC0 @ $D025 ;Sprite Multi-Color Register 0
SPMC1 @ $D026 ;Sprite Multi-Color Register 1
SP0CL @ $D027 ;Sprite 0 Color
SP1CL @ $D028 ;Sprite 1 Color
SP2CL @ $D029 ;Sprite 2 Color
SP3CL @ $D02A ;Sprite 3 Color
SP4CL @ $D02B ;Sprite 4 Color
SP5CL @ $D02C ;Sprite 5 Color
SP6CL @ $D02D ;Sprite 6 Color
SP7CL @ $D02E ;Sprite 7 Color
FRELO1 > $D400 ;Voice 1 Frequency - Low-Byte
FREHI1 > $D401 ;Voice 1 Frequency - High-Byte
PWLO1 > $D402 ;Voice 1 Pulse Waveform Width - Low-Byte
PWHI1 > $D403 ;Voice 1 Pulse Waveform Width - High-Nybble
VCREG1 > $D404 ;Voice 1 Control Register
ATDCY1 > $D405 ;Voice 1 Attack / Decay
SUREL1 > $D406 ;Voice 1 Sustain / Release
FRELO2 > $D407 ;Voice 2 Frequency - Low-Byte
FREHI2 > $D408 ;Voice 2 Frequency - High-Byte
PWLO2 > $D409 ;Voice 2 Pulse Waveform Width - Low-Byte
PWHI2 > $D40A ;Voice 2 Pulse Waveform Width - High-Nybble
VCREG2 > $D40B ;Voice 2 Control Register
ATDCY2 > $D40C ;Voice 2 Attack / Decay
SUREL2 > $D40D ;Voice 2 Sustain / Release
FRELO3 > $D40E ;Voice 3 Frequency - Low-Byte
FREHI3 > $D40F ;Voice 3 Frequency - High-Byte
PWLO3 > $D410 ;Voice 3 Pulse Waveform Width - Low-Byte
PWHI3 > $D411 ;Voice 3 Pulse Waveform Width - High-Nybble
VCREG3 > $D412 ;Voice 3 Control Register
ATDCY3 > $D413 ;Voice 3 Attack/Decay
SUREL3 > $D414 ;Voice 3 Sustain / Release
CUTLO > $D415 ;Filter Cutoff Frequency Low-Nybble
CUTHI > $D416 ;Filter Cutoff Frequency High-Byte
RESON > $D417 ;Filter Resonance / Voice Input
SIGVOL > $D418 ;Select Filter Mode and Volume
POTX > $D419 ;Analog/Digital Converter Game Paddle 1
POTY > $D41A ;Analog/Digital Converter Game Paddle 2
RANDOM < $D41B ;Voice 3 Oscillator output
ENV3 < $D41C ;Voice 3 Envelope output
colorRam @ $D800 ;Color RAM nybbles ($d800-$dbff)
CIAPRA @ $DC00 ;CIA1 Data Port A (Keyboard, Joystick, Paddles, Light-Pen)
CIAPRB @ $DC01 ;CIA1 Data Port B (Keyboard, Joysticks, Paddles)
CIDDRA @ $DC02 ;CIA1 Data Direction Register - Port A
CIDDRB @ $DC03 ;CIA1 Data Direction Register - Port B
TIMALO @ $DC04 ;CIA1 Timer A Low-Byte
TIMAHI @ $DC05 ;CIA1 Timer A High-Byte
TIMBLO @ $DC06 ;CIA1 Timer B Low-Byte
TIMBHI @ $DC07 ;CIA1 Timer B High-Byte
TODTEN @ $DC08 ;CIA1 Time-of-Day Clock 1/10 Seconds
TODSEC @ $DC09 ;CIA1 Time-of-Day Clock Seconds
TODMIN @ $DC0A ;CIA1 Time-of-Day Clock Minutes
TODHRS @ $DC0B ;CIA1 Time-of-Day Clock Hours + AM/PM Flag (Bit 7)
CIASDR @ $DC0C ;CIA1 Synchronous Serial I/O Data Buffer
CIAICR @ $DC0D ;CIA1 CIA Interrupt Control Register
CIACRA @ $DC0E ;CIA1 CIA Control Register A
CIACRB @ $DC0F ;CIA1 CIA Control Register B
CI2PRA @ $DD00 ;CIA2 Data Port A (Serial Bus RS-232, VIC Memory Control)
CI2PRB @ $DD01 ;CIA2 Data Port B (User Port, RS-232)
C2DDRA @ $DD02 ;CIA2 Data Direction Register - Port A
C2DDRB @ $DD03 ;CIA2 Data Direction Register - Port B
TI2ALO @ $DD04 ;CIA2 Timer A Low-Byte
TI2AHI @ $DD05 ;CIA2 Timer A High-Byte
TI2BLO @ $DD06 ;CIA2 Timer B Low-Byte
TI2BHI @ $DD07 ;CIA2 Timer B High-Byte
TO2TEN @ $DD08 ;CIA2 Time-of-Day Clock 1/10 Seconds
TO2SEC @ $DD09 ;CIA2 Time-of-Day Clock Seconds
TO2MIN @ $DD0A ;CIA2 Time-of-Day Clock Minutes
TO2HRS @ $DD0B ;CIA2 Time-of-Day Clock Hours + AM/PM Flag (Bit 7)
CI2SDR @ $DD0C ;CIA2 Synchronous Serial I/O Data Buffer
CI2ICR @ $DD0D ;CIA2 CIA Interrupt Control Register
CI2CRA @ $DD0E ;CIA2 CIA Control Register A
CI2CRB @ $DD0F ;CIA2 CIA Control Register B