/* * Copyright 2019 faddenSoft * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define SHOW_BORDER using System; using System.Collections.ObjectModel; using PluginCommon; namespace RuntimeData.Commodore { /// /// Visualizer for C64 sprites and fonts. /// /// /// References: /// https://www.c64-wiki.com/wiki/Sprite /// http://sta.c64.org/cbm64disp.html /// http://unusedino.de/ec64/technical/misc/vic656x/colors/ /// public class VisC64 : MarshalByRefObject, IPlugin, IPlugin_Visualizer { // IPlugin public string Identifier { get { return "C64 Graphic Visualizer"; } } private IApplication mAppRef; private byte[] mFileData; private AddressTranslate mAddrTrans; // Visualization identifiers; DO NOT change or projects that use them will break. private const string VIS_GEN_HI_RES_SPRITE = "c64-hi-res-sprite"; private const string VIS_GEN_HI_RES_SPRITE_GRID = "c64-hi-res-sprite-grid"; private const string VIS_GEN_MULTI_COLOR_SPRITE = "c64-multi-color-sprite"; private const string VIS_GEN_MULTI_COLOR_SPRITE_GRID = "c64-multi-color-sprite-grid"; private const string VIS_GEN_HI_RES_FONT = "c64-hi-res-font"; private const string VIS_GEN_MULTI_COLOR_FONT = "c64-multi-color-font"; private const string P_OFFSET = "offset"; private const string P_COUNT = "count"; private const string P_DOUBLE_WIDE = "doubleWide"; private const string P_DOUBLE_HIGH = "doubleHigh"; private const string P_COLOR = "color"; // sprite color (hi-res or multi-color) private const string P_COLOR_01 = "color01"; // multi-color 1 private const string P_COLOR_11 = "color11"; // multi-color 2 private const int MAX_COLOR = 15; private const int SPRITE_BYTE_WIDTH = 3; private const int SPRITE_HEIGHT = 21; private const int SPRITE_SIZE = SPRITE_BYTE_WIDTH * SPRITE_HEIGHT; // 63 private const int SPRITE_STRIDE = 64; // hardware sprites are 64-byte aligned // Visualization descriptors. private VisDescr[] mDescriptors = new VisDescr[] { new VisDescr(VIS_GEN_HI_RES_SPRITE, "C64 Hi-Res Sprite", VisDescr.VisType.Bitmap, new VisParamDescr[] { new VisParamDescr("File offset (hex)", P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0), new VisParamDescr("Sprite color", P_COLOR, typeof(int), 0, 15, 0, 0), new VisParamDescr("Double wide", P_DOUBLE_WIDE, typeof(bool), 0, 0, 0, false), new VisParamDescr("Double high", P_DOUBLE_HIGH, typeof(bool), 0, 0, 0, false), }), new VisDescr(VIS_GEN_MULTI_COLOR_SPRITE, "C64 Multi-Color Sprite", VisDescr.VisType.Bitmap, new VisParamDescr[] { new VisParamDescr("File offset (hex)", P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0), new VisParamDescr("Sprite color", P_COLOR, typeof(int), 0, 15, 0, 1), new VisParamDescr("Multi-color 1", P_COLOR_01, typeof(int), 0, 15, 0, 0), new VisParamDescr("Multi-color 2", P_COLOR_11, typeof(int), 0, 15, 0, 2), new VisParamDescr("Double wide", P_DOUBLE_WIDE, typeof(bool), 0, 0, 0, false), new VisParamDescr("Double high", P_DOUBLE_HIGH, typeof(bool), 0, 0, 0, false), }), new VisDescr(VIS_GEN_HI_RES_SPRITE_GRID, "C64 Hi-Res Sprite Sheet", VisDescr.VisType.Bitmap, new VisParamDescr[] { new VisParamDescr("File offset (hex)", P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0), new VisParamDescr("Number of items", P_COUNT, typeof(int), 1, 1024, 0, 16), new VisParamDescr("Sprite color", P_COLOR, typeof(int), 0, 15, 0, 0), new VisParamDescr("Double wide", P_DOUBLE_WIDE, typeof(bool), 0, 0, 0, false), new VisParamDescr("Double high", P_DOUBLE_HIGH, typeof(bool), 0, 0, 0, false), }), new VisDescr(VIS_GEN_MULTI_COLOR_SPRITE_GRID, "C64 Multi-Color Sprite Sheet", VisDescr.VisType.Bitmap, new VisParamDescr[] { new VisParamDescr("File offset (hex)", P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0), new VisParamDescr("Number of items", P_COUNT, typeof(int), 1, 1024, 0, 16), new VisParamDescr("Sprite color", P_COLOR, typeof(int), 0, 15, 0, 1), new VisParamDescr("Multi-color 1", P_COLOR_01, typeof(int), 0, 15, 0, 0), new VisParamDescr("Multi-color 2", P_COLOR_11, typeof(int), 0, 15, 0, 2), new VisParamDescr("Double wide", P_DOUBLE_WIDE, typeof(bool), 0, 0, 0, false), new VisParamDescr("Double high", P_DOUBLE_HIGH, typeof(bool), 0, 0, 0, false), }), new VisDescr(VIS_GEN_HI_RES_FONT, "C64 Hi-Res Font", VisDescr.VisType.Bitmap, new VisParamDescr[] { new VisParamDescr("File offset (hex)", P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0), new VisParamDescr("Number of items", P_COUNT, typeof(int), 1, 512, 0, 96), }), new VisDescr(VIS_GEN_MULTI_COLOR_FONT, "C64 Multi-Color Font", VisDescr.VisType.Bitmap, new VisParamDescr[] { new VisParamDescr("File offset (hex)", P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0), new VisParamDescr("Number of items", P_COUNT, typeof(int), 1, 512, 0, 96), }), }; // IPlugin public void Prepare(IApplication appRef, byte[] fileData, AddressTranslate addrTrans) { mAppRef = appRef; mFileData = fileData; mAddrTrans = addrTrans; } // IPlugin public void Unprepare() { mAppRef = null; mFileData = null; mAddrTrans = null; } // IPlugin_Visualizer public VisDescr[] GetVisGenDescrs() { // We're using a static set, but it could be generated based on file contents. // Confirm that we're prepared. if (mFileData == null) { return null; } return mDescriptors; } // IPlugin_Visualizer public IVisualization2d Generate2d(VisDescr descr, ReadOnlyDictionary parms) { switch (descr.Ident) { case VIS_GEN_HI_RES_SPRITE: return GenerateSprite(parms, false); case VIS_GEN_MULTI_COLOR_SPRITE: return GenerateSprite(parms, true); case VIS_GEN_HI_RES_SPRITE_GRID: return GenerateSpriteGrid(parms, false); case VIS_GEN_MULTI_COLOR_SPRITE_GRID: return GenerateSpriteGrid(parms, true); case VIS_GEN_HI_RES_FONT: return GenerateFont(parms, false); case VIS_GEN_MULTI_COLOR_FONT: return GenerateFont(parms, true); default: mAppRef.ReportError("Unknown ident " + descr.Ident); return null; } } private IVisualization2d GenerateSprite(ReadOnlyDictionary parms, bool isMultiColor) { int offset = Util.GetFromObjDict(parms, P_OFFSET, 0); byte color = (byte)Util.GetFromObjDict(parms, P_COLOR, 0); bool isDoubleWide = Util.GetFromObjDict(parms, P_DOUBLE_WIDE, false); bool isDoubleHigh = Util.GetFromObjDict(parms, P_DOUBLE_HIGH, false); byte color01 = 0; byte color11 = 0; if (isMultiColor) { color01 = (byte)Util.GetFromObjDict(parms, P_COLOR_01, 0); color11 = (byte)Util.GetFromObjDict(parms, P_COLOR_11, 0); } if (offset < 0 || offset >= mFileData.Length || color < 0 || color > MAX_COLOR || color01 < 0 || color01 > MAX_COLOR || color11 < 0 || color11 > MAX_COLOR) { // the UI should flag these based on range (and ideally wouldn't have called us) mAppRef.ReportError("Invalid parameter"); return null; } int lastOffset = offset + SPRITE_SIZE - 1; if (lastOffset >= mFileData.Length) { mAppRef.ReportError("Sprite runs off end of file (last offset +" + lastOffset.ToString("x6") + ")"); return null; } int xwide = isDoubleWide ? 2 : 1; int xhigh = isDoubleHigh ? 2 : 1; VisBitmap8 vb = new VisBitmap8(SPRITE_BYTE_WIDTH * 8 * xwide, SPRITE_HEIGHT * xhigh); SetPalette(vb); vb.SetAllPixelIndices(TRANSPARENT); if (isMultiColor) { RenderMultiColorBitmap(offset, SPRITE_BYTE_WIDTH, SPRITE_HEIGHT, isDoubleWide, isDoubleHigh, color, color01, color11, vb, 0, 0); } else { RenderHiResBitmap(offset, SPRITE_BYTE_WIDTH, SPRITE_HEIGHT, isDoubleWide, isDoubleHigh, color, vb, 0, 0); } return vb; } private IVisualization2d GenerateSpriteGrid(ReadOnlyDictionary parms, bool isMultiColor) { int offset = Util.GetFromObjDict(parms, P_OFFSET, 0); int count = Util.GetFromObjDict(parms, P_COUNT, 16); byte color = (byte)Util.GetFromObjDict(parms, P_COLOR, 0); bool isDoubleWide = Util.GetFromObjDict(parms, P_DOUBLE_WIDE, false); bool isDoubleHigh = Util.GetFromObjDict(parms, P_DOUBLE_HIGH, false); byte color01 = 0; byte color11 = 0; if (isMultiColor) { color01 = (byte)Util.GetFromObjDict(parms, P_COLOR_01, 0); color11 = (byte)Util.GetFromObjDict(parms, P_COLOR_11, 0); } if (offset < 0 || offset >= mFileData.Length || color < 0 || color > MAX_COLOR || color01 < 0 || color01 > MAX_COLOR || color11 < 0 || color11 > MAX_COLOR) { // the UI should flag these based on range (and ideally wouldn't have called us) mAppRef.ReportError("Invalid parameter"); return null; } int lastOffset = offset + SPRITE_STRIDE * count - 1; if (lastOffset >= mFileData.Length) { mAppRef.ReportError("Sprite set runs off end of file (last offset +" + lastOffset.ToString("x6") + ")"); return null; } int xwide = isDoubleWide ? 2 : 1; int xhigh = isDoubleHigh ? 2 : 1; // Try to make it square, unless there's a large number of them. Limit the width // to 16 sprites (384 pixels + padding). int hcells; if (count * xwide > 64) { hcells = 16 / xwide; } else if (count * xwide >= 32) { hcells = 8 / xwide; } else { hcells = (int)Math.Sqrt(count * xwide + 1); } int vcells = (count + hcells - 1) / hcells; VisBitmap8 vb = new VisBitmap8(1 + hcells * SPRITE_BYTE_WIDTH * 8 * xwide + hcells, 1 + vcells * SPRITE_HEIGHT * xhigh + vcells); SetPalette(vb); vb.SetAllPixelIndices(BORDER_COLOR); int cellX = 1; int cellY = 1; for (int idx = 0; idx < count; idx++) { if (isMultiColor) { RenderMultiColorBitmap(offset + idx * SPRITE_STRIDE, SPRITE_BYTE_WIDTH, SPRITE_HEIGHT, isDoubleWide, isDoubleHigh, color, color01, color11, vb, cellX, cellY); } else { RenderHiResBitmap(offset + idx * SPRITE_STRIDE, SPRITE_BYTE_WIDTH, SPRITE_HEIGHT, isDoubleWide, isDoubleHigh, color, vb, cellX, cellY); } cellX += SPRITE_BYTE_WIDTH * 8 * xwide + 1; if (cellX == vb.Width) { cellX = 1; cellY += SPRITE_HEIGHT * xhigh + 1; } } return vb; } private IVisualization2d GenerateFont(ReadOnlyDictionary parms, bool isMultiColor) { int offset = Util.GetFromObjDict(parms, P_OFFSET, 0); int count = Util.GetFromObjDict(parms, P_COUNT, 96); if (offset < 0 || offset >= mFileData.Length) { mAppRef.ReportError("Invalid parameter"); return null; } int lastOffset = offset + count - 1; if (lastOffset >= mFileData.Length) { mAppRef.ReportError("Font runs off end of file (last offset +" + lastOffset.ToString("x6") + ")"); return null; } // Set the number of horizontal cells. For small counts we try to make it square, // for larger counts we use a reasonable power of 2. int hcells; if (count > 128) { hcells = 32; } else if (count > 64) { hcells = 16; } else if (count >= 32) { hcells = 8; } else { hcells = (int)Math.Sqrt(count + 1); } int vcells = (count + hcells - 1) / hcells; const int FONT_BYTE_WIDTH = 1; const int FONT_HEIGHT = 8; const int CELL_STRIDE = FONT_BYTE_WIDTH * FONT_HEIGHT; // Create a bitmap with room for each cell, plus a 1-pixel boundary // between them and around the edges. VisBitmap8 vb = new VisBitmap8(1 + hcells * FONT_BYTE_WIDTH * 8 + hcells, 1 + vcells * FONT_HEIGHT + vcells); SetPalette(vb); vb.SetAllPixelIndices(BORDER_COLOR); int cellX = 1; int cellY = 1; byte color = 0; /* black */ byte color01 = 11; /* dark grey */ byte color11 = 15; /* light grey */ for (int idx = 0; idx < count; idx++) { if (isMultiColor) { RenderMultiColorBitmap(offset + idx * CELL_STRIDE, FONT_BYTE_WIDTH, FONT_HEIGHT, false, false, color, color01, color11, vb, cellX, cellY); } else { RenderHiResBitmap(offset + idx * CELL_STRIDE, FONT_BYTE_WIDTH, FONT_HEIGHT, false, false, color, vb, cellX, cellY); } cellX += FONT_BYTE_WIDTH * 8 + 1; if (cellX == vb.Width) { cellX = 1; cellY += FONT_HEIGHT + 1; } } return vb; } private void RenderHiResBitmap(int offset, int byteWidth, int height, bool isDoubleWide, bool isDoubleHigh, byte color, VisBitmap8 vb, int startx, int starty) { int xwide = isDoubleWide ? 2 : 1; int xhigh = isDoubleHigh ? 2 : 1; for (int row = 0; row < height; row++) { for (int col = 0; col < byteWidth; col++) { byte val = mFileData[offset + row * byteWidth + col]; for (int bit = 0; bit < 8; bit++) { byte pixColor; if ((val & 0x80) == 0) { pixColor = TRANSPARENT; } else { pixColor = color; } int xc = startx + (col * 8 + bit) * xwide; int yc = starty + row * xhigh; vb.SetPixelIndex(xc, yc, pixColor); if (isDoubleWide || isDoubleHigh) { // Draw doubled pixels. If we're only doubled in one dimension // this will draw some pixels twice. vb.SetPixelIndex(xc + xwide - 1, yc, pixColor); vb.SetPixelIndex(xc, yc + xhigh - 1, pixColor); vb.SetPixelIndex(xc + xwide - 1, yc + xhigh - 1, pixColor); } val <<= 1; } } } } private void RenderMultiColorBitmap(int offset, int byteWidth, int height, bool isDoubleWide, bool isDoubleHigh, byte color, byte color01, byte color11, VisBitmap8 vb, int startx, int starty) { int xwide = isDoubleWide ? 2 : 1; int xhigh = isDoubleHigh ? 2 : 1; for (int row = 0; row < height; row++) { for (int col = 0; col < byteWidth; col++) { byte val = mFileData[offset + row * byteWidth + col]; for (int bit = 0; bit < 8; bit += 2) { byte pixColor = 0; switch (val & 0xc0) { case 0x00: pixColor = TRANSPARENT; break; case 0x80: pixColor = color; break; case 0x40: pixColor = color01; break; case 0xc0: pixColor = color11; break; } int xc = startx + (col * 8 + bit) * xwide; int yc = starty + row * xhigh; // Set two adjacent pixels. vb.SetPixelIndex(xc, yc, pixColor); vb.SetPixelIndex(xc+1, yc, pixColor); if (isDoubleWide || isDoubleHigh) { // Draw doubled pixels. If we're only doubled in one dimension // this will draw some pixels twice. vb.SetPixelIndex(xc + xwide*2 - 2, yc, pixColor); vb.SetPixelIndex(xc + xwide*2 - 1, yc, pixColor); vb.SetPixelIndex(xc, yc + xhigh - 1, pixColor); vb.SetPixelIndex(xc + 1, yc + xhigh - 1, pixColor); vb.SetPixelIndex(xc + xwide*2 - 2, yc + xhigh - 1, pixColor); vb.SetPixelIndex(xc + xwide*2 - 1, yc + xhigh - 1, pixColor); } val <<= 2; } } } } private const byte TRANSPARENT = 16; #if SHOW_BORDER private const byte BORDER_COLOR = 0; #else private const byte BORDER_COLOR = TRANSPARENT; #endif // C64 colors, from http://unusedino.de/ec64/technical/misc/vic656x/colors/ // (the ones on https://www.c64-wiki.com/wiki/Color looked wrong) private void SetPalette(VisBitmap8 vb) { vb.SetColor(0, 0xff, 0x00, 0x00, 0x00); // 0=black vb.SetColor(1, 0xff, 0xff, 0xff, 0xff); // 1=white vb.SetColor(2, 0xff, 0x68, 0x37, 0x2b); // 2=red vb.SetColor(3, 0xff, 0x70, 0xa4, 0xb2); // 3=cyan vb.SetColor(4, 0xff, 0x6f, 0x3d, 0x86); // 4=purple vb.SetColor(5, 0xff, 0x58, 0x8d, 0x43); // 5=green vb.SetColor(6, 0xff, 0x35, 0x28, 0x79); // 6=blue vb.SetColor(7, 0xff, 0xb8, 0xc7, 0x6f); // 7=yellow vb.SetColor(8, 0xff, 0x6f, 0x4f, 0x25); // 8=orange vb.SetColor(9, 0xff, 0x43, 0x39, 0x00); // 9-brown vb.SetColor(10, 0xff, 0x9a, 0x67, 0x59); // 10=light red vb.SetColor(11, 0xff, 0x44, 0x44, 0x44); // 11=dark grey vb.SetColor(12, 0xff, 0x6c, 0x6c, 0x6c); // 12=grey vb.SetColor(13, 0xff, 0x9a, 0xd2, 0x84); // 13=light green vb.SetColor(14, 0xff, 0x6c, 0x5e, 0xb5); // 14=light blue vb.SetColor(15, 0xff, 0x95, 0x95, 0x95); // 15=light grey vb.SetColor(16, 0, 0, 0, 0); // 16=transparent } } }