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6502bench/SourceGen/WpfGui/EditLocalVariableTable.xaml.cs
Andy McFadden 9a61a852ad Add a "move table" button
A simple if slightly awkward way to reposition a local variable
table.
2019-09-01 16:40:54 -07:00

272 lines
10 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using Asm65;
using CommonWPF;
namespace SourceGen.WpfGui {
/// <summary>
/// Edit a LocalVariableTable.
/// </summary>
public partial class EditLocalVariableTable : Window, INotifyPropertyChanged {
/// <summary>
/// Output. Will be null if the table was deleted, or if cancel was hit while
/// creating a new table.
/// </summary>
public LocalVariableTable NewTable { get; private set; }
/// <summary>
/// Output. If the table was moved, the new offset will be different from the old.
/// </summary>
public int NewOffset { get; private set; }
// Item for the symbol list view ItemsSource.
public class FormattedSymbol {
public string Label { get; private set; }
public string Value { get; private set; }
public string Type { get; private set; }
public string Width { get; private set; }
public string Comment { get; private set; }
public FormattedSymbol(string label, string value, string type, string width,
string comment) {
Label = label;
Value = value;
Type = type;
Width = width;
Comment = comment;
}
}
public ObservableCollection<FormattedSymbol> Variables { get; private set; } =
new ObservableCollection<FormattedSymbol>();
/// <summary>
/// Clear-previous flag.
/// </summary>
public bool ClearPrevious {
get { return mWorkTable.ClearPrevious; }
set { mWorkTable.ClearPrevious = value; OnPropertyChanged(); }
}
/// <summary>
/// True if this is not a new table. (Using "not" because that's the sense we
/// need in XAML.)
/// </summary>
public bool IsNotNewTable {
get { return mIsNotNewTable; }
set { mIsNotNewTable = value; OnPropertyChanged(); }
}
private bool mIsNotNewTable;
/// <summary>
/// Working set. Used internally to hold state.
/// </summary>
private LocalVariableTable mWorkTable;
/// <summary>
/// Project reference.
/// </summary>
private DisasmProject mProject;
/// <summary>
/// Format object to use when formatting addresses and constants.
/// </summary>
private Formatter mFormatter;
/// <summary>
/// Symbol table for uniqueness check.
/// </summary>
private SymbolTable mSymbolTable;
/// <summary>
/// Table offset, for move ops.
/// </summary>
private int mOffset;
// INotifyPropertyChanged implementation
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
/// <summary>
/// Constructor. lvt will be null when creating a new entry.
/// </summary>
public EditLocalVariableTable(Window owner, DisasmProject project, Formatter formatter,
LocalVariableTable lvt, int offset) {
InitializeComponent();
Owner = owner;
DataContext = this;
mProject = project;
mFormatter = formatter;
mSymbolTable = project.SymbolTable;
mOffset = NewOffset = offset;
if (lvt != null) {
mWorkTable = new LocalVariableTable(lvt);
mIsNotNewTable = true;
} else {
mWorkTable = new LocalVariableTable();
}
LoadVariables();
}
public void Window_Loaded(object sender, RoutedEventArgs e) {
UpdateControls();
}
/// <summary>
/// Loads entries from the work table into the items source.
/// </summary>
private void LoadVariables() {
Variables.Clear();
for (int i = 0; i < mWorkTable.Count; i++) {
DefSymbol defSym = mWorkTable[i];
string typeStr;
if (defSym.SymbolType == Symbol.Type.Constant) {
typeStr = Res.Strings.ABBREV_CONSTANT;
} else {
typeStr = Res.Strings.ABBREV_ADDRESS;
}
FormattedSymbol fsym = new FormattedSymbol(
defSym.Label,
mFormatter.FormatValueInBase(defSym.Value, defSym.DataDescriptor.NumBase),
typeStr,
defSym.DataDescriptor.Length.ToString(),
defSym.Comment);
Variables.Add(fsym);
}
}
private void UpdateControls() {
// Enable or disable the edit/remove buttons based on how many items are selected.
// (We're currently configured for single-select, so this is really just a != 0 test.)
int symSelCount = symbolsListView.SelectedItems.Count;
removeSymbolButton.IsEnabled = (symSelCount == 1);
editSymbolButton.IsEnabled = (symSelCount == 1);
}
private void OkButton_Click(object sender, RoutedEventArgs e) {
NewTable = mWorkTable;
DialogResult = true;
}
private void DeleteTableButton_Click(object sender, RoutedEventArgs e) {
MessageBoxResult result = MessageBox.Show((string)FindResource("str_ConfirmDelete"),
(string)FindResource("str_ConfirmDeleteCaption"),
MessageBoxButton.YesNo, MessageBoxImage.Question);
if (result == MessageBoxResult.Yes) {
NewTable = null;
DialogResult = true;
}
}
private void MoveTableButton_Click(object sender, RoutedEventArgs e) {
EditLvTableLocation dlg = new EditLvTableLocation(this, mProject, mOffset, NewOffset);
if (dlg.ShowDialog() == true) {
NewOffset = dlg.NewOffset;
}
}
private void SymbolsListView_SelectionChanged(object sender, SelectionChangedEventArgs e) {
UpdateControls();
}
private void SymbolsListView_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
ListViewItem lvi = symbolsListView.GetClickedItem(e);
if (lvi == null) {
return;
}
FormattedSymbol item = (FormattedSymbol)lvi.Content;
DefSymbol defSym = mWorkTable.GetByLabel(item.Label);
DoEditSymbol(defSym);
}
private void NewSymbolButton_Click(object sender, RoutedEventArgs e) {
EditDefSymbol dlg = new EditDefSymbol(this, mFormatter, mWorkTable.GetSortedByLabel(),
null, mSymbolTable, true);
dlg.ShowDialog();
if (dlg.DialogResult == true) {
Debug.WriteLine("ADD: " + dlg.NewSym);
mWorkTable.AddOrReplace(dlg.NewSym);
// Reload the contents. This loses the selection, but that shouldn't be an
// issue when adding new symbols. To do this incrementally we'd need to add
// the symbol at the correct sorted position.
LoadVariables();
UpdateControls();
}
}
private void EditSymbolButton_Click(object sender, EventArgs e) {
// Single-select list view, button dimmed when no selection.
Debug.Assert(symbolsListView.SelectedItems.Count == 1);
FormattedSymbol item = (FormattedSymbol)symbolsListView.SelectedItems[0];
DefSymbol defSym = mWorkTable.GetByLabel(item.Label);
DoEditSymbol(defSym);
}
private void DoEditSymbol(DefSymbol defSym) {
EditDefSymbol dlg = new EditDefSymbol(this, mFormatter, mWorkTable.GetSortedByLabel(),
defSym, mSymbolTable, true);
dlg.ShowDialog();
if (dlg.DialogResult == true) {
// Label might have changed, so remove old before adding new.
mWorkTable.RemoveByLabel(defSym.Label);
mWorkTable.AddOrReplace(dlg.NewSym);
LoadVariables();
UpdateControls();
}
}
private void RemoveSymbolButton_Click(object sender, RoutedEventArgs e) {
// Single-select list view, button dimmed when no selection.
Debug.Assert(symbolsListView.SelectedItems.Count == 1);
int selectionIndex = symbolsListView.SelectedIndex;
FormattedSymbol item = (FormattedSymbol)symbolsListView.SelectedItems[0];
mWorkTable.RemoveByLabel(item.Label);
LoadVariables();
UpdateControls();
// Restore selection to the item that used to come after the one we just deleted,
// so you can hit "Remove" repeatedly to delete multiple items.
int newCount = symbolsListView.Items.Count;
if (selectionIndex >= newCount) {
selectionIndex = newCount - 1;
}
if (selectionIndex >= 0) {
symbolsListView.SelectedIndex = selectionIndex;
removeSymbolButton.Focus();
}
}
}
}