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Renamed VirtualListViewSelection to DisplayListSelection, because it's now tied to the DisplayList implementation. Hooked it up to handle SelectionChanged events. Also, tweaked the code list item style to remove the one-pixel gap between items. Somehow I manage to click on the dead zone with surprising regularity.
122 lines
4.4 KiB
C#
122 lines
4.4 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Windows.Controls;
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using CommonUtil;
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namespace SourceGenWPF {
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/// <summary>
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/// Tracks the items selected in the DisplayList.
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///
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/// Forward the SelectionChanged event. In WPF you can't get indices, only items, so we
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/// have to store the item index in the item itself.
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/// </summary>
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public class DisplayListSelection {
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private BitArray mSelection;
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/// <summary>
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/// Retrieves the total number of boolean values in the set. This is NOT the
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/// number of selected items.
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/// </summary>
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public int Length { get { return mSelection.Length; } }
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/// <summary>
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/// Sets or gets the Nth element. True means the line is selected.
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/// </summary>
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public bool this[int key] {
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get {
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return mSelection[key];
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}
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set {
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mSelection[key] = value;
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}
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}
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public DisplayListSelection() {
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mSelection = new BitArray(0);
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}
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public DisplayListSelection(int length) {
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mSelection = new BitArray(length);
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}
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/// <summary>
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/// Sets the length of the selection array.
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///
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/// If the new length is longer, the new elements are initialized to false. If the
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/// new length is shorter, the excess elements are discarded. (This matches the behavior
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/// of a virtual ListView selection set.)
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/// </summary>
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/// <param name="length">New length.</param>
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public void SetLength(int length) {
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//Debug.WriteLine("VirtualListViewSelection length now " + length);
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mSelection.Length = length;
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}
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/// <summary>
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/// Handles selection change.
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/// </summary>
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/// <param name="e">Argument from SelectionChanged event.</param>
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public void SelectionChanged(SelectionChangedEventArgs e) {
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foreach (DisplayList.FormattedParts parts in e.AddedItems) {
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Debug.Assert(parts.ListIndex >= 0 && parts.ListIndex < mSelection.Length);
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mSelection.Set(parts.ListIndex, true);
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}
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foreach (DisplayList.FormattedParts parts in e.RemovedItems) {
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Debug.Assert(parts.ListIndex >= 0 && parts.ListIndex < mSelection.Length);
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mSelection.Set(parts.ListIndex, false);
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}
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}
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/// <summary>
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/// Confirms that the selection count matches the number of set bits. Pass
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/// in {ListView}.SelectedIndices.Count.
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/// </summary>
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/// <param name="expected">Expected number of selected entries.</param>
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/// <returns>True if count matches.</returns>
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public bool DebugValidateSelectionCount(int expected) {
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int actual = 0;
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foreach (bool bit in mSelection) {
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if (bit) {
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actual++;
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}
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}
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if (actual != expected) {
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Debug.WriteLine("SelectionCount expected " + expected + ", actual " + actual);
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}
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return (actual == expected);
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}
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public void DebugDump() {
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RangeSet rangeSet = new RangeSet();
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for (int i = 0; i < mSelection.Length; i++) {
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if (mSelection[i]) {
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rangeSet.Add(i);
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}
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}
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Debug.WriteLine("VirtualListViewSelection ranges:");
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IEnumerator<RangeSet.Range> iter = rangeSet.RangeListIterator;
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while (iter.MoveNext()) {
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RangeSet.Range range = iter.Current;
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Debug.WriteLine(" [" + range.Low.ToString() + "," + range.High.ToString() + "]");
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}
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}
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}
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}
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