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6502bench/SourceGen/RuntimeDataAccess.cs
Andy McFadden 60aa252352 Improve chances of running under Mono
Updated the RuntimeData directory finder to work, and made the
stuff that crashed when the directory wasn't found crash in less
obvious ways.  Under Mono+Linux it still falls over with some
complaints about ListViews.  This will need some work.
2018-10-01 10:28:03 -07:00

114 lines
4.5 KiB
C#

/*
* Copyright 2018 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Diagnostics;
using System.IO;
namespace SourceGen {
/// <summary>
/// Facilitates access to the contents of the RuntimeData directory, which is located
/// relative to the executable process pathname.
/// </summary>
public static class RuntimeDataAccess {
private const string RUNTIME_DATA_FILENAME = "RuntimeData";
private static string sBasePath;
/// <summary>
/// Attempts to locate the RuntimeData directory. This will normally live in the
/// place the executable starts from, but if we're debugging in Visual Studio then
/// it'll be up a couple levels (e.g. from "bin/Release").
/// </summary>
/// <returns>Full path of the RuntimeData directory, or null on failure.</returns>
private static string FindBasePath() {
if (sBasePath != null) {
return sBasePath;
}
// Process.GetCurrentProcess().MainModule.FileName returns "/usr/bin/mono-sgen"
// under Linux, which is not what we want. Since this class is part of the main
// executable, we can use our own assembly location to get the desired answer.
string exeName = typeof(RuntimeDataAccess).Assembly.Location;
string baseDir = Path.GetDirectoryName(exeName);
if (string.IsNullOrEmpty(baseDir)) {
return null;
}
string tryPath;
tryPath = Path.Combine(baseDir, RUNTIME_DATA_FILENAME);
if (Directory.Exists(tryPath)) {
sBasePath = Path.GetFullPath(tryPath);
return sBasePath;
}
string upTwo = Path.GetDirectoryName(Path.GetDirectoryName(baseDir));
tryPath = Path.Combine(upTwo, RUNTIME_DATA_FILENAME);
if (Directory.Exists(tryPath)) {
sBasePath = Path.GetFullPath(tryPath);
return sBasePath;
}
Debug.WriteLine("Unable to find RuntimeData dir near " + exeName);
return null;
}
/// <summary>
/// Returns the full path of the runtime data directory.
/// </summary>
/// <returns>Full path name, or null if the base path can't be found.</returns>
public static string GetDirectory() {
return FindBasePath();
}
/// <summary>
/// Returns a full path, prefixing the file name with the base path name.
/// </summary>
/// <param name="fileName">Relative file name.</param>
/// <returns>Full path name, or null if the base path can't be found.</returns>
public static string GetPathName(string fileName) {
string basePath = FindBasePath();
if (basePath == null) {
return null;
}
// Combine() joins "C:\foo" and "bar/ack" into "C:\foo\bar/ack", which works, but
// looks funny. GetFullPath() normalizes the directory separators. The file
// isn't required to exist, but if it does, path information must be available.
// Given the nature of this class, that shouldn't be limiting.
return Path.GetFullPath(Path.Combine(basePath, fileName));
}
/// <summary>
/// Given the pathname of a file in the RuntimeData directory, strip off the
/// directory.
/// </summary>
/// <param name="fullPath">Absolute pathname of file. Assumed to be in canonical
/// form.</param>
/// <returns>Partial path within the runtime data directory.</returns>
public static string PartialPath(string fullPath) {
string basePath = FindBasePath();
if (basePath == null) {
return null;
}
basePath += Path.DirectorySeparatorChar;
if (!fullPath.StartsWith(basePath)) {
return null;
}
return fullPath.Substring(basePath.Length);
}
}
}