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9a61a852ad
A simple if slightly awkward way to reposition a local variable table.
272 lines
10 KiB
C#
272 lines
10 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using Asm65;
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using CommonWPF;
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namespace SourceGen.WpfGui {
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/// <summary>
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/// Edit a LocalVariableTable.
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/// </summary>
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public partial class EditLocalVariableTable : Window, INotifyPropertyChanged {
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/// <summary>
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/// Output. Will be null if the table was deleted, or if cancel was hit while
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/// creating a new table.
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/// </summary>
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public LocalVariableTable NewTable { get; private set; }
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/// <summary>
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/// Output. If the table was moved, the new offset will be different from the old.
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/// </summary>
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public int NewOffset { get; private set; }
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// Item for the symbol list view ItemsSource.
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public class FormattedSymbol {
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public string Label { get; private set; }
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public string Value { get; private set; }
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public string Type { get; private set; }
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public string Width { get; private set; }
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public string Comment { get; private set; }
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public FormattedSymbol(string label, string value, string type, string width,
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string comment) {
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Label = label;
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Value = value;
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Type = type;
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Width = width;
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Comment = comment;
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}
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}
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public ObservableCollection<FormattedSymbol> Variables { get; private set; } =
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new ObservableCollection<FormattedSymbol>();
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/// <summary>
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/// Clear-previous flag.
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/// </summary>
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public bool ClearPrevious {
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get { return mWorkTable.ClearPrevious; }
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set { mWorkTable.ClearPrevious = value; OnPropertyChanged(); }
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}
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/// <summary>
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/// True if this is not a new table. (Using "not" because that's the sense we
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/// need in XAML.)
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/// </summary>
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public bool IsNotNewTable {
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get { return mIsNotNewTable; }
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set { mIsNotNewTable = value; OnPropertyChanged(); }
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}
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private bool mIsNotNewTable;
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/// <summary>
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/// Working set. Used internally to hold state.
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/// </summary>
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private LocalVariableTable mWorkTable;
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/// <summary>
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/// Project reference.
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/// </summary>
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private DisasmProject mProject;
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/// <summary>
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/// Format object to use when formatting addresses and constants.
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/// </summary>
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private Formatter mFormatter;
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/// <summary>
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/// Symbol table for uniqueness check.
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/// </summary>
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private SymbolTable mSymbolTable;
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/// <summary>
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/// Table offset, for move ops.
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/// </summary>
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private int mOffset;
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// INotifyPropertyChanged implementation
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public event PropertyChangedEventHandler PropertyChanged;
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private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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/// <summary>
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/// Constructor. lvt will be null when creating a new entry.
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/// </summary>
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public EditLocalVariableTable(Window owner, DisasmProject project, Formatter formatter,
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LocalVariableTable lvt, int offset) {
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InitializeComponent();
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Owner = owner;
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DataContext = this;
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mProject = project;
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mFormatter = formatter;
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mSymbolTable = project.SymbolTable;
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mOffset = NewOffset = offset;
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if (lvt != null) {
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mWorkTable = new LocalVariableTable(lvt);
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mIsNotNewTable = true;
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} else {
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mWorkTable = new LocalVariableTable();
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}
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LoadVariables();
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}
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public void Window_Loaded(object sender, RoutedEventArgs e) {
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UpdateControls();
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}
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/// <summary>
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/// Loads entries from the work table into the items source.
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/// </summary>
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private void LoadVariables() {
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Variables.Clear();
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for (int i = 0; i < mWorkTable.Count; i++) {
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DefSymbol defSym = mWorkTable[i];
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string typeStr;
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if (defSym.SymbolType == Symbol.Type.Constant) {
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typeStr = Res.Strings.ABBREV_CONSTANT;
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} else {
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typeStr = Res.Strings.ABBREV_ADDRESS;
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}
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FormattedSymbol fsym = new FormattedSymbol(
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defSym.Label,
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mFormatter.FormatValueInBase(defSym.Value, defSym.DataDescriptor.NumBase),
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typeStr,
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defSym.DataDescriptor.Length.ToString(),
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defSym.Comment);
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Variables.Add(fsym);
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}
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}
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private void UpdateControls() {
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// Enable or disable the edit/remove buttons based on how many items are selected.
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// (We're currently configured for single-select, so this is really just a != 0 test.)
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int symSelCount = symbolsListView.SelectedItems.Count;
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removeSymbolButton.IsEnabled = (symSelCount == 1);
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editSymbolButton.IsEnabled = (symSelCount == 1);
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}
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private void OkButton_Click(object sender, RoutedEventArgs e) {
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NewTable = mWorkTable;
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DialogResult = true;
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}
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private void DeleteTableButton_Click(object sender, RoutedEventArgs e) {
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MessageBoxResult result = MessageBox.Show((string)FindResource("str_ConfirmDelete"),
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(string)FindResource("str_ConfirmDeleteCaption"),
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MessageBoxButton.YesNo, MessageBoxImage.Question);
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if (result == MessageBoxResult.Yes) {
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NewTable = null;
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DialogResult = true;
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}
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}
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private void MoveTableButton_Click(object sender, RoutedEventArgs e) {
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EditLvTableLocation dlg = new EditLvTableLocation(this, mProject, mOffset, NewOffset);
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if (dlg.ShowDialog() == true) {
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NewOffset = dlg.NewOffset;
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}
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}
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private void SymbolsListView_SelectionChanged(object sender, SelectionChangedEventArgs e) {
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UpdateControls();
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}
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private void SymbolsListView_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
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ListViewItem lvi = symbolsListView.GetClickedItem(e);
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if (lvi == null) {
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return;
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}
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FormattedSymbol item = (FormattedSymbol)lvi.Content;
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DefSymbol defSym = mWorkTable.GetByLabel(item.Label);
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DoEditSymbol(defSym);
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}
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private void NewSymbolButton_Click(object sender, RoutedEventArgs e) {
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EditDefSymbol dlg = new EditDefSymbol(this, mFormatter, mWorkTable.GetSortedByLabel(),
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null, mSymbolTable, true);
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dlg.ShowDialog();
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if (dlg.DialogResult == true) {
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Debug.WriteLine("ADD: " + dlg.NewSym);
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mWorkTable.AddOrReplace(dlg.NewSym);
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// Reload the contents. This loses the selection, but that shouldn't be an
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// issue when adding new symbols. To do this incrementally we'd need to add
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// the symbol at the correct sorted position.
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LoadVariables();
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UpdateControls();
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}
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}
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private void EditSymbolButton_Click(object sender, EventArgs e) {
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// Single-select list view, button dimmed when no selection.
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Debug.Assert(symbolsListView.SelectedItems.Count == 1);
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FormattedSymbol item = (FormattedSymbol)symbolsListView.SelectedItems[0];
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DefSymbol defSym = mWorkTable.GetByLabel(item.Label);
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DoEditSymbol(defSym);
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}
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private void DoEditSymbol(DefSymbol defSym) {
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EditDefSymbol dlg = new EditDefSymbol(this, mFormatter, mWorkTable.GetSortedByLabel(),
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defSym, mSymbolTable, true);
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dlg.ShowDialog();
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if (dlg.DialogResult == true) {
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// Label might have changed, so remove old before adding new.
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mWorkTable.RemoveByLabel(defSym.Label);
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mWorkTable.AddOrReplace(dlg.NewSym);
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LoadVariables();
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UpdateControls();
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}
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}
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private void RemoveSymbolButton_Click(object sender, RoutedEventArgs e) {
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// Single-select list view, button dimmed when no selection.
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Debug.Assert(symbolsListView.SelectedItems.Count == 1);
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int selectionIndex = symbolsListView.SelectedIndex;
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FormattedSymbol item = (FormattedSymbol)symbolsListView.SelectedItems[0];
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mWorkTable.RemoveByLabel(item.Label);
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LoadVariables();
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UpdateControls();
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// Restore selection to the item that used to come after the one we just deleted,
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// so you can hit "Remove" repeatedly to delete multiple items.
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int newCount = symbolsListView.Items.Count;
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if (selectionIndex >= newCount) {
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selectionIndex = newCount - 1;
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}
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if (selectionIndex >= 0) {
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symbolsListView.SelectedIndex = selectionIndex;
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removeSymbolButton.Focus();
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}
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}
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}
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}
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