/* * Copyright 2020 faddenSoft * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Windows.Media; using System.Windows.Media.Imaging; using CommonWPF; using PluginCommon; namespace SourceGen { /// /// A wireframe visualization with animation. /// /// /// All of the animation parameters get added to the Visualization parameter set, so this /// is just a place to hold the IVisualizationWireframe reference and some constants. /// public class VisWireframeAnimation : Visualization { /// /// Frame delay parameter. /// public const string P_FRAME_DELAY_MSEC = "_frameDelayMsec"; /// /// Frame count parameter. /// public const string P_FRAME_COUNT = "_frameCount"; public const string P_IS_ANIMATED = "_isAnimatedWireframe"; public const string P_EULER_ROT_X = "_eulerRotX"; public const string P_EULER_ROT_Y = "_eulerRotY"; public const string P_EULER_ROT_Z = "_eulerRotZ"; public const string P_DELTA_ROT_X = "_deltaRotX"; public const string P_DELTA_ROT_Y = "_deltaRotY"; public const string P_DELTA_ROT_Z = "_deltaRotZ"; private WireframeObject mWireObj; /// /// Constructor. Mostly pass-through, but we want to set the overlay image. /// public VisWireframeAnimation(string tag, string visGenIdent, ReadOnlyDictionary visGenParams, Visualization oldObj, WireframeObject wireObj) : base(tag, visGenIdent, visGenParams, oldObj) { // wireObj may be null when loading from project file mWireObj = wireObj; OverlayImage = ANIM_OVERLAY_IMAGE; } /// /// Updates the thumbnail. /// /// /// We override it because this is our first opportunity to capture the /// wireframe object reference if the object was created during project /// file loading. /// /// Reference to wireframe data generated by plugin. /// Render parameters. public override void SetThumbnail(IVisualizationWireframe visWire, ReadOnlyDictionary parms) { base.SetThumbnail(visWire, parms); if (visWire == null) { // Thumbnail cache is being cleared. Throw out the wireframe object too. mWireObj = null; } else { mWireObj = WireframeObject.Create(visWire); } } /// /// Generates an animated GIF from a series of frames. /// /// GIF encoder. /// Output dimensions. public void EncodeGif(AnimatedGifEncoder encoder, double dim) { int curX = Util.GetFromObjDict(VisGenParams, P_EULER_ROT_X, 0); int curY = Util.GetFromObjDict(VisGenParams, P_EULER_ROT_Y, 0); int curZ = Util.GetFromObjDict(VisGenParams, P_EULER_ROT_Z, 0); int deltaX = Util.GetFromObjDict(VisGenParams, P_DELTA_ROT_X, 0); int deltaY = Util.GetFromObjDict(VisGenParams, P_DELTA_ROT_Y, 0); int deltaZ = Util.GetFromObjDict(VisGenParams, P_DELTA_ROT_Z, 0); int frameCount = Util.GetFromObjDict(VisGenParams, P_FRAME_COUNT, 1); int frameDelayMsec = Util.GetFromObjDict(VisGenParams, P_FRAME_DELAY_MSEC, 100); bool doPersp = Util.GetFromObjDict(VisGenParams, VisWireframe.P_IS_PERSPECTIVE, true); bool doBfc = Util.GetFromObjDict(VisGenParams, VisWireframe.P_IS_BFC_ENABLED, false); bool doRecenter = Util.GetFromObjDict(VisGenParams, VisWireframe.P_IS_RECENTERED, false); // Try to avoid System.Runtime.InteropServices.COMException (0x88980003): // MILERR_WIN32ERROR (Exception from HRESULT: 0x88980003) // The problem seems to be that the bitmaps are GDI handles, there's a hard limit of // 10,000, and they don't get released until finalizers run. If we wait for // pending finalizers the pool stays at a manageable level. If we poke the GC // every time the memory graph looks better but I suspect there's a performance hit. //GC.Collect(); GC.WaitForPendingFinalizers(); if (mWireObj == null) { Debug.WriteLine("EncodeGif: wire obj is null"); frameCount = 1; } for (int frame = 0; frame < frameCount; frame++) { BitmapSource bs = GenerateWireframeImage(mWireObj, dim, curX, curY, curZ, doPersp, doBfc, doRecenter); encoder.AddFrame(BitmapFrame.Create(bs), frameDelayMsec); curX = (curX + 360 + deltaX) % 360; curY = (curY + 360 + deltaY) % 360; curZ = (curZ + 360 + deltaZ) % 360; } } } }