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6502bench/SourceGen/SGTestData/Expected/2019-local-variables_acme.S
Andy McFadden d3670c48e8 Label rework, part 6
Correct handling of local variables.  We now correctly uniquify them
with regard to non-unique labels.  Because local vars can effectively
have global scope we mostly want to treat them as global, but they're
uniquified relative to other globals very late in the process, so we
can't just throw them in the symbol table and be done.  Fortunately
local variables exist in a separate namespace, so we just need to
uniquify the variables relative to the post-localization symbol table.
In other words, we take the symbol table, apply the label map, and
rename any variable that clashes.

This also fixes an older problem where we weren't masking the
leading '_' on variable labels when generating 64tass output.

The code list now makes non-unique labels obvious, but you can't tell
the difference between unique global and unique local.  What's more,
the default type value in Edit Label is now adjusted to Global for
unique locals that were auto-generated.  To make it a bit easier to
figure out what's what, the Info panel now has a "label type" line
that reports the type.

The 2023-non-unique-labels test had some additional tests added to
exercise conflicts with local variables.  The 2019-local-variables
test output changed slightly because the de-duplicated variable
naming convention was simplified.
2019-11-18 13:36:53 -08:00

228 lines
5.7 KiB
ArmAsm

;Edited to have duplicate labels (PROJ_ZERO, DPCODE).
!cpu 65816
CONST_ZERO = $f0 ;project const
PROJ_ZERO = $00 ;project addr
PROJ_ONE = $01 ;project addr
* = $1000
!as
!rs
ldy PROJ_ZERO
lda (PROJ_ONE),y
sta $03 ;could be PROJ_ONE+2, but "nearby" is off
ldx $04
lda CONST_ZERO,S
sta $f1,S
!zone Z00000c
.VAR_ZERO = $00
.VAR_TWO = $02
.VAR_THREE = $03
.CONST_ZERO_VAR = $f0
ldy .VAR_ZERO
lda (.VAR_ZERO+1),y
sta .VAR_THREE
ldx $04
lda .CONST_ZERO_VAR,S
sta $f1,S
eor 0
ora 240,S
!zone Z00001c
.VAR_ZERO = $00
.VAR_TWO = $02
.VAR_THREE = $03
.PROJ_ZERO_1 = $10 ;clash with project symbol
.DPCODE_1 = $80 ;clash with user label
.CONST_ZERO_VAR = $f0
lda .VAR_ZERO
lda .VAR_ZERO+1
lda .VAR_TWO
!zone Z000022
.VAR_ZERO = $00
.VAR_TWO = $02
.VAR_THREE = $03
.PROJ_ZERO_1 = $10 ;clash with project symbol
.DPCODE_1 = $80 ;clash with user label
.CONST_ZERO_VAR = $f0
lda .VAR_THREE
lda $04
lda .PROJ_ZERO_1
lda $11
lda+1 DPCODE
!zone Z00002c
ldx PROJ_ZERO
ldx PROJ_ONE
ldx $02
bit $ffa9
ldy PROJ_ZERO
ldy PROJ_ONE
ldy $02
!byte $2c
!zone Z00003c
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
L103C lda #$fe
beq L103C
ldy .NH0
ldy .NH1
ldy $02
nop
!zone Z000047
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
lda .PTR0
ldx .PTR0+1
ldy $12
lda (.CONST0,S),y
sta (.CONST0+3,S),y
;Test name redefinition. This is mostly of interest for assemblers without
;redefinable variables, but also of interest to the cross-reference window.
!zone Z000051
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR = $20 ;#1
ldx .PTR
!zone Z000053
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR = $22 ;#2
ldx .PTR
!zone Z000055
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR = $24 ;#3
ldx .PTR
@PTR_1 nop
!zone Z000058
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR_A = $20
.PTR = $24 ;#3
ldy .PTR_A
!zone Z00005a
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR_B = $1f
.PTR = $24 ;#3
ldy .PTR_B+1
!zone Z00005c
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR_C = $1d
.PTR = $24 ;#3
ldy .PTR_C+3
!zone Z00005e
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR_C = $1d
.PTR_D = $21
.PTR = $24 ;#3
ldy .PTR_C+3
!zone Z000060
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR_C = $1d
.PTR_D = $21
.PTR = $24 ;#3
.VAL0 = $30
.VAL1 = $31
.VAL2 = $32
.VAL3 = $33
.VAL4 = $34
.VAL5 = $35
and .VAL0
and .VAL1
and .VAL2
and .VAL3
and .VAL4
and .VAL5
!zone Z00006c
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR_C = $1d
.PTR_D = $21
.PTR = $24 ;#3
.VAL0 = $30
.VAL14 = $31
.VAL5 = $35
and .VAL0
and .VAL14
and .VAL14+1
and .VAL14+2
and .VAL14+3
and .VAL5
!zone Z000078
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR_C = $1d
.PTR_D = $21
.PTR = $24 ;#3
.VAL0 = $30
.VAL14 = $31
.VAL5 = $35
.DPNOP = $80 ;same as org
lda+1 DPCODE
jsr DPCODE
rts
!pseudopc $0080 {
DPCODE nop
lda+1 DPCODE
lda+2 DPCODE
lda+3 DPCODE
@SPLIT1 lda #','
!zone Z00008a
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR_C = $1d
.PTR_D = $21
.PTR = $24 ;#3
.VAL0 = $30
.VAL14 = $31
.VAL5 = $35
.SPLITTER = $80
ldx $1234
beq @SPLIT1
@SPLIT2 lda ','
!zone Z000091
.NH0 = $00 ;not hidden
.NH1 = $01 ;not hidden
.PTR0 = $10
.CONST0 = $10
.PTR_C = $1d
.PTR_D = $21
.PTR = $24 ;#3
.VAL0 = $30
.VAL14 = $31
.VAL5 = $35
.SPLITTER = $80
ldx $5678
beq @SPLIT2
rts
} ;!pseudopc