mirror of
https://github.com/fadden/6502bench.git
synced 2024-12-26 19:29:17 +00:00
1da98d8628
Generation of HTML is extremely fast, but compressing thousands of frames for wireframe animated GIFs can take a little while. Sharing bitmaps between threads required two changes: (1) bitmaps need to be "frozen" after being drawn; (2) you can't use Path because BackgroundWorker isn't a STAThread. You can, however, use a DrawingVisual / DrawingContext to do the rendering. Which is really what I should have been doing all along; I just didn't know the approach existed until I was forced to go looking for it. Also, we now do a "run finalizers" call before generating an animated GIF. Without it things explode after more than 10K GDI objects have been allocated. |
||
---|---|---|
.. | ||
Properties | ||
AnimatedGifEncoder.cs | ||
CommonWPF.csproj | ||
FrameAnimationControl.xaml | ||
FrameAnimationControl.xaml.cs | ||
Helper.cs | ||
InverseBooleanConverter.cs | ||
MultiKeyInputGesture.cs | ||
WindowPlacement.cs | ||
WorkProgress.xaml | ||
WorkProgress.xaml.cs | ||
WPFExtensions.cs |