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6502bench/SourceGen/RuntimeData/Nintendo/SNES-SuperFX.sym65
2022-07-10 01:56:44 +09:00

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; 6502bench SNES Super FX registers symbol
; Reference:
; Super Nintendo Entertainment System Development Manual
; Copyright 2022 absindx
; Follow the original license. (Apache 2.0)
*SYNOPSIS Super NES Super FX registers
; GSU internal registers $xx3000
; bank = $00-$3F, $80-$BF
; %?0??????xxxxxxxxxxxxxxxx
; %010000000000000000000000 CompareMask (0/1)
; %000000000000000000000000 CompareValue (1)
; %000000001111111111111111 AddressMask (x)
*MULTI_MASK %010000000000000000000000 %000000000000000000000000 %000000001111111111111111
; General registers
GSU_R0L @ $3000 ;RW DDDD DDDD Default source/destination register (Low)
GSU_R0H @ $3001 ;RW DDDD DDDD Default source/destination register (High)
GSU_R1L @ $3002 ;RW DDDD DDDD PLOT instruction, X coordinate (Low)
GSU_R1H @ $3003 ;RW DDDD DDDD PLOT instruction, X coordinate (High)
GSU_R2L @ $3004 ;RW DDDD DDDD PLOT instruction, Y coordinate (Low)
GSU_R2H @ $3005 ;RW DDDD DDDD PLOT instruction, Y coordinate (High)
GSU_R3L @ $3006 ;RW DDDD DDDD General register (Low)
GSU_R3H @ $3007 ;RW DDDD DDDD General register (High)
GSU_R4L @ $3008 ;RW DDDD DDDD LMULT instruction, lower 16 bits (Low)
GSU_R4H @ $3009 ;RW DDDD DDDD LMULT instruction, lower 16 bits (High)
GSU_R5L @ $300A ;RW DDDD DDDD General register (Low)
GSU_R5H @ $300B ;RW DDDD DDDD General register (High)
GSU_R6L @ $300C ;RW DDDD DDDD FMULT and LMULT instructions, multiplication (Low)
GSU_R6H @ $300D ;RW DDDD DDDD FMULT and LMULT instructions, multiplication (High)
GSU_R7L @ $300E ;RW DDDD DDDD MERGE instruction, source1 (Low)
GSU_R7H @ $300F ;RW DDDD DDDD MERGE instruction, source1 (High)
GSU_R8L @ $3010 ;RW DDDD DDDD MERGE instruction, source2 (Low)
GSU_R8H @ $3011 ;RW DDDD DDDD MERGE instruction, source2 (High)
GSU_R9L @ $3012 ;RW DDDD DDDD General register (Low)
GSU_R9H @ $3013 ;RW DDDD DDDD General register (High)
GSU_R10L @ $3014 ;RW DDDD DDDD General register (Low)
GSU_R10H @ $3015 ;RW DDDD DDDD General register (High)
GSU_R11L @ $3016 ;RW DDDD DDDD LINK instruction destination register (Low)
GSU_R11H @ $3017 ;RW DDDD DDDD LINK instruction destination register (High)
GSU_R12L @ $3018 ;RW DDDD DDDD LOOP instruction counter (Low)
GSU_R12H @ $3019 ;RW DDDD DDDD LOOP instruction counter (High)
GSU_R13L @ $301A ;RW DDDD DDDD LOOP instruction branch (Low)
GSU_R13H @ $301B ;RW DDDD DDDD LOOP instruction branch (High)
GSU_R14L @ $301C ;RW AAAA AAAA Game pak ROM address pointer (Low)
GSU_R14H @ $301D ;RW AAAA AAAA Game pak ROM address pointer (High)
GSU_R15L @ $301E ;RW PPPP PPPP Program counter (Low)
GSU_R15H @ $301F ;RW PPPP PPPP Program counter (High)
; Other registers
GSU_SFRL @ $3030 ;RW -RGO SCZ- Flag register
GSU_SFRH @ $3031 ;RW I--B HL21 Status register
GSU_PBR @ $3034 ;RW AAAA AAAA Program bank register
GSU_ROMBR < $3036 ;R AAAA AAAA Game pak ROM bank register
GSU_RAMBR < $303C ;RW ---- ---A Game pak RAM bank register
GSU_CBRL < $303E ;RW AAAA ---- Cache base register (Low)
GSU_CBRH < $303F ;RW AAAA AAAA Cache base register (High)
GSU_SCBR > $3038 ;W AAAA AAAA Screen base register
GSU_SCMR > $303A ;W --HE EHGG Screen mode register
;GSU_COLR - $30xx ;- CCCC CCCC Color register (Not accessible from Super NES)
;GSU_POR - $30xx ;- ---O FNDT Plot option register (Not accessible from Super NES)
GSU_BRAMR > $3033 ;W ---- ---B Back-up RAM register
GSU_VCR < $303B ;R VVVV VVVV Version code register
GSU_CFGR > $3037 ;W I-S- ---- Config register
GSU_CLSR > $3039 ;W ---- ---C Clock select register