6502bench/PluginCommon/Interfaces.cs

486 lines
18 KiB
C#

/*
* Copyright 2018 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace PluginCommon {
/// <summary>
/// Extension script "plugins" must implement this interface.
/// </summary>
public interface IPlugin {
/// <summary>
/// Identification string. Contents are arbitrary, but should briefly identify the
/// purpose of the plugin, e.g. "Apple II ProDOS 8 MLI call handler". It may
/// contain version information, but should not be expected to be machine-readable.
/// </summary>
string Identifier { get; }
/// <summary>
/// Prepares the plugin for action. Called at the start of every code analysis pass
/// and when generating visualization images.
///
/// In the current implementation, the file data will be the same every time,
/// because it doesn't change after the project is opened. However, this could
/// change if we add a descramble feature. The IApplication and AddressTranslate
/// references will likely change between invocations.
///
/// This may be called even when the plugin won't be asked to do anything. Avoid
/// performing expensive operations here.
/// </summary>
/// <param name="appRef">Reference to application interface.</param>
/// <param name="fileData">65xx code and data.</param>
/// <param name="addrTrans">Mapping between offsets and addresses.</param>
void Prepare(IApplication appRef, byte[] fileData, AddressTranslate addrTrans);
/// <summary>
/// Tells the plugin that we're done talking to it for now.
/// </summary>
void Unprepare();
}
/// <summary>
/// Extension scripts that want to receive the list of symbols must implement this interface.
/// </summary>
public interface IPlugin_SymbolList {
/// <summary>
/// Receives a list of the currently defined platform, project, and user symbols.
/// The list does not include auto-generated labels or local variables.
///
/// This is called immediately after Prepare(), before any other interfaces are
/// invoked, at the start of every code analysis pass.
/// </summary>
/// <param name="plSyms">Symbols available to plugins, in no particular order.</param>
void UpdateSymbolList(List<PlSymbol> plSyms);
/// <summary>
/// Handles a notification that a user symbol has been added, edited, or removed. If the
/// label is of interest to the plugin, e.g. it changes how the plugin formats code or
/// data, the app needs to know.
/// </summary>
/// <remarks>
/// The application does a full re-analysis when project properties change, but not
/// when labels are edited. The CheckJsr/Jsl/Brk methods are only called during code
/// analysis, so if their behavior changes based on the presence or absence of a user
/// label then we need to tell the application that a full re-analysis is needed.
///
/// Plugins that don't care about user symbols, e.g. that just use tagged platform
/// symbols, can simply return false. (Changes to user labels that overlap with
/// project/platform symbols are detected by the app.)
/// </remarks>
/// <param name="beforeLabel">The label before the change, or empty if this is a
/// newly-added label.</param>
/// <param name="afterLabel">The label after the change, or empty if the label was
/// removed.</param>
/// <returns>True if the label change could affect the plugin's actions.</returns>
bool IsLabelSignificant(string beforeLabel, string afterLabel);
}
/// <summary>
/// Extension scripts that want to handle inline JSRs must implement this interface.
/// </summary>
public interface IPlugin_InlineJsr {
/// <summary>
/// Checks to see if code/data near a JSR instruction should be formatted.
///
/// The file data is guaranteed to hold all bytes of the JSR (offset + 2).
/// </summary>
/// <param name="offset">Offset of the JSR instruction.</param>
/// <param name="operand">16-bit JSR operand.</param>
/// <param name="noContinue">Set to true if the JSR doesn't actually return.</param>
void CheckJsr(int offset, int operand, out bool noContinue);
}
/// <summary>
/// Extension scripts that want to handle inline JSLs must implement this interface.
/// </summary>
public interface IPlugin_InlineJsl {
/// <summary>
/// Checks to see if code/data near a JSL instruction should be formatted.
///
/// The file data is guaranteed to hold all bytes of the JSL (offset + 3).
/// </summary>
/// <param name="offset">Offset of the JSL instruction.</param>
/// <param name="operand">24-bit JSL operand.</param>
/// <param name="noContinue">Set to true if the JSL doesn't actually return.</param>
void CheckJsl(int offset, int operand, out bool noContinue);
}
/// <summary>
/// Extension scripts that want to handle inline BRKs must implement this interface.
/// </summary>
public interface IPlugin_InlineBrk {
/// <summary>
/// Checks to see if code/data near a BRK instruction should be formatted.
///
/// The file data is only guaranteed to hold the BRK opcode byte.
/// </summary>
/// <param name="offset">Offset of the BRK instruction.</param>
/// <param name="isTwoBytes">True if the CPU is configured for two-byte BRKs.</param>
/// <param name="noContinue">Set to true if the BRK doesn't actually return.</param>
void CheckBrk(int offset, bool isTwoBytes, out bool noContinue);
}
/// <summary>
/// Extension scripts that want to generate visualizations must implement this interface.
/// </summary>
public interface IPlugin_Visualizer {
/// <summary>
/// Retrieves a list of descriptors for visualization generators implemented by this
/// plugin. The items in the set may have values based on the file data.
///
/// The caller must not modify the contents.
/// </summary>
VisDescr[] GetVisGenDescrs();
/// <summary>
/// Executes the specified visualization generator with the supplied parameters.
/// </summary>
/// <param name="descr">Visualization generator descriptor.</param>
/// <param name="parms">Parameter set.</param>
/// <returns>2D visualization object reference, or null if something went
/// wrong (unknown ident, bad parameters, etc). By convention, an error
/// message is reported through the IApplication ReportError interface.</returns>
IVisualization2d Generate2d(VisDescr descr, ReadOnlyDictionary<string, object> parms);
}
/// <summary>
/// Version 2 of the visualizer interface. Adds wireframe objects.
/// </summary>
public interface IPlugin_Visualizer_v2 : IPlugin_Visualizer {
/// <summary>
/// Executes the specified visualization generator with the supplied parameters.
/// </summary>
/// <param name="descr">Visualization generator descriptor.</param>
/// <param name="parms">Parameter set.</param>
/// <returns>Wireframe visualization object reference, or null if something went
/// wrong (unknown ident, bad parameters, etc). By convention, an error
/// message is reported through the IApplication ReportError interface.</returns>
IVisualizationWireframe GenerateWireframe(VisDescr descr,
ReadOnlyDictionary<string, object> parms);
}
/// <summary>
/// Visualization generator descriptor. IPlugin_Visualizer instances publish a list of
/// these to tell the application about the generators it supports.
/// </summary>
[Serializable]
public class VisDescr {
/// <summary>
/// Unique identifier. This is stored in the project file. Names beginning with
/// underscores ('_') are reserved and must not be defined by plugins.
/// </summary>
public string Ident { get; private set; }
/// <summary>
/// Human-readable string describing the visualizer. Used for combo boxes and
/// other UI elements.
/// </summary>
public string UiName { get; private set; }
/// <summary>
/// Visualization type, used to distinguish between bitmaps and wireframes.
/// </summary>
public enum VisType {
Unknown = 0,
Bitmap, // 2D bitmap
Wireframe, // wireframe mesh
}
/// <summary>
/// Visualization type.
/// </summary>
public VisType VisualizationType { get; private set; }
/// <summary>
/// Visualization parameter descriptors.
/// </summary>
public VisParamDescr[] VisParamDescrs { get; private set; }
/// <summary>
/// Constructor.
/// </summary>
public VisDescr(string ident, string uiName, VisType type, VisParamDescr[] descrs) {
Ident = ident;
UiName = uiName;
VisualizationType = type;
VisParamDescrs = descrs;
}
}
/// <summary>
/// Visualization parameter descriptor.
/// </summary>
/// <remarks>
/// We provide min/max for individual numeric fields, but there's no way to check other
/// fields to see if e.g. Stride >= Width. We'd need a "verify" function and a way to
/// report errors that the GUI could use to point out what was wrong.
/// </remarks>
[Serializable]
public class VisParamDescr {
/// <summary>
/// Special feature enumeration.
/// </summary>
public enum SpecialMode {
None = 0, Offset
}
/// <summary>
/// Label to show in the UI.
/// </summary>
public string UiLabel { get; private set; }
/// <summary>
/// Name to use internally. Do not use names that start with an underscore ('_'), as
/// these are reserved for future internal use.
/// </summary>
public string Name { get; private set; }
/// <summary>
/// Parameter data type.
/// </summary>
public Type CsType { get; private set; }
/// <summary>
/// Minimum allowable value for int/float (and perhaps string length).
/// </summary>
public object Min { get; private set; }
/// <summary>
/// Maximum allowable value for int/float (and perhaps string length).
/// </summary>
public object Max { get; private set; }
/// <summary>
/// Set to a value if the field requires special treatment.
/// </summary>
public SpecialMode Special { get; private set; }
/// <summary>
/// Default value for this field.
/// </summary>
public object DefaultValue { get; private set; }
/// <summary>
/// Constructor.
/// </summary>
public VisParamDescr(string uiLabel, string name, Type csType, object min, object max,
SpecialMode special, object defVal) {
if (defVal.GetType() != csType) {
throw new ArgumentException("Mismatch between type and default value in \"" +
name + "\"");
}
UiLabel = uiLabel;
Name = name;
CsType = csType;
Min = min;
Max = max;
Special = special;
DefaultValue = defVal;
}
}
/// <summary>
/// Rendered 2D visualization. The object represents the "raw" form of the data,
/// without scaling or filtering.
/// </summary>
public interface IVisualization2d {
/// <summary>
/// Bitmap width, in pixels.
/// </summary>
int Width { get; }
/// <summary>
/// Bitmap height, in pixels.
/// </summary>
int Height { get; }
/// <summary>
/// Returns a densely-packed array of color indices or ARGB values. Color index
/// values may be remapped from what was originally set to improve compression.
///
/// Do not modify.
/// </summary>
byte[] GetPixels();
/// <summary>
/// Returns the color palette as a series of 32-bit ARGB values. Duplicate entries
/// may have been merged to improve compression.
///
/// Will be null for direct-color images. Do not modify.
/// </summary>
/// <remarks>
/// It's possible, but weird, for the array to have a length of zero. For best results
/// with GIF images, only one palette entry should be transparent.
/// </remarks>
int[] GetPalette();
// TODO(maybe): report pixel aspect ratio?
}
/// <summary>
/// Holds raw vertex/edge/normal data collected from a 2D or 3D wireframe mesh. We use
/// a left-handed coordinate system (+Z goes into the screen). If the project being
/// disassembled uses different definitions for the axes, it's probably best to convert
/// them in the visualizer. 2D data should use X/Y with Z=0.
///
/// All objects will have vertices. Most will have edges, some will have points. Face
/// normals are optional.
/// </summary>
/// <remarks>
/// The face-normal stuff is designed specifically for Elite. Besides being one of the
/// very few 6502-based games to use backface culling, it extended the concept to allow
/// convex shapes to have protrusions.
///
/// Points are included primarily for the benefit of AVG games like Battlezone.
///
/// We favor multiple arrays over compound objects for this interface to avoid making
/// such objects part of the plugin interface.
///
/// TODO(maybe): specify colors for points and edges. Not widely used? Could be handy for
/// color AVG games like Tempest.
/// </remarks>
public interface IVisualizationWireframe {
// Each function returns the specified data. Do not modify the returned arrays.
bool Is2d { get; }
float[] GetVerticesX();
float[] GetVerticesY();
float[] GetVerticesZ();
int[] GetPoints();
IntPair[] GetEdges();
float[] GetNormalsX();
float[] GetNormalsY();
float[] GetNormalsZ();
IntPair[] GetVertexFaces();
IntPair[] GetEdgeFaces();
int[] GetExcludedVertices();
int[] GetExcludedEdges();
bool Validate(out string msg);
}
/// <summary>
/// Represents a pair of integers. Immutable.
/// </summary>
[Serializable]
public struct IntPair {
public int Val0 { get; private set; }
public int Val1 { get; private set; }
public IntPair(int val0, int val1) {
Val0 = val0;
Val1 = val1;
}
}
/// <summary>
/// Interfaces provided by the application for use by plugins. An IApplication instance
/// is passed to the plugin as an argument to Prepare().
/// </summary>
public interface IApplication {
/// <summary>
/// Reports an error message to the application. Used by visualizers.
/// </summary>
/// <param name="msg"></param>
void ReportError(string msg);
/// <summary>
/// Sends a debug message to the application. This can be useful when debugging scripts.
/// (For example, DEBUG > Show Analyzer Output shows output generated while performing
/// code analysis.)
/// </summary>
/// <param name="msg">Message to send.</param>
void DebugLog(string msg);
/// <summary>
/// Specifies operand formatting.
/// </summary>
/// <param name="offset">File offset of opcode.</param>
/// <param name="subType">Sub-type. Must be appropriate for NumericLE.</param>
/// <param name="label">Optional symbolic label.</param>
/// <returns>True if the change was made, false if it was rejected.</returns>
bool SetOperandFormat(int offset, DataSubType subType, string label);
/// <summary>
/// Formats file data as inline data.
/// </summary>
/// <param name="offset">File offset.</param>
/// <param name="length">Length of item.</param>
/// <param name="type">Type of item. Must be NumericLE, NumericBE, or Dense.</param>
/// <param name="subType">Sub-type. Must be appropriate for type.</param>
/// <param name="label">Optional symbolic label.</param>
/// <returns>True if the change was made, false if it was rejected (e.g. because
/// the area is already formatted, or contains code).</returns>
/// <exception cref="PluginException">If something is really wrong, e.g. data runs
/// off end of file.</exception>
bool SetInlineDataFormat(int offset, int length, DataType type,
DataSubType subType, string label);
}
/// <summary>
/// Data format type.
/// </summary>
/// <remarks>
/// Essentially a clone of FormatDescriptor.Type.
/// </remarks>
public enum DataType {
Unknown = 0,
NumericLE,
NumericBE,
StringGeneric,
StringReverse,
StringNullTerm,
StringL8,
StringL16,
StringDci,
Dense,
Fill,
Uninit,
Junk
}
/// <summary>
/// Data format sub-type.
/// </summary>
/// <remarks>
/// Essentially a clone of FormatDescriptor.SubType.
/// </remarks>
public enum DataSubType {
// No sub-type specified.
None = 0,
// For NumericLE/BE
Hex,
Decimal,
Binary,
Address,
Symbol,
// Strings and NumericLE/BE (single character)
Ascii,
HighAscii,
C64Petscii,
C64Screen
// skipping alignment sub-types for now
}
}