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6502bench/SourceGen/RuntimeData/Apple/VisHiRes.cs
Andy McFadden 365864ccdf More progress on visualization
Implemented Apple II hi-res bitmap conversion.  Supports B&W and
color.  Uses essentially the same algorithm as CiderPress.

Experimented with displaying non-text items in ListView.  I assumed
it would work, since it's the sort of thing WPF is designed to do,
but it's always wise to approach with caution.  Visualization Sets
now show a 64x64 button as a placeholder for the eventual thumbnail.

Some things were being flaky, which turned out to be because I
wasn't Prepare()ing the plugins before using them from Edit
Visualization.  To make this a deterministic failure I added an
Unprepare() call that tells the plugin that we're all done.

NOTE: this breaks all existing plugins.
2019-11-30 18:02:03 -08:00

347 lines
15 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Text;
using PluginCommon;
namespace RuntimeData.Apple {
public class VisHiRes : MarshalByRefObject, IPlugin, IPlugin_Visualizer {
// IPlugin
public string Identifier {
get { return "Apple II Hi-Res Graphic Visualizer"; }
}
private IApplication mAppRef;
private byte[] mFileData;
private AddressTranslate mAddrTrans;
// Visualization identifiers; DO NOT change or projects will break.
private const string VIS_GEN_BITMAP = "apple2-hi-res-bitmap";
private const string VIS_GEN_MULTI_MAP = "apple2-hi-res-multi-map";
private const string P_OFFSET = "offset";
private const string P_BYTE_WIDTH = "byteWidth";
private const string P_HEIGHT = "height";
private const string P_COL_STRIDE = "colStride";
private const string P_ROW_STRIDE = "rowStride";
private const string P_IS_COLOR = "isColor";
private const string P_IS_FIRST_ODD = "isFirstOdd";
private const string P_ITEM_BYTE_WIDTH = "itemByteWidth";
private const string P_ITEM_HEIGHT = "itemHeight";
private const string P_COUNT = "count";
private const int MAX_DIM = 4096;
// Visualization descriptors.
private VisDescr[] mDescriptors = new VisDescr[] {
new VisDescr(VIS_GEN_BITMAP, "Apple II Hi-Res Bitmap", VisDescr.VisType.Bitmap,
new VisParamDescr[] {
new VisParamDescr("File offset (hex)",
P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset,
0x2000),
new VisParamDescr("Width (in bytes)",
P_BYTE_WIDTH, typeof(int), 1, 40, 0, 1),
new VisParamDescr("Height",
P_HEIGHT, typeof(int), 1, 192, 0, 1),
new VisParamDescr("Column stride (bytes)",
P_COL_STRIDE, typeof(int), 0, 256, 0, 0),
new VisParamDescr("Row stride (bytes)",
P_ROW_STRIDE, typeof(int), 0, 256, 0, 0),
new VisParamDescr("Color",
P_IS_COLOR, typeof(bool), 0, 0, 0, true),
new VisParamDescr("First col odd",
P_IS_FIRST_ODD, typeof(bool), 0, 0, 0, false),
new VisParamDescr("Test Float",
"floaty", typeof(float), -5.0f, 5.0f, 0, 0.1f),
}),
new VisDescr(VIS_GEN_MULTI_MAP, "Apple II Hi-Res Multi-Map", VisDescr.VisType.Bitmap,
new VisParamDescr[] {
new VisParamDescr("File offset (hex)",
P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset,
0x1000),
new VisParamDescr("Item width (in bytes)",
P_ITEM_BYTE_WIDTH, typeof(int), 1, 40, 0, 1),
new VisParamDescr("Item height",
P_ITEM_HEIGHT, typeof(int), 1, 192, 0, 8),
new VisParamDescr("Number of items",
P_COUNT, typeof(int), 1, 256, 0, 1),
}),
};
// IPlugin
public void Prepare(IApplication appRef, byte[] fileData, AddressTranslate addrTrans) {
mAppRef = appRef;
mFileData = fileData;
mAddrTrans = addrTrans;
}
// IPlugin
public void Unprepare() {
mAppRef = null;
mFileData = null;
mAddrTrans = null;
}
// IPlugin_Visualizer
public VisDescr[] GetVisGenDescrs() {
return mDescriptors;
}
// IPlugin_Visualizer
public IVisualization2d Generate2d(VisDescr descr,
Dictionary<string, object> parms) {
switch (descr.Ident) {
case VIS_GEN_BITMAP:
return GenerateBitmap(parms);
case VIS_GEN_MULTI_MAP:
// TODO
return null;
default:
mAppRef.DebugLog("Unknown ident " + descr.Ident);
return null;
}
}
private IVisualization2d GenerateBitmap(Dictionary<string, object> parms) {
int offset, byteWidth, height, colStride, rowStride;
bool isColor, isFirstOdd;
offset = Util.GetFromObjDict(parms, P_OFFSET, 0);
byteWidth = Util.GetFromObjDict(parms, P_BYTE_WIDTH, 0); // width ignoring colStride
height = Util.GetFromObjDict(parms, P_HEIGHT, 0);
colStride = Util.GetFromObjDict(parms, P_COL_STRIDE, 0);
rowStride = Util.GetFromObjDict(parms, P_ROW_STRIDE, 0);
isColor = Util.GetFromObjDict(parms, P_IS_COLOR, true);
isFirstOdd = Util.GetFromObjDict(parms, P_IS_FIRST_ODD, false);
// We allow the stride entries to be zero to indicate a "dense" bitmap.
if (colStride == 0) {
colStride = 1;
}
if (rowStride == 0) {
rowStride = byteWidth * colStride;
}
if (offset < 0 || offset >= mFileData.Length ||
byteWidth <= 0 || byteWidth > MAX_DIM ||
height <= 0 || height > MAX_DIM ||
colStride <= 0 || colStride > MAX_DIM ||
rowStride < byteWidth * colStride - (colStride-1) || rowStride > MAX_DIM) {
mAppRef.DebugLog("Invalid parameter");
return null;
}
int lastOffset = offset + rowStride * height - (colStride - 1) - 1;
if (lastOffset >= mFileData.Length) {
mAppRef.DebugLog("Bitmap runs off end of file (lastOffset=" + lastOffset + ")");
return null;
}
VisBitmap8 vb = new VisBitmap8(byteWidth * 7, height);
SetHiResPalette(vb);
if (!isColor) {
// B&W mode. Since we're not displaying this we don't need to worry about
// half-pixel shifts, and can just convert 7 bits to pixels.
int bx = 0;
int by = 0;
for (int row = 0; row < height; row++) {
int colIdx = 0;
for (int col = 0; col < byteWidth; col++) {
byte val = mFileData[offset + colIdx];
for (int bit = 0; bit < 7; bit++) {
vb.SetPixelIndex(bx, by, (byte)((val & 0x01) + 1)); // black or white
val >>= 1;
bx++;
}
colIdx += colStride;
}
bx = 0;
by++;
offset += rowStride;
}
} else {
int bx = 0;
int by = 0;
#if false
// Color mode. We treat the data as a strictly 140-mode bitmap, which doesn't
// quite match up with how the pixels will be displayed, but does allow a
// straightforward conversion between file formats. Color fringing is severe.
for (int row = 0; row < height; row++) {
int lastBit;
if (isFirstOdd) {
lastBit = 0; // pretend we already have one bit
} else {
lastBit = -1;
}
for (int colByte = 0; colByte < byteWidth; colByte += colStride) {
byte val = mFileData[offset + colByte];
bool hiBitSet = (val & 0x80) != 0;
// Grab 3 or 4 pairs of bits.
int pairCount = (lastBit < 0) ? 3 : 4;
while (pairCount-- > 0) {
int twoBits;
if (lastBit >= 0) {
// merge with bit from previous byte
twoBits = (lastBit << 1) | (val & 0x01);
val >>= 1;
lastBit = -1;
} else {
// grab two bits
twoBits = (val & 0x03);
val >>= 2;
}
if (hiBitSet) {
twoBits += 4;
}
// We're in 140 mode, so set two adjacent pixels.
vb.SetPixelIndex(bx++, by, sHiResColorMap[twoBits]);
vb.SetPixelIndex(bx++, by, sHiResColorMap[twoBits]);
}
bool thisEven = ((colByte & 0x01) == 0) ^ isFirstOdd;
if (thisEven) {
// started in even column we have one bit left over
lastBit = val & 0x01;
} else {
// started in odd column, all bits consumed
lastBit = -1;
}
}
bx = 0;
by++;
offset += rowStride;
}
#else
// Color conversion similar to what CiderPress does, but without the half-pixel
// shift (we're trying to create a 1:1 bitmap).
bool[] lineBits = new bool[byteWidth * 7];
bool[] hiFlags = new bool[byteWidth * 7]; // overkill, but simplifies things
int[] colorBuf = new int[byteWidth * 7];
for (int row = 0; row < height; row++) {
// Unravel the bits.
int idx = 0;
int colIdx = 0;
for (int col = 0; col < byteWidth; col++) {
byte val = mFileData[offset + colIdx];
bool hiBitSet = (val & 0x80) != 0;
for (int bit = 0; bit < 7; bit++) {
hiFlags[idx] = hiBitSet;
lineBits[idx] = (val & 0x01) != 0;
idx++;
val >>= 1;
}
colIdx += colStride;
}
// Convert to color.
int lastBit = byteWidth * 7;
for (idx = 0; idx < lastBit; idx++) {
int colorShift = hiFlags[idx] ? 4 : 0;
if (!lineBits[idx]) {
// Bit not set, set pixel to black.
colorBuf[idx] = (int)HiResColors.Black0 + colorShift;
} else {
// Bit set, set pixel to white or color.
if (idx > 0 && colorBuf[idx - 1] != (int)HiResColors.Black0 &&
colorBuf[idx - 1] != (int)HiResColors.Black1) {
// previous bit was also set, this is white
colorBuf[idx] = (int)HiResColors.White0 + colorShift;
// the previous pixel is part of a run of white
colorBuf[idx - 1] = (int)HiResColors.White0 + colorShift;
} else {
// previous bit not set *or* was first pixel in line;
// set color based on whether this is even or odd pixel col
bool isOdd = ((idx & 0x01) != 0) ^ isFirstOdd;
if (isOdd) {
colorBuf[idx] = (int)HiResColors.Green + colorShift;
} else {
colorBuf[idx] = (int)HiResColors.Purple + colorShift;
}
}
// Do we have a run of the same color? If so, smooth the color out.
// Note that white blends smoothly with everything.
if (idx > 1 && (colorBuf[idx - 2] == colorBuf[idx] ||
colorBuf[idx - 2] == (int)HiResColors.White0 ||
colorBuf[idx - 2] == (int)HiResColors.White1)) {
//if (colorBuf[idx - 1] != (int)HiResColors.Black0 &&
// colorBuf[idx - 1] != (int) HiResColors.Black1) {
// mAppRef.DebugLog("Unexpected color at row=" + by +
// " idx=" + idx + ": " + colorBuf[idx - 1]);
//}
colorBuf[idx - 1] = colorBuf[idx];
}
}
}
// Write to bitmap.
for (idx = 0; idx < lastBit; idx++) {
vb.SetPixelIndex(bx++, by, sHiResColorMap[colorBuf[idx]]);
}
// move to next row
bx = 0;
by++;
offset += rowStride;
}
#endif
}
return vb;
}
private enum HiResColors {
Black0 = 0,
Green = 1,
Purple = 2,
White0 = 3,
Black1 = 4,
Orange = 5,
Blue = 6,
White1 = 7
}
// HiRes: black0, green, purple, white0, black1, orange, blue, white1
private static readonly byte[] sHiResColorMap = new byte[8] {
1, 3, 4, 2, 1, 5, 6, 2
};
private void SetHiResPalette(VisBitmap8 vb) {
// These don't match directly to hi-res color numbers because we want to
// avoid adding black/white twice.
vb.AddColor(0xff, 0xff, 0, 0); // 0=transparent (xyzzy: all 0)
vb.AddColor(0xff, 0x00, 0x00, 0x00); // 1=black0/black1
vb.AddColor(0xff, 0xff, 0xff, 0xff); // 2=white0/white1
vb.AddColor(0xff, 0x11, 0xdd, 0x00); // 3=green
vb.AddColor(0xff, 0xdd, 0x22, 0xdd); // 4=purple
vb.AddColor(0xff, 0xff, 0x66, 0x00); // 5=orange
vb.AddColor(0xff, 0x22, 0x22, 0xff); // 6=blue
}
}
}