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6502bench/SourceGen/RuntimeData/Atari/Vis2600.cs
Andy McFadden 676ab2554d Fix Atari 2600 sprite visualizer
Should be solid/transparent not white/black.  Added a blue color
to the palette to use for sprites, as white + transparent disappears
completely on web pages with a white background.

Black + white + grey seems fine for playfields.
2019-12-29 18:15:40 -08:00

230 lines
8.8 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.ObjectModel;
using PluginCommon;
namespace RuntimeData.Atari {
public class Vis2600 : MarshalByRefObject, IPlugin, IPlugin_Visualizer {
// IPlugin
public string Identifier {
get { return "Atari 2600 Graphic Visualizer"; }
}
private IApplication mAppRef;
private byte[] mFileData;
private AddressTranslate mAddrTrans;
// Visualization identifiers; DO NOT change or projects that use them will break.
private const string VIS_GEN_SPRITE = "atari2600-sprite";
private const string VIS_GEN_PLAYFIELD = "atari2600-playfield";
private const string P_OFFSET = "offset";
private const string P_HEIGHT = "height";
private const string P_ROW_THICKNESS = "rowThickness";
private const string P_REFLECTED = "reflected";
private const int MAX_HEIGHT = 192;
private const int HALF_WIDTH = 20;
// Visualization descriptors.
private VisDescr[] mDescriptors = new VisDescr[] {
new VisDescr(VIS_GEN_SPRITE, "Atari 2600 Sprite", VisDescr.VisType.Bitmap,
new VisParamDescr[] {
new VisParamDescr("File offset (hex)",
P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
new VisParamDescr("Height",
P_HEIGHT, typeof(int), 1, 192, 0, 1),
}),
new VisDescr(VIS_GEN_PLAYFIELD, "Atari 2600 Playfield", VisDescr.VisType.Bitmap,
new VisParamDescr[] {
new VisParamDescr("File offset (hex)",
P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
new VisParamDescr("Height",
P_HEIGHT, typeof(int), 1, 192, 0, 1),
new VisParamDescr("Row thickness",
P_ROW_THICKNESS, typeof(int), 1, 20, 0, 4),
new VisParamDescr("Reflected",
P_REFLECTED, typeof(bool), 0, 0, 0, false),
}),
};
// IPlugin
public void Prepare(IApplication appRef, byte[] fileData, AddressTranslate addrTrans) {
mAppRef = appRef;
mFileData = fileData;
mAddrTrans = addrTrans;
}
// IPlugin
public void Unprepare() {
mAppRef = null;
mFileData = null;
mAddrTrans = null;
}
// IPlugin_Visualizer
public VisDescr[] GetVisGenDescrs() {
// We're using a static set, but it could be generated based on file contents.
// Confirm that we're prepared.
if (mFileData == null) {
return null;
}
return mDescriptors;
}
// IPlugin_Visualizer
public IVisualization2d Generate2d(VisDescr descr,
ReadOnlyDictionary<string, object> parms) {
switch (descr.Ident) {
case VIS_GEN_SPRITE:
return GenerateSprite(parms);
case VIS_GEN_PLAYFIELD:
return GeneratePlayfield(parms);
default:
mAppRef.ReportError("Unknown ident " + descr.Ident);
return null;
}
}
private IVisualization2d GenerateSprite(ReadOnlyDictionary<string, object> parms) {
int offset = Util.GetFromObjDict(parms, P_OFFSET, 0);
int height = Util.GetFromObjDict(parms, P_HEIGHT, 1);
if (offset < 0 || offset >= mFileData.Length ||
height <= 0 || height > MAX_HEIGHT) {
// the UI should flag these based on range (and ideally wouldn't have called us)
mAppRef.ReportError("Invalid parameter");
return null;
}
int lastOffset = offset + height - 1;
if (lastOffset >= mFileData.Length) {
mAppRef.ReportError("Sprite runs off end of file (last offset +" +
lastOffset.ToString("x6") + ")");
return null;
}
VisBitmap8 vb = new VisBitmap8(8, height);
SetPalette(vb);
for (int row = 0; row < height; row++) {
byte val = mFileData[offset + row];
for (int col = 0; col < 8; col++) {
if ((val & 0x80) != 0) {
vb.SetPixelIndex(col, row, (byte)Color.Solid);
} else {
vb.SetPixelIndex(col, row, (byte)Color.Transparent);
}
val <<= 1;
}
}
return vb;
}
private IVisualization2d GeneratePlayfield(ReadOnlyDictionary<string, object> parms) {
const int BYTE_WIDTH = 3;
int offset = Util.GetFromObjDict(parms, P_OFFSET, 0);
int height = Util.GetFromObjDict(parms, P_HEIGHT, 1);
int rowThick = Util.GetFromObjDict(parms, P_ROW_THICKNESS, 4);
bool isReflected = Util.GetFromObjDict(parms, P_REFLECTED, false);
if (offset < 0 || offset >= mFileData.Length ||
height <= 0 || height > MAX_HEIGHT ||
rowThick <= 0 || rowThick > MAX_HEIGHT) {
// the UI should flag these based on range (and ideally wouldn't have called us)
mAppRef.ReportError("Invalid parameter");
return null;
}
int lastOffset = offset + BYTE_WIDTH * height - 1;
if (lastOffset >= mFileData.Length) {
mAppRef.ReportError("Playfield runs off end of file (last offset +" +
lastOffset.ToString("x6") + ")");
return null;
}
// Each half of the playfield is 20 bits wide.
VisBitmap8 vb = new VisBitmap8(40, height * rowThick);
SetPalette(vb);
for (int row = 0; row < height; row++) {
// Assume data is stored as PF0,PF1,PF2. PF0/PF2 are in reverse order, so
// start by assembling them as a reversed 20-bit word.
int srcOff = offset + row * BYTE_WIDTH;
int rev = (mFileData[srcOff] >> 4) | (RevBits(mFileData[srcOff + 1], 8) << 4) |
(mFileData[srcOff + 2] << 12);
// Now generate the forward order.
int fwd = RevBits(rev, 20);
// Render the first part of the line forward.
RenderHalfField(vb, row * rowThick, rowThick, 0,
fwd, Color.White);
// Render the second half forward or reversed, in grey.
RenderHalfField(vb, row * rowThick, rowThick, HALF_WIDTH,
isReflected ? rev : fwd, Color.Grey);
}
return vb;
}
private int RevBits(int val, int count) {
int result = 0;
for (int i = 0; i < count; i++) {
result <<= 1;
result |= val & 0x01;
val >>= 1;
}
return result;
}
private void RenderHalfField(VisBitmap8 vb, int row, int rowDup, int startCol, int val,
Color setColor) {
for (int col = startCol; col < startCol + HALF_WIDTH; col++) {
val <<= 1;
byte colorIdx;
if ((val & (1 << HALF_WIDTH)) != 0) {
colorIdx = (byte)setColor;
} else {
colorIdx = (byte)Color.Black;
}
for (int r = row; r < row + rowDup; r++) {
vb.SetPixelIndex(col, r, colorIdx);
}
}
}
private enum Color : byte {
Transparent = 0,
Solid = 1,
Black = 2,
White = 3,
Grey = 4
}
private void SetPalette(VisBitmap8 vb) {
vb.AddColor(0, 0, 0, 0); // 0=transparent
vb.AddColor(0xff, 0x20, 0x20, 0xe0); // 1=solid (mostly blue)
vb.AddColor(0xff, 0x00, 0x00, 0x00); // 2=black
vb.AddColor(0xff, 0xff, 0xff, 0xff); // 3=white
vb.AddColor(0xff, 0xd0, 0xd0, 0xd0); // 4=grey
}
}
}