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6502bench/SourceGen/VisualizationSet.cs
Andy McFadden 125080dbda Finish basic visualization editor implementation
The Visualization and Visualization Set editors are now fully
functional.  You can create, edit, and rearrange sets, and they're
now stored in the project file.
2019-12-02 16:38:32 -08:00

116 lines
3.4 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace SourceGen {
/// <summary>
/// Ordered list of visualization objects.
/// </summary>
/// <remarks>
/// Right now the only thing separating this from a plain List<> is the operator== stuff.
/// </remarks>
public class VisualizationSet : IEnumerable<Visualization> {
/// <summary>
/// Object list.
/// </summary>
private List<Visualization> mList;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="initialCap">Initial capacity.</param>
public VisualizationSet(int initialCap = 1) {
mList = new List<Visualization>(initialCap);
}
// IEnumerable
public IEnumerator<Visualization> GetEnumerator() {
return mList.GetEnumerator();
}
// IEnumerable
IEnumerator IEnumerable.GetEnumerator() {
return mList.GetEnumerator();
}
/// <summary>
/// The number of entries in the table.
/// </summary>
public int Count {
get { return mList.Count; }
}
/// <summary>
/// Accesses the Nth element.
/// </summary>
/// <param name="key">Element number.</param>
public Visualization this[int key] {
get {
return mList[key];
}
}
public void Add(Visualization vis) {
mList.Add(vis);
}
public void Remove(Visualization vis) {
mList.Remove(vis);
}
public override string ToString() {
return "[VS: " + mList.Count + " items]";
}
public static bool operator ==(VisualizationSet a, VisualizationSet b) {
if (ReferenceEquals(a, b)) {
return true; // same object, or both null
}
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
return false; // one is null
}
// All fields must be equal.
if (a.mList.Count != b.mList.Count) {
return false;
}
// Order matters.
for (int i = 0; i < a.mList.Count; i++) {
if (a.mList[i] != b.mList[i]) {
return false;
}
}
return true;
}
public static bool operator !=(VisualizationSet a, VisualizationSet b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is VisualizationSet && this == (VisualizationSet)obj;
}
public override int GetHashCode() {
int hashCode = 0;
foreach (Visualization vis in mList) {
hashCode ^= vis.GetHashCode();
}
return hashCode;
}
}
}