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We used to use type="String", with the sub-type indicating whether the string was null-terminated, prefixed with a length, or whatever. This didn't leave much room for specifying a character encoding, which is orthogonal to the sub-type. What we actually want is to have the type specify the string type, and then have the sub-type determine the character encoding. These sub-types can also be used with the Numeric type to specify the encoding of character operands. This change updates the enum definitions and the various bits of code that use them, but does not add any code for working with non-ASCII character encodings. The project file version number was incremented to 2, since the new FormatDescriptor serialization is mildly incompatible with the old. (Won't explode, but it'll post a complaint and ignore the stuff it doesn't recognize.) While I was at it, I finished removing DciReverse. It's still part of the 2005-string-types regression test, which currently fails because the generated source doesn't match.
568 lines
24 KiB
C#
568 lines
24 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using Asm65;
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namespace SourceGen.WpfGui {
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/// <summary>
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/// Instruction operand editor.
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///
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/// This is a pretty direct port from WinForms.
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/// </summary>
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public partial class EditInstructionOperand : Window {
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/// <summary>
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/// In/out. May be null on entry if the offset doesn't have a format descriptor
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/// specified. Will be null on exit if "default" is selected.
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/// </summary>
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public FormatDescriptor FormatDescriptor { get; set; }
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public enum SymbolShortcutAction {
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None = 0, CreateLabelInstead, CreateLabelAlso, CreateProjectSymbolAlso
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}
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/// <summary>
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/// Remember the last option we used.
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/// </summary>
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private static SymbolShortcutAction sLastAction = SymbolShortcutAction.None;
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/// <summary>
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/// On OK dialog exit, specifies that an additional action should be taken.
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/// </summary>
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public SymbolShortcutAction ShortcutAction { get; private set; }
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/// <summary>
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/// Additional argument, meaning dependent on ShortcutAction. This will either be
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/// the target label offset or the project symbol value.
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/// </summary>
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public int ShortcutArg { get; private set; }
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/// <summary>
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/// Width of full instruction, including opcode.
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/// </summary>
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private int mInstructionLength;
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/// <summary>
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/// Number of hexadecimal digits to show in the preview. Sometimes you want
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/// to force this to be longer or shorter than InstructionLength would indicate,
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/// e.g. "BRA $1000" has a 1-byte operand.
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/// </summary>
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private int mPreviewHexDigits;
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/// <summary>
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/// Operand value, extracted from file data. For a relative branch, this will be
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/// an address instead. Only used for preview window.
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/// </summary>
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private int mOperandValue;
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/// <summary>
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/// Is the operand an immediate value? If so, we enable the symbol part selection.
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/// </summary>
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private bool mIsExtendedImmediate;
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/// <summary>
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/// Is the operand a PC relative offset?
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/// </summary>
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private bool mIsPcRelative;
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/// <summary>
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/// Special handling for block move instructions (MVN/MVP).
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/// </summary>
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private bool mIsBlockMove;
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/// <summary>
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/// If set, show a '#' in the preview indow.
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/// </summary>
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private bool mShowHashPrefix;
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///// <summary>
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///// Symbol table to use when resolving symbolic values.
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///// </summary>
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//private SymbolTable SymbolTable { get; set; }
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/// <summary>
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/// Project reference.
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/// </summary>
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private DisasmProject mProject;
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/// <summary>
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/// Formatter to use when displaying addresses and hex values.
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/// </summary>
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private Formatter mFormatter;
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/// <summary>
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/// Copy of operand Anattribs.
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/// </summary>
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private Anattrib mAttr;
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/// <summary>
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/// Set this during initial control configuration, so we know to ignore the CheckedChanged
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/// events.
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/// </summary>
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private bool mIsInitialSetup;
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/// <summary>
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/// Set to true if the user has entered a symbol that matches an auto-generated symbol.
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/// </summary>
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private bool mIsSymbolAuto;
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public EditInstructionOperand(Window owner, int offset, DisasmProject project,
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Asm65.Formatter formatter) {
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InitializeComponent();
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Owner = owner;
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DataContext = this;
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mProject = project;
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mFormatter = formatter;
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// Configure the appearance.
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mAttr = mProject.GetAnattrib(offset);
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OpDef op = mProject.CpuDef.GetOpDef(mProject.FileData[offset]);
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mInstructionLength = mAttr.Length;
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mPreviewHexDigits = (mAttr.Length - 1) * 2;
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if (mAttr.OperandAddress >= 0) {
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// Use this as the operand value when available. This lets us present
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// relative branch instructions in the expected form.
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mOperandValue = mAttr.OperandAddress;
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if (op.AddrMode == OpDef.AddressMode.PCRel) {
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mPreviewHexDigits = 4;
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mIsPcRelative = true;
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} else if (op.AddrMode == OpDef.AddressMode.PCRelLong ||
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op.AddrMode == OpDef.AddressMode.StackPCRelLong) {
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mIsPcRelative = true;
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}
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} else {
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int opVal = op.GetOperand(mProject.FileData, offset, mAttr.StatusFlags);
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mOperandValue = opVal;
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if (op.AddrMode == OpDef.AddressMode.BlockMove) {
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// MVN and MVP screw things up by having two operands in one instruction.
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// We deal with this by passing in the value from the second byte
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// (source bank) as the value, and applying the chosen format to both bytes.
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mIsBlockMove = true;
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mOperandValue = opVal >> 8;
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mPreviewHexDigits = 2;
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}
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}
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mIsExtendedImmediate = op.IsExtendedImmediate; // Imm, PEA, MVN/MVP
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mShowHashPrefix = op.IsImmediate; // just Imm
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}
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private void Window_Loaded(object sender, RoutedEventArgs e) {
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mIsInitialSetup = true;
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// Can this be represented as high or low ASCII?
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asciiButton.IsEnabled = CommonUtil.TextUtil.IsHiLoAscii(mOperandValue);
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// Configure the dialog from the FormatDescriptor, if one is available.
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SetControlsFromDescriptor(FormatDescriptor);
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// Do this whether or not symbol is checked -- want to have this set when the
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// dialog is initially in default format.
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switch (sLastAction) {
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case SymbolShortcutAction.CreateLabelInstead:
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labelInsteadButton.IsChecked = true;
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break;
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case SymbolShortcutAction.CreateLabelAlso:
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operandAndLabelButton.IsChecked = true;
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break;
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case SymbolShortcutAction.CreateProjectSymbolAlso:
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operandAndProjButton.IsChecked = true;
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break;
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default:
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operandOnlyButton.IsChecked = true;
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break;
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}
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mIsInitialSetup = false;
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UpdateControls();
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}
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private void Window_ContentRendered(object sender, EventArgs e) {
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// Start with the focus in the text box. This way they can start typing
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// immediately.
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symbolTextBox.Focus();
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}
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private void SymbolTextBox_TextChanged(object sender, TextChangedEventArgs e) {
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// Make sure Symbol is checked if they're typing text in.
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symbolButton.IsChecked = true;
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UpdateControls();
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}
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/// <summary>
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/// Handles Checked/Unchecked events for all radio buttons in main group.
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/// </summary>
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private void MainGroup_CheckedChanged(object sender, RoutedEventArgs e) {
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// Enable/disable the low/high/bank radio group.
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// Update preview window.
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UpdateControls();
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}
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/// <summary>
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/// Handles Checked/Unchecked events for all radio buttons in symbol-part group.
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/// </summary>
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private void PartGroup_CheckedChanged(object sender, RoutedEventArgs e) {
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// Update preview window.
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UpdateControls();
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}
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private void OkButton_Click(object sender, RoutedEventArgs e) {
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FormatDescriptor = CreateDescriptorFromControls();
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//
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// Extract the current shortcut action. For dialog configuration purposes we
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// want to capture the current state. For the caller, we force it to "none"
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// if we're not using a symbol format.
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//
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SymbolShortcutAction action = SymbolShortcutAction.None;
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if (labelInsteadButton.IsChecked == true) {
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action = SymbolShortcutAction.CreateLabelInstead;
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} else if (operandAndLabelButton.IsChecked == true) {
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action = SymbolShortcutAction.CreateLabelAlso;
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} else if (operandAndProjButton.IsChecked == true) {
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action = SymbolShortcutAction.CreateProjectSymbolAlso;
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} else if (operandOnlyButton.IsChecked == true) {
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action = SymbolShortcutAction.None;
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} else {
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Debug.Assert(false);
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action = SymbolShortcutAction.None;
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}
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sLastAction = action;
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if (symbolButton.IsChecked == true && FormatDescriptor != null) {
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// Only report a shortcut action if they've entered a symbol. If they
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// checked symbol but left the field blank, they're just trying to delete
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// the format.
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ShortcutAction = action;
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} else {
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ShortcutAction = SymbolShortcutAction.None;
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}
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DialogResult = true;
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}
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/// <summary>
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/// Updates all of the controls to reflect the current internal state.
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/// </summary>
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private void UpdateControls() {
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if (mIsInitialSetup) {
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return;
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}
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symbolPartPanel.IsEnabled = (symbolButton.IsChecked == true && mIsExtendedImmediate);
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symbolShortcutsGroupBox.IsEnabled = symbolButton.IsChecked == true;
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SetPreviewText();
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bool isOk = true;
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if (symbolButton.IsChecked == true) {
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// Just check for correct format. References to non-existent labels are allowed.
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//
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// We try to block references to auto labels, but it's possible to get around it
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// (replace auto label with user label, reference non-existent auto label,
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// remove user label). We could try harder, but currently not necessary.
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isOk = !mIsSymbolAuto && Asm65.Label.ValidateLabel(symbolTextBox.Text);
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// Allow empty strings as a way to delete the label and return to "default".
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if (string.IsNullOrEmpty(symbolTextBox.Text)) {
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isOk = true;
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}
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ConfigureSymbolShortcuts();
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}
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okButton.IsEnabled = isOk;
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}
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/// <summary>
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/// Sets the text displayed in the "preview" text box.
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/// </summary>
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private void SetPreviewText() {
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//symbolValueLabel.Text = string.Empty;
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mIsSymbolAuto = false;
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FormatDescriptor dfd = CreateDescriptorFromControls();
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if (dfd == null) {
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// Default format. We can't actually know what this look like, so just
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// clear the box.
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previewTextBox.Text = string.Empty;
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return;
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}
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if (dfd.FormatSubType == FormatDescriptor.SubType.Symbol &&
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string.IsNullOrEmpty(dfd.SymbolRef.Label)) {
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// no label yet, nothing to show
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previewTextBox.Text = string.Empty;
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return;
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}
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StringBuilder preview = new StringBuilder();
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if (mShowHashPrefix) {
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preview.Append('#');
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}
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switch (dfd.FormatSubType) {
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case FormatDescriptor.SubType.Hex:
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preview.Append(mFormatter.FormatHexValue(mOperandValue, mPreviewHexDigits));
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break;
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case FormatDescriptor.SubType.Decimal:
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preview.Append(mFormatter.FormatDecimalValue(mOperandValue));
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break;
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case FormatDescriptor.SubType.Binary:
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preview.Append(mFormatter.FormatBinaryValue(mOperandValue, 8));
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break;
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case FormatDescriptor.SubType.Ascii:
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// TODO(petscii): encoding
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preview.Append(mFormatter.FormatAsciiOrHex(mOperandValue));
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break;
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case FormatDescriptor.SubType.Symbol:
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if (mProject.SymbolTable.TryGetValue(dfd.SymbolRef.Label, out Symbol sym)) {
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if (mIsBlockMove) {
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// For a 24-bit symbol, we grab the high byte. This is the
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// expected behavior, according to Eyes & Lichty; see the
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// explanation of the MVP instruction. For an 8-bit symbol
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// the assembler just takes the value.
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// TODO(someday): allow a different symbol for each part of the
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// operand.
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if (sym.Value > 0xff) {
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bankButton.IsChecked = true;
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} else {
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lowButton.IsChecked = true;
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}
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dfd = CreateDescriptorFromControls();
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}
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// Hack to make relative branches look right in the preview window.
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// Otherwise they show up like "<LABEL" because they appear to be
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// only 8 bits.
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int operandLen = dfd.Length - 1;
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if (operandLen == 1 && mIsPcRelative) {
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operandLen = 2;
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}
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PseudoOp.FormatNumericOpFlags flags;
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if (mIsPcRelative) {
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flags = PseudoOp.FormatNumericOpFlags.IsPcRel;
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} else if (mShowHashPrefix) {
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flags = PseudoOp.FormatNumericOpFlags.HasHashPrefix;
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} else {
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flags = PseudoOp.FormatNumericOpFlags.None;
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}
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string str = PseudoOp.FormatNumericOperand(mFormatter,
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mProject.SymbolTable, null, dfd,
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mOperandValue, operandLen, flags);
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preview.Append(str);
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if (sym.SymbolSource == Symbol.Source.Auto) {
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mIsSymbolAuto = true;
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}
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} else {
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preview.Append(dfd.SymbolRef.Label + " (?)");
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Debug.Assert(!string.IsNullOrEmpty(dfd.SymbolRef.Label));
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//symbolValueLabel.Text = Properties.Resources.MSG_SYMBOL_NOT_FOUND;
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}
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break;
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default:
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Debug.Assert(false);
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preview.Append("BUG");
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break;
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}
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previewTextBox.Text = preview.ToString();
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}
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/// <summary>
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/// Configures the buttons in the "symbol shortcuts" group box. The entire box is
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/// disabled unless "symbol" is selected. Other options are selectively enabled or
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/// disabled as appropriate for the current input. If we disable the selection option,
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/// the selection will be reset to default.
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/// </summary>
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private void ConfigureSymbolShortcuts() {
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// operandOnlyRadioButton: always enabled
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// labelInsteadRadioButton: symbol is unknown and operand address has no label
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// operandAndLabelRadioButton: same as labelInstead
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// operandAndProjRadioButton: symbol is unknown and operand address is outside project
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string labelStr = symbolTextBox.Text;
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ShortcutArg = -1;
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// Is this a known symbol? If so, disable most options and bail.
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if (mProject.SymbolTable.TryGetValue(labelStr, out Symbol sym)) {
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labelInsteadButton.IsEnabled = operandAndLabelButton.IsEnabled =
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operandAndProjButton.IsEnabled = false;
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operandOnlyButton.IsChecked = true;
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return;
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}
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if (mAttr.OperandOffset >= 0) {
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// Operand target is inside the file. Does the target offset already have a label?
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int targetOffset =
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DataAnalysis.GetBaseOperandOffset(mProject, mAttr.OperandOffset);
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bool hasLabel = mProject.UserLabels.ContainsKey(targetOffset);
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labelInsteadButton.IsEnabled = operandAndLabelButton.IsEnabled =
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!hasLabel;
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operandAndProjButton.IsEnabled = false;
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ShortcutArg = targetOffset;
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} else if (mAttr.OperandAddress >= 0) {
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// Operand target is outside the file.
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labelInsteadButton.IsEnabled = operandAndLabelButton.IsEnabled = false;
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operandAndProjButton.IsEnabled = true;
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ShortcutArg = mAttr.OperandAddress;
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} else {
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// Probably an immediate operand.
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// ?? Should operandAndProjButton be enabled for 8-bit constants? We'd want
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// to add it as a constant rather than an address.
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labelInsteadButton.IsEnabled = operandAndLabelButton.IsEnabled =
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operandAndProjButton.IsEnabled = false;
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}
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// Select the default option if the currently-selected option is no longer available.
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if ((labelInsteadButton.IsChecked == true && labelInsteadButton.IsEnabled != true) ||
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(operandAndLabelButton.IsChecked == true && !operandAndLabelButton.IsEnabled == true) ||
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(operandAndProjButton.IsChecked == true && !operandAndProjButton.IsEnabled == true)) {
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operandOnlyButton.IsChecked = true;
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}
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}
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/// <summary>
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/// Configures the dialog controls based on the provided format descriptor.
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/// </summary>
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/// <param name="dfd">FormatDescriptor to use.</param>
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private void SetControlsFromDescriptor(FormatDescriptor dfd) {
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Debug.Assert(mIsInitialSetup);
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lowButton.IsChecked = true;
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if (dfd == null) {
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defaultButton.IsChecked = true;
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return;
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}
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// NOTE: it's entirely possible to have a weird format (e.g. string) if the
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// instruction used to be hinted as data. Handle it gracefully.
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switch (dfd.FormatType) {
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case FormatDescriptor.Type.NumericLE:
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switch (dfd.FormatSubType) {
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case FormatDescriptor.SubType.Hex:
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hexButton.IsChecked = true;
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break;
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case FormatDescriptor.SubType.Decimal:
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decimalButton.IsChecked = true;
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break;
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case FormatDescriptor.SubType.Binary:
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binaryButton.IsChecked = true;
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break;
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case FormatDescriptor.SubType.Ascii:
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// TODO(petscii): encoding
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asciiButton.IsChecked = true;
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break;
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case FormatDescriptor.SubType.Symbol:
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Debug.Assert(dfd.HasSymbol);
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symbolButton.IsChecked = true;
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switch (dfd.SymbolRef.ValuePart) {
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case WeakSymbolRef.Part.Low:
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lowButton.IsChecked = true;
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break;
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case WeakSymbolRef.Part.High:
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highButton.IsChecked = true;
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break;
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case WeakSymbolRef.Part.Bank:
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bankButton.IsChecked = true;
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break;
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default:
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Debug.Assert(false);
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break;
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}
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symbolTextBox.Text = dfd.SymbolRef.Label;
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break;
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case FormatDescriptor.SubType.None:
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default:
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// Unexpected; call it hex.
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hexButton.IsChecked = true;
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break;
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}
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break;
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case FormatDescriptor.Type.NumericBE:
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case FormatDescriptor.Type.StringGeneric:
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case FormatDescriptor.Type.StringReverse:
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case FormatDescriptor.Type.StringNullTerm:
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case FormatDescriptor.Type.StringL8:
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case FormatDescriptor.Type.StringL16:
|
|
case FormatDescriptor.Type.StringDci:
|
|
case FormatDescriptor.Type.Dense:
|
|
case FormatDescriptor.Type.Fill:
|
|
default:
|
|
// Unexpected; used to be data?
|
|
defaultButton.IsChecked = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a FormatDescriptor from the current state of the dialog controls.
|
|
/// </summary>
|
|
/// <returns>New FormatDescriptor.</returns>
|
|
private FormatDescriptor CreateDescriptorFromControls() {
|
|
if (symbolButton.IsChecked == true) {
|
|
if (string.IsNullOrEmpty(symbolTextBox.Text)) {
|
|
// empty symbol --> default format (intuitive way to delete label reference)
|
|
return null;
|
|
}
|
|
WeakSymbolRef.Part part;
|
|
if (lowButton.IsChecked == true) {
|
|
part = WeakSymbolRef.Part.Low;
|
|
} else if (highButton.IsChecked == true) {
|
|
part = WeakSymbolRef.Part.High;
|
|
} else if (bankButton.IsChecked == true) {
|
|
part = WeakSymbolRef.Part.Bank;
|
|
} else {
|
|
Debug.Assert(false);
|
|
part = WeakSymbolRef.Part.Low;
|
|
}
|
|
return FormatDescriptor.Create(mInstructionLength,
|
|
new WeakSymbolRef(symbolTextBox.Text, part), false);
|
|
}
|
|
|
|
FormatDescriptor.SubType subType;
|
|
if (defaultButton.IsChecked == true) {
|
|
return null;
|
|
} else if (hexButton.IsChecked == true) {
|
|
subType = FormatDescriptor.SubType.Hex;
|
|
} else if (decimalButton.IsChecked == true) {
|
|
subType = FormatDescriptor.SubType.Decimal;
|
|
} else if (binaryButton.IsChecked == true) {
|
|
subType = FormatDescriptor.SubType.Binary;
|
|
} else if (asciiButton.IsChecked == true) {
|
|
// TODO(petscii): encoding
|
|
subType = FormatDescriptor.SubType.Ascii;
|
|
} else if (symbolButton.IsChecked == true) {
|
|
subType = FormatDescriptor.SubType.Symbol;
|
|
} else {
|
|
Debug.Assert(false);
|
|
subType = FormatDescriptor.SubType.None;
|
|
}
|
|
|
|
return FormatDescriptor.Create(mInstructionLength,
|
|
FormatDescriptor.Type.NumericLE, subType);
|
|
}
|
|
}
|
|
}
|