1
0
mirror of https://github.com/fadden/6502bench.git synced 2024-07-15 11:28:56 +00:00
6502bench/SourceGen/Sandbox/ScriptManager.cs
Andy McFadden 15d26c9ebd Don't do plugin interface checks during code analysis
The plugin objects are MarshalByRefObject stubs, which means they
don't actually implement the interfaces we're checking for.  There's
some additional overhead to do the interface check.  We can avoid
it by doing the interface queries during initialization, and just
checking some bit flags later on.

Also, in the extension script info window, show a list of
implemented interfaces.
2019-08-10 17:16:39 -07:00

241 lines
8.9 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Text;
using CommonUtil;
using PluginCommon;
namespace SourceGen.Sandbox {
/// <summary>
/// Maintains a collection of IPlugin instances, or communicates with the remote
/// PluginManager that holds the collection. Whether the plugins are instantiated
/// locally depends on how the class is constructed.
/// </summary>
public class ScriptManager {
public const string FILENAME_EXT = ".cs";
public static readonly string FILENAME_FILTER = Res.Strings.FILE_FILTER_CS;
/// <summary>
/// If true, the DomainManager will use the keep-alive timer hack.
/// </summary>
public static bool UseKeepAliveHack { get; set; }
/// <summary>
/// Reference to DomainManager, if we're using one.
/// </summary>
public DomainManager DomainMgr { get; private set; }
/// <summary>
/// Collection of loaded plugins, if we're not using a DomainManager.
/// </summary>
private Dictionary<string, IPlugin> mActivePlugins;
/// <summary>
/// Reference to project, from which we can get the file data and project path name.
/// </summary>
private DisasmProject mProject;
/// <summary>
/// Constructor.
/// </summary>
public ScriptManager(DisasmProject proj) {
mProject = proj;
if (!proj.UseMainAppDomainForPlugins) {
DomainMgr = new DomainManager(UseKeepAliveHack);
DomainMgr.CreateDomain("Plugin Domain", PluginDllCache.GetPluginDirPath());
DomainMgr.PluginMgr.SetFileData(proj.FileData);
} else {
mActivePlugins = new Dictionary<string, IPlugin>();
}
}
/// <summary>
/// Cleans up, discarding the AppDomain if one was created. Do not continue to use
/// the object after calling this.
/// </summary>
public void Cleanup() {
if (DomainMgr != null) {
DomainMgr.Dispose();
DomainMgr = null;
}
mActivePlugins = null;
mProject = null;
}
/// <summary>
/// Clears the list of plugins. This does not unload assemblies. Call this when
/// the list of extension scripts configured into the project has changed.
/// </summary>
public void Clear() {
if (DomainMgr == null) {
mActivePlugins.Clear();
} else {
DomainMgr.PluginMgr.ClearPluginList();
}
}
/// <summary>
/// Attempts to load the specified plugin. If the plugin is already loaded, this
/// does nothing. If not, the assembly is loaded and an instance is created.
/// </summary>
/// <param name="scriptIdent">Script identifier.</param>
/// <param name="report">Report with errors and warnings.</param>
/// <returns>True on success.</returns>
public bool LoadPlugin(string scriptIdent, out FileLoadReport report) {
// Make sure the most recent version is compiled.
string dllPath = PluginDllCache.GenerateScriptDll(scriptIdent,
mProject.ProjectPathName, out report);
if (dllPath == null) {
return false;
}
if (DomainMgr == null) {
if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
return true;
}
Assembly asm = Assembly.LoadFile(dllPath);
plugin = PluginDllCache.ConstructIPlugin(asm);
mActivePlugins.Add(scriptIdent, plugin);
report = new FileLoadReport(dllPath); // empty report
return true;
} else {
IPlugin plugin = DomainMgr.PluginMgr.LoadPlugin(dllPath, scriptIdent);
return plugin != null;
}
}
public IPlugin GetInstance(string scriptIdent) {
if (DomainMgr == null) {
if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
return plugin;
}
Debug.Assert(false);
return null;
} else {
return DomainMgr.PluginMgr.GetPlugin(scriptIdent);
}
}
/// <summary>
/// Generates a list of references to instances of loaded plugins.
/// </summary>
/// <returns>Newly-created list of plugin references.</returns>
public List<IPlugin> GetAllInstances() {
if (DomainMgr == null) {
List<IPlugin> list = new List<IPlugin>(mActivePlugins.Count);
foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
list.Add(kvp.Value);
}
return list;
} else {
return DomainMgr.PluginMgr.GetActivePlugins();
}
}
/// <summary>
/// Prepares all active scripts for action.
/// </summary>
/// <param name="appRef">Reference to object providing app services.</param>
public void PrepareScripts(IApplication appRef) {
List<PlatSym> platSyms = GeneratePlatSymList();
if (DomainMgr == null) {
foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
kvp.Value.Prepare(appRef, mProject.FileData, platSyms);
}
} else {
DomainMgr.PluginMgr.PreparePlugins(appRef, platSyms);
}
}
/// <summary>
/// Gathers a list of platform symbols from the project's symbol table.
/// </summary>
private List<PlatSym> GeneratePlatSymList() {
List<PlatSym> platSyms = new List<PlatSym>();
SymbolTable symTab = mProject.SymbolTable;
foreach (Symbol sym in symTab) {
if (!(sym is DefSymbol)) {
// ignore user labels
continue;
}
DefSymbol defSym = sym as DefSymbol;
if (defSym.SymbolSource != Symbol.Source.Platform) {
// ignore project symbols
continue;
}
platSyms.Add(new PlatSym(defSym.Label, defSym.Value, defSym.Tag));
}
return platSyms;
}
/// <summary>
/// For debugging purposes, get some information about the currently loaded
/// extension scripts.
/// </summary>
public string DebugGetLoadedScriptInfo() {
StringBuilder sb = new StringBuilder();
if (DomainMgr == null) {
foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
string loc = kvp.Value.GetType().Assembly.Location;
sb.Append("[main] ");
sb.Append(loc);
sb.Append("\r\n ");
DebugGetScriptInfo(kvp.Value, sb);
}
} else {
List<IPlugin> plugins = DomainMgr.PluginMgr.GetActivePlugins();
foreach (IPlugin plugin in plugins) {
string loc = DomainMgr.PluginMgr.GetPluginAssemblyLocation(plugin);
sb.AppendFormat("[sub {0}] ", DomainMgr.Id);
sb.Append(loc);
sb.Append("\r\n ");
DebugGetScriptInfo(plugin, sb);
}
}
return sb.ToString();
}
private void DebugGetScriptInfo(IPlugin plugin, StringBuilder sb) {
sb.Append(plugin.Identifier);
sb.Append(":");
// The plugin is actually a MarshalByRefObject, so we can't use reflection
// to gather the list of interfaces.
// TODO(maybe): add a call that does the query on the remote site
if (plugin is PluginCommon.IPlugin_InlineJsr) {
sb.Append(" InlineJsr");
}
if (plugin is PluginCommon.IPlugin_InlineJsl) {
sb.Append(" InlineJsl");
}
if (plugin is PluginCommon.IPlugin_InlineBrk) {
sb.Append(" InlineBrk");
}
sb.Append("\r\n");
}
}
}