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mirror of https://github.com/fadden/6502bench.git synced 2024-05-31 22:41:37 +00:00
6502bench/SourceNotes.md
Andy McFadden ef6173fba6 Migrate to Visual Studio Community 2022
Minor change to solution.  Removed CodeLab project stub, which was
still targeting .NET Framework 4.6.1.

The other projects with WPF code target 4.6.2, and I haven't updated
them to 4.8 out of a fear that it might make 6502bench harder to
install on older systems.  The down side is that it requires an
extra "dev pack" download to build the source code.  4.8 is the end
of the line for .NET Framework, so at some point we should make that
the official target.
2022-02-27 10:42:43 -08:00

1.6 KiB

6502bench Source Code Notes

All of the code is written in C# .NET, using the (free to download) Visual Studio Community 2022 IDE as the primary development environment. The user interface uses the WPF API, targeted at .NET Framework 4.6.2. When installing Visual Studio, be sure to include ".NET Desktop Development". You may also need to install the .NET Framework 4.6.2 "Dev Pack" (as a separate download, or via the "individual components" tab in the Visual Studio Installer).

The Solution file is called "WorkBench.sln" rather than "6502bench.sln" because some things in Visual Studio got weird when it didn't start with a letter.

The code style is closer to what Android uses than "standard" C#. Lines are folded to fit 100 columns.

SourceGen Points of Interest

Places to start...

The main window UI is in WpfGui/MainWindow.xaml[.cs]. Much of the implementation lives in MainController.cs.

The top-level object for the project data is DisasmProject.cs. The Analyze() method drives the code and data analysis process. ApplyChanges() is the heart of the undo/redo system.

Source code generation and assembler execution is routed through AsmGen/AssemblerInfo.cs. If you want to add support for a new cross-assembler, start by adding new entries to the enum and data tables there.

Nothing specific to a target system is baked into the main application. The SourceGen/RuntimeData directory has the system definitions used for the "new project" list, along with subdirectories with symbol files and extension scripts. The README file there explains a bit more.