/*
* Copyright 2021 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace CommonUtil {
///
/// Map file offsets to 65xx addresses and vice-versa. Supports multiple regions
/// with overlapping address ranges.
///
///
/// The basic structure is a list of regions, identified by start offset and length, that
/// specify the memory address.
///
/// This gets complicated because it's possible to have multiple regions that are assembled
/// to occupy the same address range (because of overlays or bank-switching). Some regions
/// may be nested inside other regions. A reference to a given address could potentially
/// resolve to multiple offsets. Any address-to-offset lookup will need to take into
/// account the location of the reference, so that references can be resolved in the region
/// with the appropriate scope.
///
/// There are three basic API modes:
/// (1) Structural. Add, modify, and remove regions. Needed by the "edit region" dialog.
/// This matches exactly with the contents of the project file.
/// (2) Hierarchical. Used when converting an offset to an address, which can't be
/// accomplished with a simple map because we need to take into account the offset of
/// the reference. The tree best represents the relationship between regions.
/// (3) Linear. When generating assembly sources or the display list, we need to identify
/// the lines that have an address change event (even if the address doesn't change).
/// This will be done as we walk through the code. For easy interaction with an
/// iterator, we flatten it out.
///
/// These are different enough that it's best to use three different data structures. The
/// list of regions is the primary structure, and the other two are generated from it. Changes
/// to the map are very infrequent, and analyzing the file contents may hit the map
/// frequently, so we want to optimize for "read" accesses.
///
/// A region can be uniquely identified by {offset,length}. There can be multiple regions
/// starting at a given offset, or ending at a given offset, but we disallow regions that
/// are 100% overlapping. This assertion is complicated slightly by the existence of
/// regions with "floating" end points.
///
/// It is valid for parts of the file to have no address mapping. This is useful for things
/// like system file headers that are part of the file but wouldn't be part of the source
/// code (such as the C64 PRG address header), or data not addressable by the 6502 (such as
/// the CHR graphics block in NES programs). The most significant impact this has on
/// SourceGen is that we never resolve address-to-offset lookups in such a region.
///
/// It is valid for the map to be completely empty, or for there to be ranges of offsets
/// for which there is no entry. We can use a catch-all non-addressable region for this.
///
/// For design notes, see https://github.com/fadden/6502bench/issues/107
///
public class AddressMap : IEnumerable {
private const int OFFSET_MAX = (1 << 24) - 1; // max valid offset (16MB file)
private const int ADDR_MAX = (1 << 24) - 1; // max valid addr (24-bit address space)
///
/// Length value to use for regions with a floating end point.
///
public const int FLOATING_LEN = -1024;
///
/// Value for non-addressable locations.
///
///
/// MUST match Asm65.Address.NON_ADDR. We can't use the constant directly here because
/// the classes are in different packages that aren't dependent upon each other. We
/// have to make this public because PluginCommon.AddressTranslate needs it as well.
///
public const int NON_ADDR = -1025;
#region Structural
///
/// Address map entry definition.
///
/// The entries are held in the list in order, sorted primarily by increasing start offset,
/// secondarily by decreasing end offset. If there are multiple regions at the same
/// offset, the larger (parent) region will appear first.
///
/// Instances are immutable.
///
[Serializable]
public class AddressMapEntry {
///
/// Offset at which region starts.
///
public int Offset { get; private set; }
///
/// Length of region, or FLOATING_LEN if the end point is floating.
///
public int Length { get; private set; }
///
/// Address to map start of region to.
///
public int Address { get; private set; }
///
/// If non-empty, label to add right before the start block.
///
public string PreLabel { get; private set; }
///
/// Should we try to generate the directive with an operand that is relative to
/// the current PC?
///
///
/// (This is strictly for code generation, and has no effect on anything here.)
///
public bool IsRelative { get; private set; }
///
/// Constructor.
///
public AddressMapEntry(int offset, int len, int addr, string preLabel, bool isRelative) {
Offset = offset;
Length = len;
Address = addr;
PreLabel = preLabel;
IsRelative = isRelative;
}
public override string ToString() {
return "[AddrMapEnt: +" + Offset.ToString("x6") + " len=$" + Length.ToString("x4") +
" addr=$" + Address.ToString("x4") + " preLab='" + PreLabel +
"' isRel=" + IsRelative + "]";
}
public static bool operator ==(AddressMapEntry a, AddressMapEntry b) {
if (ReferenceEquals(a, b)) {
return true; // same object, or both null
}
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
return false; // one is null
}
// All fields must be equal.
return a.Offset == b.Offset && a.Length == b.Length && a.Address == b.Address &&
a.PreLabel == b.PreLabel && a.IsRelative == b.IsRelative;
}
public static bool operator !=(AddressMapEntry a, AddressMapEntry b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is AddressMapEntry && this == (AddressMapEntry)obj;
}
public override int GetHashCode() {
return Offset ^ Length ^ Address ^ PreLabel.GetHashCode() ^ (IsRelative ? 1 : 0);
}
}
///
/// Address map entry augmented with computed values. Instances of these are used for
/// the hierarchical and linear views.
///
/// The Length property always holds the actual length (never FLOATING_LEN). The
/// IsFloating property indicates whether it was initially floating.
///
/// Instances are immutable.
///
public class AddressRegion : AddressMapEntry {
///
/// Actual length (after FLOATING_LEN is resolved).
///
public int ActualLength { get; private set; }
///
/// Address associated with pre-label and relative addressing.
///
public int PreLabelAddress { get; private set; }
///
/// Is the end point floating?
///
public bool IsFloating {
get { return Length == FLOATING_LEN; }
}
///
/// Does this region have a valid pre-label?
///
///
/// This only checks for the existence of the label and whether the parent region
/// is non-addressable. It does not verify the label's syntax.
///
public bool HasValidPreLabel {
get {
return !string.IsNullOrEmpty(PreLabel) && PreLabelAddress != NON_ADDR;
}
}
///
/// Is this region validly marked "is relative"?
///
///
/// The relative address is determined by subtracting the Address from the
/// PreLabelAddress, so neither may be NON_ADDR.
///
public bool HasValidIsRelative {
get {
return IsRelative && PreLabelAddress != NON_ADDR && Address != NON_ADDR;
}
}
///
/// Full constructor.
///
public AddressRegion(int offset, int len, int addr, string preLabel, bool isRelative,
int actualLen, int preLabelAddr)
: base(offset, len, addr, preLabel, isRelative) {
ActualLength = actualLen;
PreLabelAddress = preLabelAddr;
Debug.Assert(ActualLength != FLOATING_LEN);
}
///
/// Basic constructor. Not for use when len==FLOATING_LEN.
///
public AddressRegion(int offset, int len, int addr)
: this(offset, len, addr, string.Empty, false, len, NON_ADDR) {
Debug.Assert(len != FLOATING_LEN);
}
public override string ToString() {
return "[AddrRegion: +" + Offset.ToString("x6") + " len=$" +
Length.ToString("x4") + " addr=$" + Address.ToString("x4") +
" actualLen=$" + ActualLength.ToString("x4") + " isRel=" + IsRelative + "]";
}
}
///
/// Total length, in bytes, of the file spanned by this map.
///
private int mSpanLength;
///
/// List of definitions, in sorted order.
///
private List mMapEntries = new List();
///
/// Constructor. Creates an empty map.
///
/// Total length, in bytes, of the file spanned by this map.
public AddressMap(int length) {
mSpanLength = length;
Regenerate();
}
///
/// Constructor. Creates a map from a list of entries.
///
/// Total length, in bytes, of the file spanned by this map.
/// List of AddressMapEntry.
public AddressMap(int length, List entries) {
mSpanLength = length;
// Add entries one at a time, rather than just cloning the list, to ensure correctness.
// (Shouldn't be necessary since we're only doing this to pass the address map to
// plugins, but... better safe.)
foreach (AddressMapEntry ent in entries) {
// TODO(maybe): suppress Regenerate() call in AddEntry while we work
AddResult result = AddEntry(ent.Offset, ent.Length, ent.Address, ent.PreLabel,
ent.IsRelative);
if (result != AddResult.Okay) {
throw new Exception("Unable to add entry (" + result + "): " + ent);
}
}
Debug.Assert(entries.Count == mMapEntries.Count);
Regenerate();
}
public void Clear() {
mMapEntries.Clear();
Regenerate();
}
///
/// Generates a copy of the list of entries, suitable for passing to a constructor.
///
/// Receives the map's span length.
/// Copy of list.
public List GetEntryList(out int spanLength) {
List newList = new List(mMapEntries.Count);
foreach (AddressMapEntry ent in mMapEntries) {
newList.Add(ent);
}
spanLength = mSpanLength;
return newList;
}
///
/// Creates a clone of the address map.
///
/// Cloned object.
public AddressMap Clone() {
List entries;
int spanLength;
entries = GetEntryList(out spanLength);
return new AddressMap(spanLength, entries);
}
// IEnumerable
public IEnumerator GetEnumerator() {
return ((IEnumerable)mMapEntries).GetEnumerator();
}
// IEnumerable
IEnumerator IEnumerable.GetEnumerator() {
return ((IEnumerable)mMapEntries).GetEnumerator();
}
///
/// Number of entries in the address map.
///
public int EntryCount { get { return mMapEntries.Count; } }
///
/// Number of bytes spanned by the address map.
///
public int Length { get { return mSpanLength; } }
///
/// Error codes for AddEntry().
///
public enum AddResult {
Unknown = 0,
Okay, // success!
InternalError, // something weird happened
InvalidValue, // offset, length, or address parameter is invalid
OverlapExisting, // new region overlaps existing region exactly
OverlapFloating, // new start matches existing; one or both are floating
StraddleExisting, // new region straddles one or more existing regions
};
///
/// Validate offset/length/addr arguments.
///
///
/// We need to verify:
/// - offset >= 0
/// - offset < total length of file
/// - either length is floating, or:
/// - length > 0
/// - length < total length of file
/// - offset + length < total length of file
/// - either address is NON_ADDR, or:
/// - addr > 0
/// - addr <= ADDR_MAX
/// - preLabel is not null
///
/// We might want to limit the length to fit within a single 64K bank, unless it's
/// a non-addressable region. That would probably be better as a warning than an error.
///
/// True if everything looks good.
private bool ValidateArgs(int offset, int length, int addr, string preLabel) {
return preLabel != null && offset >= 0 && offset < mSpanLength &&
(length != FLOATING_LEN ? offset + length <= mSpanLength : true) &&
((length > 0 && length <= mSpanLength) || length == FLOATING_LEN) &&
((addr >= 0 && addr <= ADDR_MAX) || addr == NON_ADDR);
}
///
/// Adds a new entry to the map. Uses defaults for PreLabel and IsRelative.
///
/// File offset of region start.
/// Length of region, or FLOATING_LEN for a floating end point.
/// Address of region start.
/// Failure code.
public AddResult AddEntry(int offset, int length, int addr) {
return AddEntry(offset, length, addr, string.Empty, false);
}
///
/// Adds a new entry to the map.
///
/// Entry object.
/// Failure code.
public AddResult AddEntry(AddressMapEntry entry) {
// Slightly inefficient to extract the fields and reassemble them, which we can
// avoid since instances are immutable, but it's not worth coding around.
return AddEntry(entry.Offset, entry.Length, entry.Address, entry.PreLabel,
entry.IsRelative);
}
///
/// Adds a new entry to the map.
///
/// File offset of region start.
/// Length of region, or FLOATING_LEN for a floating end point.
/// Address of region start.
/// Pre-region label.
/// True if code generator should output relative
/// assembler directive operand.
/// Failure code.
public AddResult AddEntry(int offset, int length, int addr, string preLabel,
bool isRelative) {
if (!ValidateArgs(offset, length, addr, preLabel)) {
Debug.WriteLine("AddEntry: invalid arg");
return AddResult.InvalidValue;
}
int insIdx;
AddResult result = FindAddIndex(offset, length, out insIdx);
if (result == AddResult.Okay) {
AddressMapEntry newEntry = new AddressMapEntry(offset, length, addr,
preLabel, isRelative);
mMapEntries.Insert(insIdx, newEntry);
Regenerate();
}
return result;
}
///
/// Determines whether a new region with the specified offset and length can be added.
/// If it can, returns the list index at which it should be placed.
///
/// File offset of region start.
/// Length of region, or -1 for a floating end point.
/// Index at which new region should be added.
/// Failure code.
private AddResult FindAddIndex(int offset, int length, out int outInsIdx) {
outInsIdx = -1;
// Empty list?
if (mMapEntries.Count == 0) {
outInsIdx = 0;
return AddResult.Okay;
}
// Find the insertion point, and check for conflicts.
//
// If we know where to insert the new entry, we only need to check the previous
// node, following node, and parents. However, we may not have regenerated the
// tree structure since the previous add, so we can't rely on that. We're expecting
// the list to be short, so checking all entries shouldn't be prohibitive.
int insIdx = -1;
for (int i = 0; i < mMapEntries.Count; i++) {
AddressMapEntry ent = mMapEntries[i];
if (ent.Offset == offset) {
// We share a start point with this entry. See if we fit inside it or
// wrap around it.
if (length == FLOATING_LEN || ent.Length == FLOATING_LEN) {
// Can't share a start point with a variable-length region.
return AddResult.OverlapFloating;
} else if (ent.Length == length) {
// Same offset/length as existing entry.
return AddResult.OverlapExisting;
} else if (ent.Length < length) {
// New region is larger, would become parent, so insert before this.
if (insIdx < 0) {
insIdx = i;
}
} else {
// New region is smaller and will be a child of this entry, so we want
// to insert *after* this point. Loop again to see if the following
// entry is also a parent for this new one.
Debug.Assert(ent.Length > length);
}
} else if (ent.Offset < offset) {
// Existing block starts before this new one. The existing block must either
// be floating, be completely before this, or completely envelop this.
if (ent.Length == FLOATING_LEN) {
// sibling -- must end before us
} else if (ent.Offset + ent.Length <= offset) {
// sibling
} else if (length == FLOATING_LEN) {
// existing is parent, we stop at their end
} else if (ent.Offset + ent.Length >= offset + length) {
// existing is parent, ending at or after our end
} else {
// whoops
return AddResult.StraddleExisting;
}
} else {
// Existing block starts after this new one. The existing block must either
// be floating, be completely after this, or be completely enveloped by this.
if (insIdx < 0) {
insIdx = i;
}
if (ent.Length == FLOATING_LEN) {
// child or sibling, depending on start offset
} else if (offset + length <= ent.Offset) {
// sibling
} else if (length == FLOATING_LEN) {
// sibling
} else if (ent.Offset + ent.Length <= offset + length) {
// existing is child, ending at or before our end
} else {
// whoops
return AddResult.StraddleExisting;
}
}
}
if (insIdx < 0) {
insIdx = mMapEntries.Count;
}
outInsIdx = insIdx;
return AddResult.Okay;
}
///
/// Removes the region with the specified offset/len.
///
/// Offset of region to remove.
/// Length of region to remove.
/// True if a region was removed, false otherwise.
public bool RemoveEntry(int offset, int length) {
if (!ValidateArgs(offset, length, 0, string.Empty)) {
throw new Exception("Bad RemoveRegion args +" + offset.ToString("x6") +
" " + length);
}
int idx = FindEntry(offset, length);
if (idx < 0) {
return false;
}
mMapEntries.RemoveAt(idx);
Regenerate();
return true;
}
///
/// Finds an entry with a matching offset and length.
///
/// Offset to match.
/// Length to match (may be FLOATING_LEN).
/// Index of matching entry, or -1 if not found.
private int FindEntry(int offset, int length) {
for (int i = 0; i < mMapEntries.Count; i++) {
if (mMapEntries[i].Offset == offset && mMapEntries[i].Length == length) {
return i;
}
}
return -1;
}
///
/// Gets a list of the entries with the specified offset value.
///
/// File offset.
/// List of entries; may be empty.
public List GetEntries(int offset) {
List regions = new List();
for (int i = 0; i < mMapEntries.Count; i++) {
if (mMapEntries[i].Offset == offset) {
regions.Add(mMapEntries[i]);
}
if (mMapEntries[i].Offset > offset) {
// Regions are in sorted order, we're done.
break;
}
}
return regions;
}
///
/// Regenerates sub-structures after every change.
///
private void Regenerate() {
GenerateTree();
GenerateLinear();
Debug.Assert(DebugValidate());
}
///
/// Performs internal consistency checks. Prints a message and returns false on failure.
///
private bool DebugValidate() {
bool result = true;
result &= DebugValidateStructural();
result &= DebugValidateHierarchical();
return result;
}
private bool DebugValidateStructural() {
int lastStart = -1;
int lastLength = OFFSET_MAX + 1;
for (int i = 0; i < mMapEntries.Count; i++) {
AddressMapEntry ent = mMapEntries[i];
// Do basic range checks on arguments.
if (ent.Offset < 0 || ent.Offset > OFFSET_MAX) {
Debug.WriteLine("Bad offset +" + ent.Offset.ToString("x6"));
return false;
}
if (ent.Length <= 0 && ent.Length != FLOATING_LEN) {
Debug.WriteLine("Bad length " + ent.Length);
return false;
}
if (ent.Length > OFFSET_MAX || (long)ent.Offset + (long)ent.Length > OFFSET_MAX) {
Debug.WriteLine("Bad length +" + ent.Offset.ToString("x6") +
" len=" + ent.Length);
return false;
}
if ((ent.Address < 0 && ent.Address != NON_ADDR) || ent.Address > ADDR_MAX) {
Debug.WriteLine("Bad address $" + ent.Address.ToString("x4"));
return false;
}
// Compare to EOF.
if (ent.Length != FLOATING_LEN && ent.Offset + ent.Length > mSpanLength) {
Debug.WriteLine("Entry exceeds file bounds");
return false;
}
// Verify ordering.
if (ent.Offset < lastStart) {
Debug.WriteLine("Bad sort: start");
return false;
} else if (ent.Offset == lastStart) {
if (ent.Length == FLOATING_LEN || lastLength == FLOATING_LEN) {
Debug.WriteLine("Overlapping float and non-float");
return false;
}
if (ent.Length == lastLength) {
Debug.WriteLine("Overlapping regions");
return false;
} else if (ent.Length > lastLength) {
Debug.WriteLine("Bad sort: end");
return false;
}
}
lastStart = ent.Offset;
lastLength = ent.Length;
}
return true;
}
public override string ToString() {
return "[AddressMap: " + mMapEntries.Count + " entries]";
}
#endregion Structural
#region Hierarchical
///
/// Tree data structure. Only visible internally.
///
///
/// Modifications are rare and trees are expected to be small, so the entire tree is
/// reconstructed whenever a change is made.
///
/// We need to resolve floating lengths and pre-label addresses, so the tree holds
/// AddressRegion rather than AddressMapEntry.
///
private class TreeNode {
public AddressRegion Region { get; set; }
public TreeNode Parent { get; set; }
public List Children { get; set; }
public TreeNode(AddressRegion region, TreeNode parent) {
Region = region;
Parent = parent;
// all other fields null/false
}
}
///
/// Top of the hierarchy. The topmost node is a no-address node that spans the entire
/// file. If the region list is empty or has holes, this catches everything that falls
/// through.
///
private TreeNode mTopNode;
///
/// Generates a tree that spans the entire region.
///
private void GenerateTree() {
// Create a "fake" node that spans the file, so that any region not covered
// explicitly is caught here. It also avoids the need to special-case the top
// part of the file.
AddressRegion globalReg = new AddressRegion(0, mSpanLength, NON_ADDR, string.Empty,
false, mSpanLength, NON_ADDR);
TreeNode topNode = new TreeNode(globalReg, null);
// Generate the children of this node.
int index = -1;
GenerateChildren(topNode, ref index);
if (index != mMapEntries.Count) {
Debug.Assert(false, "Not all regions traversed");
}
// Replace previous tree.
mTopNode = topNode;
}
///
/// Generates a tree node for the specified region. This might be a single item, or
/// the top of a tree.
///
/// Parent of this node. May be null for top-level entries.
/// On entry, index of current (parent) node. On exit, index of
/// region that is past the tree spanned by this node.
/// Newly-created node.
private void GenerateChildren(TreeNode parent, ref int index) {
List children = new List();
index++;
while (index < mMapEntries.Count) {
AddressMapEntry childEnt = mMapEntries[index];
if (childEnt.Offset >= parent.Region.Offset + parent.Region.Length) {
// Starts after end of parent, is not a child. Done with children.
break;
}
// Compute the address for the pre-label.
int preLabelAddr = NON_ADDR;
if (parent != null && parent.Region.Address != NON_ADDR) {
preLabelAddr = parent.Region.Address + childEnt.Offset - parent.Region.Offset;
}
if (childEnt.Length == FLOATING_LEN) {
// Compute actual length. We stop at the end of the parent, or at the start
// of the following region, whichever comes first.
//
// Regions with floating ends can't have children, so we don't need to
// check for sub-regions.
int nextStart = parent.Region.Offset + parent.Region.ActualLength;
index++;
if (index < mMapEntries.Count) {
// Check next sibling.
int sibStart = mMapEntries[index].Offset;
if (sibStart < nextStart) {
nextStart = sibStart;
}
}
AddressRegion fixedReg = new AddressRegion(childEnt.Offset,
FLOATING_LEN, childEnt.Address, childEnt.PreLabel, childEnt.IsRelative,
nextStart - childEnt.Offset, preLabelAddr);
children.Add(new TreeNode(fixedReg, parent));
// "index" now points to entry past the child we just added.
} else {
// Add this region to the list, and check for descendants.
AddressRegion newReg = new AddressRegion(childEnt.Offset,
childEnt.Length, childEnt.Address, childEnt.PreLabel,
childEnt.IsRelative, childEnt.Length, preLabelAddr);
TreeNode thisNode = new TreeNode(newReg, parent);
children.Add(thisNode);
// Check for grandchildren. "index" will point to first entry beyond this
// child and its descendants.
GenerateChildren(thisNode, ref index);
}
}
// Set child list if it's non-empty.
if (children.Count > 0) {
parent.Children = children;
}
}
/*
Thoughts on AddressToOffset optimization...
We can create a simple linear range map, but we have to do it separately for
every node in the tree (i.e. every unique srcOffset). We can do this on demand.
The idea would be to find the leaf node for the source offset, add the address
range for that node, and then expand outward as we would do when attempting to
resolve an address. As we traverse each node we add the address ranges to the
set, but we don't replace existing entries. (In some cases a single entry may
generate multiple disjoint ranges if it overlaps several things.)
Once the map is generated, we store a reference to it in the tree node, and then
use that for all future lookups. Since changes to the tree are rare, and we only
generate these tables on the first series of lookups after a change, the overhead
of generating these should be small. Since it's a list of address ranges
(similar in principle to TypedRangeSet), it shouldn't be very large, even for
larger address spaces.
*/
///
/// Determines the file offset that best contains the specified target address.
///
///
/// Algorithm:
/// - Start in the node that contains the source offset.
/// - Loop:
/// - Recursively scan all children of the current node, in order of increasing Offset.
/// - Check the current node. If it matches, we're done.
/// - Move up to the parent.
/// - If we run off the top of the tree, return -1.
///
/// We're doing a depth-first search, checking the children before the current node.
///
/// Because each node holds an arbitrary address range, we need to search all of them.
/// There is no early-exit for the not-found case.
///
/// We can't simply compare the Address/Length values to check for a match, because
/// children may have created "holes". If the address falls in a node's range, we need
/// to walk the child list and see if the address is present.
///
/// Offset of the address reference.
/// Address to look up.
/// The file offset, or -1 if the address falls outside the file.
public int AddressToOffset(int srcOffset, int targetAddr) {
TreeNode startNode = OffsetToNode(srcOffset, mTopNode);
TreeNode ignoreNode = null;
while (true) {
int offset = FindAddress(startNode, ignoreNode, targetAddr);
if (offset >= 0) {
// Return the offset we found.
return offset;
}
// Didn't find it. Move up one level, but ignore the branch we've already checked.
ignoreNode = startNode;
startNode = startNode.Parent;
if (startNode == null) {
return -1;
}
}
}
///
/// Finds a matching address range, starting from a specific point in the tree and
/// searching downward. One child can be ignored.
///
/// Start point.
/// Child to ignore (because it was examined earlier).
/// Address to find.
/// Offset, or -1 if not found.
private int FindAddress(TreeNode node, TreeNode ignore, int targetAddr) {
if (node.Children != null) {
foreach (TreeNode childNode in node.Children) {
if (childNode == ignore) {
continue;
}
int offset = FindAddress(childNode, null, targetAddr);
if (offset >= 0) {
// Found match in child, return that.
return offset;
}
}
}
// Wasn't in any of the children, see if it's in this node.
AddressRegion region = node.Region;
if (region.Address == NON_ADDR) {
// Non-addressable space.
return -1;
}
if (targetAddr < region.Address || targetAddr >= region.Address + region.ActualLength) {
// Outside our range of addresses, return failure.
return -1;
}
// We span the correct range of addresses. See if the requested address
// falls into a hole spanned by a child.
if (node.Children != null) {
int subPosn = targetAddr - region.Address; // position of target inside node
foreach (TreeNode childNode in node.Children) {
AddressRegion childReg = childNode.Region;
int childStartPosn = childReg.Offset - region.Offset;
int childEndPosn = childStartPosn + childReg.ActualLength;
if (childStartPosn > subPosn) {
// Child is past the target, it's not in a hole; no need to check
// additional children because the children are sorted by Offset.
break;
} else if (subPosn >= childStartPosn && subPosn < childEndPosn) {
// Target is in a hole occupied by the child. No good.
return -1;
}
}
}
return region.Offset + (targetAddr - region.Address);
}
///
/// Converts a file offset to an address.
///
/// File offset.
/// 24-bit address, which may be NON_ADDR.
public int OffsetToAddress(int offset) {
if (offset < 0 || offset >= mSpanLength) {
// Invalid offset. Could throw or return an error.
Debug.WriteLine("Warning: OffsetToAddress invalid offset +" +
offset.ToString("x6"));
return NON_ADDR;
}
// Scan tree to find appropriate node. The tree is guaranteed to cover all offsets.
TreeNode node = OffsetToNode(offset, mTopNode);
// Calculate address in this node.
int ourAddr = NON_ADDR;
if (node.Region.Address != NON_ADDR) {
ourAddr = node.Region.Address + (offset - node.Region.Offset);
Debug.Assert(ourAddr < node.Region.Address + node.Region.ActualLength);
}
return ourAddr;
}
///
/// Recursively descends into the tree to find the node that contains the offset.
///
/// File offset.
/// Node to examine.
/// Matching node.
private TreeNode OffsetToNode(int offset, TreeNode node) {
if (node.Children != null) {
foreach (TreeNode child in node.Children) {
AddressRegion childReg = child.Region;
if (offset >= childReg.Offset &&
offset < childReg.Offset + childReg.ActualLength) {
// It's in or below this child. Check it with tail recursion.
return OffsetToNode(offset, child);
}
}
}
return node;
}
///
/// Finds a region with a matching offset and length.
///
///
/// We want the AddressRegion object, not the AddressMapEntry, so we need to walk through
/// the tree to find it.
///
/// Region start offset.
/// Region length. May be FLOATING_LEN.
/// Region found, or null if not.
public AddressRegion FindRegion(int offset, int length) {
if (!ValidateArgs(offset, length, 0, string.Empty)) {
Debug.Assert(false, "Invalid args to FindRegion");
return null;
}
TreeNode curNode = mTopNode;
while (curNode != null) {
// Check for exact match.
if (curNode.Region.Offset == offset && curNode.Region.Length == length) {
// found it
return curNode.Region;
}
// Look for a child that includes the offset.
if (curNode.Children == null) {
// Not found, bail.
break;
}
TreeNode foundNode = null;
foreach (TreeNode childNode in curNode.Children) {
if (offset >= childNode.Region.Offset &&
offset < childNode.Region.Offset + childNode.Region.ActualLength) {
foundNode = childNode;
break;
}
}
curNode = foundNode;
}
return null;
}
///
/// Checks to see if the specified range of offsets is in an uninterrupted address
/// range. Use this to see if something crosses an address-change boundary. This
/// does not smooth over no-op address changes.
///
///
/// This is NOT intended to say whether the sequence of addresses has a hiccup. The goal
/// is to identify multi-byte elements that have an arstart/arend statement in the middle.
///
/// We can do this in a couple of different ways:
/// 1. Find the node that holds the offset, confirm that it spans offset+length, and
/// then check to see if there are any children that start between the two.
/// 2. Walk through the linear list and see if there are any events between offset
/// and offset+length.
/// Walking the linear list is simpler but likely slower.
///
/// Start offset.
/// Length of region.
/// True if the range of offsets is unbroken.
public bool IsRangeUnbroken(int offset, int length) {
if (!ValidateArgs(offset, length, 0, string.Empty)) {
Debug.Assert(false, "Invalid args to IsUnbrokenRange");
return true; // most ranges are unbroken, so just go with that
}
TreeNode node = OffsetToNode(offset, mTopNode);
AddressRegion region = node.Region;
Debug.Assert(offset >= region.Offset && offset < region.Offset + region.ActualLength);
int lastOffset = offset + length - 1; // offset of last byte in range
if (lastOffset >= region.Offset + region.ActualLength) {
// end of region is not in this node
return false;
}
// The specified range fits inside this node. See if it's interrupted by a child.
if (node.Children != null) {
foreach (TreeNode childNode in node.Children) {
AddressRegion childReg = childNode.Region;
if (childReg.Offset > lastOffset) {
// Child is past the target, so range is not in a hole; no need to check
// additional children because the children are sorted by Offset.
break;
} else if (offset <= childReg.Offset + childReg.ActualLength - 1 &&
lastOffset >= childReg.Offset) {
// Target is in a hole occupied by the child. No good.
return false;
}
}
}
return true;
}
private bool DebugValidateHierarchical() {
if (mTopNode.Region.Offset != 0 || mTopNode.Region.ActualLength != mSpanLength) {
Debug.WriteLine("Malformed top node");
return false;
}
int nodeCount = 0;
if (mTopNode.Children != null) {
DebugValidateHierarchy(mTopNode.Children, 0, mSpanLength, ref nodeCount);
}
// Check node count. It should have one entry for every entry in the region list
// (we don't count mTopNode).
if (nodeCount != mMapEntries.Count) {
Debug.WriteLine("Hierarchical is missing entries: nodeCount=" + nodeCount +
" regionCount=" + mMapEntries.Count);
return false;
}
return true;
}
private bool DebugValidateHierarchy(List nodeList, int startOffset,
int nextOffset, ref int nodeCount) {
foreach (TreeNode node in nodeList) {
Debug.Assert(node.Region.ActualLength >= 0);
nodeCount++;
if (node.Region.Offset < startOffset ||
node.Region.Offset + node.Region.ActualLength > nextOffset) {
Debug.WriteLine("Child node did not fit in parent bounds");
return false;
}
if (node.Children != null) {
// Descend recursively.
if (!DebugValidateHierarchy(node.Children, node.Region.Offset,
node.Region.Offset + node.Region.ActualLength, ref nodeCount)) {
return false;
}
}
}
return true;
}
#endregion Hierarchical
#region Linear
///
/// Ordered list of change events.
///
private List mChangeList = new List();
///
/// Address change "event".
///
/// Instances are immutable.
///
///
/// We use inclusive Offset values for both start and end. If we don't do this, the
/// offset for end records will be outside the file bounds. It also gets a bit painful
/// when the display list tries to update [M,N] if the end is actually held at N+1.
/// The fundamental problem is that the "end region" directive is a separate physical
/// entity in the line list, not an abstract start+length value, which must be placed
/// inside the address region.
///
public class AddressChange {
// True if this is a region start, false if a region end.
public bool IsStart { get; private set; }
// Offset at which change occurs. For end points, this is the last offset in
// the region (i.e. an inclusive end point).
public int Offset { get; private set; }
// Address at Offset after change. For a region-end change, this is the address
// in the parent's range for the following offset.
public int Address { get; private set; }
// Reference to the AddressRegion that generated this entry. The reference
// will be the same for the "start" and "end" entries.
public AddressRegion Region { get; private set; }
// True if this region was synthesized to plug a hole.
public bool IsSynthetic { get; private set; }
public AddressChange(bool isStart, int offset, int addr, AddressRegion region,
bool isSynth) {
IsStart = isStart;
Offset = offset;
Address = addr;
Region = region;
IsSynthetic = isSynth;
}
}
///
/// Generates a linear list of changes, using the data from the hierarchical representation.
///
private void GenerateLinear() {
// The top layer is treated specially, because we don't want to show the outer
// no-address zone. Instead, we synthesize fake zones in the gaps.
List changeList = new List();
int startOffset = 0;
int extraNodes = 0;
if (mTopNode.Children != null) {
foreach (TreeNode node in mTopNode.Children) {
Debug.Assert(node.Region.ActualLength > 0);
if (node.Region.Offset != startOffset) {
// Insert a no-address zone here.
Debug.Assert(node.Region.Offset > startOffset);
AddressRegion tmpReg = new AddressRegion(startOffset,
node.Region.Offset - startOffset, NON_ADDR);
changeList.Add(new AddressChange(true, startOffset, NON_ADDR,
tmpReg, true));
changeList.Add(new AddressChange(false, node.Region.Offset - 1, NON_ADDR,
tmpReg, true));
extraNodes++;
}
AddChangeEntry(changeList, node, NON_ADDR);
startOffset = node.Region.Offset + node.Region.ActualLength;
}
}
// Finish with a no-address zone if there's a gap.
if (startOffset != mSpanLength) {
Debug.Assert(startOffset < mSpanLength);
AddressRegion tmpReg = new AddressRegion(startOffset,
mSpanLength - startOffset, NON_ADDR);
changeList.Add(new AddressChange(true, startOffset, NON_ADDR, tmpReg, true));
changeList.Add(new AddressChange(false, mSpanLength - 1, NON_ADDR, tmpReg, true));
extraNodes++;
}
if (changeList.Count != (mMapEntries.Count + extraNodes) * 2) {
Debug.Assert(false, "Incorrect linear count: regions*2=" + (mMapEntries.Count * 2) +
" extraNodes=" + extraNodes + " changeList=" + changeList.Count);
}
mChangeList = changeList;
}
public IEnumerator AddressChangeIterator {
get { return mChangeList.GetEnumerator(); }
}
///
/// Recursively adds tree nodes.
///
/// List to which changes are added.
/// Node to add
/// Address at which node's start offset appears in
/// parent's region.
private void AddChangeEntry(List changeList, TreeNode node,
int parentStartAddr) {
Debug.Assert(node.Region.ActualLength != FLOATING_LEN);
int nextAddr = NON_ADDR;
if (parentStartAddr != NON_ADDR) {
nextAddr = parentStartAddr + node.Region.ActualLength;
}
AddressChange startChange = new AddressChange(true,
node.Region.Offset, node.Region.Address, node.Region, false);
AddressChange endChange = new AddressChange(false,
node.Region.Offset + node.Region.ActualLength - 1, nextAddr, node.Region, false);
changeList.Add(startChange);
int curAddr = node.Region.Address;
if (node.Children != null) {
foreach (TreeNode childNode in node.Children) {
int mySpaceAddr = NON_ADDR;
if (curAddr != NON_ADDR) {
// Adjust address in parent space by difference between start of
// parent and start of this node.
mySpaceAddr = curAddr + childNode.Region.Offset - node.Region.Offset;
}
AddChangeEntry(changeList, childNode, mySpaceAddr);
}
}
changeList.Add(endChange);
}
private const string CRLF = "\r\n";
///
/// Formats the address map for debugging. (Does not use Asm65.Formatter, so is not
/// suitable for display to the user.)
///
public string FormatAddressMap() {
StringBuilder sb = new StringBuilder();
int depth = 0;
int prevOffset = -1;
int prevAddr = 0;
sb.AppendLine("Address map, len=$" + mSpanLength.ToString("x4"));
IEnumerator iter = this.AddressChangeIterator;
while (iter.MoveNext()) {
AddressChange change = iter.Current;
if (change.IsStart) {
if (prevOffset >= 0 && change.Offset != prevOffset) {
// Start of region at new offset. Output address info for space
// between previous start or end.
PrintAddressInfo(sb, depth, prevAddr, change.Offset - prevOffset);
}
// Start following end, or start following start after a gap.
if (!string.IsNullOrEmpty(change.Region.PreLabel)) {
PrintDepthLines(sb, depth, true);
sb.Append("| pre='" + change.Region.PreLabel + "' ");
PrintAddress(sb, change.Region.PreLabelAddress);
sb.Append(CRLF);
}
sb.Append("+" + change.Offset.ToString("x6"));
PrintDepthLines(sb, depth, false);
sb.Append("+- " + "START (");
PrintAddress(sb, change.Address);
sb.Append(")");
if (change.IsSynthetic) {
sb.Append(" (auto-generated)");
}
sb.Append(CRLF);
prevOffset = change.Offset;
prevAddr = change.Address;
depth++;
} else {
Debug.Assert(prevOffset >= 0);
depth--;
if (change.Offset + 1 != prevOffset) {
// End of region at new offset. Output address info for space
// between previous start or end.
PrintAddressInfo(sb, depth + 1, prevAddr, change.Offset + 1 - prevOffset);
}
sb.Append("+" + change.Offset.ToString("x6"));
PrintDepthLines(sb, depth, false);
sb.Append("+- " + "END (now ");
PrintAddress(sb, change.Address);
sb.Append(")");
sb.Append(CRLF);
// Use offset+1 here so it lines up with start records.
prevOffset = change.Offset + 1;
prevAddr = change.Address;
}
}
Debug.Assert(depth == 0);
return sb.ToString();
}
private static void PrintDepthLines(StringBuilder sb, int depth, bool doIndent) {
if (doIndent) {
sb.Append(" ");
}
sb.Append(" ");
while (depth-- > 0) {
sb.Append("| ");
}
}
private static void PrintAddressInfo(StringBuilder sb, int depth,
int startAddr, int length) {
PrintDepthLines(sb, depth, true);
sb.Append(' ');
if (startAddr == NON_ADDR) {
sb.Append("-NA-");
} else {
PrintAddress(sb, startAddr);
sb.Append(" - ");
PrintAddress(sb, startAddr + length - 1);
}
sb.Append(" (length=$" + length.ToString("x4") + "/" + length + " bytes)");
sb.Append(CRLF);
}
private static void PrintAddress(StringBuilder sb, int addr) {
if (addr == NON_ADDR) {
sb.Append("-NA-");
} else {
sb.Append("$");
sb.Append(addr.ToString("x4"));
}
}
#endregion Linear
#region Unit tests
private static void Test_Expect(AddResult expected, ref bool result, AddResult actual) {
if (expected != actual) {
Debug.WriteLine("test failed (expected=" + expected + ", actual=" + actual + ")");
result = false;
}
}
private static void Test_Expect(bool expected, ref bool result, bool actual) {
if (expected != actual) {
Debug.WriteLine("test failed (expected=" + expected + ", actual=" + actual + ")");
result = false;
}
}
private static void Test_Expect(int expected, ref bool result, int actual) {
if (expected != actual) {
Debug.WriteLine("test failed (expected=$" + expected.ToString("x4") + "/" +
expected + ", actual=$" + actual.ToString("x4") + "/" + actual + ")");
result = false;
}
}
private static bool Test_Primitives() {
bool result = true;
AddressMapEntry ent1 = new AddressMapEntry(0, 1, 2, "three", true);
AddressMapEntry ent2 = new AddressMapEntry(0, 1, 2, "three", true);
AddressMapEntry ent3 = new AddressMapEntry(0, 1, 2, "three-A", true);
result &= ent1 == ent2;
result &= ent1 != ent3;
result &= ent1.Equals(ent2);
Test_Expect(true, ref result, result);
AddressRegion reg1 = new AddressRegion(ent1.Offset, ent1.Length, ent1.Address,
ent1.PreLabel, ent1.IsRelative, ent1.Length, 0);
AddressRegion reg2 = new AddressRegion(ent2.Offset, ent2.Length, ent2.Address,
ent2.PreLabel, ent2.IsRelative, ent2.Length, 0);
AddressRegion reg3 = new AddressRegion(ent3.Offset, ent3.Length, ent3.Address,
ent3.PreLabel, ent3.IsRelative, ent3.Length, 0);
result &= reg1 == reg2;
result &= reg1 == ent1;
result &= reg1 == ent2;
result &= reg1 != ent3;
result &= reg3 != ent1;
result &= reg1.Equals(ent2);
result &= ent3 != reg1;
Test_Expect(true, ref result, result);
result &= ent1.GetHashCode() == ent2.GetHashCode();
result &= ent2.GetHashCode() != ent3.GetHashCode();
Test_Expect(true, ref result, result);
return result;
}
private static bool Test_Find() {
const int mapLen = 0x1000;
AddressMap map = new AddressMap(mapLen);
bool result = true;
const int off0 = 0x000100;
const int len0 = 0x0f00;
const int adr0 = 0x2100;
const int off1 = 0x000200;
const int len1 = 0x0400;
const int adr1 = 0x2200;
const int off2 = 0x000400;
const int len2 = FLOATING_LEN;
const int adr2 = 0x2400;
AddressMapEntry ent0 = new AddressMapEntry(off0, len0, adr0, string.Empty, false);
AddressMapEntry ent1 = new AddressMapEntry(off1, len1, adr1, string.Empty, false);
AddressMapEntry ent2 = new AddressMapEntry(off2, len2, adr2, string.Empty, false);
Test_Expect(AddResult.Okay, ref result, map.AddEntry(ent0));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(ent1));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(ent2));
AddressRegion reg;
reg = map.FindRegion(off0, len0);
Test_Expect(true, ref result, reg == ent0);
reg = map.FindRegion(off1, len1);
Test_Expect(true, ref result, reg == ent1);
reg = map.FindRegion(off2, len2);
Test_Expect(true, ref result, reg == ent2);
// Look for non-existent regions.
reg = map.FindRegion(0x000000, 0x100);
Test_Expect(true, ref result, reg == null);
reg = map.FindRegion(off0, len1);
Test_Expect(true, ref result, reg == null);
return result;
}
private static bool Test_SimpleLinear() {
const int mapLen = 0x8000;
AddressMap map = new AddressMap(mapLen);
bool result = true;
const int off0 = 0x000000;
const int len0 = 0x0200;
const int adr0 = 0x1000;
const int off1 = 0x000200;
const int len1 = 0x0500;
const int adr1 = 0x1200;
const int off2 = 0x000700;
const int len2 = 0x0300;
const int adr2 = 0x1700;
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(off0, len0, adr0));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(off1, len1, adr1));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(off2, len2, adr2));
result &= map.DebugValidate();
Test_Expect(AddResult.OverlapExisting, ref result,
map.AddEntry(off0, len0, 0x1000));
Test_Expect(AddResult.OverlapFloating, ref result,
map.AddEntry(off0, FLOATING_LEN, 0x1000));
Test_Expect(AddResult.StraddleExisting, ref result,
map.AddEntry(off0 + 1, len0, 0x1000));
Test_Expect(AddResult.InvalidValue, ref result,
map.AddEntry(off0, mapLen + 1, 0x1000));
Test_Expect(AddResult.StraddleExisting, ref result,
map.AddEntry(off0 + 1, off2 - off0, 0x1000));
// One region to wrap them all. Add then remove.
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(off0, mapLen, 0x0000));
Test_Expect(true, ref result, map.RemoveEntry(off0, mapLen));
Test_Expect(false, ref result, map.RemoveEntry(off0, mapLen));
Test_Expect(adr0, ref result, map.OffsetToAddress(off0));
Test_Expect(adr1, ref result, map.OffsetToAddress(off1));
Test_Expect(adr2, ref result, map.OffsetToAddress(off2));
Test_Expect(adr0 + 0x100, ref result, map.OffsetToAddress(off0 + 0x100));
Test_Expect(NON_ADDR, ref result, map.OffsetToAddress(0x004000)); // hole in map
Test_Expect(NON_ADDR, ref result, map.OffsetToAddress(mapLen)); // bad offset
Test_Expect(0x000000, ref result, map.AddressToOffset(0x000000, 0x1000));
Test_Expect(0x000000, ref result, map.AddressToOffset(0x000200, 0x1000));
Test_Expect(0x000000, ref result, map.AddressToOffset(0x000700, 0x1000));
Test_Expect(0x000250, ref result, map.AddressToOffset(0x000000, 0x1250));
Test_Expect(0x000250, ref result, map.AddressToOffset(0x000200, 0x1250));
Test_Expect(0x000250, ref result, map.AddressToOffset(0x000700, 0x1250));
Test_Expect(0x0009ff, ref result, map.AddressToOffset(0x0001ff, 0x19ff));
Test_Expect(0x0009ff, ref result, map.AddressToOffset(0x0006ff, 0x19ff));
Test_Expect(0x0009ff, ref result, map.AddressToOffset(0x0009ff, 0x19ff));
Test_Expect(-1, ref result, map.AddressToOffset(0x000000, 0x7000));
result &= map.DebugValidate();
return result;
}
private static bool Test_SimpleFloatGap() {
const int mapLen = 0x8000;
AddressMap map = new AddressMap(mapLen);
bool result = true;
const int off0 = 0x001000;
const int len0 = FLOATING_LEN;
const int adr0 = 0x1000;
const int off1 = 0x004000;
const int len1 = 0x3000;
const int adr1 = 0x1200;
const int off2 = 0x005000;
const int len2 = 0x0100;
const int adr2 = NON_ADDR;
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(off0, len0, adr0));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(off1, len1, adr1));
// Try to remove the implicit no-address zone.
Test_Expect(false, ref result, map.RemoveEntry(0, off0));
// Add non-addressable area into the middle of the second region.
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(off2, len2, adr2));
Test_Expect(adr0, ref result, map.OffsetToAddress(off0));
Test_Expect(adr1, ref result, map.OffsetToAddress(off1));
Test_Expect(adr2, ref result, map.OffsetToAddress(off2));
Test_Expect(adr0 + 1, ref result, map.OffsetToAddress(off0 + 1));
Test_Expect(adr1 + len2, ref result, map.OffsetToAddress(off1 + len2));
Test_Expect(NON_ADDR, ref result, map.OffsetToAddress(off1 + len1));
Test_Expect(-1, ref result, map.AddressToOffset(0x000000, 0x0000));
Test_Expect(0x001005, ref result, map.AddressToOffset(0x000000, 0x1005));
// Find the "correct" $21ff.
Test_Expect(0x0021ff, ref result, map.AddressToOffset(0x000000, 0x21ff));
Test_Expect(0x004fff, ref result, map.AddressToOffset(0x004000, 0x21ff));
// There's only one $2205.
Test_Expect(0x002205, ref result, map.AddressToOffset(0x000000, 0x2205));
Test_Expect(0x002205, ref result, map.AddressToOffset(0x004000, 0x2205));
result &= map.DebugValidate();
return result;
}
private static bool Test_Nested() {
AddressMap map = new AddressMap(0x8000);
bool result = true;
// Nested with shared start offset.
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x000100, 0x0400, 0x4000, "preA0", false));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x000100, 0x0100, 0x7000, "preA1", false));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x000100, 0x0300, 0x5000, "preA2", false));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x000100, 0x0200, 0x6000, "preA3", false));
// Add a couple of floaters.
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x0000ff, FLOATING_LEN, 0x30ff, "preA4", false));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x000101, FLOATING_LEN, 0x3101, "preA5", false));
Test_Expect(AddResult.OverlapFloating, ref result,
map.AddEntry(0x000100, FLOATING_LEN, 0x3100, "preA6", false));
// Nested with shared end offset.
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x000fff, FLOATING_LEN, 0x3fff, "preB0", false));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x001200, 0x0200, 0x6000, "preB1", false));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x001000, 0x0400, 0x4000, "preB2", false));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x001100, 0x0300, 0x5000, "preB3", false));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x001300, 0x0100, 0x7000, "preB4", false));
// Single-byte region at start and end.
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x001200, 1, 0x8200, "preB5", false));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x0013ff, 1, 0x83ff, "preB6", false));
// Nested with no common edge, building from outside-in.
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x002000, 0x0800, 0x4000));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x002100, 0x0600, 0x5000));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x002200, 0x0400, 0x6000));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x002300, 0x0200, 0x7000));
// Nested with no common edge, building from inside-out.
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x003300, 0x0200, 0x7000));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x003200, 0x0400, 0x6000));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x003100, 0x0600, 0x5000));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x003000, 0x0800, 0x4000));
// Try floater then overlap.
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x004000, FLOATING_LEN, 0x8000));
Test_Expect(AddResult.OverlapFloating, ref result,
map.AddEntry(0x004000, 0x100, 0x8000));
Test_Expect(true, ref result, map.RemoveEntry(0x004000, FLOATING_LEN));
Test_Expect(0x30ff, ref result, map.OffsetToAddress(0x0000ff));
Test_Expect(0x7000, ref result, map.OffsetToAddress(0x000100));
Test_Expect(0x3101, ref result, map.OffsetToAddress(0x000101));
Test_Expect(0x5000, ref result, map.OffsetToAddress(0x001100));
Test_Expect(0x7000, ref result, map.OffsetToAddress(0x001300));
// The first chunk has $5000, but it's a shared start with children. So we'll
// find it in the second chunk.
Test_Expect(0x001100, ref result, map.AddressToOffset(0x000000, 0x5000));
// It's also in the 3rd/4th chunks, so we'll find it there if we start there.
Test_Expect(0x002100, ref result, map.AddressToOffset(0x002300, 0x5000));
Test_Expect(0x003100, ref result, map.AddressToOffset(0x003000, 0x5000));
result &= map.DebugValidate();
return result;
}
private static bool Test_Cross() {
const int mapLen = 0x4000;
AddressMap map = new AddressMap(mapLen);
bool result = true;
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x000000, 0x2000, 0x8000));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x002000, 0x2000, 0x8000));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x002100, 0x0200, 0xe100));
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x003100, 0x0200, 0xf100));
Test_Expect(0x003105, ref result, map.AddressToOffset(0x000000, 0xf105));
Test_Expect(0x003105, ref result, map.AddressToOffset(0x002100, 0xf105));
Test_Expect(0x003105, ref result, map.AddressToOffset(0x003100, 0xf105));
Test_Expect(0x002105, ref result, map.AddressToOffset(0x000000, 0xe105));
Test_Expect(0x002105, ref result, map.AddressToOffset(0x002100, 0xe105));
Test_Expect(0x002105, ref result, map.AddressToOffset(0x003100, 0xe105));
// $8105 doesn't exist in the second chunk because there's a hole there. We
// find it in the first chunk instead.
Test_Expect(0x000105, ref result, map.AddressToOffset(0x000000, 0x8105));
Test_Expect(0x000105, ref result, map.AddressToOffset(0x002000, 0x8105));
// $8400 exists in the first chunk, and in a child of the second chunk. If
// we start anywhere in the second chunk we'll find the second address.
Test_Expect(0x000400, ref result, map.AddressToOffset(0x000000, 0x8400));
Test_Expect(0x002400, ref result, map.AddressToOffset(0x002000, 0x8400));
Test_Expect(0x002400, ref result, map.AddressToOffset(0x002100, 0x8400));
Test_Expect(0x002400, ref result, map.AddressToOffset(0x003100, 0x8400));
Test_Expect(0x001100, ref result, map.AddressToOffset(0x000000, 0x9100));
result &= map.DebugValidate();
return result;
}
private static bool Test_Pyramids() {
const int mapLen = 0xc000;
AddressMap map = new AddressMap(mapLen);
bool result = true;
// Pyramid shape, all regions start at same address except last.
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x000000, 0x6000, 0x8000));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x001000, 0x4000, 0x8000));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x002000, 0x2000, 0x7fff));
// Second pyramid.
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x006000, 0x6000, 0x8000));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x007000, 0x4000, 0x8000));
Test_Expect(AddResult.Okay, ref result,
map.AddEntry(0x008000, 0x2000, 0x8000));
// Children take priority over the start node.
Test_Expect(0x002001, ref result, map.AddressToOffset(0x000000, 0x8000));
Test_Expect(0x003000, ref result, map.AddressToOffset(0x000000, 0x8fff));
Test_Expect(0x002001, ref result, map.AddressToOffset(0x001000, 0x8000));
Test_Expect(0x003000, ref result, map.AddressToOffset(0x001000, 0x8fff));
Test_Expect(0x002001, ref result, map.AddressToOffset(0x002000, 0x8000));
Test_Expect(0x002000, ref result, map.AddressToOffset(0x000000, 0x7fff));
Test_Expect(0x005000, ref result, map.AddressToOffset(0x000000, 0xd000));
Test_Expect(0x005000, ref result, map.AddressToOffset(0x003000, 0xd000));
Test_Expect(-1, ref result, map.AddressToOffset(0x000000, 0xc000));
Test_Expect(-1, ref result, map.AddressToOffset(0x000000, 0xcfff));
Test_Expect(0x008000, ref result, map.AddressToOffset(0x006000, 0x8000));
Test_Expect(0x008000, ref result, map.AddressToOffset(0x007000, 0x8000));
Test_Expect(0x008000, ref result, map.AddressToOffset(0x008000, 0x8000));
Test_Expect(0x008000, ref result, map.AddressToOffset(0x00bfff, 0x8000));
// $7fff doesn't exist in second chunk, so we have to go back to first to find it.
Test_Expect(0x002000, ref result, map.AddressToOffset(0x008000, 0x7fff));
Test_Expect(-1, ref result, map.AddressToOffset(0x008000, 0xa000));
// inside
Test_Expect(true, ref result, map.IsRangeUnbroken(0x000000, 1));
Test_Expect(true, ref result, map.IsRangeUnbroken(0x007000, 0x0800));
// at edges
Test_Expect(true, ref result, map.IsRangeUnbroken(0x000ffe, 2));
Test_Expect(true, ref result, map.IsRangeUnbroken(0x001000, 2));
Test_Expect(true, ref result, map.IsRangeUnbroken(0x007000, 0x1000));
// crossing edge
Test_Expect(false, ref result, map.IsRangeUnbroken(0x000fff, 2));
// fully encapsulating
Test_Expect(false, ref result, map.IsRangeUnbroken(0x005500, 0x1000));
result &= map.DebugValidate();
return result;
}
private static bool Test_OddOverlap() {
const int mapLen = 0x1000;
AddressMap map = new AddressMap(mapLen);
bool result = true;
// Top region spans full map.
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x000000, mapLen, 0x1000));
// Parent region covers next two.
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x000000, 0x0400, 0x1000));
// Floating region.
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x000100, FLOATING_LEN, 0x2000));
// Fixed region follows.
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x000200, 0x0100, 0x3000));
//string mapStr = map.FormatAddressMap(); // DEBUG - format the map and
//Debug.WriteLine(mapStr); // DEBUG - print it to the console
// Add a region that starts in the middle of the floating region (becoming
// a sibling), and ends after the fixed region (becoming its parent).
Test_Expect(AddResult.Okay, ref result, map.AddEntry(0x000180, 0x0200, 0x4000));
// Remove it.
Test_Expect(true, ref result, map.RemoveEntry(0x000180, 0x0200));
// Add a region that starts in the middle of the floating region and ends after
// the parent. Since this crosses the parent's end boundary and doesn't share
// the parent's start offset, this is invalid.
Test_Expect(AddResult.StraddleExisting, ref result,
map.AddEntry(0x000180, 0x0400, 0x4000));
result &= map.DebugValidate();
return result;
}
public static bool Test() {
bool ok = true;
ok &= Test_Primitives();
ok &= Test_Find();
ok &= Test_SimpleLinear();
ok &= Test_SimpleFloatGap();
ok &= Test_Nested();
ok &= Test_Cross();
ok &= Test_Pyramids();
ok &= Test_OddOverlap();
Debug.WriteLine("AddressMap: test complete (ok=" + ok + ")");
return ok;
}
#endregion Unit tests
}
}