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mirror of https://github.com/fadden/6502bench.git synced 2024-06-13 14:29:30 +00:00
6502bench/SourceGenWPF/MainController.cs
Andy McFadden 499d3478ba Add multi-key combo handling for hints
Doesn't work 100% correctly -- in some cases, using two different
combos in quick succession will fail -- but it's close.

Added stub methods for the four hint operations.
2019-06-04 16:10:55 -07:00

966 lines
39 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Windows;
using Asm65;
using CommonUtil;
using SourceGenWPF.ProjWin;
using System.Web.Script.Serialization;
namespace SourceGenWPF {
/// <summary>
/// This class manages user interaction. The goal is for this to be relatively
/// GUI-toolkit-agnostic, with all the WPF stuff tucked into the code-behind files. An
/// instance of this class is created by MainWindow when the app starts.
///
/// There is some Windows-specific stuff, like MessageBox and OpenFileDialog.
/// </summary>
public class MainController {
#region Project state
// Currently open project, or null if none.
private DisasmProject mProject;
// Pathname to 65xx data file.
private string mDataPathName;
// Pathname of .dis65 file. This will be empty for a new project.
private string mProjectPathName;
#if false
/// <summary>
/// Symbol subset, used to supply data to the symbol ListView. Initialized with
/// an empty symbol table.
/// </summary>
private SymbolTableSubset mSymbolSubset;
/// <summary>
/// Current code list view selection. The length will match the DisplayList Count.
///
/// WinForms was bad -- a simple foreach through SelectedIndices on a 500K-line data set
/// took about 2.5 seconds on a fast Win10 x64 machine. In WPF you get a list of
/// selected objects, which is fine unless what you really want is the line number.
/// </summary>
private VirtualListViewSelection mCodeViewSelection = new VirtualListViewSelection();
#endif
/// <summary>
/// Data backing the code list.
/// </summary>
public LineListGen CodeListGen { get; private set; }
#endregion Project state
/// <summary>
/// Reference back to MainWindow object.
/// </summary>
private MainWindow mMainWin;
/// <summary>
/// List of recently-opened projects.
/// </summary>
private List<string> mRecentProjectPaths = new List<string>(MAX_RECENT_PROJECTS);
public const int MAX_RECENT_PROJECTS = 6;
/// <summary>
/// Activity log generated by the code and data analyzers. Displayed in window.
/// </summary>
private DebugLog mGenerationLog;
/// <summary>
/// Timing data generated during analysis.
/// </summary>
TaskTimer mReanalysisTimer = new TaskTimer();
/// <summary>
/// Stack for navigate forward/backward.
/// </summary>
private NavStack mNavStack = new NavStack();
/// <summary>
/// Output format configuration.
/// </summary>
private Formatter.FormatConfig mFormatterConfig;
/// <summary>
/// Output format controller.
///
/// This is shared with the DisplayList.
/// </summary>
private Formatter mOutputFormatter;
/// <summary>
/// Pseudo-op names.
///
/// This is shared with the DisplayList.
/// </summary>
private PseudoOp.PseudoOpNames mPseudoOpNames;
/// <summary>
/// String we most recently searched for.
/// </summary>
private string mFindString = string.Empty;
/// <summary>
/// Initial start point of most recent search.
/// </summary>
private int mFindStartIndex = -1;
/// <summary>
/// Used to highlight the line that is the target of the selected line.
/// </summary>
private int mTargetHighlightIndex = -1;
/// <summary>
/// CPU definition used when the Formatter was created. If the CPU choice or
/// inclusion of undocumented opcodes changes, we need to wipe the formatter.
/// </summary>
private CpuDef mOutputFormatterCpuDef;
/// <summary>
/// Instruction description object. Used for Info window.
/// </summary>
private OpDescription mOpDesc = OpDescription.GetOpDescription(null);
/// <summary>
/// If true, plugins will execute in the main application's AppDomain instead of
/// the sandbox.
/// </summary>
private bool mUseMainAppDomainForPlugins = false;
public MainController(MainWindow win) {
mMainWin = win;
}
/// <summary>
/// Perform one-time initialization after the Window has finished loading. We defer
/// to this point so we can report fatal errors directly to the user.
/// </summary>
public void WindowLoaded() {
if (RuntimeDataAccess.GetDirectory() == null) {
MessageBox.Show(Res.Strings.RUNTIME_DIR_NOT_FOUND,
Res.Strings.RUNTIME_DIR_NOT_FOUND_CAPTION,
MessageBoxButton.OK, MessageBoxImage.Error);
Application.Current.Shutdown();
return;
}
#if false
try {
PluginDllCache.PreparePluginDir();
} catch (Exception ex) {
string pluginPath = PluginDllCache.GetPluginDirPath();
if (pluginPath == null) {
pluginPath = "<???>";
}
string msg = string.Format(Properties.Resources.PLUGIN_DIR_FAIL,
pluginPath + ": " + ex.Message);
MessageBox.Show(this, msg, Properties.Resources.PLUGIN_DIR_FAIL_CAPTION,
MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
return;
}
#endif
#if false
logoPictureBox.ImageLocation = RuntimeDataAccess.GetPathName(LOGO_FILE_NAME);
versionLabel.Text = string.Format(Properties.Resources.VERSION_FMT,
Program.ProgramVersion);
toolStripStatusLabel.Text = Properties.Resources.STATUS_READY;
mProjectControl = this.codeListView;
mNoProjectControl = this.noProjectPanel;
// Clone the menu structure from the designer. The same items are used for
// both Edit > Actions and the right-click context menu in codeListView.
mActionsMenuItems = new ToolStripItem[actionsToolStripMenuItem.DropDownItems.Count];
for (int i = 0; i < actionsToolStripMenuItem.DropDownItems.Count; i++) {
mActionsMenuItems[i] = actionsToolStripMenuItem.DropDownItems[i];
}
#endif
#if false
// Load the settings from the file. Some things (like the symbol subset) need
// these. The general "apply settings" doesn't happen until a bit later, after
// the sub-windows have been initialized.
LoadAppSettings();
// Init primary ListView (virtual, ownerdraw)
InitCodeListView();
// Init Symbols ListView (virtual, non-ownerdraw)
mSymbolSubset = new SymbolTableSubset(new SymbolTable());
symbolListView.SetDoubleBuffered(true);
InitSymbolListView();
// Init References ListView (non-virtual, non-ownerdraw)
referencesListView.SetDoubleBuffered(true);
// Place the main window and apply the various settings.
SetAppWindowLocation();
#endif
ApplyAppSettings();
#if false
UpdateActionMenu();
UpdateMenuItemsAndTitle();
UpdateRecentLinks();
ShowNoProject();
#endif
ProcessCommandLine();
}
private void ProcessCommandLine() {
string[] args = Environment.GetCommandLineArgs();
if (args.Length == 2) {
DoOpenFile(Path.GetFullPath(args[1]));
}
}
/// <summary>
/// Applies "actionable" settings to the ProjectView, pulling them out of the global
/// settings object. If a project is open, refreshes the display list and all sub-windows.
/// </summary>
private void ApplyAppSettings() {
Debug.WriteLine("ApplyAppSettings...");
AppSettings settings = AppSettings.Global;
// Set up the formatter.
mFormatterConfig = new Formatter.FormatConfig();
AsmGen.GenCommon.ConfigureFormatterFromSettings(AppSettings.Global,
ref mFormatterConfig);
mFormatterConfig.mEndOfLineCommentDelimiter = ";";
mFormatterConfig.mFullLineCommentDelimiterBase = ";";
mFormatterConfig.mBoxLineCommentDelimiter = string.Empty;
mFormatterConfig.mAllowHighAsciiCharConst = true;
mOutputFormatter = new Formatter(mFormatterConfig);
mOutputFormatterCpuDef = null;
// Set pseudo-op names. Entries aren't allowed to be blank, so we start with the
// default values and merge in whatever the user has configured.
mPseudoOpNames = PseudoOp.sDefaultPseudoOpNames.GetCopy();
string pseudoCereal = settings.GetString(AppSettings.FMT_PSEUDO_OP_NAMES, null);
if (!string.IsNullOrEmpty(pseudoCereal)) {
PseudoOp.PseudoOpNames deser = PseudoOp.PseudoOpNames.Deserialize(pseudoCereal);
if (deser != null) {
mPseudoOpNames.Merge(deser);
}
}
#if false
// Configure the Symbols window.
symbolUserCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_USER, false);
symbolAutoCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_AUTO, false);
symbolProjectCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_PROJECT, false);
symbolPlatformCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_PLATFORM, false);
symbolConstantCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_CONST, false);
symbolAddressCheckBox.Checked =
settings.GetBool(AppSettings.SYMWIN_SHOW_ADDR, false);
// Set the code list view font.
string fontStr = settings.GetString(AppSettings.CDLV_FONT, null);
if (!string.IsNullOrEmpty(fontStr)) {
FontConverter cvt = new FontConverter();
try {
Font font = cvt.ConvertFromInvariantString(fontStr) as Font;
codeListView.Font = font;
Debug.WriteLine("Set font to " + font.ToString());
} catch (Exception ex) {
Debug.WriteLine("Font convert failed: " + ex.Message);
}
}
// Unpack the recent-project list.
UnpackRecentProjectList();
// Enable the DEBUG menu if configured.
bool showDebugMenu = AppSettings.Global.GetBool(AppSettings.DEBUG_MENU_ENABLED, false);
if (dEBUGToolStripMenuItem.Visible != showDebugMenu) {
dEBUGToolStripMenuItem.Visible = showDebugMenu;
mainMenuStrip.Refresh();
}
#endif
// Finally, update the display list generator with all the fancy settings.
if (CodeListGen != null) {
// Regenerate the display list with the latest formatter config and
// pseudo-op definition. (These are set as part of the refresh.)
UndoableChange uc =
UndoableChange.CreateDummyChange(UndoableChange.ReanalysisScope.DisplayOnly);
ApplyChanges(new ChangeSet(uc), false);
}
}
/// <summary>
/// Ensures that the named project is at the top of the list. If it's elsewhere
/// in the list, move it to the top. Excess items are removed.
/// </summary>
/// <param name="projectPath"></param>
private void UpdateRecentProjectList(string projectPath) {
if (string.IsNullOrEmpty(projectPath)) {
// This can happen if you create a new project, then close the window
// without having saved it.
return;
}
int index = mRecentProjectPaths.IndexOf(projectPath);
if (index == 0) {
// Already in the list, nothing changes. No need to update anything else.
return;
}
if (index > 0) {
mRecentProjectPaths.RemoveAt(index);
}
mRecentProjectPaths.Insert(0, projectPath);
// Trim the list to the max allowed.
while (mRecentProjectPaths.Count > MAX_RECENT_PROJECTS) {
Debug.WriteLine("Recent projects: dropping " +
mRecentProjectPaths[MAX_RECENT_PROJECTS]);
mRecentProjectPaths.RemoveAt(MAX_RECENT_PROJECTS);
}
// Store updated list in app settings. JSON-in-JSON is ugly and inefficient,
// but it'll do for now.
JavaScriptSerializer ser = new JavaScriptSerializer();
string cereal = ser.Serialize(mRecentProjectPaths);
AppSettings.Global.SetString(AppSettings.PRVW_RECENT_PROJECT_LIST, cereal);
#if false
UpdateRecentLinks();
#endif
}
public void OpenRecentProject(int projIndex) {
if (!DoClose()) {
return;
}
//DoOpenFile(mRecentProjectPaths[projIndex]);
if (projIndex == 0) {
DoOpenFile(@"C:\Src\6502bench\EXTRA\ZIPPY#ff2000.dis65");
} else {
DoOpenFile(@"C:\Src\6502bench\EXTRA\CRYLLAN.MISSION#b30100.dis65");
}
}
/// <summary>
/// Handles opening an existing project by letting the user select the project file.
/// </summary>
private void DoOpen() {
if (!DoClose()) {
return;
}
OpenFileDialog fileDlg = new OpenFileDialog() {
Filter = ProjectFile.FILENAME_FILTER + "|" + Res.Strings.FILE_FILTER_ALL,
FilterIndex = 1
};
if (fileDlg.ShowDialog() != true) {
return;
}
string projPathName = Path.GetFullPath(fileDlg.FileName);
DoOpenFile(projPathName);
}
/// <summary>
/// Handles opening an existing project, given a pathname to the project file.
/// </summary>
private void DoOpenFile(string projPathName) {
Debug.WriteLine("DoOpenFile: " + projPathName);
Debug.Assert(mProject == null);
if (!File.Exists(projPathName)) {
string msg = string.Format(Res.Strings.ERR_FILE_NOT_FOUND_FMT, projPathName);
MessageBox.Show(msg, Res.Strings.ERR_FILE_GENERIC_CAPTION,
MessageBoxButton.OK, MessageBoxImage.Error);
return;
}
DisasmProject newProject = new DisasmProject();
newProject.UseMainAppDomainForPlugins = mUseMainAppDomainForPlugins;
// Deserialize the project file. I want to do this before loading the data file
// in case we decide to store the data file name in the project (e.g. the data
// file is a disk image or zip archive, and we need to know which part(s) to
// extract).
if (!ProjectFile.DeserializeFromFile(projPathName, newProject,
out FileLoadReport report)) {
// Should probably use a less-busy dialog for something simple like
// "permission denied", but the open file dialog handles most simple
// stuff directly.
ProjectLoadIssues dlg = new ProjectLoadIssues(report.Format(),
ProjectLoadIssues.Buttons.Cancel);
dlg.ShowDialog();
// ignore dlg.DialogResult
return;
}
// Now open the data file, generating the pathname by stripping off the ".dis65"
// extension. If we can't find the file, show a message box and offer the option to
// locate it manually, repeating the process until successful or canceled.
const string UNKNOWN_FILE = "UNKNOWN";
string dataPathName;
if (projPathName.Length <= ProjectFile.FILENAME_EXT.Length) {
dataPathName = UNKNOWN_FILE;
} else {
dataPathName = projPathName.Substring(0,
projPathName.Length - ProjectFile.FILENAME_EXT.Length);
}
byte[] fileData;
while ((fileData = FindValidDataFile(ref dataPathName, newProject,
out bool cancel)) == null) {
if (cancel) {
// give up
Debug.WriteLine("Abandoning attempt to open project");
return;
}
}
// If there were warnings, notify the user and give the a chance to cancel.
if (report.Count != 0) {
ProjectLoadIssues dlg = new ProjectLoadIssues(report.Format(),
ProjectLoadIssues.Buttons.ContinueOrCancel);
bool? ok = dlg.ShowDialog();
if (ok != true) {
return;
}
}
mProject = newProject;
mProjectPathName = mProject.ProjectPathName = projPathName;
mProject.SetFileData(fileData, Path.GetFileName(dataPathName));
FinishPrep();
}
/// <summary>
/// Finds and loads the specified data file. The file's length and CRC must match
/// the project's expectations.
/// </summary>
/// <param name="dataPathName">Full path to file.</param>
/// <param name="proj">Project object.</param>
/// <param name="cancel">Returns true if we want to cancel the attempt.</param>
/// <returns></returns>
private byte[] FindValidDataFile(ref string dataPathName, DisasmProject proj,
out bool cancel) {
FileInfo fi = new FileInfo(dataPathName);
if (!fi.Exists) {
Debug.WriteLine("File '" + dataPathName + "' doesn't exist");
dataPathName = ChooseDataFile(dataPathName,
Res.Strings.OPEN_DATA_DOESNT_EXIST);
cancel = (dataPathName == null);
return null;
}
if (fi.Length != proj.FileDataLength) {
Debug.WriteLine("File '" + dataPathName + "' has length=" + fi.Length +
", expected " + proj.FileDataLength);
dataPathName = ChooseDataFile(dataPathName,
string.Format(Res.Strings.OPEN_DATA_WRONG_LENGTH_FMT,
fi.Length, proj.FileDataLength));
cancel = (dataPathName == null);
return null;
}
byte[] fileData = null;
try {
fileData = LoadDataFile(dataPathName);
} catch (Exception ex) {
Debug.WriteLine("File '" + dataPathName + "' failed to load: " + ex.Message);
dataPathName = ChooseDataFile(dataPathName,
string.Format(Res.Strings.OPEN_DATA_LOAD_FAILED_FMT, ex.Message));
cancel = (dataPathName == null);
return null;
}
uint crc = CRC32.OnWholeBuffer(0, fileData);
if (crc != proj.FileDataCrc32) {
Debug.WriteLine("File '" + dataPathName + "' has CRC32=" + crc +
", expected " + proj.FileDataCrc32);
// Format the CRC as signed decimal, so that interested parties can
// easily replace the value in the .dis65 file.
dataPathName = ChooseDataFile(dataPathName,
string.Format(Res.Strings.OPEN_DATA_WRONG_CRC_FMT,
(int)crc, (int)proj.FileDataCrc32));
cancel = (dataPathName == null);
return null;
}
cancel = false;
return fileData;
}
/// <summary>
/// Displays a "do you want to pick a different file" message, then (on OK) allows the
/// user to select a file.
/// </summary>
/// <param name="origPath">Pathname of original file.</param>
/// <param name="errorMsg">Message to display in the message box.</param>
/// <returns>Full path of file to open.</returns>
private string ChooseDataFile(string origPath, string errorMsg) {
DataFileLoadIssue dlg = new DataFileLoadIssue(origPath, errorMsg);
bool? ok = dlg.ShowDialog();
if (ok != true) {
return null;
}
OpenFileDialog fileDlg = new OpenFileDialog() {
FileName = Path.GetFileName(origPath),
Filter = Res.Strings.FILE_FILTER_ALL
};
if (fileDlg.ShowDialog() != true) {
return null;
}
string newPath = Path.GetFullPath(fileDlg.FileName);
Debug.WriteLine("User selected data file " + newPath);
return newPath;
}
private bool DoSaveAs() {
SaveFileDialog fileDlg = new SaveFileDialog() {
Filter = ProjectFile.FILENAME_FILTER + "|" + Res.Strings.FILE_FILTER_ALL,
FilterIndex = 1,
ValidateNames = true,
AddExtension = true,
FileName = Path.GetFileName(mDataPathName) + ProjectFile.FILENAME_EXT
};
if (fileDlg.ShowDialog() == true) {
string pathName = Path.GetFullPath(fileDlg.FileName);
Debug.WriteLine("Project save path: " + pathName);
if (DoSave(pathName)) {
// Success, record the path name.
mProjectPathName = mProject.ProjectPathName = pathName;
// add it to the title bar
#if false
UpdateMenuItemsAndTitle();
#endif
return true;
}
}
return false;
}
// Save the project. If it hasn't been saved before, use save-as behavior instead.
private bool DoSave() {
if (string.IsNullOrEmpty(mProjectPathName)) {
return DoSaveAs();
}
return DoSave(mProjectPathName);
}
private bool DoSave(string pathName) {
Debug.WriteLine("SAVING " + pathName);
if (!ProjectFile.SerializeToFile(mProject, pathName, out string errorMessage)) {
MessageBox.Show(Res.Strings.ERR_PROJECT_SAVE_FAIL + ": " + errorMessage,
Res.Strings.OPERATION_FAILED,
MessageBoxButton.OK, MessageBoxImage.Error);
return false;
}
mProject.ResetDirtyFlag();
#if false
// If the debug dialog is visible, update it.
if (mShowUndoRedoHistoryDialog != null) {
mShowUndoRedoHistoryDialog.BodyText = mProject.DebugGetUndoRedoHistory();
}
UpdateMenuItemsAndTitle();
#endif
// Update this, in case this was a new project.
UpdateRecentProjectList(pathName);
#if false
// Seems like a good time to save this off too.
SaveAppSettings();
#endif
return true;
}
/// <summary>
/// Closes the project and associated modeless dialogs. Unsaved changes will be
/// lost, so if the project has outstanding changes the user will be given the
/// opportunity to cancel.
/// </summary>
/// <returns>True if the project was closed, false if the user chose to cancel.</returns>
private bool DoClose() {
Debug.WriteLine("ProjectView.DoClose() - dirty=" +
(mProject == null ? "N/A" : mProject.IsDirty.ToString()));
if (mProject != null && mProject.IsDirty) {
DiscardChanges dlg = new DiscardChanges();
bool? ok = dlg.ShowDialog();
if (ok != true) {
return false;
} else if (dlg.UserChoice == DiscardChanges.Choice.SaveAndContinue) {
if (!DoSave()) {
return false;
}
}
}
#if false
// Close modeless dialogs that depend on project.
if (mShowUndoRedoHistoryDialog != null) {
mShowUndoRedoHistoryDialog.Close();
}
if (mShowAnalysisTimersDialog != null) {
mShowAnalysisTimersDialog.Close();
}
if (mShowAnalyzerOutputDialog != null) {
mShowAnalyzerOutputDialog.Close();
}
if (mHexDumpDialog != null) {
mHexDumpDialog.Close();
}
#endif
// Discard all project state.
if (mProject != null) {
mProject.Cleanup();
mProject = null;
}
mDataPathName = null;
mProjectPathName = null;
#if false
mSymbolSubset = new SymbolTableSubset(new SymbolTable());
mCodeViewSelection = new VirtualListViewSelection();
mDisplayList = null;
codeListView.VirtualListSize = 0;
//codeListView.Items.Clear();
ShowNoProject();
InvalidateControls(null);
#endif
mMainWin.ShowCodeListView = false;
mGenerationLog = null;
// Not necessary, but it lets us check the memory monitor to see if we got
// rid of everything.
GC.Collect();
return true;
}
#region Project management
private bool PrepareNewProject(string dataPathName, SystemDef sysDef) {
DisasmProject proj = new DisasmProject();
mDataPathName = dataPathName;
mProjectPathName = string.Empty;
byte[] fileData = null;
try {
fileData = LoadDataFile(dataPathName);
} catch (Exception ex) {
Debug.WriteLine("PrepareNewProject exception: " + ex);
string message = Res.Strings.OPEN_DATA_FAIL_CAPTION;
string caption = Res.Strings.OPEN_DATA_FAIL_MESSAGE + ": " + ex.Message;
MessageBox.Show(caption, message, MessageBoxButton.OK,
MessageBoxImage.Error);
return false;
}
proj.UseMainAppDomainForPlugins = mUseMainAppDomainForPlugins;
proj.Initialize(fileData.Length);
proj.PrepForNew(fileData, Path.GetFileName(dataPathName));
proj.LongComments.Add(LineListGen.Line.HEADER_COMMENT_OFFSET,
new MultiLineComment("6502bench SourceGen v" + App.ProgramVersion));
// The system definition provides a set of defaults that can be overridden.
// We pull everything of interest out and then discard the object.
proj.ApplySystemDef(sysDef);
mProject = proj;
return true;
}
private void FinishPrep() {
string messages = mProject.LoadExternalFiles();
if (messages.Length != 0) {
// ProjectLoadIssues isn't quite the right dialog, but it'll do.
ProjectLoadIssues dlg = new ProjectLoadIssues(messages,
ProjectLoadIssues.Buttons.Continue);
dlg.ShowDialog();
}
CodeListGen = new LineListGen(mProject, mMainWin.CodeDisplayList,
mOutputFormatter, mPseudoOpNames);
// Prep the symbol table subset object. Replace the old one with a new one.
//mSymbolSubset = new SymbolTableSubset(mProject.SymbolTable);
RefreshProject(UndoableChange.ReanalysisScope.CodeAndData);
//ShowProject();
//InvalidateControls(null);
mMainWin.ShowCodeListView = true;
mNavStack.Clear();
// Want to do this after ShowProject() or we see a weird glitch.
UpdateRecentProjectList(mProjectPathName);
}
/// <summary>
/// Loads the data file, reading it entirely into memory.
///
/// All errors are reported as exceptions.
/// </summary>
/// <param name="dataFileName">Full pathname.</param>
/// <returns>Data file contents.</returns>
private byte[] LoadDataFile(string dataFileName) {
byte[] fileData;
using (FileStream fs = File.Open(dataFileName, FileMode.Open, FileAccess.Read)) {
// Check length; should have been caught earlier.
if (fs.Length > DisasmProject.MAX_DATA_FILE_SIZE) {
throw new InvalidDataException(
string.Format(Res.Strings.OPEN_DATA_TOO_LARGE_FMT,
fs.Length / 1024, DisasmProject.MAX_DATA_FILE_SIZE / 1024));
} else if (fs.Length == 0) {
throw new InvalidDataException(Res.Strings.OPEN_DATA_EMPTY);
}
fileData = new byte[fs.Length];
int actual = fs.Read(fileData, 0, (int)fs.Length);
if (actual != fs.Length) {
// Not expected -- should be able to read the entire file in one shot.
throw new Exception(Res.Strings.OPEN_DATA_PARTIAL_READ);
}
}
return fileData;
}
/// <summary>
/// Applies the changes to the project, adds them to the undo stack, and updates
/// the display.
/// </summary>
/// <param name="cs">Set of changes to apply.</param>
private void ApplyUndoableChanges(ChangeSet cs) {
if (cs.Count == 0) {
Debug.WriteLine("ApplyUndoableChanges: change set is empty");
}
ApplyChanges(cs, false);
mProject.PushChangeSet(cs);
#if false
UpdateMenuItemsAndTitle();
// If the debug dialog is visible, update it.
if (mShowUndoRedoHistoryDialog != null) {
mShowUndoRedoHistoryDialog.BodyText = mProject.DebugGetUndoRedoHistory();
}
#endif
}
/// <summary>
/// Applies the changes to the project, and updates the display.
///
/// This is called by the undo/redo commands. Don't call this directly from the
/// various UI-driven functions, as this does not add the change to the undo stack.
/// </summary>
/// <param name="cs">Set of changes to apply.</param>
/// <param name="backward">If set, undo the changes instead.</param>
private void ApplyChanges(ChangeSet cs, bool backward) {
mReanalysisTimer.Clear();
mReanalysisTimer.StartTask("ProjectView.ApplyChanges()");
mReanalysisTimer.StartTask("Save selection");
#if false
int topItem = codeListView.TopItem.Index;
#else
int topItem = 0;
#endif
int topOffset = CodeListGen[topItem].FileOffset;
LineListGen.SavedSelection savedSel = LineListGen.SavedSelection.Generate(
CodeListGen, null /*mCodeViewSelection*/, topOffset);
//savedSel.DebugDump();
mReanalysisTimer.EndTask("Save selection");
mReanalysisTimer.StartTask("Apply changes");
UndoableChange.ReanalysisScope needReanalysis = mProject.ApplyChanges(cs, backward,
out RangeSet affectedOffsets);
mReanalysisTimer.EndTask("Apply changes");
string refreshTaskStr = "Refresh w/reanalysis=" + needReanalysis;
mReanalysisTimer.StartTask(refreshTaskStr);
if (needReanalysis != UndoableChange.ReanalysisScope.None) {
Debug.WriteLine("Refreshing project (" + needReanalysis + ")");
RefreshProject(needReanalysis);
} else {
Debug.WriteLine("Refreshing " + affectedOffsets.Count + " offsets");
RefreshCodeListViewEntries(affectedOffsets);
mProject.Validate(); // shouldn't matter w/o reanalysis, but do it anyway
}
mReanalysisTimer.EndTask(refreshTaskStr);
VirtualListViewSelection newSel = savedSel.Restore(CodeListGen, out int topIndex);
//newSel.DebugDump();
// Refresh the various windows, and restore the selection.
mReanalysisTimer.StartTask("Invalidate controls");
#if false
InvalidateControls(newSel);
#endif
mReanalysisTimer.EndTask("Invalidate controls");
// This apparently has to be done after the EndUpdate, and inside try/catch.
// See https://stackoverflow.com/questions/626315/ for notes.
try {
Debug.WriteLine("Setting TopItem to index=" + topIndex);
#if false
codeListView.TopItem = codeListView.Items[topIndex];
#endif
} catch (NullReferenceException) {
Debug.WriteLine("Caught an NRE from TopItem");
}
mReanalysisTimer.EndTask("ProjectView.ApplyChanges()");
//mReanalysisTimer.DumpTimes("ProjectView timers:", mGenerationLog);
#if false
if (mShowAnalysisTimersDialog != null) {
string timerStr = mReanalysisTimer.DumpToString("ProjectView timers:");
mShowAnalysisTimersDialog.BodyText = timerStr;
}
#endif
// Lines may have moved around. Update the selection highlight. It's important
// we do it here, and not down in DoRefreshProject(), because at that point the
// ListView's selection index could be referencing a line off the end.
#if false
UpdateSelectionHighlight();
#endif
}
/// <summary>
/// Refreshes the project after something of substance has changed. Some
/// re-analysis will be done, followed by a complete rebuild of the DisplayList.
/// </summary>
/// <param name="reanalysisRequired">Indicates whether reanalysis is required, and
/// what level.</param>
private void RefreshProject(UndoableChange.ReanalysisScope reanalysisRequired) {
Debug.Assert(reanalysisRequired != UndoableChange.ReanalysisScope.None);
// NOTE: my goal is to arrange things so that reanalysis (data-only, and ideally
// code+data) takes less than 100ms. With that response time there's no need for
// background processing and progress bars. Since we need to do data-only
// reanalysis after many common operations, the program becomes unpleasant to
// use if we miss this goal, and progress bars won't make it less so.
// Changing the CPU type or whether undocumented instructions are supported
// invalidates the Formatter's mnemonic cache. We can change these values
// through undo/redo, so we need to check it here.
if (mOutputFormatterCpuDef != mProject.CpuDef) { // reference equality is fine
Debug.WriteLine("CpuDef has changed, resetting formatter (now " +
mProject.CpuDef + ")");
mOutputFormatter = new Formatter(mFormatterConfig);
CodeListGen.SetFormatter(mOutputFormatter);
CodeListGen.SetPseudoOpNames(mPseudoOpNames);
mOutputFormatterCpuDef = mProject.CpuDef;
}
#if false
if (mDisplayList.Count > 200000) {
string prevStatus = toolStripStatusLabel.Text;
// The Windows stuff can take 50-100ms, potentially longer than the actual
// work, so don't bother unless the file is very large.
try {
mReanalysisTimer.StartTask("Do Windows stuff");
Application.UseWaitCursor = true;
Cursor.Current = Cursors.WaitCursor;
toolStripStatusLabel.Text = Res.Strings.STATUS_RECALCULATING;
Refresh(); // redraw status label
mReanalysisTimer.EndTask("Do Windows stuff");
DoRefreshProject(reanalysisRequired);
} finally {
Application.UseWaitCursor = false;
toolStripStatusLabel.Text = prevStatus;
}
} else {
#endif
DoRefreshProject(reanalysisRequired);
#if false
}
#endif
if (FormatDescriptor.DebugCreateCount != 0) {
Debug.WriteLine("FormatDescriptor total=" + FormatDescriptor.DebugCreateCount +
" prefab=" + FormatDescriptor.DebugPrefabCount + " (" +
(FormatDescriptor.DebugPrefabCount * 100) / FormatDescriptor.DebugCreateCount +
"%)");
}
}
/// <summary>
/// Updates all of the specified ListView entries. This is called after minor changes,
/// such as editing a comment or renaming a label, that can be handled by regenerating
/// selected parts of the DisplayList.
/// </summary>
/// <param name="offsetSet"></param>
private void RefreshCodeListViewEntries(RangeSet offsetSet) {
IEnumerator<RangeSet.Range> iter = offsetSet.RangeListIterator;
while (iter.MoveNext()) {
RangeSet.Range range = iter.Current;
CodeListGen.GenerateRange(range.Low, range.High);
}
}
private void DoRefreshProject(UndoableChange.ReanalysisScope reanalysisRequired) {
if (reanalysisRequired != UndoableChange.ReanalysisScope.DisplayOnly) {
mGenerationLog = new CommonUtil.DebugLog();
mGenerationLog.SetMinPriority(CommonUtil.DebugLog.Priority.Debug);
mGenerationLog.SetShowRelTime(true);
mReanalysisTimer.StartTask("Call DisasmProject.Analyze()");
mProject.Analyze(reanalysisRequired, mGenerationLog, mReanalysisTimer);
mReanalysisTimer.EndTask("Call DisasmProject.Analyze()");
}
if (mGenerationLog != null) {
//mReanalysisTimer.StartTask("Save _log");
//mGenerationLog.WriteToFile(@"C:\Src\WorkBench\SourceGen\TestData\_log.txt");
//mReanalysisTimer.EndTask("Save _log");
#if false
if (mShowAnalyzerOutputDialog != null) {
mShowAnalyzerOutputDialog.BodyText = mGenerationLog.WriteToString();
}
#endif
}
mReanalysisTimer.StartTask("Generate DisplayList");
CodeListGen.GenerateAll();
mReanalysisTimer.EndTask("Generate DisplayList");
}
#endregion Project management
}
}