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First swing at a visualizer for Atari 2600 sprites and playfields. Won't necessarily present an accurate view of what is displayed on screen, but should provide a reasonable shape for data stored in the obvious way. The Adventure playfields looked squashed, so I added a simple row duplication value. Also, minor improvements to visualizers generally: - Throw an exception, rather than an Assert, in VisBitmap8 when the arguments are bad. - Show the exception in the Visualization Edit dialog. - If generation fails and we don't have an error message, show a generic "stuff be broke" string. - Set focus on OK button in Visualization Set Edit after editing, so you can hit Enter twice after renaming a tag.
131 B
131 B