6502bench/PluginCommon/VisBitmap8.cs

220 lines
7.9 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Diagnostics;
using CommonUtil;
namespace PluginCommon {
/// <summary>
/// Bitmap with 8-bit palette indices, for use with visualization generators.
/// </summary>
/// <remarks>
/// The bitmap is initially filled with color index 0.
/// </remarks>
[Serializable]
public class VisBitmap8 : IVisualization2d {
public const int MAX_DIMENSION = 4096;
// IVisualization2d
public int Width { get; private set; }
// IVisualization2d
public int Height { get; private set; }
private byte[] mData;
private int[] mPalette;
private int mMaxColorIndex;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="width">Bitmap width, in pixels.</param>
/// <param name="height">Bitmap height, in pixels.</param>
public VisBitmap8(int width, int height) {
if (width <= 0 || width > MAX_DIMENSION || height <= 0 || height > MAX_DIMENSION) {
throw new ArgumentException("Bad bitmap width/height " + width + "," + height);
}
Width = width;
Height = height;
mData = new byte[width * height];
mPalette = new int[256]; // entries initialize to 0, i.e. transparent black
mMaxColorIndex = 0;
}
//[Obsolete("use GetPixelIndex()")]
public int GetPixel(int x, int y) {
byte pix = mData[x + y * Width];
return mPalette[pix];
}
/// <summary>
/// Gets the color index for a single pixel.
/// </summary>
/// <param name="x">X coordinate.</param>
/// <param name="y">Y coordinate.</param>
/// <returns>Color index.</returns>
public byte GetPixelIndex(int x, int y) {
return mData[x + y * Width];
}
/// <summary>
/// Sets the color for a single pixel.
/// </summary>
/// <param name="x">X coordinate.</param>
/// <param name="y">Y coordinate.</param>
/// <param name="colorIndex">Color index.</param>
public void SetPixelIndex(int x, int y, byte colorIndex) {
if (x < 0 || x >= Width || y < 0 || y >= Height) {
throw new ArgumentException("Bad x/y: " + x + "," + y + " (width=" + Width +
" height=" + Height + ")");
}
if (colorIndex < 0 || colorIndex >= mMaxColorIndex) {
throw new ArgumentException("Bad color: " + colorIndex + " (nextCol=" +
mMaxColorIndex + ")");
}
mData[x + y * Width] = colorIndex;
}
/// <summary>
/// Sets the color for all pixels.
/// </summary>
/// <param name="colorIndex">Color index.</param>
public void SetAllPixelIndices(byte colorIndex) {
if (colorIndex < 0 || colorIndex >= mMaxColorIndex) {
throw new ArgumentException("Bad color: " + colorIndex + " (nextCol=" +
mMaxColorIndex + ")");
}
for (int i = 0; i < mData.Length; i++) {
mData[i] = colorIndex;
}
}
// IVisualization2d
public byte[] GetPixels() {
// TODO: remap any duplicate colors to reduce size of GIF
return mData;
}
// IVisualization2d
public int[] GetPalette() {
// TODO: remove any duplicate colors to reduce size of GIF
int[] pal = new int[mMaxColorIndex];
for (int i = 0; i < mMaxColorIndex; i++) {
pal[i] = mPalette[i];
}
return pal;
}
/// <summary>
/// Adds a new color to the palette. If the color already exists, the call has no
/// effect.
/// </summary>
/// <param name="color">32-bit ARGB color value.</param>
//[Obsolete("use SetColor()")]
public void AddColor(int color) {
if (mMaxColorIndex == 256) {
Debug.WriteLine("Palette is full");
return;
}
// I'm expecting palettes to only have a few colors, so O(n^2) is fine for now.
for (int i = 0; i < mMaxColorIndex; i++) {
if (mPalette[i] == color) {
Debug.WriteLine("Color " + color.ToString("x6") +
" already exists in palette (" + i + ")");
return;
}
}
mPalette[mMaxColorIndex++] = color;
}
/// <summary>
/// Adds a new color to the palette. If the color already exists, the call has no
/// effect.
/// </summary>
/// <param name="a">Alpha value.</param>
/// <param name="r">Red value.</param>
/// <param name="g">Green value.</param>
/// <param name="b">Blue value.</param>
//[Obsolete("use SetColor()")]
public void AddColor(byte a, byte r, byte g, byte b) {
AddColor(Util.MakeARGB(a, r, g, b));
}
/// <summary>
/// Sets the Nth entry in the color palette.
/// </summary>
/// <remarks>
/// The size of the color palette will expand to hold the largest index. For best
/// results, start with index 0 and count up, avoiding duplicates.
/// </remarks>
/// <param name="index">Palette index, 0-255.</param>
/// <param name="a">Alpha value.</param>
/// <param name="r">Red value.</param>
/// <param name="g">Green value.</param>
/// <param name="b">Blue value.</param>
public void SetColor(int index, byte a, byte r, byte g, byte b) {
if (index < 0 || index > 255) {
throw new ArgumentException("Invalid index: " + index);
}
mPalette[index] = Util.MakeARGB(a, r, g, b);
if (index >= mMaxColorIndex) {
mMaxColorIndex = index + 1;
}
}
/// <summary>
/// Draws an 8x8 character cell on the bitmap.
/// </summary>
/// <remarks>
/// Might want a way to specify that the background shouldn't be drawn at all.
/// </remarks>
/// <param name="vb">Bitmap to draw on.</param>
/// <param name="ch">Character to draw.</param>
/// <param name="xc">X coord of upper-left pixel.</param>
/// <param name="yc">Y coord of upper-left pixel.</param>
/// <param name="foreColor">Foreground color index.</param>
/// <param name="backColor">Background color index.</param>
public static void DrawChar(VisBitmap8 vb, char ch, int xc, int yc,
byte foreColor, byte backColor) {
int origXc = xc;
int[] charBits = Font8x8.GetBitData(ch);
for (int row = 0; row < 8; row++) {
int rowBits = charBits[row];
for (int col = 7; col >= 0; col--) {
if ((rowBits & (1 << col)) != 0) {
vb.SetPixelIndex(xc, yc, foreColor);
} else {
vb.SetPixelIndex(xc, yc, backColor);
}
xc++;
}
xc = origXc;
yc++;
}
}
// Character cell dimensions.
public static int CharWidth { get { return 8; } }
public static int CharHeight { get { return 8; } }
}
}