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6502bench/SourceGen/MessageList.cs
Andy McFadden a4f1de1238 Add message list, part 2 (of 2)
Implemented show/hide mechanic, using a button on the right side of
the status bar to show status and to trigger un-hide.

Also, show I/O direction in project symbols editor list.
2019-10-20 18:02:23 -07:00

196 lines
6.5 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using MainWindow = SourceGen.WpfGui.MainWindow;
namespace SourceGen {
/// <summary>
/// List of problems and oddities noted during analysis of the project.
/// </summary>
/// <remarks>
/// Could also make a place for load-time problems, though those tend to be resolved by
/// discarding the offending data, so not much value in continuing to report them.
/// </remarks>
public class MessageList : IEnumerable<MessageList.MessageEntry> {
/// <summary>
/// One message entry.
///
/// Instances are immutable.
/// </summary>
public class MessageEntry {
public enum SeverityLevel {
Unknown = 0,
Info,
Warning,
Error
}
public SeverityLevel Severity { get; private set; }
public int Offset { get; private set; }
public enum MessageType {
Unknown = 0,
HiddenLabel,
UnresolvedWeakRef,
InvalidOffsetOrLength,
InvalidDescriptor,
}
public MessageType MsgType { get; private set; }
// Context object. Could be a label string, a format descriptor, etc.
public object Context { get; private set; }
public enum ProblemResolution {
Unknown = 0,
None,
LabelIgnored,
FormatDescriptorIgnored,
}
public ProblemResolution Resolution { get; private set; }
public MessageEntry(SeverityLevel severity, int offset, MessageType mtype,
object context, ProblemResolution resolution) {
Severity = severity;
Offset = offset;
MsgType = mtype;
Context = context;
Resolution = resolution;
}
public override string ToString() {
return Severity.ToString() + " +" + Offset.ToString("x6") + " " +
MsgType + "(" + Context.ToString() + "): " + Resolution;
}
}
/// <summary>
/// Maximum file offset. Used to flag offsets as invalid.
/// </summary>
//public int MaxOffset { get; set; }
/// <summary>
/// List of messages. This is not kept in sorted order, because the DataGrid used to
/// display it will do the sorting for us. Call the Sort() function to establish an
/// initial sort.
/// </summary>
private List<MessageEntry> mList;
/// <summary>
/// Constructor.
/// </summary>
public MessageList() {
mList = new List<MessageEntry>();
}
// IEnumerable
public IEnumerator<MessageEntry> GetEnumerator() {
// .Values is documented as O(1)
return mList.GetEnumerator();
}
// IEnumerable
IEnumerator IEnumerable.GetEnumerator() {
return mList.GetEnumerator();
}
public int Count {
get { return mList.Count; }
}
public void Add(MessageEntry entry) {
mList.Add(entry);
}
public void Clear() {
mList.Clear();
}
/// <summary>
/// Sorts the list, by severity then offset.
/// </summary>
public void Sort() {
mList.Sort(delegate (MessageEntry a, MessageEntry b) {
if (a.Severity != b.Severity) {
return (int)b.Severity - (int)a.Severity;
}
return a.Offset - b.Offset;
});
}
/// <summary>
/// Formats a message for display.
/// </summary>
public static MainWindow.MessageListItem FormatMessage(MessageEntry entry,
Asm65.Formatter formatter) {
string severity = entry.Severity.ToString(); // enum
string offset = formatter.FormatOffset24(entry.Offset);
string problem;
switch (entry.MsgType) {
case MessageEntry.MessageType.HiddenLabel:
problem = Res.Strings.MSG_HIDDEN_LABEL;
break;
case MessageEntry.MessageType.UnresolvedWeakRef:
problem = Res.Strings.MSG_UNRESOLVED_WEAK_REF;
break;
case MessageEntry.MessageType.InvalidOffsetOrLength:
problem = Res.Strings.MSG_INVALID_OFFSET_OR_LENGTH;
break;
case MessageEntry.MessageType.InvalidDescriptor:
problem = Res.Strings.MSG_INVALID_DESCRIPTOR;
break;
default:
problem = "???";
break;
}
string context = entry.Context.ToString();
string resolution;
switch (entry.Resolution) {
case MessageEntry.ProblemResolution.None:
resolution = string.Empty;
break;
case MessageEntry.ProblemResolution.LabelIgnored:
resolution = Res.Strings.MSG_LABEL_IGNORED;
break;
case MessageEntry.ProblemResolution.FormatDescriptorIgnored:
resolution = Res.Strings.MSG_FORMAT_DESCRIPTOR_IGNORED;
break;
default:
resolution = "???";
break;
}
return new MainWindow.MessageListItem(severity, entry.Offset, offset, problem,
context, resolution);
}
public void DebugDump() {
Debug.WriteLine("Message list (" + mList.Count + " entries):");
foreach (MessageEntry entry in mList) {
Debug.WriteLine(entry);
}
}
}
}