1
0
mirror of https://github.com/fadden/6502bench.git synced 2024-06-12 08:29:29 +00:00
6502bench/SourceGen/RuntimeData/Nintendo/VisNES.cs
Andy McFadden 6e9ff395d2 Add offset to PlSymbol
It's useful for extension scripts to be able to get the file offset
of symbols in non-addressable regions.  One example of this is CHR
ROM data for an NES cartridge.  However, we were getting the offset
by doing an address-to-offset mapping on the plugin side, which by
definition doesn't work for non-addressable memory.

So we now add the offset to PlSymbol objects for user labels and
address region pre-labels.  The NES visualizer has been updated to
use the new field.

Also, fixed a bogus complaint about bank overruns for non-addressable
regions.
2021-10-23 21:35:30 -07:00

307 lines
13 KiB
C#

/*
* Copyright 2020 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using PluginCommon;
namespace RuntimeData.Nintendo {
/// <summary>
/// Visualization generators for Nintendo Entertainment System graphics.
///
/// The full PPU pattern table grid is pretty straightforward. The way the tiles are
/// combined into sprites and background is not. This presents a "tile grid" that
/// shows a simple MxN grid of tiles in row-major order, but reality seems to be
/// more complex than that and may be game-specific.
///
/// To simplify things, the CHR ROM section must be labeled "CHR_ROM", and should have
/// a unique address.
/// </summary>
public class VisNES : MarshalByRefObject, IPlugin, IPlugin_SymbolList, IPlugin_Visualizer {
// IPlugin
public string Identifier {
get { return "Nintendo Entertainment System Graphic Visualizer"; }
}
private IApplication mAppRef;
private byte[] mFileData;
private AddressTranslate mAddrTrans;
private const string CHR_ROM = "CHR_ROM";
private int mChrRomOffset = -1;
// Visualization identifiers; DO NOT change or projects that use them will break.
private const string VIS_CHR_ROM = "nes-chr-rom";
private const string VIS_TILE_GRID = "nes-tile-grid";
private const string P_OFFSET = "offset";
private const string P_WIDTH = "width";
private const string P_HEIGHT = "height";
private const string P_COLOR_PALETTE = "colorPalette";
private const string P_SHOW_LABELS = "showLabels";
private const string P_FLIP_RIGHT = "flipRight";
private const string P_RIGHT_TABLE = "useRightTable";
private const int TileWidth = 8;
private const int TileHeight = 8;
private const int BytesPerTile = 16;
// Visualization descriptors.
private VisDescr[] mDescriptors = new VisDescr[] {
new VisDescr(VIS_CHR_ROM, "NES CHR ROM Pattern Tables", VisDescr.VisType.Bitmap,
new VisParamDescr[] {
//new VisParamDescr("File offset (hex)",
// P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
// TODO: either make this an enum, or just provide 4 slots that take a color
// (add a SpecialMode.Color and accept six-digit #123456 inputs;
// no need to restrict to NES limitations)
new VisParamDescr("Color palette",
P_COLOR_PALETTE, typeof(int), 0, 2, 0, 0),
new VisParamDescr("Show labels",
P_SHOW_LABELS, typeof(bool), 0, 0, 0, true),
}),
new VisDescr(VIS_TILE_GRID, "NES Tile Grid", VisDescr.VisType.Bitmap,
new VisParamDescr[] {
new VisParamDescr("File offset (hex)",
P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
new VisParamDescr("Color palette",
P_COLOR_PALETTE, typeof(int), 0, 2, 0, 0),
new VisParamDescr("Width (in tiles)",
P_WIDTH, typeof(int), 1, 256, 0, 1),
new VisParamDescr("Height (in tiles)",
P_HEIGHT, typeof(int), 1, 256, 0, 1),
// Flips the pixels of the tiles on the right side. This handles a common
// case, but in practice a sprite can be an arbitrary mix of flipped and
// normal tiles.
new VisParamDescr("Horiz-flip right side",
P_FLIP_RIGHT, typeof(bool), 0, 0, 0, false),
new VisParamDescr("Use right table",
P_RIGHT_TABLE, typeof(bool), 0, 0, 0, false),
}),
};
// IPlugin
public void Prepare(IApplication appRef, byte[] fileData, AddressTranslate addrTrans) {
mAppRef = appRef;
mFileData = fileData;
mAddrTrans = addrTrans;
}
// IPlugin
public void Unprepare() {
mAppRef = null;
mFileData = null;
mAddrTrans = null;
}
// IPlugin_SymbolList
public void UpdateSymbolList(List<PlSymbol> plSyms) {
// reset this every time, in case they remove the symbol
mChrRomOffset = -1;
foreach (PlSymbol sym in plSyms) {
if (sym.Label == CHR_ROM) {
mChrRomOffset = sym.Offset;
break;
}
}
mAppRef.DebugLog(CHR_ROM + " @ +" + mChrRomOffset.ToString("x6"));
}
// IPlugin_SymbolList
public bool IsLabelSignificant(string beforeLabel, string afterLabel) {
return beforeLabel == CHR_ROM || afterLabel == CHR_ROM;
}
// IPlugin_Visualizer
public VisDescr[] GetVisGenDescrs() {
// We're using a static set, but it could be generated based on file contents.
// Confirm that we're prepared.
if (mFileData == null) {
return null;
}
return mDescriptors;
}
// IPlugin_Visualizer
public IVisualization2d Generate2d(VisDescr descr,
ReadOnlyDictionary<string, object> parms) {
switch (descr.Ident) {
case VIS_CHR_ROM:
return GenerateRomChart(parms);
case VIS_TILE_GRID:
return GenerateTileGrid(parms);
default:
mAppRef.ReportError("Unknown ident " + descr.Ident);
return null;
}
}
private IVisualization2d GenerateRomChart(ReadOnlyDictionary<string, object> parms) {
int paletteNum = Util.GetFromObjDict(parms, P_COLOR_PALETTE, 0);
bool showLabels = Util.GetFromObjDict(parms, P_SHOW_LABELS, true);
if (mChrRomOffset < 0) {
mAppRef.ReportError("CHR_ROM symbol not found");
return null;
}
if (mChrRomOffset + 8192 > mFileData.Length) {
mAppRef.ReportError("8KB CHR ROM runs off end of file");
return null;
}
const int spacing = 1;
const int tWidth = TileWidth + spacing;
const int tHeight = TileHeight + spacing;
const int gap = 4 + spacing * 2;
int labelSpacing = showLabels ? 9 : 0;
VisBitmap8 vb = new VisBitmap8(tWidth * 16 * 2 + gap + labelSpacing * 2 + 1,
tHeight * 16 + labelSpacing + 1);
SetPalette(vb, (Palette)paletteNum);
if (showLabels) {
for (int i = 0; i < 16; i++) {
char ch = (i < 10) ? (char)('0' + i) : (char)('A' + i - 10);
VisBitmap8.DrawChar(vb, ch, (i + 1) * tWidth + 1, 1,
(byte)Color.Black, (byte)Color.White);
VisBitmap8.DrawChar(vb, ch, (i + 16 + 1) * tWidth + gap + 1, 1,
(byte)Color.Black, (byte)Color.White);
VisBitmap8.DrawChar(vb, ch, 1, (i + 1) * tHeight + 1,
(byte)Color.Black, (byte)Color.White);
VisBitmap8.DrawChar(vb, ch, (1 + 16 + 16) * tWidth + gap + 1,
(i + 1) * tHeight + 1, (byte)Color.Black, (byte)Color.White);
}
}
for (int idx = 0; idx < 512; idx++) {
int xshift = idx < 256 ? 0 : tWidth * 16 + gap;
int xc = (idx & 0x0f) * tWidth + xshift + labelSpacing + 1;
int yc = ((idx & 0xff) >> 4) * tHeight + labelSpacing + 1;
RenderTile(idx, vb, xc, yc, false);
}
return vb;
}
private IVisualization2d GenerateTileGrid(ReadOnlyDictionary<string, object> parms) {
int offset = Util.GetFromObjDict(parms, P_OFFSET, 0);
int paletteNum = Util.GetFromObjDict(parms, P_COLOR_PALETTE, 0);
int width = Util.GetFromObjDict(parms, P_WIDTH, 1);
int height = Util.GetFromObjDict(parms, P_HEIGHT, 1);
bool flipRight = Util.GetFromObjDict(parms, P_FLIP_RIGHT, false);
bool useRightTable = Util.GetFromObjDict(parms, P_RIGHT_TABLE, false);
if (mChrRomOffset < 0) {
mAppRef.ReportError("CHR_ROM symbol not found");
return null;
}
if (offset < 0 || offset >= mFileData.Length) {
mAppRef.ReportError("Invalid parameter");
return null;
}
if (offset + width * height > mFileData.Length) {
mAppRef.ReportError("Data runs off end of file");
return null;
}
VisBitmap8 vb = new VisBitmap8(TileWidth * width, TileHeight * height);
SetPalette(vb, (Palette)paletteNum);
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
int tileNum = mFileData[offset + row * width + col] +
(useRightTable ? 256 : 0);
RenderTile(tileNum, vb, TileWidth * col, TileHeight * row,
flipRight && col >= (width + 1) / 2);
}
}
return vb;
}
/// <summary>
/// Renders a tile from the PPU pattern table.
/// </summary>
/// <param name="tileNum">Tile number (0-511).</param>
/// <param name="vb">Bitmap to render to.</param>
/// <param name="xc">X coordinate for upper-left coordinate.</param>
/// <param name="yc">Y coordinate for upper-left coordinate.</param>
/// <param name="flipHoriz">Flip pixels horizontally</param>
private void RenderTile(int tileNum, VisBitmap8 vb, int xc, int yc, bool flipHoriz) {
int tileOff = mChrRomOffset + tileNum * BytesPerTile;
for (int row = 0; row < 8; row++) {
byte part0 = mFileData[tileOff];
byte part1 = mFileData[tileOff + 8];
for (int bit = 7; bit >= 0; bit--) {
int val = ((part0 >> bit) & 0x01) | (((part1 >> bit) & 0x01) << 1);
vb.SetPixelIndex(xc + (flipHoriz ? bit : 7 - bit), yc,
(byte)((byte)Color.Color0 + val));
}
tileOff++;
yc++;
}
}
private enum Color : byte {
Transparent = 0,
Black = 1,
White = 2,
Color0 = 3,
Color1 = 4,
Color2 = 5,
Color3 = 6
}
private enum Palette : int {
Greyscale = 0,
Pinkish = 1,
Greenish = 2,
}
private void SetPalette(VisBitmap8 vb, Palette pal) {
vb.AddColor(0, 0, 0, 0); // 0=transparent
vb.AddColor(0xff, 0x01, 0x01, 0x01); // 1=near black (so VB doesn't uniquify)
vb.AddColor(0xff, 0xfe, 0xfe, 0xfe); // 2=near white
switch (pal) {
case Palette.Greyscale:
default:
vb.AddColor(0xff, 0x00, 0x00, 0x00); // black
vb.AddColor(0xff, 0x80, 0x80, 0x80); // dark grey
vb.AddColor(0xff, 0xb0, 0xb0, 0xb0); // medium grey
vb.AddColor(0xff, 0xe0, 0xe0, 0xe0); // light grey
break;
case Palette.Pinkish:
vb.AddColor(0xff, 0x49, 0x99, 0xfe); // sky blue
vb.AddColor(0xff, 0xff, 0xbd, 0xaf); // pinkish
vb.AddColor(0xff, 0xcd, 0x50, 0x00); // dark orange
vb.AddColor(0xff, 0x00, 0x00, 0x00); // black
break;
case Palette.Greenish:
vb.AddColor(0xff, 0x49, 0x99, 0xfe); // sky blue
vb.AddColor(0xff, 0x00, 0xa4, 0x00); // medium green
vb.AddColor(0xff, 0xfc, 0xfc, 0xfc); // near white
vb.AddColor(0xff, 0xff, 0x99, 0x2b); // orange
break;
}
}
}
}