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6502bench/SourceGen/SymbolTableSubset.cs
Andy McFadden 37bbc3bd41 Flip name/value columns in Symbols window
The Symbols window showed Type-Name-Value, which feels like the
natural order.  However, the Value field has a narrow max width,
while the Name field can get pretty long.  It makes more sense to
let Name fill out to the right edge, allowing the user to scroll
horizontally to view longer-than-usual names.

Also, noticed that the column sort preference wasn't being
restored.  Fixed that.

(Issue #12)
2018-10-02 13:55:23 -07:00

278 lines
11 KiB
C#

/*
* Copyright 2018 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace SourceGen {
public class SymbolTableSubset {
// Sort: which column? Note we store the int value in the app settings.
public enum SortCol { Type = 0, Value = 1, Name = 2 };
private SymbolTable mSymbolTable;
// Internal dirty flag.
private bool mIsDirty = true;
// Modification serial number, incremented on every change.
private int mLastTableSerial;
/// <summary>
/// List of items, filtered and sorted according to user preference. This is the
/// backing store for the symbol ListView.
/// </summary>
private List<Symbol> mSortedSubset = new List<Symbol>();
public SymbolTableSubset(SymbolTable table) {
mSymbolTable = table;
mLastTableSerial = mSymbolTable.ChangeSerial;
// Configure from Settings object, which is kept up to date with the UI state.
AppSettings settings = AppSettings.Global;
IncludeUserLabels = settings.GetBool(AppSettings.SYMWIN_SHOW_USER, false);
IncludeAutoLabels = settings.GetBool(AppSettings.SYMWIN_SHOW_AUTO, false);
IncludeProjectSymbols = settings.GetBool(AppSettings.SYMWIN_SHOW_PROJECT, false);
IncludePlatformSymbols = settings.GetBool(AppSettings.SYMWIN_SHOW_PLATFORM, false);
IncludeConstants = settings.GetBool(AppSettings.SYMWIN_SHOW_CONST, false);
IncludeAddresses = settings.GetBool(AppSettings.SYMWIN_SHOW_ADDR, false);
SortAscending = settings.GetBool(AppSettings.SYMWIN_SORT_ASCENDING, false);
int col = settings.GetInt(AppSettings.SYMWIN_SORT_COL, 0);
if (col < 0 || col > 2) {
col = 0;
}
SortColumn = (SortCol)col;
}
// Filter: include user-generated labels?
private bool mIncludeUserLabels = true;
public bool IncludeUserLabels {
get {
return mIncludeUserLabels;
}
set {
if (mIncludeUserLabels != value) {
mIncludeUserLabels = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_USER, value);
mIsDirty = true;
}
}
}
// Filter: include auto-generated labels?
private bool mIncludeAutoLabels = true;
public bool IncludeAutoLabels {
get {
return mIncludeAutoLabels;
}
set {
if (mIncludeAutoLabels != value) {
mIncludeAutoLabels = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_AUTO, value);
mIsDirty = true;
}
}
}
// Filter: include symbols from project configuration file?
private bool mIncludeProjectSymbols = true;
public bool IncludeProjectSymbols {
get {
return mIncludeProjectSymbols;
}
set {
if (mIncludeProjectSymbols != value) {
mIncludeProjectSymbols = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_PROJECT, value);
mIsDirty = true;
}
}
}
// Filter: include symbols from platform definition files?
private bool mIncludePlatformSymbols = true;
public bool IncludePlatformSymbols {
get {
return mIncludePlatformSymbols;
}
set {
if (mIncludePlatformSymbols != value) {
mIncludePlatformSymbols = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_PLATFORM, value);
mIsDirty = true;
}
}
}
// Filter: include constants?
private bool mIncludeConstants = true;
public bool IncludeConstants {
get {
return mIncludeConstants;
}
set {
if (mIncludeConstants != value) {
mIncludeConstants = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_CONST, value);
mIsDirty = true;
}
}
}
// Filter: include addresses?
private bool mIncludeAddresses = true;
public bool IncludeAddresses {
get {
return mIncludeAddresses;
}
set {
if (mIncludeAddresses != value) {
mIncludeAddresses = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SHOW_ADDR, value);
mIsDirty = true;
}
}
}
// Sort: ascending?
private bool mSortAscending = true;
public bool SortAscending {
get {
return mSortAscending;
}
set {
if (mSortAscending != value) {
mSortAscending = value;
AppSettings.Global.SetBool(AppSettings.SYMWIN_SORT_ASCENDING, value);
mIsDirty = true;
}
}
}
private SortCol mSortColumn = SortCol.Name;
public SortCol SortColumn {
get {
return mSortColumn;
}
set {
if (mSortColumn != value) {
mSortColumn = value;
AppSettings.Global.SetInt(AppSettings.SYMWIN_SORT_COL, (int)value);
mIsDirty = true;
}
}
}
/// <summary>
/// Returns the length of the symbol subset list. As a side-effect this may
/// re-sort the list.
/// </summary>
public int GetSubsetCount() {
if (mIsDirty || mLastTableSerial != mSymbolTable.ChangeSerial) {
mLastTableSerial = mSymbolTable.ChangeSerial;
mSortedSubset.Clear();
foreach (Symbol sym in mSymbolTable) {
if (!IncludeUserLabels && sym.SymbolSource == Symbol.Source.User) {
continue;
}
if (!IncludeProjectSymbols && sym.SymbolSource == Symbol.Source.Project) {
continue;
}
if (!IncludePlatformSymbols && sym.SymbolSource == Symbol.Source.Platform) {
continue;
}
if (!IncludeAutoLabels && sym.SymbolSource == Symbol.Source.Auto) {
continue;
}
if (!IncludeConstants && sym.SymbolType == Symbol.Type.Constant) {
continue;
}
if (!IncludeAddresses && sym.SymbolType != Symbol.Type.Constant) {
continue;
}
mSortedSubset.Add(sym);
}
// Sort. Label is always unique, so we use it as a secondary sort.
if (SortColumn == SortCol.Type) {
if (mSortAscending) {
mSortedSubset.Sort(delegate (Symbol a, Symbol b) {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
});
} else {
mSortedSubset.Sort(delegate (Symbol a, Symbol b) {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
// secondary sort is always ascending, so negate
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
});
}
} else if (SortColumn == SortCol.Name) {
if (mSortAscending) {
mSortedSubset.Sort(delegate (Symbol a, Symbol b) {
return string.Compare(a.Label, b.Label);
});
} else {
mSortedSubset.Sort(delegate (Symbol a, Symbol b) {
return -string.Compare(a.Label, b.Label);
});
}
} else if (SortColumn == SortCol.Value) {
if (mSortAscending) {
mSortedSubset.Sort(delegate (Symbol a, Symbol b) {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
});
} else {
mSortedSubset.Sort(delegate (Symbol a, Symbol b) {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
});
}
}
mIsDirty = false;
}
return mSortedSubset.Count;
}
/// <summary>
/// Returns an item from the subset list.
/// </summary>
public Symbol GetSubsetItem(int index) {
Debug.Assert(!mIsDirty);
return mSortedSubset[index];
}
}
}