/* * Copyright 2019 faddenSoft * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using CommonWPF; namespace SourceGenWPF.ProjWin { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window, INotifyPropertyChanged { /// /// Disassembled code display list provided to XAML. /// public DisplayList CodeDisplayList { get; private set; } /// Version string, for display. /// public string ProgramVersionString { get { return App.ProgramVersion.ToString(); } } /// /// Reference to controller object. /// private MainController mMainCtrl; /// /// Analyzed selection state. /// private MainController.SelectionState mSelectionState; // Handle to protected ListView.SetSelectedItems() method private MethodInfo listViewSetSelectedItems; public MainWindow() { InitializeComponent(); listViewSetSelectedItems = codeListView.GetType().GetMethod("SetSelectedItems", BindingFlags.NonPublic | BindingFlags.Instance); Debug.Assert(listViewSetSelectedItems != null); this.DataContext = this; CodeDisplayList = new DisplayList(); codeListView.ItemsSource = CodeDisplayList; mMainCtrl = new MainController(this); mSelectionState = new MainController.SelectionState(); AddMultiKeyGestures(); //GridView gv = (GridView)codeListView.View; //gv.Columns[0].Width = 50; } private void AddMultiKeyGestures() { RoutedUICommand ruic; ruic = (RoutedUICommand)FindResource("HintAsCodeEntryPointCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C") })); ruic = (RoutedUICommand)FindResource("HintAsDataStartCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.D, ModifierKeys.Control, "Ctrl+D") })); ruic = (RoutedUICommand)FindResource("HintAsInlineDataCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.I, ModifierKeys.Control, "Ctrl+I") })); ruic = (RoutedUICommand)FindResource("RemoveHintsCmd"); ruic.InputGestures.Add( new MultiKeyInputGesture(new KeyGesture[] { new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"), new KeyGesture(Key.R, ModifierKeys.Control, "Ctrl+R") })); } private void Window_Loaded(object sender, RoutedEventArgs e) { mMainCtrl.WindowLoaded(); CreateCodeListContextMenu(); #if DEBUG // Get more info on CollectionChanged events that do not agree with current // state of Items collection. PresentationTraceSources.SetTraceLevel(codeListView.ItemContainerGenerator, PresentationTraceLevel.High); #endif } private void CreateCodeListContextMenu() { // Find Actions menu. ItemCollection mainItems = this.appMenu.Items; MenuItem actionsMenu = null; foreach (object obj in mainItems) { if (!(obj is MenuItem)) { continue; } MenuItem mi = (MenuItem)obj; if (mi.Name.Equals("ActionsMenu")) { actionsMenu = mi; break; } } Debug.Assert(actionsMenu != null); // Clone the Actions menu into the codeListView context menu. ContextMenu ctxt = this.codeListView.ContextMenu; foreach (object item in actionsMenu.Items) { if (item is MenuItem) { MenuItem oldItem = (MenuItem)item; MenuItem newItem = new MenuItem(); // I don't see a "clone" method, so just copy the fields we think we care about newItem.Name = oldItem.Name; newItem.Header = oldItem.Header; newItem.Icon = oldItem.Icon; newItem.InputGestureText = oldItem.InputGestureText; newItem.Command = oldItem.Command; ctxt.Items.Add(newItem); } else if (item is Separator) { ctxt.Items.Add(new Separator()); } else { Debug.Assert(false, "Found weird thing in menu: " + item); } } } /// /// INotifyPropertyChanged event /// public event PropertyChangedEventHandler PropertyChanged; /// /// Call this when a notification-worthy property changes value. /// /// The CallerMemberName attribute puts the calling property's name in the first arg. /// /// Name of property that changed. private void OnPropertyChanged([CallerMemberName] string propertyName = "") { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } private bool mShowCodeListView; /// /// Which panel are we showing, launchPanel or codeListView? /// public bool ShowCodeListView { get { return mShowCodeListView; } set { mShowCodeListView = value; OnPropertyChanged("LaunchPanelVisibility"); OnPropertyChanged("CodeListVisibility"); } } /// /// Returns the visibility status of the launch panel. /// (Intended for use from XAML.) /// public Visibility LaunchPanelVisibility { get { return mShowCodeListView ? Visibility.Hidden : Visibility.Visible; } } /// /// Returns the visibility status of the code ListView. /// (Intended for use from XAML.) /// public Visibility CodeListVisibility { get { return mShowCodeListView ? Visibility.Visible : Visibility.Hidden; } } #region Selection management private void CodeListView_SelectionChanged(object sender, SelectionChangedEventArgs e) { //DateTime startWhen = DateTime.Now; // Update the selected-item bitmap. CodeDisplayList.SelectedIndices.SelectionChanged(e); // Notify MainController that the selection has changed. This hands back an updated // selection summary, which is used for "can execute" methods. mMainCtrl.SelectionChanged(out mSelectionState); Debug.Assert(CodeDisplayList.SelectedIndices.DebugValidateSelectionCount( codeListView.SelectedItems.Count)); //Debug.WriteLine("SelectionChanged took " + // (DateTime.Now - startWhen).TotalMilliseconds + " ms"); } /// /// Returns the number of selected items. /// /// /// The SelectedItems list appears to hold the full set, so we can just return the count. /// public int GetSelectionCount() { return codeListView.SelectedItems.Count; } /// /// Returns the index of the first selected item, or -1 if nothing is selected. /// /// /// The ListView.SelectedIndex property returns the index of a selected item, but /// doesn't make guarantees about first or last. /// /// This would be easier if the ListView kept SelectedItems in sorted order. However, /// if you ctrl+click around you can get to a point where entry[0] is not the first /// and entry[count-1] is not the last selected item. /// /// So we either have to walk the SelectedItems list or the DisplayListSelection array. /// For short selections the former will be faster than the later. I'm assuming the /// common cases will be short selections and select-all, so this should handle both /// efficiently. /// public int GetFirstSelectedIndex() { int count = codeListView.SelectedItems.Count; if (count == 0) { return -1; } else if (count < 500) { int min = CodeDisplayList.Count; foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) { if (min > parts.ListIndex) { min = parts.ListIndex; } } Debug.Assert(min < CodeDisplayList.Count); return min; } else { return CodeDisplayList.SelectedIndices.GetFirstSelectedIndex(); } } /// /// Returns the index of the last selected item, or -1 if nothing is selected. /// /// /// Again, the ListView does not provide what we need. /// public int GetLastSelectedIndex() { int count = codeListView.SelectedItems.Count; if (count == 0) { return -1; } else if (count < 500) { int max = -1; foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) { if (max < parts.ListIndex) { max = parts.ListIndex; } } Debug.Assert(max >= 0); return max; } else { return CodeDisplayList.SelectedIndices.GetLastSelectedIndex(); } } /// /// Sets the code list selection. /// /// Selection bitmap. public void SetSelection(DisplayListSelection sel) { const int MAX_SEL_COUNT = 2000; if (sel.IsAllSelected()) { Debug.WriteLine("SetSelection: re-selecting all items"); codeListView.SelectAll(); return; } Debug.Assert(codeListView.SelectedItems.Count == 0); // expected codeListView.SelectedItems.Clear(); // just in case if (sel.Count > MAX_SEL_COUNT) { // Too much for WPF -- only restore the first item. Debug.WriteLine("SetSelection: not restoring (" + sel.Count + " items)"); codeListView.SelectedItems.Add(CodeDisplayList[sel.GetFirstSelectedIndex()]); return; } //DateTime startWhen = DateTime.Now; DisplayList.FormattedParts[] tmpArray = new DisplayList.FormattedParts[sel.Count]; int ai = 0; foreach (int listIndex in sel) { tmpArray[ai++] = CodeDisplayList[listIndex]; } // Use a reflection call to provide the full set. This is much faster than // adding the items one at a time to SelectedItems. (For one thing, it only // invokes the SelectionChanged method once.) listViewSetSelectedItems.Invoke(codeListView, new object[] { tmpArray }); //Debug.WriteLine("SetSelection on " + sel.Count + " items took " + // (DateTime.Now - startWhen).TotalMilliseconds + " ms"); } public int GetCodeListTopIndex() { return codeListView.GetTopItemIndex(); } public void SetCodeListTopIndex(int index) { // ScrollIntoView does the least amount of scrolling required. This extension // method scrolls to the bottom, then scrolls back up to the top item. // // NOTE: it looks like scroll-to-bottom (which is done directly on the // ScrollViewer) happens immediately, whiel scroll-to-item (which is done via the // ListView) kicks in later. So don't try to check the topmost item immediately. codeListView.ScrollToTopItem(CodeDisplayList[index]); } #endregion Selection management #region Can-execute handlers /// /// Returns true if the project is open. Intended for use in XAML CommandBindings. /// private void IsProjectOpen(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = mMainCtrl.IsProjectOpen(); } private void CanHintAsCodeEntryPoint(object sender, CanExecuteRoutedEventArgs e) { if (!mMainCtrl.IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mSelectionState.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mDataHints != 0 || counts.mInlineDataHints != 0 || counts.mNoHints != 0); } private void CanHintAsDataStart(object sender, CanExecuteRoutedEventArgs e) { if (!mMainCtrl.IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mSelectionState.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeHints != 0 || counts.mInlineDataHints != 0 || counts.mNoHints != 0); } private void CanHintAsInlineData(object sender, CanExecuteRoutedEventArgs e) { if (!mMainCtrl.IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mSelectionState.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeHints != 0 || counts.mDataHints != 0 || counts.mNoHints != 0); } private void CanRemoveHints(object sender, CanExecuteRoutedEventArgs e) { if (!mMainCtrl.IsProjectOpen()) { e.CanExecute = false; return; } MainController.EntityCounts counts = mSelectionState.mEntityCounts; e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) && (counts.mCodeHints != 0 || counts.mDataHints != 0 || counts.mInlineDataHints != 0); } private void CanRedo(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = mMainCtrl.CanRedo(); } private void CanUndo(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = mMainCtrl.CanUndo(); } #endregion Can-execute handlers #region Command handlers private void AssembleCmd_Executed(object sender, ExecutedRoutedEventArgs e) { // test Debug.WriteLine("assembling"); } private void CloseCmd_Executed(object sender, ExecutedRoutedEventArgs e) { if (!mMainCtrl.CloseProject()) { Debug.WriteLine("Close canceled"); } } private void HelpCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.ShowHelp(); } private void HintAsCodeEntryPointCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("hint as code entry point"); mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.Code, true); } private void HintAsDataStartCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("hint as data start"); mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.Data, true); } private void HintAsInlineDataCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("hint as inline data"); mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.InlineData, false); } private void RemoveHintsCmd_Executed(object sender, ExecutedRoutedEventArgs e) { Debug.WriteLine("remove hints"); mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.NoHint, false); } private void RedoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.RedoChanges(); } private void SelectAllCmd_Executed(object sender, ExecutedRoutedEventArgs e) { DateTime start = DateTime.Now; codeListView.SelectAll(); //codeListView.SelectedItems.Clear(); //foreach (var item in codeListView.Items) { // codeListView.SelectedItems.Add(item); //} // This seems to be faster than setting items individually (10x), but is still O(n^2) // or worse, and hence unsuitable for very large lists. //codeListView.SelectedItems.Clear(); //listViewSetSelectedItems.Invoke(codeListView, new object[] { codeListView.Items }); Debug.WriteLine("Select All cmd: " + (DateTime.Now - start).TotalMilliseconds + " ms"); } private void RecentProjectCmd_Executed(object sender, ExecutedRoutedEventArgs e) { if (!int.TryParse((string)e.Parameter, out int recentIndex) || recentIndex < 0 || recentIndex >= MainController.MAX_RECENT_PROJECTS) { throw new Exception("Bad parameter: " + e.Parameter); } Debug.WriteLine("Recent project #" + recentIndex); mMainCtrl.OpenRecentProject(recentIndex); } private void UndoCmd_Executed(object sender, ExecutedRoutedEventArgs e) { mMainCtrl.UndoChanges(); } #endregion Command handlers #region Info panel /// /// Text to display in the Info panel. This is a simple TextBox. /// public string InfoPanelContents { get { return mInfoBoxContents; } set { mInfoBoxContents = value; OnPropertyChanged(); } } private string mInfoBoxContents; #endregion Info panel #region References panel public class ReferencesListItem { public string Offset { get; private set; } public string Addr { get; private set; } public string Type { get; private set; } public ReferencesListItem(string offset, string addr, string type) { Offset = offset; Addr = addr; Type = type; } public override string ToString() { return "[ReferencesListItem: off=" + Offset + " addr=" + Addr + " type=" + Type + "]"; } } public ObservableCollection ReferencesList { get; private set; } = new ObservableCollection(); #endregion References panel } }