mirror of
https://github.com/fadden/6502bench.git
synced 2024-11-19 21:31:30 +00:00
100d2ffc13
Added a visualizer for the CHR ROM pattern tables, and a semi-useful visualizer for tile grids. Also added a few chars in an 8x8 font that visualizers can use to label things.
173 lines
6.0 KiB
C#
173 lines
6.0 KiB
C#
/*
|
|
* Copyright 2019 faddenSoft
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
using System;
|
|
using System.Diagnostics;
|
|
|
|
using CommonUtil;
|
|
|
|
namespace PluginCommon {
|
|
/// <summary>
|
|
/// Bitmap with 8-bit palette indices, for use with visualization generators.
|
|
/// </summary>
|
|
[Serializable]
|
|
public class VisBitmap8 : IVisualization2d {
|
|
public const int MAX_DIMENSION = 4096;
|
|
|
|
// IVisualization2d
|
|
public int Width { get; private set; }
|
|
|
|
// IVisualization2d
|
|
public int Height { get; private set; }
|
|
|
|
private byte[] mData;
|
|
private int[] mPalette;
|
|
private int mNextColorIdx;
|
|
|
|
|
|
/// <summary>
|
|
/// Constructor.
|
|
/// </summary>
|
|
/// <param name="width">Bitmap width, in pixels.</param>
|
|
/// <param name="height">Bitmap height, in pixels.</param>
|
|
public VisBitmap8(int width, int height) {
|
|
if (width <= 0 || width > MAX_DIMENSION || height <= 0 || height > MAX_DIMENSION) {
|
|
throw new ArgumentException("Bad bitmap width/height " + width + "," + height);
|
|
}
|
|
|
|
Width = width;
|
|
Height = height;
|
|
|
|
mData = new byte[width * height];
|
|
mPalette = new int[256];
|
|
mNextColorIdx = 0;
|
|
}
|
|
|
|
public int GetPixel(int x, int y) {
|
|
byte pix = mData[x + y * Width];
|
|
return mPalette[pix];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the color for a single pixel.
|
|
/// </summary>
|
|
/// <param name="x">X coordinate.</param>
|
|
/// <param name="y">Y coordinate.</param>
|
|
/// <param name="colorIndex">Color index.</param>
|
|
public void SetPixelIndex(int x, int y, byte colorIndex) {
|
|
if (x < 0 || x >= Width || y < 0 || y >= Height) {
|
|
throw new ArgumentException("Bad x/y: " + x + "," + y + " (width=" + Width +
|
|
" height=" + Height + ")");
|
|
}
|
|
if (colorIndex < 0 || colorIndex >= mNextColorIdx) {
|
|
throw new ArgumentException("Bad color: " + colorIndex + " (nextCol=" +
|
|
mNextColorIdx + ")");
|
|
}
|
|
mData[x + y * Width] = colorIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the color for all pixels.
|
|
/// </summary>
|
|
/// <param name="colorIndex">Color index.</param>
|
|
public void SetAllPixelIndices(byte colorIndex) {
|
|
if (colorIndex < 0 || colorIndex >= mNextColorIdx) {
|
|
throw new ArgumentException("Bad color: " + colorIndex + " (nextCol=" +
|
|
mNextColorIdx + ")");
|
|
}
|
|
for (int i = 0; i < mData.Length; i++) {
|
|
mData[i] = colorIndex;
|
|
}
|
|
}
|
|
|
|
// IVisualization2d
|
|
public byte[] GetPixels() {
|
|
return mData;
|
|
}
|
|
|
|
// IVisualization2d
|
|
public int[] GetPalette() {
|
|
int[] pal = new int[mNextColorIdx];
|
|
for (int i = 0; i < mNextColorIdx; i++) {
|
|
pal[i] = mPalette[i];
|
|
}
|
|
return pal;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Adds a new color to the palette. If the color already exists, the call has no
|
|
/// effect.
|
|
/// </summary>
|
|
/// <param name="color">32-bit ARGB color value.</param>
|
|
public void AddColor(int color) {
|
|
if (mNextColorIdx == 256) {
|
|
Debug.WriteLine("Palette is full");
|
|
return;
|
|
}
|
|
// I'm expecting palettes to only have a few colors, so O(n^2) is fine for now.
|
|
for (int i = 0; i < mNextColorIdx; i++) {
|
|
if (mPalette[i] == color) {
|
|
Debug.WriteLine("Color " + color.ToString("x6") +
|
|
" already exists in palette (" + i + ")");
|
|
return;
|
|
}
|
|
}
|
|
mPalette[mNextColorIdx++] = color;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a new color to the palette. If the color already exists, the call has no
|
|
/// effect.
|
|
/// </summary>
|
|
/// <param name="a">Alpha value.</param>
|
|
/// <param name="r">Red value.</param>
|
|
/// <param name="g">Green value.</param>
|
|
/// <param name="b">Blue value.</param>
|
|
public void AddColor(byte a, byte r, byte g, byte b) {
|
|
AddColor(Util.MakeARGB(a, r, g, b));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws an 8x8 character on the bitmap.
|
|
/// </summary>
|
|
/// <param name="vb">Bitma to draw on.</param>
|
|
/// <param name="ch">Character to draw.</param>
|
|
/// <param name="xc">X coord of upper-left pixel.</param>
|
|
/// <param name="yc">Y coord of upper-left pixel.</param>
|
|
/// <param name="foreColor">Foreground color index.</param>
|
|
/// <param name="backColor">Background color index.</param>
|
|
public static void DrawChar(VisBitmap8 vb, char ch, int xc, int yc,
|
|
byte foreColor, byte backColor) {
|
|
int origXc = xc;
|
|
int[] charBits = Font8x8.GetBitData(ch);
|
|
for (int row = 0; row < 8; row++) {
|
|
int rowBits = charBits[row];
|
|
for (int col = 7; col >= 0; col--) {
|
|
if ((rowBits & (1 << col)) != 0) {
|
|
vb.SetPixelIndex(xc, yc, foreColor);
|
|
} else {
|
|
vb.SetPixelIndex(xc, yc, backColor);
|
|
}
|
|
xc++;
|
|
}
|
|
|
|
xc = origXc;
|
|
yc++;
|
|
}
|
|
}
|
|
}
|
|
}
|